Bloodborne Official Artworks


FromSoftware - 2017
    Bloodborne: Official Artworks collects the hair-raising artwork behind this modern action role-playing classic. Included are character concepts, creature designs, location illustrations, weapons, items, and more!

Manga Matrix: Create Unique Characters Using the Japanese Matrix System


Hiroyoshi Tsukamoto - 2006
    Using this unique Japanese system, artists can plot and cross-section elements on a matrix diagram to create an infinite number of original characters, creatures, and multiformed beasts. Angels, demons, dragons, monsters, and robots are all included in this book, along with descriptions of costumes and personalities for each.Manga Matrix is unlike any other manga instructional guide and is an invaluable resource for both the budding artist and the polished professional.

The Anti-Aesthetic: Essays on Postmodern Culture


Hal FosterEdward W. Said - 1983
    In The Anti-Aesthetic, preeminent critics such as Jean Baudrillard, Rosalind Krauss, Fredric Jameson, and Edward Said consider the full range of postmodern cultural production, from the writing of John Cage, to Cindy Sherman's film stills, to Barbara Kruger's collages. With a redesigned cover and a new afterword that situates the book in relation to contemporary criticism, The Anti-Aesthetic provides a strong introduction for newcomers and a point of reference for those already engaged in discussions of postmodern art, culture, and criticism. Includes a new afterword by Hal Foster and 12 black and white photographs.

An American Index of the Hidden and Unfamiliar


Taryn Simon - 2007
    She has photographed rarely seen sites from domains including: science, government, medicine, entertainment, nature security and religion. This index examines subjects that, while provocative or controversial, are currently legal. The work responds to a desire to discover unknown territories, to see everything. Simon makes use of the annotated-photograph's capacity to engage and inform the public. Transforming that which is off-limits or under-the-radar into a visible and intelligible form, she confronts the divide between the privileged access of the few and the limited access of the public. Photographed with a large format view camera (except when prohibited), Simon's 70 color plates form a seductive collection that reflects and reveals a national identity. In addition to this monograph, there is also an exhibition of Simon's work opening at the Whitney Museum of American Art in March 2007.

The Art of Daniel Clowes: Modern Cartoonist


Alvin BuenaventuraChip Kidd - 2012
    In the late 1980s his groundbreaking comic book series Eightball defined indie culture with wit, venom, and even a little sympathy. With each successive graphic novel (Ghost World, David Boring, Ice Haven, Wilson, Mister Wonderful ), Clowes has been praised for his emotionally compelling narratives that reimagine the ways that stories can be told in comics. The Art of Daniel Clowes: Modern Cartoonist is the first monograph on this award-winning, New York Times–bestselling creator, compiled with his complete cooperation. It includes all of Clowes’s best-known illustrations as well as rare and previously unpublished work, all reproduced from the original art, and also includes essays by noted contributors such as designer Chip Kidd and cartoonist Chris Ware.Praise for The Art of Daniel Clowes:"Even if you're not an avid reader of [Clowes’s] books and strips (your loss), this volume will entice and entertain." —The Atlantic"The real selling point of Modern Cartoonist is the art . . . some of which [has] been little-seen even by die-hard Clowes fans." —A.V. Club “This excellent retrospective of his work from the late 1980s onward, edited by Alvin Buenaventura, showcases his visual gifts and always evolving style; his beautiful early stuff looks nothing like his beautiful later stuff.” —Newsday “A perfect introduction.” —NPR.org“One of the greatest cartoonists of the past several decades finally gets his due.” —The Washington Post

Hardware: The Definitive SF Works of Chris Foss


Chris Foss - 2011
     Dramatically raising the bar for realism and invention, his trademark battle-weary spacecraft, dramatic alien landscapes and crumbling brutalist architecture irrevocably changed the aesthetic of science fiction art and cinema. Featuring work for books by Isaac Asimov, E. E. ‘Doc’ Smith, Arthur C. Clarke, A. E. Van Vogt and Philip K. Dick, and film design for Ridley Scott and Stanley Kubrick, this volume brings together many rare and classic images that have never been seen or reprinted before. The first comprehensive retrospective of Chris Foss’s SF career. “Chris Foss’ name has become pre-eminent among sf artists... He is in love with the monstrous, with angular momentum, with inertia-free projectiles and irresistable objects.” — Brian Aldiss “[Foss’] creations are real machines, not just an artist’s dreams. They combine the two elements so essential to science fiction: realism and a sense of wonder... A medieval goldsmith of future eons.” — Alejandro Jodorowsky

From The Murks Of The Sultry Abyss


Brandon Boyd - 2007
    The second book from Brandon Boyd which follows up the successful White Fluffy Clouds, From the Murks of the Sultry Abyss comes in a special outer box, a limited edition #d sheet of stickers of artwork from Boyd, and the book itself comes sealed.

