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EVE: The Empyrean Age
Tony Gonzales - 2008
A clone with no name or past awakens to a cruel existence, hunted mercilessly for crimes he may never know; yet he stands close to the pinnacle of power in New Eden.A disgraced ambassador is confronted by a mysterious woman who knows everything about him, and of the sinister plot against his government; his actions will one day unleash the vengeful wrath of an entire civilization.And among the downtrodden masses of a corporation-owned world, a man named Tibus Heth is about to launch a revolution that will change the course of history.The confluence of these dark events will lead humanity towards a tragic destiny. The transcendence of man to the dream of immortality has bred a quest for power like none before it; empires spanning across thousands of stars will clash in the depths of space and on the worlds within. Those who stand before the tides of war, willingly or not, must face the fundamental choices that have been with man for tens of thousands of years, unchanged since the memory of Earth was lost.This is EVE, The Empyrean Age. A test of our convictions and the will to survive.
Diary Of A Minecraft Creeper: An Unofficial Minecraft Creeper Diary (Diary Of A Minecraft Creeper Book 1)
Alex Brian - 2015
Your favorite unofficial Minecraft series is now available as “Hugs of a Creeper”. Ever wondered how the life of a Minecraft Creeper would be? In this book, you will meet a Minecraft Creeper and get to know if creepers are any different than us. Do they have a heart? Do they have feelings? Well, only a creeper could answer this question! If you are a Minecraft fanatic, you would definitely want to know more about what it takes to be a Minecraft creeper. This diary written by a Minecraft Creeper will help you uncover the many secrets and mysteries related to the Creeper's life. *** Download Your Copy Or Read It FREE With Membership *** Disclaimer: This is an unofficial Minecraft book. Minecraft is a registered trademark of, and owned by, Mojang AB, and its respective owners, which do not approve, endorse, sponsor, or authorize this book. Minecraft®/TM & © 2009-2015 Mojang AB/Notch
Plants vs. Zombies: Garden Warfare #1
Paul Tobin - 2015
Zombies: Garden Warfare 2! Written by Paul Tobin (Bandette, Banana Sunday) and illustrated by Jacob Chabot (The Mighty Skullboy Army, SpongeBob Comics), this is a hilarious, action-packed, all- ages, zombie-fightin' adventure! * The hit video game franchise continues its comic book invasion with a whole new series!
Thinking Inside the Box: Adventures with Crosswords and the Puzzling People Who Can't Live Without Them
Adrienne Raphel - 2020
It was invented in 1913, almost by accident, when a newspaper editor at the New York World was casting around for something to fill some empty column space for that year's Christmas edition. Practically overnight, it became a roaring commercial success, and ever since then has been an essential ingredient of any newspaper worth its salt. Indeed, paradoxically, its popularity has never been greater, even as the world of media and newspapers, its natural habitat, has undergone a perilous digital transformation. But why, exactly, are its satisfactions so sweet that over the decades has it become a fixture of breakfast tables, nightstands, and commutes, and even given rise to competitive crossword tournaments?Blending first-person reporting from the world of crosswords with a delightful telling of its rich literary history, Adrienne Raphel dives into the secrets of this classic pastime. At the annual American Crossword Puzzle Tournament, she rubs shoulders with elite solvers of the world, doing her level best to hold her own; aboard a crossword themed cruise, she picks the brains of the enthusiasts whose idea of a good time is a week on the high seas with nothing but crosswords to do; and, visiting the home and office of Will Shortz, New York Times crossword puzzle editor and NPR's official "Puzzlemaster," she goes behind the scenes to see for herself how the world's gold standard of puzzles is made.Equal parts ingenious and fun, Thinking Inside the Box is a love letter to the infinite joys and playful possibilities of language, and will be a treat for die-hard cruciverbalists and first-time solvers alike.
The Moscow Puzzles: 359 Mathematical Recreations
Boris A. Kordemsky - 1954
Since its first appearance in 1956 there have been eight editions as well as translations from the original Russian into Ukrainian, Estonian, Lettish, and Lithuanian. Almost a million copies of the Russian version alone have been sold.Part of the reason for the book's success is its marvelously varied assortment of brainteasers ranging from simple "catch" riddles to difficult problems (none, however, requiring advanced mathematics). Many of the puzzles will be new to Western readers, while some familiar problems have been clothed in new forms. Often the puzzles are presented in the form of charming stories that provide non-Russian readers with valuable insights into contemporary Russian life and customs. In addition, Martin Gardner, former editor of the Mathematical Games Department, Scientific American, has clarified and simplified the book to make it as easy as possible for an English-reading public to understand and enjoy. He has been careful, moreover, to retain nearly all the freshness, warmth, and humor of the original.Lavishly illustrated with over 400 clear diagrams and amusing sketches, this inexpensive edition of the first English translation will offer weeks or even months of stimulating entertainment. It belongs in the library of every puzzlist or lover of recreational mathematics.
