Genesis


Steven Konkoly - 2014
    Reanimated ahead of schedule, Adam Hassler, former Delta Force officer, leads the first expedition out of David Pilcher's mountain superstructure. His mission is simple. Guide and protect a team of surveyors and scientists, while they study the surrounding area and collect data for the reconstruction of Wayward Pines. A few hours into the trek, Hassler suspects that the operation has been compromised--by the very people that ordered it.With daylight fading, Hassler's team faces an unknown threat, on unfamiliar ground--in front of an impatient audience.The GENESIS connection to Blake Crouch's bestselling Wayward Pines series:David Pilcher predicted mankind's fall. The world as he knew it would be gone when his "volunteers" emerged from suspension--and they would rebuild it.He'd reboot humanity in Wayward Pines, Idaho--a cozy, idyllic town situated deep inside a sheltered mountain valley. The residents of Wayward Pines would be protected: isolated from the dangers of the new world.Only one obstacle stood in the way. An enemy far deadlier than Pilcher ever imagined possible. A powerful, uncompromising adversary--immune to fear and devoid of mercy. Humankind's worst nightmare.With the odds overwhelmingly stacked against his project, and time running out, Pilcher takes a wild chance on an unpredictable member of his team. Adam Hassler, former Delta Force officer, is woken from suspension ahead of schedule and ordered to explore the valley. The task sounds simple to Hassler, but there's a catch. He is unaware of the danger lurking in the forest beyond the hatch--and nobody plans to warn him.The vicious struggle to build Wayward Pines unfolds in the definitive prequel to The Wayward Pines series.This ebook was published through an agreement with the author of Wayward Pines, Blake Crouch. Mr. Crouch has not necessarily read or endorsed this story.

Eberron Campaign Setting


Keith Baker - 2004
    11,000 proposals and two years of development later, the Eberron Campaign Setting is the result of that search. This brand-new setting for the Dungeons & Dragons roleplaying game is an avenue for any D&D fan to experience swashbuckling adventure and explore mysterious new territories.Designed to introduce a new, fresh world with unlimited possibilities for exploration, the Eberron Campaign Setting includes everything needed to develop characters and run campaigns in this exciting new arena. It includes new character races, monsters, prestige classes, feats, organizations, and equipment unique to the world, and it introduces a new base class to the D&D game. It contains substantial information on new elements of magic, including spells, domains, items, artifacts, and more. Also included are historical and cultural details of the world, along with extensive illustrations and a wealth of maps that put the setting into vivid context. This title will also include both adventure hooks and a full adventure so that players and Dungeon Masters can immediately begin enjoying everything this rich new setting has to offer.

Clanbook: Tremere Revised


Jess Heinig - 2000
    Bound not only by the traditions of the Camarilla but by those of her clan, the Tremere must find a place for herself in her own hierarchy and in the deadly world of vampires. Learn the magic of the Tremere and the rigors of earning status in the clan.The Ways of WarlocksAs part of the revised lineup of clanbooks, Tremere takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.

Next Level Magic: A Guide to Mastering the Magic the Gathering™ Card Game


Patrick Chapin
    Next Level Magic is a comprehensive course on realizing your goals in playing Magic the Gathering.

All Flesh Must Be Eaten


Al Bruno - 2003
    In it, you will find: Eleven different Deadworld settings allowing customization of the storyline. A comprehensive zombie creation system to surprise and alarm players. A list of equipment crucial to surviving a world of shambling horrors. Detailed character creation rules for Norms, Survivors, and the Inspired. A full exposition of the Unisystem game rules, suitable for any game in any time period. Open Game License conversion text for porting AFMBE to any modern-day campaign featuring a twenty-sided dice game mechanic.

Poptropica: The Official Guide


Tracey West - 2011
    The exclusive fun new guide to everything Poptopica! This guide gives you tips, tricks and secrets for completing islands!

Microscope


Ben Robbins - 2011
    Want to explore an epic history of your own creation, hundreds or thousands of years long, all in an afternoon? That's Microscope.You won't play the game in chronological order. You can defy the limits of time and space, jumping backward or forward to explore the parts of the history that interest you. Want to leap a thousand years into the future and see how an institution shaped society? Want to jump back to the childhood of the king you just saw assassinated and find out what made him such a hated ruler? That’s normal in Microscope.You have vast power to create... and to destroy. Build beautiful, tranquil jewels of civilization and then consume them with nuclear fire. Zoom out to watch the majestic tide of history wash across empires, then zoom in and explore the lives of the people who endured it.Mock chronological order.Defy time and space.Build worlds and destroy them.A role-playing game for two to four players. No GM. No prep."Microscope is incredible! A truly brilliant design. Also, the book is extremely well done. Highly recommended."-John Harper, designer of Agon & Danger Patrol"Ben Robbins' Microscope may be the clearest-written game text I've ever read - which is helpful, because it is also one of the most innovative games I've come across in a long time. Microscope engagingly challenges assumptions and upends long-held conventions of play while delivering a singular and satisfying evening of gaming. And "fractal role playing" is no joke - the minute you finish, you'll want to dive back in and explore some interesting sliver of the vast history you just built."-Jason Morningstar, designer of Fiasco"It's been a long time that a game captures my attention like Microscope. Bypass the hype, it's a truly remarkable well-instruction'd game"-Andy Kitkowski, founder of story-games.com