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Pathfinder Adventure Path #1: Burnt Offerings
James JacobsAndrew Hou - 2007
Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds
Rifts Ultimate Edition
David MartinFreddie E. Williams II - 2005
There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.
Monsterhearts
Avery Alder - 2012
When you play, you explore the terror and confusion that comes both with growing up and feeling like a monster.Based on the Apocalypse World engine, this is a game with emergent story, messy relationships, a structured MC role, and a focus on hard choices.It’s designed to evoke stories like True Blood, Buffy the Vampire Slayer, Ginger Snaps or The Twilight Saga. If you like supernatural romances, or stories of monstrosity and personal horror, or if you just like watching sexy people ruin their lives, then you’ll love this game.
Into the Jungle
Matt Forbeck - 2018
You become the hero -- and choose your own fate.The Harpers have lost one of their own, a legendary adventurer named Artus Cimber, keeper of the artifact known as the Ring of Winter. They've hired you to travel to the jungle-clad land of Chult to find him. If only you can manage to find Cimber before the frost giants do -- or the zombies that infest the land get you first. You're in the jungle now, cleric.
Candlekeep Mysteries
Graeme BarberSarah Madsen - 2021
Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries—each one a doorway to adventure. Dare you cross that threshold?Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1-16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings.This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants.
The Evil Twin?
P.G. Van - 2016
She never expected a simple act of kindness would be life altering. Reyan comes into her life threatening to shake up her focus and challenges her resolve. He is everything Vinnie wants in a man and he shows up just when she thought she had everything she needed to stay focused on her life and her goals.Will he crack her titanium tough exterior and get to her heart? Will she let him into her life especially with what she has been through since she was ten? Will she trust Reyan to help her recover from her emotional wounds? Will she get to the bottom of why people think they have seen her at places that she has never been to before. Does she have a doppleganger or a twin?Follow Vinnie's and Reyan's love story as she learns the true meaning of love, trust and family.
Kingdom at Sea
Jill Williamson - 2016
As a flock, they sail north into the unknown in hopes of finding land that might become their new home. As the king's illness worsens, Sâr Wilek takes authority over the expedition and struggles to rule the disjointed people, while assassination attempts, vicious serpents, and dark magic endanger his life.One prophecy has come to pass, but another looms dauntingly in the future. Who is this Deliverer? And if the Magonians have him, what might that mean for the realm of Armania?
Startoucher
C.J. Odle - 2018
One species is found to be an extreme danger to itself and others – Humanity. Evidence for the continuation of the species hangs by a thread. Jake Connolly, talented up and coming LA lawyer, has a hidden psychic side long suppressed. When a series of intense visionary experiences threaten to derail his life, he is dragged unwillingly towards mysterious events deep in the Mojave Desert. What he discovers there changes him forever, and will affect the lives of everyone on the planet.As the world watches its destiny unfold, humanity is forced to fight for its survival in a Galactic court and justify its existence to far superior beings.A mystical, innovative, and intelligent novel that asks the biggest questions of all.Where are we from…where are we going...how much have we truly evolved?…Librarian's note: See alternate cover edition of ASIN B079QTKPML here.
Dark Convergence
Dave Gross - 2013
Nemo soon learns of the Convergence’s plans to transform Caen and its people to suit their enigmatic goddess, who favors machines over the living.Amid this clash Nemo must withstand the temptation of the Convergence’s message to those who, like himself, are fascinated by technology. Aurora proves to be a different sort of enemy than he has faced before—something of a kindred spirit, albeit one bent on destroying all he holds dear.
Call of Cthulhu D20 Roleplaying Game
Monte Cook - 2002
Since the early 1900's, H.P. Lovecraft has been considered one of the top writers in the entire horror genre. Elements of his work have appeared over the years in numerous horror arenas, but now roleplayers can delve into a campaign centered around the author's popular Cthulhu Mythos. The Call of Cthulhu Roleplaying Game contains everything needed to play or narrate a roleplaying campaign, including all core-game rules for the d20 game system.
A Hole in Time (Time Loop Book 2)
Clark Graham - 2016
After his crash, he vowed he would never fly again. Now he would be flying into the past in a new plane was designed travel to travel through time. The mission was going to fail. He knew that. It was more than a premonition. His assignment: Kill Hitler. Stop the Holocaust before it starts. No one knew what the consequences of changing the time-line. Would he destroy everything and everyone in the process?
Martyrs (Legends of the Great Savanna)
Justin L. Lincoln - 2018
Waking up in the Great Savanna, James struggles with a less-than-useful interface before he comes across two creatures locked in battle. The shoulder high grass allows him glimpses of a lion-esque creature fending off a torrent of scales and claws. Sneaking up to steal a better look at the surreal situation, James discovers two things. 1. Getting hurt in the game.... well hurts! 2. This noble race of lion-men, named Martyrs, have almost been decimated by the scaled lizard creatures. By unwillingly saving the life of a Martyr cub, James is adopted into their village. He grows to love the beauty of the Great Savanna and his adopted game brother, whose life he saved... That is until PATRICK arrives, and the tranquility of the game is shattered. James embarks on a mission for answers to his steadily increasing list of questions. On the top of that list, "What the hell happened to the human race, and where is my damn brother!?" LitRPG Categories = Town Building & MOBA
Mage: The Ascension
Stewart Wieck - 1993
The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality.Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare.The heroes of Mage: The Ascension, revised in the tradition of Vampire: The Masquerade, have lost their war for reality -- but the struggle continues in this quintessential volume. All of the Traditions are updated and elaborated upon, along with the history of mages in the World of Darkness. Explore the revised rules for the Spheres, Resonance and Paradox. See the devastating changes that signal the end for the Ascension War.