Dungeon Master for Dummies


Bill Slavicsek - 2006
    It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....

The Seven Habits - Book One - Life Is What You Make It: Your Mind Matters (The Seven Habits for Feeling Good 1)


Julieana Farrell - 2016
     Promotes simple shifts in thinking that can be easily implemented into real-life situations. Offers a way out of suffering and demonstrates how to keep a peaceful mind, so that even the bad times are good! Explains the cause of all human problems and how to overcome them. Explains how to strip away the layers of unhelpful beliefs that we’ve accumulated over the years, so that we can experience mental freedom and self-expression. Gives straight-forward techniques on how to enhance communication skills and achieve goals, whilst keeping a peaceful mind. Enables the reader to create harmonious relationships – which is something that everyone wants. In BOOK ONE - LIFE IS WHAT YOU MAKE IT - You'll learn: How your mind creates your experience of the world. How to overcome your problems by gaining mastery of your mind. How to focus on only thoughts that serve you. How to harness your own inner dialogue instead of being a slave to it. People who practice the teachings in the series often report: An understanding that their mind is the cause of all their suffering, and how to keep it peaceful. An insight into the workings of the mind, which empowers the individual to control their life experiences, rather than being at the mercy of what life throws at them. A permanent increase in satisfaction, peace of mind, and confidence. An improvement in the quality of relationships and communication skills. An understanding of where their concept of self comes from, and how to cultivate the helpful personality traits, whilst abandoning the unhelpful ones.

The Paleblood Hunt


Redgrave
    Redgrave first introduced this document on Reddit and it has since been revised, and finalized. He closely examines the information available to the player in order to build up the hidden story of the game. Both facts and Redgrave's own speculations are provided and a clear distinction is made between the two in order to allow the reader room to disagree with his conclusions and make up their own minds based on the evidence presented.

Hidden Mickeys: A Field Guide to Walt Disney World's Best Kept Secrets


Steven Barrett
    Author Barrett adds to the fun of finding them by turning the search into six scavenger hunts, complete with clues, hints, and points to be scored. You'll find more than 200 new Mickey sightings in this edition over 1,000 hidden Mickeys in all. Fun for all ages!

The Immortal Game: A History of Chess, or How 32 Carved Pieces on a Board Illuminated Our Understanding of War, Art, Science and the Human Brain


David Shenk - 2006
    Its rules and pieces have served as a metaphor for society including military strategy, mathematics, artificial intelligence, literature, and the arts. It has been condemned as the devil’s game by popes, rabbis, and imams, and lauded as a guide to proper living by different popes, rabbis, and imams. In his wide-ranging and ever fascinating examination of chess, David Shenk gleefully unearths the hidden history of a game that seems so simple yet contains infinity. From its invention somewhere in India around 500 A.D., to its enthusiastic adoption by the Persians and its spread by Islamic warriors, to its remarkable use as a moral guide in the Middle Ages and its political utility in the Enlightenment, to its crucial importance in the birth of cognitive science and its key role in the new aesthetic of modernism in 20th century art, to its 21st century importance to the development of artificial intelligence and use as a teaching tool in inner-city America, chess has been a remarkably omnipresent factor in the development of civilization. Indeed as Shenk shows, some neuroscientists believe that playing chess may actually alter the structure of the brain, that it may for individuals be what it has been for civilization: a virus that makes us smarter.From the Hardcover edition.

