Book picks similar to
A Gamut of Games by Sid Sackson
games
nonfiction
non-fiction
board-games
Michael Jackson: The Visual Documentary
Adrian Grant - 1995
Illustrated with hundreds of photographs, this visual documentary of Michael Jackson presents all the facts and includes his records, concerts, videos and awards, his public appearances and performances, memorabilia and records you never knew existed.
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Janet H. Murray - 1997
In this comprehensive and readable book--already a classic statement of the aesthetics of digital media, acclaimed by practitioners and theorists alike--Janet Murray shows how the computer is reshaping the stories we live by. Murray discusses the unique properties and pleasures of digital environments and connects them with the traditional satisfactions of narrative. She analyzes the dramatic satisfaction of participatory stories and considers what would be necessary to move interactive fiction from the formats of childish games and confusing labyrinths into a mature and compelling art form. Through a blend of imagination and techno-wizardry, Murray provides both readers and writers with a guide to the storytelling of the future.
Arbiter of Worlds: A Primer for Gamemasters
Alexander Macris - 2019
This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash
Radiohead: Hysterical and Useless
Martin Clarke - 1999
Starting with the band's origins in Oxford, journalist Martin Clarke covers the essential points: Radiohead's breakout single "Creep," the pivotal album OK Computer, Thom Yorke's continuing political and artistic evolution, and the band's future. This revised edition includes a close look at how the band escaped the rock straightjacket with Kid A and Amnesiac , as well as their most recent album, Hail to the Thief . Clark also offers an in-depth examination of the outspoken, mysterious Yorke, offering insight into the personal demons the vocalist has battled throughout his career as Radiohead's frontman. An incisive look at one of the world's most beloved, followed musical acts, Radiohead: Hysterical and Useless provides stimulating coverage of a provocative group.
World of Warcraft: The Burning Crusade Official Strategy Guide
Ed Kern - 2007
From their strengths to their starting zones, nothing is left in the dark.New Weapons: Discover the awesome battery of weapons and armor at your disposal, with detailed equipment lists of the Superior, Epic, and Legendary items found in the darkest reaches of this new world.Hellfire Explored: Let BradyGames guide you through the first Outland World Dungon: Hellfire. Know what quests lead there, what bosses reside there, and what treasures you will take from there.Outland Revealed: Every zone is laid open before you. From Netherstorm to Shadowmoon Valley, we take you through it all in quest-based easy-to-use modules.New PvP System: Learn what to expect from the new world PvP and Arena battle systems. Understand the unique goals and rewards of each new PvP zone.Complete Crafting Coverage: Every recipe for every crafting profession. From 1 to 400, we cover it all.Exclusive new World of Warcraft comics from Penny Arcade!Platform: PC Genre: Role-Playing Game
You: The Owner's Manual: An Insider's Guide to the Body That Will Make You Healthier and Younger
Michael F. Roizen - 2005
While it's true that we live in an age when we're as obsessed with our bodies as we are with celebrity hairstyles, the reality is that most of us know very little about what chugs, churns, and thumps throughout this miraculous, scientific, and artistic system of anatomy. Yes, you've owned your skin-covered shell for decades, but you probably know more about your cell-phone plan than you do about your own body. When it comes to your longevity and quality of life, understanding your internal systems gives you the power, authority, and ability to live a healthier, younger, and better life. "You: The Owner's Manual" challenges your preconceived notions about how the human body works and ages, then takes you on a tour through all of the highways, back roads, and landmarks inside of you. After taking a quiz that tests your body of knowledge, you'll learn about all of your blood-pumping, food-digesting, and keys-remembering systems and organs.Just as important, you'll get the facts and advice you need to keep your body running long and strong. You'll find out how diseases start and how they affect your body -- as well as advice on how to prevent and beat conditions that threaten your quality of life. Complete with exercise tips, nutritional guidelines, simple lifestyle changes, and alternative approaches, "You: The Owner's Manual" gives you an easy, comprehensive, and life-changing how-to plan for fending off the gremlins of aging. To top it off, you'll also get the great-tasting and calorie-saving Owner's Manual Diet -- a thirty-recipe eating plan that's designedwith only one goal in mind: to help you live a younger life.Welcome to your body. Why don't you come on in and take a look around?
