Book picks similar to
MOAR! Monsters Know What They're Doing by Keith Ammann
fantasy
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dnd
reference
Neverwinter Campaign Setting: A 4th edition Dungeons & Dragons Supplement
Matt Sernett - 2011
Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas, any one of which could tear the city apart. Neverwinter has long been one of the most popular locations in the Forgotten Realms® campaign world. This book presents a complete heroic-tier campaign setting that plunges players into the politics, skullduggery, and peril of a city on the brink of destruction or greatness. A wealth of information about Neverwinter and its environs is provided: maps, quests, encounters, and statistics -- everything a Dungeon Master needs for his heroic tier adventures.
Meeting the Other Crowd
Eddie Lenihan - 2003
Honoured for their gifts and feared for their wrath, the fairies remind us to respect both the world we live in and forces we cannot see.In Meeting the Other Crowd, Eddie Lenihan presents a book about a hidden Ireland, a land of mysterious taboos, dangers, other worldly abductions, enchantments and much more. It is a world which most Irish people acknowledge exists, but which few of them, except the very oldest or professional folklorists, know much more about.Eddie Lenihan opens our eyes to this invisible world with the passion and bluntness of a great storyteller. In doing so he provides one of the finest collections of Irish folklore in modern times.
Rules Compendium
Chris Sims - 2007
The definitive reference guide of Dungeons & Dragons(R) core rules.Tired of hauling all of your D&D rules supplements to the gaming table? Having trouble finding the rule you need? The Rules Compendium supplement takes all of the game's most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters.In addition to presenting the rules of the game, the Rules Compendium incorporates official errata as well as behind-the-scenes designer and developer commentary explaining how the rules system has evolved and why certain rules work the way they do.
Battleship Leviathan
Craig MartelleCraig Martelle - 2021
A small team of humans fighting for all humanity.Built for a time when the races were just finding their way to the stars, finding that they could dominate others. The galactic conquests created the arms race and the ancients, the Progenitors had to protect their own. They built a ship to drive the others away.It worked. And it didn’t. The Progenitors abandoned the galaxy to the newcomers, leaving relics behind as monuments to their failure.Humanity spread to the stars and ran headlong into the established races. A new war begins, and no one conducts war better than humanity except for the Blaze Collective.The two go head-to-head while humanity frantically searches for something to give them an advantage. Ancient technology. The derelicts scattered across the galaxy. Gutted and useless.Except for one, hidden in plain sight, close to Earth. Major Declan Payne takes his team aboard to find that the ship is no derelict, and it needs him as much as humanity needs it.Battleship: Leviathan. A Doomsday Weapon whose only goal is peace.
Symbaroum
Mattias Johnsson - 2015
Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken.
The Kings of the Sea (The Saga of Hasting the Avenger Book 3)
C.J. Adrien - 2021
With his heart turned black, he rekindles the savagery of his race. In sacking Nantes, his bravery and luck earn him a place in the skalds' songs. Word of his deeds reaches his kin in the North, and more and more sea captains sail to Francia to join him, hoping his luck might help theirs.Thor of Dublin, Hasting's old rival, will seek him out and ask him to join his new alliance of sea kings. Together, they will launch the most ambitious raids their people have ever attempted. They will sail south to the land of the Moors to test their alliance's strength and, if successful, turn their sights to an even more daring prize: Paris.The Norns make nothing easy. A secret affair will risk unraveling the alliance and bring the sea kings to the brink of civil war.
The Frights of Fiji
Sunayna PrasadSunayna Prasad - 2013
A sorcerer kidnaps her to an enchanted island, filled with magical creatures and technology, but also danger. It is up to Alyssa to defeat the peril and overcome the warlock.
Castle Amber (Château d' Amberville)
Tom Moldvay - 1981
you find yourselves cut off from the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it?
Myths & Legends of the British Isles
Richard Barber - 1999
The tales drawn together in this book, from a wide range of medieval sources, span the centuries from the dawn of Christianity to the age of the Plantagenets. The Norse gods which peopled the Anglo-Saxon past survive in Beowulf; Cuchulainn, Taliesin and the magician Merlin take shape from Celtic mythology; and saints include Helena who brought a piece of the True Cross to Britain, and Joseph of Arimathea whose staff grew into the Glastonbury thorn. Tales of the British Arthur are followed by legends of later heroes, including Harold, Hereward and Godiva. These figures and many others were part of a familiar national mythology on which Shakespeare drew for Lear, Macbeth and Hamlet, creating the famous versions that are known today. Here the original stories are presented. RICHARD BARBER's other books include The Holy Grail, King Arthur: Hero and Legend, Arthurian Legends: An Anthology and The Knight and Chivalry.
