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In the Belly of the Beast (Penumbra (D20)) by Mike Mearls
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A Good War
Robert Brooks - 2018
This limited edition hardback version collects two new World of Warcraft novellas from the point of view of the Alliance (Elegy, by Christie Golden) and the Horde (A Good War, by Robert Brooks). These two tales explore the Horde and the Alliance versions of a fateful event, but only you can decide which faction tells it best. Each story includes original artwork exclusive to this edition.
Tomb of Annihilation
Christopher Perkins - 2017
Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee. Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.
World of Darkness: Armory
Chuck Wendig - 2006
Nothing. I mean it. It's the golden rule, my man, the golden rule. "Thou shalt SHOOT the CRAZIES in the HEART BEFORE they come bite the heart out of YOU." It's hard times, man. Hard times. Better be prepared. Hafta be Now gimme that duct tape and those tinsnips." Larry Crenshaw, monster-hunter This book includes: • A broad and detailed listing of every weapon, vehicle or piece of equipment a character might need in the World of Darkness • Optional rules and new Merits that reflect combat styles suitable for the weapons contained within • A hardware companion to Vampire, Werewolf and Mage chronicles 216 page hardcover. For use with the World of Darkness Rulebook.
Chronicles of Elantra Vol 2
Michelle Sagara - 2016
And since the missing box is ancient, has no keyhole and holds tremendous darkness inside, Kaylin knows unknown forces are once again playing with her destiny—and her life.CAST IN FURYWhen a minority race of telepaths is suspected of causing a near-devastating tidal wave, Private Kaylin Neya is again drawn into a world of politics…and murder. To make matters worse, Marcus, her trusted sergeant, gets stripped of his command, leaving Kaylin vulnerable. Now she's juggling two troubling cases, and her dreaded magic lessons are starting to look good by comparison…CAST IN SILENCEPrivate Kaylin Neya has sacrificed much to earn the respect of the winged Aerians and immortal Barrani she works alongside. But when the city's oracles warn of brewing unrest in the outer fiefdoms, a mysterious visitor from Kaylin's past casts her under a cloud of suspicion.
Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)
Margaret WeisRobert J. Schwalb - 2016
Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.
Deadlands: The Weird West Roleplaying Game
Shane Lacy Hensley - 1996
The American Civil War rages on, neither side able to establish a clear advantage. Most of California has fallen into the sea. The Sioux Nations have reclaimed the Dakotas. And the dead walk among us. In Deadlands: The Weird West Roleplaying Game, players take on the roles of hexslinging hucksters, mad scientists armed with weird, steampunk gizmos, deadly gunfighters, fearless Indian braves, and wizened shamans. In 1863, a vengeful warband called the Last Sons unleashed the manitous upon humanity, and nothing has been the same since.
Delta Green
Dennis Detwiller - 1997
Do you know who is pulling the strings? Delta Green knows. Things from beyond time and space that lurk and titter in the shadows, the slow rot at the core of humanity, the dark stars that whirl madly above- these are the true masters of the world. Delta Green has been fighting them since the 1928 Raid on Innsmouth, and the fight still rages on. This book is your weapon and your guide. The largest Call of Cthulhu sourcebook ever. Inside you will find the secret history of the 20th century, and the movers and shakers who are players in the game: Delta Green, the outlaw conspiracy working inside the U.S. government to fight the darkness; Majestic-12, the clandestine agency that cuts deals with aliens and reports to no one; Saucerwatch, a UFO study group closer to the truth than they know; the Karotechia, immortal Nazis who serve a risen Hitler; and The Fate, an occult criminal syndicate that knows where the bodies are buried. Plus: new skills, new spells, new weapons, new Mythos tomes, profiles of thirty-six real-world intelligence and law enforcement agencies, with character templates for each.A look at Mi-go biology, philosophy and operations, analysis of the Cthulhu Mythos in the modern day, a factual history of the U.S. intelligence and law-enforcement community, dozens of useful NPCs, campaign construction guidelines, two scenarios, a short campaign and more.
Spellbound: Exclusive Sneak Peek -- First Two Chapters (Promo e-Books)
Sylvia Day - 2013
. . .Max Westin. Sex incarnate. She could smell it, feel it with his proximity. Everything about him was a little rough, a little gritty. He was a primitive creature. Just like her.He held her hand a little too long, his gaze, under thick lashes, clearly stating his intention to have her. To tame her. . . ."Victoria."Her name, just one word, but spoken with such possession she could almost feel the collar around her neck."It's in your nature," he murmured. "The desire to be taken."In this game of cat and mouse, everything is an illusion, but the passion is as real as it gets. . . .
Harper Lee's to Kill a Mockingbird
Donald F. Roden - 1997
NOTES ABOUT To Kill a MockingbirdNOT the book To Kill a Mockingbird by Harper Lee
The Sin Eater's Promise
Michele Hauf - 2010
When the mysterious soul bringer, Blackthorn Regis, demands she give up her livelihood, the two question their very reason for living—and loving.
Tall, Dark & de Wolfe
Barbara Devlin - 2018
In the Year of Our Lord 1497, an estimated fifteen thousand rebels march from Cornwall to London to protest the King's taxes levied to pay for the war against the Scots. Lady Rosenwyn Burville finds herself caught in the middle of two powerful entities, when she is given in marriage, to the enemy, as a spoil of war. She loses her home, her legacy, and her father. Will she surrender her heart? Sir Titus De Wolfe, son of Atticus and Isobeau, defends the Crown and is awarded a title, an estate, and a bride, none of which he wants. As the heir of the great Lion of the North makes his own mark in a world that respects naught but violence, his father insists the greatest reward is neither wealth nor prestige. Rather, love is the greatest gift of all. Titus resolves to uphold the family legacy, until the incomparable warrior meets the one challenge he has never confronted--an unyielding bride.
Knight of the Realm
Anthony Reynolds - 2009
Heroic fantasy tale of the gallant knights of Bretonnia, set in the world of Warhammer, by Mark of Chaos author, Anthony Reynolds.