Ashley Wood's Art of Metal Gear Solid


Ashley Wood - 2009
    And it's little wonder why. The story follows infiltration expert Solid Snake as he attempts to save the world.In addition to showcasing art from Ashley Wood's graphic novel adaptations of Metal Gear Solid and Metal Gear Solid: Sons of Liberty, this all-new collection features the work Ash did for the Metal Gear Solid: Mobile Portable Ops video game.

Timeless Wire Weaving: The Complete Course


Lisa Barth - 2014
    The projects are built around a focal cabochon and incorporate seed beads and crystals in imaginative ways. Designers learn to make the jewelry shown in the book, and they also use the techniques learned to create innovative jewelry pieces of their own.

Falling Cars and Junkyard Dogs


Jay Farrar - 2013
    Recollections of Farrar's father are prominent throughout the stories. Ultimately, it is music and musicians that are given the most space and the final word since music has been the creative impetus and driving force for the past 35 years of his life.In writing these stories, he found a natural inclination to focus on very specific experiences; a method analogous to the songwriting process. The highlights and pivotal experiences from that musical journey are all represented as the binding thread in these stories, illustrated throughout with photography from his life. If life is a movie, then these stories are the still frames.

The Art of the Pre-Raphaelites


Elizabeth Prettejohn - 2000
    This accessible new study provides the most comprehensive view of the movement to date. It shows us why, a century and a half later, Pre-Raphaelite art retains its power to fascinate, haunt, and often shock its viewers. Calling themselves the Pre-Raphaelite Brotherhood, Dante Gabriel Rossetti, John Everett Millais, and William Holman Hunt produced a statement of ideas that revolutionized art practice in Victorian England. Critical of the Royal Academy's formulaic works, these painters believed that painting had been misdirected since Raphael. They and the artists who joined with them, including William Michael Rossetti, James Collinson, and Frederick George Stephens, created bright works representing nature and literary themes in fresh detail and color. Considered heretical by many and frequently admonished for a lack of grace in composition the group disbanded after only a few years. Yet its artists and ideals remained influential; its works, greatly admired. In this richly illustrated book, Elizabeth Prettejohn raises new and provocative questions about the group's social and artistic identity. Was it the first avant-garde movement in modern art? What role did women play in the Pre-Raphaelite fraternity? How did relationships between the artists and models affect the paintings? The author also analyzes technique, pinning down the distinctive characteristics of these painters and evaluating the degree to which a group style existed. And she considers how Pre-Raphaelite art responded to and commented on its time and place a world characterized by religious and political controversy, new scientific concern for precise observation, the emergence of psychology, and changing attitudes toward sexuality and women. The first major publication on the Pre-Raphaelite movement in more than fifteen years, this exquisite volume incorporates the swell of recent research into a comprehensive, up-to-date survey. It comprises well over two hundred color reproductions, including works that are immediately recognizable as Pre-Raphaelite masterpieces, as well as lesser-known paintings that expand our appreciation of this significant artistic departure.

Babble


Charles Saatchi - 2013
    From 'The hideousness of the art world', 'Being thick is no obstacle to being a successful artist' and 'Painting is a blind man's obsession'; to 'Socialising for party duds', 'Love may be blind, but marriage is an eye-opener' and 'If it can't be explained by science, try a seance'.

Half-Life 2: Raising the Bar


David Hodgson - 2004
    -Unprecedented access behind "Half-Life" and "Half-Life 2" -A forward by Valve founder Gabe Newell -Hundreds of art, design, preproduction, and other art pieces crammed into the book -Over a dozen key members of Valve's staff interviewed -Officially approved by Valve -Behind City 17 and other locations -The development of the Source engine -A rogue's gallery of beasts, characters, and monstrosities -Key weapons development revelations -A tour of many of the game's locations, from inception to completion -Filled with art, screens, and anecdotes from the Valve team

Batman v Superman: Dawn of Justice: The Art of the Film


Peter Aperlo - 2016
     With these two icons at war with one another, a new threat quickly arises, putting mankind in greater danger than it has ever known before.  Batman v Superman: Dawn of Justice: The Art of the Film, takes fans deep into this world, accompanied by insight and interviews with cast and crew, including an afterword by director Zack Snyder.   This official companion takes an in-depth look at the artwork and design of 2016’s most anticipated movie, including the earliest concept sketches of the Batcave, all the way through the set-building process, to the final version seen on screen. It explores Metropolis and Gotham City from the streets to the skies and showcases the costumes, weaponry, vehicles, allies and enemies of our two heroes.   Packed with stunning concept art, Zack Snyder’s storyboards, blueprints, costume detail and behind-the-scenes shots from the set, this book is an invaluable insight into the world of Batman v Superman: Dawn of Justice.   BATMAN V SUPERMAN: DAWN OF JUSTICE and all related characters and elements © & ™ DC Comics and Warner Bros. Entertainment Inc. (s15)

Unpleasant Ways to Die


Elan Fleisher - 1989
    Black humor is used in a series of cartoons depicting ironic situations in which people meet their end.