How to Render: communicating form and rendering a wide range of materials


Scott Robertson - 2012
    He then explains the subject of visually communicating the form of an object in easy to understand step-by-step lessons through the use of drawings, photography and even 3D digital imagery that will enlighten and empower an artist.Written as an introductory book of rendering strategies and techniques as applied to a range of professions, this book will appeal to entertainment designers, industrial designers, graphic designers, architects and illustrators.Certain to become a required textbook for many university and high school rendering courses taught around the world, this book builds upon not only Scott’s 17+ years of teaching experience at the highest college level but also what he has shared within his previous bestselling books The Skillful Huntsman, Start Your Engines, Lift Off, DRIVE, BLAST and How to Draw Cars the Hot Wheels Way.

The Portable Frank


Jim Woodring - 2008
    The stories, almost entirely wordless, unravel like a good puzzle, rewarding re-reading, providing an experience as immersive as that first love affair, that first samadhi, or that first breath. Simply put, the world of Frank must be experienced to be understood.Frank is an 11-year-old generic anthropomorph who lives in a force-laden landscape called the Unifactor. He is curious but not smart, naive but not noble, and his most outstanding character trait is his ineducability. Along with Pupshaw, Frank’s semi-subservient housedog-like godling, the two traipse across their surreal landscape, occasionally encountering Manhog, the bloated bladder of sin with a heart of radiance who exists to thwart their prosperity. And then there’s the platonic Jerry Chickens, and the lachrymose Lucky, as well as Frank’s Real Pa and Faux Pa, each a part of one of the great cartoon achievements of the 20th century.For all its mystery, the world of Frank is a simple, delightful, mesmerizing example of world-building at its most fanciful, surely to delight parents and children alike.

Cartooning: Philosophy and Practice


Ivan Brunetti - 2011
    . . Keep it right next to your desk where you can find it at a moment’s notice."—Tim O’Neil, PopMatters.comThe best cartooning is efficient visual storytelling—it is as much a matter of writing as it is of drawing. In this book, noted cartoonist and illustrator Ivan Brunetti presents fifteen distinct lessons on the art of cartooning, guiding his readers through wittily written passages on cartooning terminology, techniques, tools, and theory. Supplemented by Brunetti's own illustrations, prepared specially for this book, these lessons move the reader from spontaneous drawings to single-panel strips and complicated multipage stories.Through simple, creative exercises and assignments, Brunetti offers an unintimidating approach to a complex art form. He looks at the rhythms of storytelling, the challenges of character design, and the formal elements of comics while composing pages in his own iconic style and experimenting with a variety of tools, media, and approaches. By following the author's sophisticated and engaging perspective on the art of cartooning, aspiring cartoonists of all ages will hone their craft, create their personal style, and discover their own visual language.

The Information Design Handbook


Jenn Visocky O'Grady - 2008
    The Information Design Handbook celebrates graphics that are exemplars of communication and esthetics, and reveals the thought processes and design skills behind them. This comprehensive guide to creating information graphics is packed with essential design principles, case studies, color palettes, trouble-shooting tips, and much more. Designers will learn to achieve graphics that are visually striking yet concise and supremely funcitional with this must-have resource.

Introducing Critical Theory: A Graphic Guide


Stuart Sim - 1997
    Deconstructionists, poststructuralists, postmodernists, second-wave feminists, new historicists, cultural materialists, postcolonialists, black critics and queer theorists, among a host of others, all vie for our attention. Stuart Sim and Borin Van Loon's incisive graphic guide provides a route through the tangled jungle of competing ideas and provides an essential historical context, situating these theories within tradition of critical analysis going back to the rise of Marxism. They present the essential methods and objectives of each theoretical school in an incisive and accessible manner, and pay special attention to recurrent themes and concerns that have preoccupied a century of critical theoretical activity.