Dragons: A Natural History
Karl Shuker - 1995
But until now, no rigorous survey has captured them in all their glorious variety. "Dragons: A Natural History" is that survey...a one-of-a-kind book, bringing these captivating creatures to life with lavish illustrations and vivid commentary. This marvelous compendium will take you on a journey that begins with the earliest serpent dragons and continues to the present day. Along the way, Dr. Karl Shuker, one of the world's leading experts on dracontology, shares his wealth of knowledge on: Dragon dwellings: These magnificent beasts have been found in an astounding number of places. Dragons and their near relatives have found niches in every ecosystem on the planet -- from the mountains of Greece to the forests of northern Europe to the volcanic plain of Mesoamerica to the river valleys of China -- and have, as a consequence, become deeply embedded in human culture. Dragon variety: Here are five main types of dragons, emerging from the floods or flames of history -- the frightening Serpents, Wyverns, and Classical Dragons of the West; the Sky Dragons, including beneficent Chinese Dragons, Amphipteres, and winged New World species; the Neo-Dragons such as the Basilisk, Salamander, and the like; as well as dozens of varieties and subspecies, including orms, guivres, lindorms, and more. Dragon traditions: From St. George's batwinged, scaly-legged adversary to Wagner's Fafnir to Quetzalcoatl, mythic dragons have been a powerful presence in the legends of humanity. Each of them is described and illustrated in "Dragons: A Natural History."
Early Irish Myths and Sagas
Jeffrey Gantz - 1981
Rich with magic and achingly beautiful, they speak of a land of heroic battles, intense love and warrior ideals, in which the otherworld is explored and men mingle freely with the gods. From the vivid adventures of the great Celtic hero Cu Chulaind, to the stunning 'Exile of the Sons of Uisliu' - a tale of treachery, honour and romance - these are masterpieces of passion and vitality, and form the foundation for the Irish literary tradition: a mythic legacy that was a powerful influence on the work of Yeats, Synge and Joyce.
Clay Legionary
J. Clifton Slater - 2017
A prodigy is a talented youth. Put them together and people die. Welcome to the world of 271 B.C. Going further than historical fiction, the Clay Warrior Stories are adventure books that make you want to grab a gladius and join the fight. Set in the years before the First Punic War, they follow the exploits of a young, hot-headed swordsman. From a lad on his father’s farm, to a Legion training camp, to the Capital of the Republic, Alerio Sisera learns that sharp steel and quick reflexes aren’t always a Legionary’s best assets. Clay Legionary is the 1st book in the Clay Warrior Stories series Other books by author J. Clifton Slater Clay Warrior Stories series: Clay Legionary Spilled Blood Bloody Water Reluctant Siege Brutal Diplomacy Fortune Reigns Fatal Obligation Call Sign Warlock series: Op File Revenge Op File Treason Op File Sanction Galactic Council Realm series: On Station On Duty On Guard On Point Short Story: Serpent Circles
The Last Enforcer: Outrageous Stories From the Life and Times of One of the NBA's Fiercest Competitors
Charles Oakley - 2022
But his individual stats weren’t remarkable, and while he helped power the Knicks to ten consecutive playoffs, he never won a championship. So why does he hold such a special place in the minds, hearts, and memories of NBA players and fans? Because over the course of nineteen years in the league, Oakley was at the center of more unbelievable encounters than Forrest Gump, and nearly as many fights as Mike Tyson. He was the friend you wish you had, and the enemy you wish you’d never made. If any opposing player was crazy enough to start a fight with him, or God forbid one of his teammates, Oakley would end it. “I can’t remember every rebound I grabbed but I do have a story—the true story—of just about every punch and slap on my resume,” he says. In The Last Enforcer, Oakley shares one incredible story after the next—all in his signature “unflinchingly tough, honest, and ultimately endearing” (Harvey Araton, New York Times bestselling author) style—about his life in the paint and beyond, fighting for rebounds and respect. You’ll look back on the era of the 1990s NBA, when tough guys with rugged attitudes, unflinching loyalty, and hard-nosed work ethics were just as important as three-point sharpshooters. You’ll feel like you were on the court, in the room, can’t believe what you just saw, and need to tell everyone you know about it.
Mermaids: The Myths, Legends, and Lore
Skye Alexander - 2012
From the Irish merrows who come on land to search for human husbands to the fake Fiji Mermaid made popular by P.T Barnum, these sea maidens (and sometimes men) can be found in folklore and mythology from every tradition in the world.Inside this captivating collection, complete with beautiful illustrations throughout, you'll discover the myths surrounding these enigmatic beings, explore the common symbols associated with them, and learn tales of merfolk from around the world. Dive into Mermaids and get swept away!
Game Wizards: The Epic Battle for Dungeons & Dragons
Jon Peterson - 2021
In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies.Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the Satanic Panic accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D.With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.