Daniel Negreanu's Power Hold'em Strategy
Daniel Negreanu - 2007
Negreanu headlines a collection of young, great players - Todd Brunson, David Williams, Erick Lindgren, Evelyn Ng and Paul Wasicka - who share their insider professional moves and winning secrets. You'll learn about short-handed and heads-up play, high-limit cash games, a powerful beginner's strategy to neutralize professional players, how to mix up your play, bluff, and win big pots. The centerpiece, however, is Negreanu's powerful and revolutionary small ball strategy. You'll learn how to play hold'em with cards you never would have played before - and with fantastic results. The preflop, flop, turn and river will never look the same again. A must-have
The Unofficial Guide: Walt Disney World 2012
Bob Sehlinger - 2011
Coverage of the Wizarding World of Harry Potter including best times to beat the crowds, the best places to buy Butterbeer, and the scoop on all the shops in the village of Hogsmeade. Walt Disney World Resort theme parks are rated best in the world. earning high marks for things outside of the traditional theme park experience. Epcot's International Food & Wine Festival, which takes place for six weeks every fall and showcases food from twenty-five countries, was rated by Forbes Traveler as one of the Best U.S. Food and Wine Festivals. In 2011, Disney not only launched its new cruise ship, the Disney Dream, it also announced plans of a complete overhaul of Pleasure Island set to begin construction and reopen as Hyperion Wharf
A Pianist's A–Z: A piano lover's reader
Alfred Brendel - 2012
This reader for lovers of the piano distils his musical and linguistic eloquence and vast knowledge, and will prove invaluable to anyone with an interest in the technique, history and repertoire of the piano. Erudite, witty, enlightening and deeply personal, A Pianist's A to Z is the ideal book for all piano lovers, musicians and music aficionados: rarely has the instrument been described in such an entertaining and intelligent fashion.
The Whole30 Day by Day: Your Daily Guide to Whole30 Success
Melissa Hartwig Urban - 2017
It’s like having Whole30’s own Melissa Hartwig coaching you through the Whole30 one day at a time, sharing a day-by-day timeline, personal motivation, community inspiration, habit hacks, and meal tips. Plus, each day offers guidance for self-reflection, food journaling, and tracking your non-scale victories to keep your momentum going and help you plan for the days to come.The Whole30 Day by Day also serves as a quick-reference guide for the program: keeping the rules handy, sharing helpful resources, and walking you through the important reintroduction phase, one day at a time. You’ll carry it everywhere during the program, using it to stay accountable and motivated during the 30 days, and letting the observations and reflections you record guide your food freedom plan long after your Whole30 is over.
The Untold History of Japanese Game Developers: Gold Edition
John Szczepaniak - 2014
Konami's secret games console, the origin of Game Arts and Quintet, unusual events at Telenet, stories on Falcom, politics behind Enix's game programming contests, a tour of the Love-de-Lic and WARP offices (with layout sketches). Every interviewee is asked about unreleased titles. Foreword by GAMESIDE magazine's editor-in-chief, Yusaku Yamamoto. INTERVIEWEES INCLUDE: Hitoshi YONEDA / Tatsuo NOMURA / Katsutoshi EGUCHI / Toru HIDAKA / Roy OZAKI / Kouichi YOTSUI / Masaaki KUKINO / Yoshitaka Murayama / Harry Inaba / Ryukushi07 / Kotaro UCHIKOSHI / ZUN / Yoshiro KIMURA / Kouji YOKOTA / Jun Nagashima / Yuzo KOSHIRO / Masamoto MORITA / Akira TAKIGUCHI / Masakuni MITSUHASHI / Kohei IKEDA / Hiroshi SUZUKI / Tomonori SUGIYAMA / Yutaka ISOKAWA / Yasuhito SAITO / Takaki KOBAYASHI / Keite ABE / Keiji INAFUNE / Makoto GOTO
Player's Handbook
Monte Cook - 2000
Updates bard, druid, monk, paladin, and ranger, spell lists and levels, skills, more feats.