Not Your Average 5K: A Practical 8-Week Training Plan for Beginning Runners


Jill Angie - 2015
    Building on the concepts taught in the best-selling book Running With Curves, Why You're Not Too Fat to Run and the Skinny on How to Start Today, Jill Angie gives you everything you need to finish your first race—and feel great about it—including a step-by-step training plan that takes into account all the challenges of being an overweight athlete in a size-six world.Where other training plans fail you, this book steps in and gets you to the finish line with ease, bringing out your inner runner girl and showing you that you're capable of so much more than you ever thought possible.This book is for anyone who wants to complete their first 5K. That means you don’t even have to be a runner right now. As long as you can walk for 3 miles, you will be able to do a 5K in two months. I promise. Also, this book is designed to train you to finish that 5K in a way that feels good to you, both mentally and physically. That means you can walk, run, skip, or even disco dance your way across the finish line. Now, if you’ve already done a 5K (or two… or five), this doesn’t mean you won’t get anything out of this book. Just the opposite, in fact. There is a truckload of helpful information here that will help you take your 5K performance to the next level.Praise for Not Your Average 5KJill Angie has created a 5K training plan that not only gets you to the finish line but addresses the #1 reason that many new (and experienced) runners face when taking on new challenges. Mindset. In this easy to follow program, Jill walks you through exactly what to do, when to do it, and how to get rid of self doubt, fear and anxiety known as your "inner mean girl" so that you finish strong, confident, and proud. Whether you struggle with the physical aspects, mental aspects, both or neither, this guide will have you totally prepared on race day. —Steve Carmichael, running coach and host of The RunBuzz podcast, www.RunBuzz.com"Not Your Average 5K is a highly readable and engaging book that will have you BELIEVING you can do a 5K in eight weeks and provides a roadmap with plans to accomplish it. It is authentic, thorough, and motivational from start to finish! We highly recommend this book for anyone wanting to do their first 5K." —Adam Goucher and Tim Catalano of Run The Edge, www.RunTheEdge.com

Life in a Medieval Castle


Brenda Ralph Lewis - 2007
    How would you feel if you woke up in a medieval castle tomorrow morning? What would your bed be like? What would you eat? What sights and smells would be around you? Whisking you back in time, this little book will show you exactly what it would be like to be there.

Exercises for the Brain and Memory : 70 Neurobic Exercises & FUN Puzzles to Increase Mental Fitness & Boost Your Brain Juice Today (With Crossword Puzzles)


Jason Scotts - 2013
    A lot of people today seek ways to retain and improve their memory and there is no better way to improve aside from these exercises. Just as the body needs physical exercises in order to function optimally, the brain needs to be exercised as well to prevent it from becoming sluggish. Get to know these fun and challenging exercises, do them and experience improved brain and memory function.

Roadcraft: The Essential Police Driver's Handbook.


Philip Coyne - 2000
    It also provides a valuable resource for driving instructors who wish to raise driving standards.

Chess for Beginners: Know the Rules, Choose Your Strategy, and Start Winning


Yelizaveta Orlova - 2018
    Chess for Beginners offers new players a quick-start guide to learn the game of chess and start winning in no time with rules, strategies, and tactics for success. Starting with the basics, this comprehensive guide provides a clear, illustrated introduction to the movements of each piece along with basic rules and game dynamics. With this foundation, new players will learn effective strategies and tactics to start playing competitively and confidently.From your first move to your last, Chess for Beginners shows you how to play your best game, with: A complete overview that introduces players to the chessboard and the movement of each piece with clear, easy-to-follow illustrations and directions. 10 strategies that show players how to control the board, think several moves ahead, go for a quick checkmate, and more! 10 tactics that offer short-term solutions to support your strategy and achieve checkmate. Position your pieces, coordinate your attack, and capture their king—Chess for Beginners teaches you all of the moves to play the perfect game.

