Book picks similar to
Minecraft: The Official Annual 2014 by Jane Riordan
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Warship Poseidon
Peter Greene - 2010
It is a YA and above historically-based, action-adventure fiction book. Homeless and alone on the streets of London in 1800, twelve year-old Jonathan Moore survives a harsh and dangerous world using courage, intelligence and determination. His dismal fate changes dramatically one day after he is abducted by a gang and pressed into service aboard the warship HMS Poseidon, a forty-four gun fighting frigate of the British Royal Navy. However, there is more to the event than just a change of address. How is it that some members of the crew, including the Captain, already know his name? Why do the officers seem to favor him above the other new crewmembers? As Jonathan endeavors to solve these mysteries, he is thrust into a daring mission to recover a hidden treasure on a remote Caribbean isle. Unfortunately, the crew and officers of the Poseidon are not the only ones searching for the prize. In a desperate race across the Atlantic, Jonathan is pitted against sword-wielding spies, engages in terrifying ship- to-ship battles and in the end, must match his wits and courage against a ruthless and cunning French Captain and the infamous French battleship Danielle. Warship Poseidon is the winner of the 2012 Clive Cussler Collector's Society's Grand Master Award and the 2015 Independent Author Network's Outstanding Action Adventure Novel of the Year. Kirkus reviews: "A heartwarming tale of a boy essentially orphaned in search of his father, the novel never ceases to entertain as Jonathan learns the ropes of sea life. The reader learns the ship's nomenclature, discipline and command structure, food preparation, the proper loading and operation of cannon. One even learns the difference between how British and French ships operated back in the early 1800s. Characters are interesting and sympathetic, or unsympathetic, as the case may be. The reader will grow to admire the officers of the Poseidon and her crew-and despise French Capt. Champagne and his knife-wielding cohort, Marcel. Greene's swashbuckling tale of high-seas adventure is pure, uncomplicated fun." Clive Cussler: "A robust story of a young lad in the British navy during the Nelson years. A thorough insight and beautiful portrait of those days under wind-blown sails and the creak of wooden hulls. Peter Greene has created a story that shines from every page. An excellent book. He truly nails an insight of nineteenth century sailing ships and their crews." PREVIOUSLY RELEASED AS "SKULL EYE ISLAND
The Art of Game Design: A Book of Lenses
Jesse Schell - 2008
The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality video games. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses—one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer—and will understand how to do it.
The Littlest Bigfoot
Jennifer Weiner - 2016
Ignored by her family and shipped off to her eighth boarding school, Alice would like a friend. And when she rescues Millie Maximus from drowning in a lake one day, she finds one.But Millie is a Bigfoot, part of a clan who dwells deep in the woods. Most Bigfoots believe that people—No-Furs, as they call them—are dangerous, yet Millie is fascinated with the No-Fur world. She is convinced that humans will appreciate all the things about her that her Bigfoot tribe does not: her fearless nature, her lovely singing voice, and her desire to be a star.Alice swears to protect Millie’s secret. But a league of Bigfoot hunters is on their trail, led by a lonely kid named Jeremy. And in order to survive, Alice and Millie have to put their trust in each other—and have faith in themselves—above all else.
The Sh!t No One Tells You About Baby #2: A Guide To Surviving Your Growing Family
Dawn Dais - 2016
Around the time your first baby turns a year old your brain will turn on you. For reasons that are still not understood by science, the sleep deprivation and postpartum hormones you barely survived with your first baby fade from memory and will be replaced with idyllic images of your growing child. This is when your brain, having officially lost all regard for your well-being, begins to fantasize about a second baby. And for the first time since becoming a parent these thoughts don't make you break out in hives. Before you know it, you are dressing your first child in "I'm Going to be a Big Sister!" T-shirts and catalog-shopping for bunk beds. This will be fantastic! But then that familiar morning sickness kicks in. And your adorable 18-month-old transforms into a two-year-old terror. That's when those hives start to return. With Dawn Dais's trademark witty banter, The Sh!t No One Tells You About Baby #2 includes chapters such as "You Have Officially Lost Control of the Situation," "Siblings Aren't Nearly as Adorable as You Imagined," "You'll Have a Favorite," and "Having Kids Looks a Lot Easier on TV."
Coolest Chapter Books for Kids Sample
Dan Gutman - 2011
Get a sneak peek inside four of the coolest chapter book series around in this special ebook sampler! Meet the zany characters of My Weird School #1: Miss Daisy Is Crazy by Dan Gutman; travel the world with Flat Stanley's Worldwide Adventures #1: The Mount Rushmore Calamity by Jeff Brown; laugh out loud with Roscoe Riley Rules #1: Never Glue Your Friends to Chairs by Katherine Applegate; and discover the magic with Fairy Blossoms #1: Daisy and the Magic Lesson by Suzanne Williams.
Challenges for Game Designers
Brenda Brathwaite - 2008
Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 -non-digital shorts- to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thoughtprovoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.
