Book picks similar to
Escape the Underdark by Matt Forbeck


fantasy
middle-grade
dungeons-and-dragons
gamebooks

Wizards & Spells


Jim Zub - 2020
    Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D.The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.

Mountain Of Mirrors


Rose Estes - 1982
    Monsters... Magic... Mystery!Whirling around, you discovered that the enchanted ice door has a face on this side also. Before you can react, the door starts to scream. "Help! Help! Guards! intruder inside the mountain!"You hear the heavy thump of foot steps to your left and gruff orc voices saying "Let's get the intruder!"1) If you want to stand and fight the guards, turn to page 75.2) If you want to run down the stair case, turn to page 32.Which way do you go? You must defeat the evil in the Mountain of Mirrors and save your village or everyone you love will be destroyed.Will your quest end happily or will you end up as the monster's slave inside the Mountain of Mirrors?You Choose Your Paths to Adventure!

The Seven Sisters: Forgotten Realms Accessory


Ed Greenwood - 1995
    Another is Elminster's beloved and the infamous Witch-Queen of Aglarond. The third is the Lady Mage of Waterdeep, peer and consort of Khelben "Blackstaff" Arunsun, and the fourth is a Harper and one of the famous Knights of Myth Drannor. The fifth is a leader of the Harpers and a legendary bard in her own right, and the sixth is a dead - perhaps undead - witch. And the seventh? She's the one who wild tales are whispered about all across Faerûn around many a fireside late at night.But who are they, really? Their very names conjure up romance, allure, and power - Storm Silverhand, the Simbul, High Lady Alustriel. Sages say they are among the Chosen of Mystara, archmages who wield magic few can dare to stand against. Yet these seven do not seek to rule the world, and they often stay quiet and hidden for generations.That hints at another thing. These seven seem immortal, never aging as the long years pass. Just who are these Seven Sisters, and what are their secrets?Read this tome, and learn what the Zhentarim, the Red Wizards of Thay, and the Cult of the Dragon could not, despite performing many fell deeds in the attempt. Learn the stories of these great ladies, and their aims and strivings - and browse among over a hundred new and spectacular spells! Dungeon Masters and players alike will find this volume an essential sourcebook of Realmslore, and a handy guide to archsorceresses peerless in power.

Dungeons & Dragons Starter Set


James Wyatt - 2014
    This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy. Ideal for a group of 4 – 6, the Dungeons & Dragons Starter Set includes a 64-page adventure book with everything the Dungeon Master needs to get started, a 32-page rulebook for playing characters level 1 – 5, 5 pregenerated characters, each with a character sheet and supporting reference material, and 6 dice.

Dark Sun Campaign Setting: A 4th Edition D&D Supplement


Richard Baker - 2010
    Use it to build Dark Sun® heroes and thrilling D&D® adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested wastelands—or plunder it for your own D&D campaign! The Dark Sun Campaign Setting provides exciting character options for D&D players, including new races, new character themes and class builds, new paragon paths and epic destinies, and new equipment. It also provides everything Dungeon Masters need to run 4th Edition Dark Sun campaigns or include Dark Sun elements in their homebrew campaigns. It has rules and advice for handling survival challenges, arena encounters, desert terrain, and adventure creation. It also presents a short, ready-to-play introductory adventure.

A Most Magical Girl


Karen Foxlee - 2016
    Annabel Grey is primed for a proper life as a young lady in Victorian England. But when her mother suddenly disappears, she’s put in the care of two eccentric aunts who thrust her into a decidedly un-ladylike life, full of potions and flying broomsticks and wizards who eat nothing but crackers. Magic, indeed! Who ever heard of such a thing?Before Annabel can assess the most ladylike way to respond to her current predicament, she is swept up in an urgent quest. Annabel is pitted against another young witch, Kitty, to rescue the sacred Moreover Wand from the dangerous underworld that exists beneath London. The two girls outsmart trolls, find passage through a wall of faerie bones, and narrowly escape a dragon, but it doesn’t take long for Annabel to see that the most dangerous part of her journey is her decision to trust this wild, magical girl.Sparkling with Karen Foxlee’s enchanting writing, this is a bewitching tale of one important wand and two most magical girls.

The Worlds of Dungeons & Dragons, Volume 1


R.A. Salvatore - 2008
    Salvatore's Drizzt Do'Urden and Margaret Weis and Tracy Hickman's Raistlin Majere. This volume also features an original Eberron tale by Keith Baker, creator of that world of magic-fueled technology and action-packed intrigue.

Tome of Beasts


Wolfgang Baur - 2016
    Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it!This richly-illustrated, 400+ page supplement for any 5E game includes monsters from the entire history of Kobold Press, with longtime favorites such as clockwork creatures, drakes and dragons, devils and arch-devils, and dangerous flavors of the fey--illustrated by some of the finest artists working in fantasy today.These monsters have been designed so that GMs can use them in their favorite settings for fantasy adventure, whether it's Kobold Press's world of Midgard, one of the classic realms of d20-rolling gaming, or their own homebrew worlds.

Unearthed Arcana


E. Gary Gygax - 1985
    Includes spells, character classes, magic weapons, and other items used in playing Dungeons and Dragons.

The Magic of the Unicorn (Choose Your Own Adventure, #51)


Deborah Lerme Goodman - 1985
    Thus YOU set off on a quest to find the unicorn that can save your people, encountering many magical beings along the way.

Eberron Campaign Guide: A 4th Edition D&D Supplement


James WyattScott Fitzgerald Gray - 2009
    This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.

The Rise of Tiamat


Alexander Winter - 2014
    The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again. • The second of two adventures in the Tyranny of Dragons™ story arc, The Rise of Tiamat provides everything a Dungeon Master needs to create an exciting and memorable adventure experience. • Fans of the Dungeons & Dragons® Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters™ in-store play program. • Adventure design and development by Kobold Press.

Cityscape (Dungeons & Dragons Supplement, v 3.5)


Ari Marmell - 2006
    The game material is completely compatible with the D&D core rulebooks and includes timesaving tools and tips for any urban campaign. The material in this supplement is appropriate for both D&D players and Dungeon Masters and includes content that appeals to both

Dungeon Master's Guide


Monte Cook - 2000
    Along with the "Player's Handbook" and the "Monster Manual", this guide comprises the core rules for the game.

Here in the Real World


Sara Pennypacker - 2020
    But then his parents sign him up for dreaded Rec camp, where he must endure Meaningful Social Interaction and whatever activities so-called “normal” kids do.On his first day Ware meets Jolene, a tough, secretive girl planting a garden in the rubble of an abandoned church next to the camp. Soon he starts skipping Rec, creating a castle-like space of his own in the church lot.Jolene scoffs, calling him a dreamer—he doesn’t live in the “real world” like she does. As different as Ware and Jolene are, though, they have one thing in common: for them, the lot is a refuge.But when their sanctuary is threatened, Ware looks to the knights’ Code of Chivalry: Thou shalt do battle against unfairness wherever faced with it. Thou shalt be always the champion of the Right and Good—and vows to save the lot.But what does a hero look like in real life? And what can two misfit kids do?