The Making of Karateka


Jordan Mechner - 2012
    This first volume is a candid account of the personal, creative and technical struggles that led to his breakthrough success with Karateka, which topped bestseller charts in 1985, and planted the seeds of his next game, Prince of Persia.

Crash Override: How Gamergate (Nearly) Destroyed My Life, and How We Can Win the Fight Against Online Hate


Zoe Quinn - 2017
    Surely these things would never happen to you.Zoe Quinn used to feel the same way. Zoe is a video game developer whose ex-boyfriend published a crazed blog post cobbled together from private information, half-truths, and outright fictions, along with a rallying cry to the online hordes to go after her. The hordes answered in the form of a so-called movement known as #gamergate--they hacked her accounts, stole nude photos of her, harassed her family, friends and colleagues, and threatened to rape and murder her. But instead of shrinking into silence as the online mobs wanted her to, she has raised her voice and speaks out against this vicious online culture and for making the internet a safer place for everyone.In the several years since #Gamergate started, Quinn has helped thousands of people with her advocacy and online abuse crisis resource Crash Override Network. From locking down individuals' personal accounts and information to working with tech companies and lawmakers alike to inform policy, she has firsthand knowledge about every angle of online abuse, what powerful institutions are (and aren't) doing about it, and how we can protect our digital spaces and selves--and now she wants to share that information with you.Crash Override offers an up close look inside the controversy, threats, and social and cultural battles that started in the far corners of the internet and have since permeated our online lives. Quinn uses her story--as target and as activist--to provide an accessible, personal, and human look at the ways the internet impacts our lives and culture. Through anecdotes from the eye of the storm to practical advice for keeping yourself and others safe online, Crash Override combines memoir, manifesto, and map to a better future for our online lives.

Things We Think About Games


Will Hindmarch - 2008
    It is essential reading for designer, critic, and straight-up rank 'n' file gamer alike." --Robin D. Laws, creator of HeroQuest and Feng Shui Will Hindmarch and Jeff Tidball think a lot about games. At their commentary website, Gameplaywright.net, they think out loud about what it means to play games, make games, sell games, and love games. They are gamers. Here, with fellow game designers and notable game players, they think out loud on paper in the first Gameplaywright book. Things We Think About Games collects dozens on dozens of bite-sized thoughts about games. From the absurd to the magnificent, the demonstrable to the dogmatic, this collection spans both the breadth of games--board, card, roleplaying and more--and the depth of gaming, offering insights about collecting, playing, critiquing, designing, and publishing.

Getting Gamers: The Psychology of Video Games and Their Impact on the People Who Play Them


Jamie Madigan - 2015
    They can be addicting. They are available almost anywhere you go and are appealing to people of all ages. They can eat up our time, cost us money, even kill our relationships. But it's not all bad! This book will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them. With sales in the tens of billions of dollars each year, just about everybody is playing some kind of video game whether it's on a console, a computer, a web browser, or a phone. Much of the medium's success is built on careful (though sometimes unwitting) adherence to basic principles of psychology. This is something that's becoming even more important as games become more social, interactive, and sophisticated. This book offers something unique to the millions of people who play or design games: how to use an understanding of psychology to be a better part of their gaming communities, to avoid being manipulated when they shop and play, and to get the most enjoyment out of playing games. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.

The Book of Pride: LGBTQ Heroes Who Changed the World


Mason Funk - 2019
    The 75 individuals featured in THE BOOK OF PRIDE—including marriage pioneer Evan Wolfson, trans icon Miss Major Griffin-Gracy, Stonewall-era rabblerouser Mark Segal and legendary anti-DADT activist Grethe Cammermeyer—fought battles frequently under the threat of violence and persecution. By capturing these accounts, we honor an important chapter in American history and ensure that the story of the LGBTQ community is safeguarded for generations to come. The brave and determined activists celebrated in THE BOOK OF PRIDE inspire each of us to resist all forms of oppression with ferocity, and to do so with great pride.