Homo Ludens: A Study of the Play Element in Culture
Johan Huizinga - 1938
Like civilization, play requires structure and participants willing to create within limits. Starting with Plato, Huizinga traces the contribution of Homo Ludens, or "Man the player" through Medieval Times, the Renaissance, and into our modern civilization. Huizinga defines play against a rich theoretical background, using cross-cultural examples from the humanities, business, and politics. Homo Ludens defines play for generations to come."A happier age than ours once made bold to call our species by the name of Homo Sapiens. In the course of time we have come to realize that we are not so reasonable after all as the Eighteenth Century with its worship of reason and naive optimism, though us; "hence moder fashion inclines to designate our species asHomo Faber Man the Maker. But though faber may not be quite so dubious as sapiens it is, as a name specific of the human being, even less appropriate, seeing that many animals too are makers. There is a third function, howver, applicable to both human and animal life, and just as important as reasoning and making--namely, playing. it seems to me that next to Homo Faber, and perhaps on the same level as Homo Sapiens, Homo Ludens, Man the Player, deserves a place in our nomenclature. "--from the Foreward, by Johan Huizinga
Game Engine Architecture
Jason Gregory - 2009
The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process.Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.
Guitar: How to Memorize the Fretboard: Quickly and Easily Learn the Notes on the Guitar Neck
Joseph Alexander - 2016
How to Memorize the Fretboard Teaches you: Simple methods and strategies to memorize the guitar neck easilyClear diagrams and techniques to make learning fun and simpleEssential Music TheoryA Free Gift! Break Down the Guitar Neck into Easy Shapes Unlike the piano, the same note can be played on the guitar in more than one location making their locations seem daunting to learn. This book teaches you to instantly recognize and know the location of every note on the guitar neck.How to Memorize the Guitar Fretboard teaches you essential basic theory and musical patterns so you actually understand how the guitar as a whole functions. Free on Kindle Unlimited! - Master the Guitar Neck Today! Why wait? With free delivery right to your device, you don't even need a kindle to read this book! You can have it sent to your PC, Tablet or Smartphone. No more excuses, master the guitar neck today and play like a pro! The Most Popular Guitar Books on Amazon With over 2000, 5* reviews on Amazon, Fundamental Changes bring you the highest rated guitar books available on Amazon. This is a new title and reviews take time, but check out our other releases to see what we're providing. Scroll up to Buy Now and make a huge difference to your playing.
Diary of a Minecraft Alex: Book 1
M.C. Steve - 2016
When Steve recounts the story of the wicked Herobrine's curse on the village and implores her to help, stubborn Alex dismisses the tale as nonsense.Little does she know that Herobrine's curse is very real and is about to turn her world upside down in a way she never would have dreamed possible. Will Alex join Steve in a quest to save the village? Is it even possible to save the village from this terrible curse? You will have to read “Herobrine's curse” to find out!Herobrine's Curse is an engaging good read that will have any young Minecraft fan absorbed in the book from beginning to end.Disclaimer: This book is a work of fanfiction; it is not an official Minecraft book. It is not endorsed, authorized, licensed, sponsored, or supported by Mojang AB, Microsoft Corp. or any other entity owning or controlling rights to the Minecraft name, trademarks or copyrights.
Plants vs. Zombies: Garden Warfare #1
Paul Tobin - 2015
Zombies: Garden Warfare 2! Written by Paul Tobin (Bandette, Banana Sunday) and illustrated by Jacob Chabot (The Mighty Skullboy Army, SpongeBob Comics), this is a hilarious, action-packed, all- ages, zombie-fightin' adventure! * The hit video game franchise continues its comic book invasion with a whole new series!
Inside the World of Roblox
Roblox - 2018
Discover everything there is to know about Roblox!Explore the most popular experiences, meet talented members of the community, check out the coolest items in the Roblox Catalog, and get an exclusive sneak peek behind the curtains at Roblox’s HQ.With insider info from the Roblox team and celebrated game developers, this is the official definitive guide to the world’s largest entertainment platform for play.
Fundamentals of Game Design
Ernest Adams - 2006
For courses in Fundamentals of Game Design for all video game developers and designers With a focus on designing for the commercial entertainment market, this text teaches the principles and practice of game design and covers each of the major game genres individually.
Trigger Happy: Videogames and the Entertainment Revolution
Steven Poole - 2000
Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century.
The Sky: The Art of Final Fantasy
Yoshitaka Amano - 2011
Each hardcover book in The Sky Slipcased Edition is 11 5/8" high by 10 5/8" wide, and printed on glossy stock. Volume 1 contains Amano's work for Final Fantasy I-III, Volume 2 his contributions for Final Fantasy IV-VI, and Volume 3 features his art for Final Fantasy VII-X. The elegant slipcase containing The Sky I, II, and III features the same wraparound exterior artwork as The Sky Boxed Set, with a double-hinged flap that folds around the open edge and is held flat to the back side with a hidden magnetic closure, making it easy both to remove the books and to display the set closed.