Book picks similar to
Byrne's New Standard Book of Pool and Billiards by Robert Byrne
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Harry Anderson's Games You Can't Lose: A Guide for Suckers
Harry Anderson - 1989
Now, Harry shares many of his hilarious insider tips.
How to Write Science Fiction & Fantasy
Orson Scott Card - 1990
Your readers are curious and want you to take them beyond ""The Fields We Know,"" to help them explore the infinite boundaries of the worlds you create.Here, science fiction great Orson Scott Card shares his expertise in these genres. You'll learn:- What is and isn't science fiction and fantasy, and by whose standards -- and where your work fits in.- How to build, populate, and dramatize a credible, inviting world your readers will want to explore.- How to use the MICE quotient -- milieu, idea, character, event -- to structure a successful story.- Where the markets are and how to reach them to get published.The knowledge and skills you gain through this book will help you effectively lead your readers into the strangeness you create -- one tantalizing step at a time.
Light on Yoga
B.K.S. Iyengar - 1966
With more than 600 photographs depicting all the postures and breathing exercises, it remains the fullest, most practical, and most profusely illustrated guide by the world's foremost yoga teacher. Light on Yoga is a comprehensive and definitive source-book for the initiated, as well as the best introduction for the novice who seeks the healthful benefits of Yoga for mind, body, and soul.
Getting Started with Dwarf Fortress: Learn to Play the Most Complex Video Game Ever Made
Peter Tyson - 2012
The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve.The book’s focus is the game’s simulation mode, in which you’re tasked with building a dwarf city. Once you learn how to establish and maintain your very first fortress, you can consult the more advanced chapters on resource management and training a dwarf military. You’ll soon have stories to share from your interactions with the Dwarf Fortress universe.Create your own world, then locate a site for an underground fortressEquip your party of dwarves and have them build workshops and roomsProduce a healthy food supply so your dwarves won’t starve (or go insane)Retain control over a fortress and dozens of dwarves, their children, and their petsExpand your fortress with fortifications, stairs, bridges, and subterranean hallsConstruct fantastic traps, machines, and weapons of mass destruction
The New Encyclopedia of Modern Bodybuilding: The Bible of Bodybuilding, Fully Updated and Revised
Arnold Schwarzenegger - 1985
Plus, all the features that have made this book a classic are here: -Arnold's tried-and-true tips for sculpting, strengthening, and defining each and every muscle to create the ultimate buff physique -The most effective methods of strength training to stilt your needs, whether you're an amateur athlete or a pro bodybuilder preparing for a competition -Comprehensive information on health, nutrition, and dietary supplements to help you build muscle, lose fat, and maintain optimum energy -Expert advice on the prevention and treatment of sports-related injuries -Strategies and tactics for competitive bodybuilders from selecting poses to handling publicity -The fascinating history and growth of bodybuilding as a sport, with a photographic “Bodybuilding Hall of Fame” -And, of course, Arnold's individual brand of inspiration and motivation throughout Covering every level of expertise and experience, The New Encyclopedia of Modern Bodybuilding will help you achieve your personal best. With his unique perspective as a seven-time winner of the Mr. Olympia title and all international film star, Arnold shares his secrets to dedication, training, and commitment, and shows you how to take control of your body and realize your own potential for greatness.
Making Games with Python & Pygame
Al Sweigart - 2012
Each chapter gives you the complete source code for a new game and teaches the programming concepts from these examples. The book is available under a Creative Commons license and can be downloaded in full for free from http: //inventwithpython.com/pygame This book was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has some familiarity with Python.
Handbook of Model Rocketry
G. Harry Stine - 1970
This new edition of the model rocketeer's "bible" shows you how to safely build, launch, track, and recover model rockets--and have fun doing it. Whether you're a beginner or a veteran model rocketeer, the Handbook of Model Rocketry, the official manual of the National Association of Rocketry (NAR), will become your well-used reference book. G. Harry Stine has been a model rocketeer since 1957 when he founded the NAR and started the first model rocket company. Stine's Handbook, after satisfying rocket enthusiasts for nearly three decades, remains the definitive resource. Recent technological progress has had a major effect on the model rocket hobby and sport. This revised and updated edition covers such new technology as: revised computer programs that use improved versions of Basic composite propellant model rocket motors recently approved reloadable model rocket motors building and flying large model rockets radio-controlled boost gliders and rocket gliders solid-state, microchip, computer-readable modules used to measure temperature, pressure, acceleration, and airspeed
Backgammon
Paul Magriel - 1976
Written between 1973 and 1976 by Paul Magriel and Renée Magriel, Backgammon was the first book to lucidly explain the inner workings and advanced positional play of the game. The most important aspects are broken down into their component parts and then explained with a unique, easy-to-understand, step-by-step building-block approach. The book is enhanced by 600 clear and precise diagrams, a glossary and tables, including the betting odds. For any player who means to take the game seriously and wants to play well, Backgammon is an indispensable guide. This new 2004 edition of also includes a lively behind-the-scenes foreword by Renée Magriel Roberts that illuminates the man behind the name "X-22" and describes the creation of the book. Having stood the test of time for over a quarter-century, Backgammon is still the best and most widely recommended and quoted standard instructional manual and reference work on the game for novice and expert alike.
