Book picks similar to
Mortal Kombat Super Book, Collector's Edition by Ronald Wartow
8-film-books
brutal
comics-others
games
White Plume Mountain
Lawrence Schick - 1979
WHITE PLUME MOUNTAIN is from the Special ("S") series; like others in this series, it is meant to stand on its own and is a complete ADVANCED DUNGEONS & DRAGONS adventure. The recommended number of players is four to ten, with levels ranging from fifth to tenth.Introduction:White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons & devils. The occasional disappearance of those who stray too close to the Plume reinforces this belief.Thirteen hundred years ago, the wizard Keraptis was searching for a suitable haven where he could indulge his eccentricities without fear of interference. He visited White Plume Mountain, going closer than most dared to, & discovered the system of old lava-tubes that riddle the cone & the underlying strata.With a little alteration, he thought, these would be perfect for his purposes. The area already had a bad reputation, & he could think of a few ways to make it worse. So, taking with him his fanatically loyal company of renegade gnomes, he disappeared below white Plume Mountain & vanished from the knowledge of men...
Moving Targets
C.L. Werner - 2013
Amid the last refugees fleeing the advance, the duo is caught up in an assignment that will prove to be either their salvation or undoing.From the stinking mists of the Bloodsmeath Marsh to the back alleys of Five Fingers, Taryn & Rutger will do everything in their power to survive a game of Moving Targets.
Self/Made
Mat Groom - 2019
But what she doesn't realize, what she could never predict, is that it will also be her chance to confront her God.In his debut editorial role, comics veteran Kyle Higgins guides this intimate story of self-discovery that takes readers to lands of high fantasy, futuristic science fiction... and beyond.Collects SELF/MADE #1-6
Raiders
Daniel Freedman - 2020
But just as Marken decides that it's time to give up the raiding life, both brothers find themselves at the wrong end of the powers that be and stumble upon a secret that may unravel the entire political system.
The Eight Walls of Rogar
William Woodward - 2006
The story unfolds in the weeks following Andaris’ seventeenth name day: Desperate to escape a life of meaningless drudgery behind the plow, he leaves the safety of his secluded valley town and ventures alone into the uncharted depths of an ancient forest, the heart of which is said to be twisted and black. Choosing to ignore the counsel of his more sensible nature, he is drawn ever onward, lured by the tantalizing splendor of distant mountains, the sheer peaks of which purportedly stand sentinel over a land long steeped in mystery. What ensues is more remarkable than anything even he could have envisioned. Andaris goes looking for adventure.... What he finds is a world in the midst of tidal change, an extraordinary place where he encounters all manner of extraordinary things—vast landscapes teeming with flora and fauna capable of firing the most malnourished of imaginations. To be sure, danger lurks around every bend, a heady amalgam of sword and sorcery which threaten to bring his young life to an abrupt end. Indeed, if not for a very fortuitous encounter, namely the crossing of paths with a band of travelers who turn out to be much more than meets the eye, it surely would have. Gaven, Ashel, and Trilla seem fated to become fast friends, the sort of companions he’d always wanted, but never thought he’d have. The Lost One and his army of shapelings are preparing to march against Rogar’s western border—the only thing standing between them and the green, fertile lands to the East. The balance of power is shifting. Despite the debt of blood owed them by their Sokerran neighbors, the Alderi Shune fear they will be made to stand alone. No one speaks of defeat, but it is on the tip of every tongue. For the first time since they were erected, more than a thousand years ago, the impossible is about to happen: The Eight Walls of Rogar are about to fall. The scales could tip in either direction, depending, oddly enough, on the choices of a rather bookish young man named Andaris Rocaren. You will forgive me, intrepid reader, if I now take the opportunity to formally invite you to join in the fun, to accompany young Andaris and his fellows into and out of the kingdoms of Nelvin, Mindere, Sokerra, and Rogar. Over hill, dell, and stream you shall go, hiking through rugged mountain ranges heavy with snow, into subterranean catacombs whose unplumbed fathoms are illumined by naught but the guttering flames of your makeshift torch, until you reach, at long last, and in just the nick of time, the battered gates of a once great civilization on the brink of war.
Mirage
Boris Vallejo - 1982
This astounding volume showcases alluring paintings of sensuous women and strong men, set against mythical, otherworldly backgrounds, and contains over 40 color and black and white illustrations, as well as 8 full pages of new, never before seen or published art work.
The Books of Skyrim
Brian Chapin - 2011
A digital collection of all of the books that can be found and read in the epic game The Elder Scrolls V: Skyrim.
Arbiter of Worlds: A Primer for Gamemasters
Alexander Macris - 2019
This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash
Pokemon Ruby & Sapphire (Prima's Official Strategy Guide)
Elizabeth M. Hollinger - 2003
Defeat Team Aqua and Team Magma! ·Tips for winning the Pokémon Contests ·Locations to all Secret Bases and Battle Towers ·Thorough Pokédex, featuring Ruby and Sapphire Pokémon, with locations, statistics, and skills ·Strategy to win all 2-on-2 battles and beat all enemy Pokémon Trainers ·Complete walkthrough of the vast new Pokémon world, including all cities, towns, streets, and dungeons ·Detailed moves list ·Tips to capturing, evolving, and customizing your Pokémon ·Detailed charts for Technical and Hidden Machines
Pokémon Omega Ruby & Pokémon Alpha Sapphire: The Official Hoenn Region Strategy Guide
Pokémon Company International - 2014
Here’s what you’ll find inside: • A complete walkthrough of all the Gym battles, the Elite Four, becoming the Champion, and beyond! • More Mega Evolutions and the mysterious Primal Reversion! • All the new game features, including Super-Secret Bases, Pokémon Contest Spectaculars, and more! • List of TMs, HMs, items, Berries, and Mega Stones—including where to find them! • Helpful tips for getting the most out of communication features and online play! • A pullout map of the Hoenn region!
The Halo Graphic Novel
Lee Hammock - 2006
This graphic novel, based on the best-selling video game, brings the Halo universe to life for the first time in the sequential art medium.
Wormwood
Kevin Siembieda - 1993
A decadent, violent and deadly world ruled by demonic creatures and evil clergy who control powerful kingdoms of monsters and enslave humans. Inhuman destroyers who command the crawling towers and life force cauldrons to do their bidding. One of countless alien worlds linked to Rifts Earth by the many dimensional gateways of the ley lines.
Street Fighter, vol. 1: Round One Fight!
Ken Siu-Chong - 2004
Their search for Answers takes them to Japan where M. Bison, using his minions including Cammy, Vega, and Sagat, keeps a close eye on Ryu for reasons unknowns. This draws the attention of Hong Kong Interpol agent Chun-Li and US Special Ops officer Guile who each bear their own personal grudge against the evil Shadaloo syndicate.This volume collects the main stories in the first six issues of the hit Street Fighter comic book series and well as the rare, hard-to-find issue #0.
Pokemon the Movie: Genesect and the Legend Awakened
Momota Inoue - 2013
After being gone for 300 million years, the Pokémon Genesect reappears in the world! When a group of Genesect try to take over the home of other Pokemon, Mewtwo engages them in a fierce battle! Will super speed be enough to win this fight?