Goodbye to All That: Writers on Loving and Leaving New York


Sari BottonHope Edelman - 2013
    Their essays often begin as love stories do, with the passion of something newly discovered: the crush of subway crowds, the streets filled with manic energy, and the sudden, unblinking certainty that this is the only place on Earth where one can become exactly who she is meant to be.They also share the grief that comes like a gut-punch, when the grand metropolis loses its magic and the pressures of New York's frenetic life wear thin for even the most dedicated dwellers. As friends move away, rents soar, and love—still—remains just out of reach, each writer's goodbye is singular and universal, just like New York itself.

The Game Console: A Photographic History from Atari to Xbox


Evan Amos - 2018
    You'll start your journey with legendary consoles like the Magnavox Odyssey, Atari 2600, Nintendo Entertainment System, and the Commodore 64. The visual nostalgia trip continues with systems from the 1990s and 2000s, and ends on modern consoles like the Xbox One, PlayStation 4, and Wii U.Throughout the book, you'll also discover many consoles you never knew existed, and even find a rare peek at the hardware inside several of history's most iconic video game systems.

What Video Games Have to Teach Us about Learning and Literacy


James Paul Gee - 2003
    James Paul Gee begins his new book with 'I want to talk about vide games- yes, even violent video games - and say some positive things about them'. With this simple but explosive beginning, one of America's most well-respected professors of education looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high-powered rifle. Talking about his own video-gaming experience learning and using games as diverse as Lara Croft and Arcanum, Gee looks at major specific cognitive activities: How individuals develop a sense of identity; How one grasps meaning; How one evaluates and follows a command; How one picks a role model; How one perceives the world.

Dear John, I Love Jane: Women Write About Leaving Men for Women


Candace Walsh - 2009
    Examples abound in popular culture, from actress Cynthia Nixon, who left her male partner of 15 years to be with a woman, to writer and comedienne Carol Leifer, who divorced her husband for the same reason.In a culture increasingly open to accepting this fluidity, Dear John, I Love Jane is a timely, fiercely candid exploration of female sexuality and personal choice. The book is comprised of essays written by a broad spectrum of women, including a number of well-known writers and personalities. Their stories are sometimes funny, sometimes painful—but always achingly honest—accounts of leaving a man for a woman, and the consequences of making such a choice.Arousing, inspiring, bawdy, bold, and heartfelt, Dear John, I Love Jane is an engrossing reflection of a new era of female sexuality.

The Pink Line: Journeys Across the World's Queer Frontiers


Mark Gevisser - 2020
    No social movement has brought change so quickly and with such dramatically mixed results. While same-sex marriage and gender transition is celebrated in some parts of the world, laws are being strengthened to criminalize homosexuality and gender nonconformity in others. A new Pink Line, Gevisser argues, has been drawn across the world, and he takes readers to its frontiers.In between sharp analytical chapters about culture wars, folklore, gender ideology, and geopolitics, Gevisser provides sensitive and sometimes startling profiles of the queer folk he’s encountered on the Pink Line’s front lines across nine countries. They include a trans Malawian refugee granted asylum in South Africa and a gay Ugandan refugee stuck in Nairobi; a lesbian couple who started a gay café in Cairo after the Arab Spring, a trans woman fighting for custody of her child in Moscow, and a community of kothis—“women’s hearts in men’s bodies”—who run a temple in an Indian fishing village.Eye-opening, moving, and crafted with expert research, compelling narrative, and unprecedented scope, The Pink Line is a monumental—and vital—journey through the border posts of the world’s new LGBTQ+ frontiers.

How to Make It: 25 Makers Share the Secrets to Building a Creative Business (Art Books, Graphic Design Books, Books About Artists)


Erin Austen Abbott - 2017
    Featuring 25 profiles of illustrators, jewelry designers, ceramicists, painters, clothing designers, and printmakers, How to Make It provides a behind-the-scenes look at the daily rituals and best practices that keep these creative entrepreneurs on track. With Q & As, insider tips, and DIYs from each maker, these pages offer guidance and encouragement to artists just starting their careers and to professionals looking to take their creative business to the next level. Brimming with practical advice and inspiration, this book is a perfect gift for anyone interested in making it as a maker.