Chess Openings: Traps And Zaps
Bruce Pandolfini - 1989
Unfortunately, though, many openings are not completed successfully, partly because until now most opening instruction has consisted of tables of tournament level moves that offer no explanations for the reasons behind them. Consequently, these classical opening patterns can serve as little more than references to the average player. In Chess Openings: Traps and Zaps, Bruce Pandolfini uses his unique "crime and punishment" approach to provide all the previously missing explanation, instruction, practical analyses, and much, much more. The book consists of 202 short "openers" typical of average players, arranged according to the classical opening variations and by level of difficulty. Each example includes: -the name of the overriding tactic -the name of the opening -a scenario that sets up the tactic to be learned -an interpretation that explains why the loser went wrong, how he could have avoided the trap, and what he should have done instead -a review of important principles and useful guidelines to reinforce each lesson Also included are a glossary of openings that lists all the classical "textbook" variations for comparison and reference and a tactical index. Chess Openings: Traps and Zaps is a powerful, pragmatic entry into a heretofore remote area of chess theory that will have a profound influence on every player's game.
American Heritage History of World War I
S.L.A. Marshall - 1964
Two rounds from one pistol and the world rocked. The crime was the small stone that loosened brings the avalanche." So begins Brigadier General S.L.A. Marshall's compelling narrative of the American Heritage History of World War I, a book that tells the story of the Great War from Sarajevo to Versailles. Ten million men died; another 20 million were wounded. But it was not the numbers alone that made this the Great War. The flame thrower, the tank, and poison gas were introduced. Cavalry became obsolete; air combat and submarine warfare came of age. Old dynasties disintegrated; new nations appeared. In this book, renowned military historian Marshall, a World War I veteran, describes and analyzes the origins, course, and immediate aftermath of the colossal conflict. The story begins with a look backward at a complacent world ensnared in a network of alliances. Out of this setting emerged the cunning diplomats and statesmen who maneuvered and blundered their countries into positions that made the war inevitable. Once committed, the nations of Europe aligned into two, mighty opposing forces, and went jauntily into war, each confident that the conflict would be over before it really began. Marshall follows the personalities, strategies, errors, and the unremitting slaughter of the next four years. The story ends with the ill-conceived Treaty of Versailles, which sowed the seeds that would plunge the following generation into another world war.
In the Beginning
Ikuro Ishigure - 1973
To professional players, it is the hardest part in practice, as well; in championship games that last two days, for instance, the first day is usually spent playing and thinking about the first 50 moves, and the second day is spent finishing all the rest. Such is the consistency of professional play in the middle game and endgame that if a player comes out of the opening with a bad position, it is almost impossible for him to catch up. Amateurs sometimes rush through their initial moves, saving their powers for the fighting later, but this is more an indication that they do not understand the opening than a sign of talent. The number of possibilities in any opening position is so vast that a player must rely on his feeling for the game rather than on rigorous analysis for guidance. Here he has the greatest chance to use his imagination, play creatively, and develop a personal style. This is the one phase of go that has shown any significant evolution during the past few centuries, and it still defies absolute comprehension. No book can develop a person's imagination or personal style, and this one does not make the attempt. In a sense, therefore, it is very incomplete: the reader will not find a prescription for every situation and in actual play he will have to make his own choices most of the time. What we have tried to give him is a basis to start from: some sound moves, some useful ideas, some good examples. If we have succeeded, the following pages will help him to increase both his skill at and enjoyment of the game.