Tales Designed to Thrizzle, Volume One


Michael Kupperman - 2009
    And now the first four issues of Michael Kupperman s revered series are finally collected into one deluxe hardcover. Even better, Kupperman has taken the original two-color printing and made the entire book full color These tales are more thrizzling than ever What are tales designed to thrizzle? Tales designed to thrizzle are about evil girls and their owls. They are about Jesus half-brother Pagus, the Mysterious Avenger, Dick Crazy, scary snakes, delicious bacon, Private Eye Johnny Silhouette, the Silver Knight, Murder She Didn t Write, the Mannister, the Space Patrol, portraits where the eyes move, Pablo Picasso, sex blimps (and their logical inverse, sex holes), the hot boy band Boybank, soccer joust, Underpants-On-His-Head Man, Hercules the Public Domain Superhero, Cousin Granpa, Mister Bossman, Mark Twain, the silent robot Citobor and, of course, the Thirties.The stories in Tales Designed to Thrizzle made their debut in 2009 on the Cartoon Network s Adult Swim program as Snake N Bacon. The show, a mix of live-action, puppetry and animation, stars David Rakoff (This American Life), Bill Hader (Saturday Night Live), Kristen Schaal (Flight of the Conchords), James Urbaniak (The Venture Brothers), and Dan Bakkedahl (The Daily Show), and is produced by Kupperman, Robert Smigel (SNL, Triumph the Insult Comic Dog), Scott Jacobson (The Daily Show) and Rich Bloomquist (The Daily Show).

Things Come Apart: A Teardown Manual for Modern Living


Todd McLellan - 2013
    This book makes visible the inner workings of some of the world's most iconic designs. From SLR camera to mantel clock to espresso machine, from iPad to bicycle to grand piano, every single component of each object is revealed. These disassembled objects show that even the most intricate of modern technologies can be broken down and understood, while beautifully illustrating the quality and elegance of older designs. Stunning photography is interspersed with essays by notable figures from the worlds of restoration, DIY, and design innovation who discuss historical examples of teardowns, disassembly, and reverse-engineering. Each photograph is itself a work of art and offers a reinterpretation of our familiar world. They connect people with the child-like joy of taking something apart to see how it works and will appeal to anyone with a curiosity about the material world.

The Dot and the Line: A Romance in Lower Mathematics


Norton Juster - 1963
    But the dot, though perfect in every way, only had eyes for a wild and unkempt squiggle. All of the line's romantic dreams were in vain, until he discovered...angles! Now, with newfound self-expression, he can be anything he wants to be--a square, a triangle, a parallelogram....And that's just the beginning!First published in 1963 and made into an Academy Award-winning animated short film, here is a supremely witty love story with a twist that reveals profound truths about relationships--both human and mathematical--sure to tickle lovers of all ages.

365 Days


Julie Doucet - 2004
    This visual journal, starting in late 2002, is an idiosyncratic collision of her various creative interests, wherein personal narrative, collage, and drawing begin to tell the story of her pursuits into printmaking and beyond, chronicling her maturation as a mid-career artist and her fluid extension into a broader arts community.Now exhibiting internationally, Doucet blurs the boundaries between high art, illustration, craft, and comics: where panel borders once divided pages, collage creeps in; events and doodles merge; recollection and narrative blend with the abstract. The surreal neurosis of her comics has subsided to reveal a more relaxed creativity that is unrestricted by form or definition and is as engaging as ever.

The Grammar of Ornament


Owen Jones - 1856
    First published in 1856, The Grammar of Ornament remains a design classic. Its inspiration came from the pioneering architect and designer Owen Jones. His observations of decorative art on his extensive travels in Europe and the Near East were employed to improve the poor quality of Western design. His goal was to change the Victorian habit of mixing elements from a wide variety of sources and applying this mix indiscriminately to buildings, graphic design, and products. His resulting study is a comprehensive analysis of a remarkable collection of styles of ornamental design -- from Ancient Egypt and Greece to Imperial China and Renaissance Italy. With its sumptuous illustrations, its detailed survey of individual cultures, and its manifesto of "General Principles," it offered guidance to the designers of the future. In this new edition the designs are further illuminated by Iain Zaczek's perceptive commentaries. Hugely influential since its first publication, The Grammar of Ornament inspired great figures such as William Morris and Frank Lloyd Wright. Contemporary designers, entertained by the archaic charm of Jones's descriptions, are struck by the book's enduring relevance and its soundness regarding the essential principles of good design.