The Leopard Gecko Manual: Includes African Fat-Tailed Geckos


Philippe De Vosjoli - 1998
    As a hardy, easy care, and potentially long-lived lizard, the leopard gecko is the perfect size, attractive in its velvety skin, and fairly easy to breed. The subject of breeding geckos is covered in multiple chapters in this book led by author and herp expert de Vosjoli, who is joined by gecko specialists Dr. Roger Klingenberg, Ron Tremper, and Dr. Brian Viets, who each contribute special chapters to this up-to-date and authoritative guide. Colorfully illustrated, Leopard Geckos provides excellent general guidelines for keepers who wish to add a gecko to their vivarium and maintain their pet in excellent health and condition. The authors provide an introduction to gecko characteristics including distribution, size, longevity, and growth rate, to help beginners better understand the anatomy and behavior of these fascinating lizards. This Advanced Vivarium Systems title includes information about selecting a healthy leopard gecko, handling, housing needs, water and feeding requirements, and shedding and tail loss. Dr. Klingenberg provides the chapter “The Recognition and Treatment of Disease,” which covers specific disorders keepers should be aware of. De Vosjoli begins the discussion on breeding leopard geckos, and then is joined by Dr. Viets for a chapter on “Incubation Temperature and Hatchling Sex and Pigmentation.” Tremper’s chapter on “Color and Pattern Variations” focuses on the genetic aspects of breeding leopard geckos. The book also discusses the African fat-tailed gecko plus other eublepharids, including the African clawed gecko, Japanese leopard gecko, Malaysian cat gecko, and the Central American banded gecko.

The Physics of NASCAR: How to Make Steel + Gas + Rubber = Speed


Diandra Leslie-Pelecky - 2008
    In this fast-paced investigation into the adrenaline-pumping world of NASCAR, a physicist with a passion uncovers what happens when the rubber hits the road and 800- horsepower vehicles compete at 190 miles per hour only inches from one another. Diandra Leslie-Pelecky reveals how and why drivers trust the engineering and science their teams literally build around them not only to get them across the finish line in first place, but also to keep them alive. Professor Leslie-Pelecky is a physicist in love with the sport’s beauty and power and is uniquely qualified to explain exactly how physics translates into winning races. Based on the author’s extensive access to race shops, pit crews, crew chiefs and mechanics, this book traces the life cycle of a race car from behind the scenes at top race shops to the track. The Physics of NASCAR takes readers right into the ultra competitive world of NASCAR, from the champion driver’s hot seat behind the detachable steering wheel to the New Zealander nicknamed Kiwi in charge of shocks for the No. 19 car. Diandra Leslie-Pelecky tells her story in terms anyone who drives a car--and maybe occasionally looks under the hood--can understand. How do drivers walk away from serious crashes? How can two cars travel faster together than either car can on its own? How do you dress for a 1800°F gasoline fire? In simple yet detailed, high-octane prose, this is the ultimate thrill ride for armchair speed demons, auto science buffs, and NASCAR fans at every level of interest. Readers, start your engines.

Harry Anderson's Games You Can't Lose: A Guide for Suckers


Harry Anderson - 1989
    Now, Harry shares many of his hilarious insider tips.

Five Steps to Communicating with Spirit: Book 1: Open the Door to the Spirit World in 5 Easy Steps!


Clare McNaul - 2012
     - The difference between spirit guides and your loved ones in spirit - yes, there is a difference! - The importance of Intention and Meditation. - The TRUTH about Protection. What it is and what it is NOT. This is important information that everyone who wants to nurture his or her relationship with the spirit world must know. - The significance of symbols. - The two most powerful steps that will make all the difference to your development and success! …and more! Five Steps to Communicating with Spirit has been designed to support, encourage and help those who are just starting out on their journey to connecting with spirit. It offers safe and sound guidance from an experienced, natural born medium who has been in your shoes. While aimed at beginners, those who have already begun their development and are looking for ways to improve their skills or add to their practice will also find this book valuable. You are just a few pages away from knowing exactly how to start developing and nurturing your ability to communicate with spirit! Don't miss Five MORE Steps to Communicating with Spirit Book 2: Mobilize Your Medium Within! available on Amazon NOW. Get your copy today!

Elder Scrolls IV: Oblivion: Official Game Guide


Bethesda Softworks - 2006
    * Specific chapters on how to create your character and maximize your abilities and skills. * Over 300 full-color pages packed with information on everything you need to know about the massive gameworld of Oblivion. * Walkthroughs for every quest in the game, including the main quest, all faction quests, as well as miscellaneous and freeform quests. * Sections on various gameplay systems including stealth, combat, magic, enchanting, alchemy, and more. * Detailed bestiary chapter to help you best deal with the denizens of Tamriel and Oblivion.