The Chess Player's Bible
James Eade - 2004
Here's an entertaining and informative manual for beginners, but it's filled with tips and techniques learners will retain and successfully employ as their skill develops and they match themselves against experienced players. With annotated illustrations and more than 300 examples, this fascinating manual demonstrates*Openings used by international masters, including the Ruy Lopez, the Queen's Gambit Declined, the Sicilian Defense, and others*Basic and advanced strategies, tactics, sacrifices, and pawn structure to help learners master the chess middle game*End game, with emphasis on use of rooks and pawnsIt's a comprehensive and compact reference that will find a ready place in school and private chess clubs. This book will also be a favorite among individuals who wish to discover chess as a pleasurable way to spend a social evening.
The Worst-Case Scenario Survival Handbook
Joshua Piven - 1999
Volcanoes. Sharks. Quicksand. Terrorists. The pilot of the plane blacks out and it's up to you to land the jet. What do you do? The Worst-Case Scenario Survival Handbook is here to help: jam-packed with how-to, hands-on, step-by-step, illustrated instructions on everything you need to know FAST-from defusing a bomb to delivering a baby in the back of a cab. Providing frightening and funny real information in the best-selling tradition of the Paranoid's Pocket Guide and Hypochondriac's Handbook, this indispensable, indestructible pocket-sized guide is the definitive handbook for those times when life takes a sudden turn for the worse. The essential companion for a perilous age. Because you never know...
Exploring the World of Lucid Dreaming
Stephen LaBerge - 1989
Based on Dr. Stephen LaBerge's extensive laboratory work at Stanford University mapping mind/body relationships during the dream state, as well as the teachings of Tibetan dream yogis and the work of other scientists, including German psycholgist Paul Tholey, this practical workbook will show you how to use your dreams to: Solve problems; Gain greater confidence; improve creativity, and more.
How to Read a Person Like a Book
Gerard I. Nierenberg - 1971
How to Read a Person Like a Book teaches you how to “decode” and reply to nonverbal signals from strangers, friends, and business associates, allowing you to: gain command of business and social situations; sharpen your negotiating skills; recognize signals of affection and attraction; enrich your knowledge of body language; and much more!Learn the clues that make reading people easy. Gerard Nierenberg’s proven techniques for gaining control of negotiations, detecting lies, or recognizing signals of affection and sexual attraction will dramatically improve your understanding of others, giving you the advantage of added insight into all social and business situations.
Hockey Abstract Presents... Stat Shot: The Ultimate Guide to Hockey Analytics
Rob Vollman - 2016
Stat Shot is a fun and informative guide hockey fans can use to understand and enjoy what analytics says about team building, a player’s junior numbers, measuring faceoff success, recording save percentage, the most one-sided trades in history, and everything you ever wanted to know about shot-based metrics. Acting as an invaluable supplement to traditional analysis, Stat Shot can be used to test the validity of conventional wisdom, and to gain insight into what teams are doing behind the scenes — or maybe what they should be doing.Whether looking for a reference for leading-edge research and hard-to-find statistical data, or for passionate and engaging storytelling, Stat Shot belongs on every serious hockey fan’s bookshelf.
Lasker's Manual of Chess
Emanuel Lasker - 1925
Certainly no man has ever held the world championship longer — 28 years — or kept his powers so long. In his sixties, Lasker began what amounted to a fresh career in chess by playing his first serious game in ten years, and defeating Max Euwe, the man who was the following year to become world champion. The secret behind his extraordinary abilities may perhaps be found in Lasker’s wide knowledge of every phase of the game, and his ability to be independent of schools or fashions.This knowledge is reflected in the Manual of Chess, making it one of the great studies of the game, acclaimed by the chess world almost from the day it appeared. The book is one of the most thorough studies ever written, and though its main appeal is to the intermediate to skilled player, it begins its explanations at a level that can be understood by the beginner. Lasker analyzes basic methods of gaining advantages, exchange value of pieces, combinations, position play, the aesthetics of chess, and almost every other important aspect of the game. He examines dozens of different openings, including the Petroff Defense, the Hungarian Defense, King’s Bishop, Ponziani, Giuoco Piano, and Four Knights’ Game. He constantly illustrates his discussions with games played by the great modern masters. Lasker is always delightful reading, revealing a mind as quick to entertain and philosophize as it is to explain.One of the most rewarding features of the book is Lasker’s illumination and elaboration of the theories of William Steinitz. An interesting sidelight is that although Lasker always thought of himself as a disciple of Steinitz, he was actually an original, more versatile player, inclined to take calculated risks. His exposition of Steinitz’s thought and maxims, his principles of attack and evaluation, however, cannot help but be profitable to any chess player.
Chess: The Ultimate Guide for Beginners
Cory Klein - 2017
This is not true. In fact, chess is accessible and can be played by anyone with a brain, a pair of eyes, and imagination. The ultimate guide for beginnersIf you've never played the game of chess or are still discovering it, this book is for you. It is a basic and comprehensive guide that will introduce you to the game and teach you everything you need to know, from the setup of a chess board to the delivery of checkmate. It is filled with advice for beginners, basic tactics, strategies, and diagrams to help you visualize every step of your progress. The start of a lifelong King's huntThe objective of this book is not to make you a chess master. That is an accomplishment that takes decades of research, regular practice, and an insane amount of talent. The goal here is for you to become a decent chess player. After reading this book, you will be able to play games with anyone, practice regularly, and sharpen your chess muscles until you reach a decent level of play. The more you'll play, the better you'll get. But it all starts with the basics which you will acquire in this book. So don't hesitate. If you've always wanted to learn to play chess, now is the time. Just scroll up and grab your copy now!