A Short History of the Printed Word


Warren Chappell - 1970
    Covering the earliest forms of the letters of the alphabet, to graphic technology today, this revised edition should appeal to designers, students and typophiles.

Visual Merchandising: Windows and In-Store Displays for Retail


Tony Morgan - 2008
    Using examples from a range of stores from fashion emporia to supermarkets, the book offers practical advice on the subject, supported by hints and tips from established visual merchandisers. It reveals the secrets of their tool kit, and information on the use of mannequins, the latest technology, how to construct and source props, and explains the psychology behind shopping and buyer behavior.Presented through color photographs, diagrams of floor layouts, and store case studies, and includinginvaluable information such as a glossary of terms used in the industry, Visual Merchandising is an essential handbook for anyone working in and learning about this exciting area.

The Anarchist's Workbench


Christopher Schwarz - 2020
    

Design Is How It Works: How the Smartest Companies Turn Products into Icons


Jay Greene - 2010
    Design is how it works."-Steve Jobs There's a new race in business to embrace "design thinking." Yet most executives have no clue what to make of the recent buzz about design. It's rarely the subject of business retreats. It's not easily measurable. To many, design is simply a crapshoot. Drawing on interviews with top executives such as Virgin's Richard Branson and Nike's Mark Parker, Jay Greene illuminates the methods of companies that rely on design to stand out in their industries. From the experiences of those at companies from Porsche to REI to Lego, we learn that design isn't merely about style and form. The heart of design is rethinking the way products and services work for customers in real life. Greene explains how: -Porsche pit its designers against each other to create its bestselling Cayenne SUV -Clif listened intently to customers, resulting in the industry-changing Luna energy bar -OXO paid meticulous attention to the details, turned its LiquiSeal mug from an abysmal failure into one of its greatest successes -LEGO started saying no to its designers-saving its brick business in the process Greene shows how important it is to build a culture in which design is more than an after-the-fact concern-it's part of your company's DNA. Design matters at every stage of the process. It isn't easy, and it increases costs, but it also boosts profits, sometimes to a massive extent. In an increasingly competitive marketplace, design represents the best chance you have of transcending your competitors.

CCCP: Cosmic Communist Constructions Photographed


Frédéric Chaubin - 2011
    They reveal an unexpected rebirth of imagination, an unknown burgeoning that took place from 1970 until 1990. Contrary to the twenties and thirties, no “school” or main trend emerges here. These buildings represent a chaotic impulse brought about by a decaying system. Their diversity announces the end of Soviet Union. Taking advantage of the collapsing monolithic structure, the holes of the widening net, architects revisited all the chronological periods and styles, going back to the roots or freely innovating. Some of the daring ones completed projects that the Constructivists would have dreamt of (Druzhba sanatorium), others expressed their imagination in an expressionist way (Tbilisi wedding palace). A summer camp, inspired by sketches of a prototype lunar base, lays claim to its suprematist influence (Promethee). Then comes the speaking architecture widespread in the last years of the USSR: a crematorium adorned with concrete flames (Kiev crematorium), a technological institute with a flying saucer crashed on the roof (Kiev institute), a political center watching you like a Big Brother (Kaliningrad House of Soviet). This puzzle of styles testifies to all the ideological dreams of the period, from the obsession with the cosmos to the rebirth of privacy and it also outlines the geography of the USSR, showing how local influences made their exotic twists before bringing the country to its end.