Greedy: Notes from a Bisexual Who Wants Too Much


Jen Winston - 2021
    Perfect for fans of Lindy West, Samantha Irby, and Rebecca Solnit—and anyone who wants, and deserves, to be seen. If Jen Winston knows one thing for sure, it’s that she’s bisexual. Or wait—maybe she isn’t? Actually, she definitely is. Unless…she’s not? Jen’s provocative, laugh-out-loud debut takes us inside her journey of self-discovery, leading us through stories of a childhood “girl crush,” an onerous quest to have a threesome, and an enduring fear of being bad at sex. Greedy follows Jen’s attempts to make sense of herself as she explores the role of the male gaze, what it means to be “queer enough,” and how to overcome bi stereotypes when you’re the posterchild for all of them: greedy, slutty, and constantly confused. With her clever voice and clear-eyed insight, Jen draws on personal experiences with sexism and biphobia to understand how we all can and must do better. She sheds light on the reasons women, queer people, and other marginalized groups tend to make ourselves smaller, provoking the question: What would happen if we suddenly stopped?​​ Greedy shows us that being bisexual is about so much more than who you’re sleeping with—it’s about finding stability in a state of flux and defining yourself on your own terms. This book inspires us to rethink the world as we know it, reminding us that Greedy was a superpower all along.

Cybertext: Perspectives on Ergodic Literature


Espen J. Aarseth - 1997
    Instead of insisting on the uniqueness and newness of electronic writing and interactive fiction, however, Aarseth situates these literary forms within the tradition of "ergodic" literature—a term borrowed from physics to describe open, dynamic texts such as the I Ching or Apollinaire's calligrams, with which the reader must perform specific actions to generate a literary sequence.Constructing a theoretical model that describes how new electronic forms build on this tradition, Aarseth bridges the widely assumed divide between paper texts and electronic texts. He then uses the perspective of ergodic aesthetics to reexamine literary theories of narrative, semiotics, and rhetoric and to explore the implications of applying these theories to materials for which they were not intended.

Designing Games


Tynan Sylvester - 2013
    You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.Create game mechanics to trigger a range of emotions and provide a variety of playExplore several options for combining narrative with interactivityBuild interactions that let multiplayer gamers get into each other’s headsMotivate players through rewards that align with the rest of the gameEstablish a metaphor vocabulary to help players learn which design aspects are game mechanicsPlan, test, and analyze your design through iteration rather than deciding everything up frontLearn how your game’s market positioning will affect your design

The Queer Bible


Jack Guinness - 2021
    The Queer Bible is a celebration of LGBTQ+ history and culture, edited by model, performer, and GQ contributing editor Jack Guinness. Our queer heroes write about theirs. In 2016, model and queer activist Jack Guinness decided that the LGBTQ+ community desperately needed to be reminded of its long and glorious history of stardom—and he was spurred to action. The following year, QueerBible.com was born, an online community devoted to celebrating queer heroes, both past and present. “So much queer history is hidden or erased,” says Guinness. “The Queer Bible is a home for all those personal stories and histories.”In this book, contemporary queer icons pay homage to those who helped pave their paths. Contributors include Vogue columnist Paris Lees (writing on Edward Enniful), singer and songwriter Elton John (writing on Divine), comedian Mae Martin (writing on Tim Curry), author Joseph Cassara (writing on Pedro Almodóvar), and many others, honoring timeless queer icons such as Susan Sontag, David Bowie, Sylvester, RuPaul, and George Michael through illuminating essays paired with stunning illustrations.The Queer Bible is a powerful and intimate essay collection of gratitude, and an essential, enduring love letter to the queer community.We stand on the shoulders of giants. Now we praise their names.