A Wing and a Prayer
M.W. Arnold - 2020
American Doris Winter, running from a personal tragedy, yearns for a new start. Naturally shy Mary Whitworth-Baines struggles to fit in. Together though, they are a force to be reckoned with as they face the mystery that confronts them.Against the backdrop of war, when ties of friendship are exceptionally strong, they strive to unravel the puzzle's complex threads, risking their lives as they seek justice for Betty's sister.
Caro's Book of Poker Tells
Mike Caro - 2003
One of the ten greatest books written on poker, this must-have book should be in every player's library. If you're serious about winning, you'll realize that most of the profit comes from being able to read your opponents. Caro reveals the secrets of interpreting tells - physical reactions that reveal information about a player's cards - such as shrugs, sighs, shaky hands, eye contact, and many more. Learn when opponents are bluffing, when they aren't and why - based solely on their mannerisms. Over 170 photos of players in action and play-by-play examples show the actual tells. These powerful ideas will give you the decisive edge. 320 pages
Professor Stewart's Cabinet of Mathematical Curiosities
Ian Stewart - 2008
This book reveals the most exhilarating oddities from Professor Stewart's legendary cabinet.Inside, you will find hidden gems of logic, geometry, and probability-like how to extract a cherry from a cocktail glass (harder than you think), a pop-up dodecahedron, and the real reason why you can't divide anything by zero. Scattered among these are keys to Fermat's last theorem, the Poincaréonjecture, chaos theory, and the P=NP problem (you'll win a million dollars if you solve it). You never know what enigmas you'll find in the Stewart cabinet, but they're sure to be clever, mind-expanding, and delightfully fun.
What Lies Beneath the Clock Tower
Margaret Killjoy - 2011
Fly in air balloons, drink mysterious and pleasant cocktails, smoke opium with the dregs of gnomish society. Or dream and speak of liberation for all the races. Fall in love and abscond into the caverns. It's up to you, because this is an adventure of your own choosing.
Two-Minute Mysteries
Donald J. Sobol - 1967
Whether testing their own sleuthing abilities by working against the clock or enjoying the intrigue of unraveling the case, readers get lots of spine-tingling mystery in these thrilling puzzlers.
Five Nights at Freddy's (The Begining) (Volume 1)
Gavin Azurin - 2015
The Big Book of Brain Games: 1,000 PlayThinks of Art, Mathematics Science
Ivan Moscovich - 2006
With jampacked pages and a full-color illustration for each entry, the book, opened anywhere, is a call to action. (And it’s guaranteed to make you smarter.) Twelve basic categories include Geometry, Patterns, Numbers, Logic and Probability, and Perception. An easy-to-read key at the top of each game ranks its difficulty on a scale of 1 to 10, while indices in the back cross-reference the puzzles. (You’ll find the answers back there, too.)
Einstein's Riddle: Riddles, Paradoxes, and Conundrums to Stretch Your Mind
Jeremy Stangroom - 2009
The eponymous riddle, according to legend, was devised by Albert Einstein as a child. He claimed that only about 2% of the population would be able to work out the correct answer. There are no tricks and there is only one answer. It requires the cool application of logic to solve. And a lot of patience.Einstein's Riddle features fifty of the toughest logic problems, lateral thinking puzzles, and tests of mental agility. By turns entertaining and infuriating, the puzzles challenge our preconceptions, tell us about how we reason, and provide a rigorous intellectual workout.
Amusements in Mathematics
Henry Ernest Dudeney - 1917
Intriguing, witty, paradoxical productions of one of the world's foremost creators of puzzles.This book was converted from its physical edition to the digital format by a community of volunteers. You may find it for free on the web. Purchase of the Kindle edition includes wireless delivery.
Game Project Completed: How Successful Indie Game Developers Finish Their Projects
Thomas Schwarzl - 2014
They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.Game Development Success Is All About The Inner Game.Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.