Book picks similar to
Mutant Year Zero - Zone Compendium 3: Die, Meat Eaters, Die by Christian Granath
modiphius-entertainment
post-apocalypse
rol
science-fiction
Dark Sun: Campaign Setting
Timothy B. Brown - 1991
This box contains several booklets:Rules Book - 96 pagesThe Wanderer's Journal - 96 pagesthe adventure 'A Little Knowledge', consisting off:A Little Knowledge - 16 pages fiction written by Jerry OltionSpiral bound Dungeon Master's Book - 24 pagesSpiral bound Player's Aid Cards book - 24 pages
GURPS Space
Jon F. Zeigler - 2006
Design alien races and monsters.Create campaigns of every style, from science fantasy to space opera to star merchants. Build worlds, from asteroids to Dyson spheres.With this book, you can create anything from a single alien beast to a whole galaxy of civilizations and star systems... quickly and randomly, or with a detailed step-by-step process that's true to biology and astrophysics as we understand them today.
GURPS Ultra-Tech
David L. Pulver - 2007
It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or campaign that needs technology from tomorrow . . . and beyond. GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL9 to TL12, including: Weapons - from caseless assault carbines and monomolecular swords to antimatter warheads and disassembler nano. Protection - How do you stop a nanomorph assassin with a field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal force screen . . . . Medicine - Superscience can heal, rebuild, and improve on nature. Death itself can become a temporary inconvenience. With cybernetics and neural interfaces, ultra-tech medical equipment and mind uploading, "medical miracles" become everyday occurrences. Transport - Air cars, hovertanks, tilt rotors, grav belts, supercavitating minisubs, matter-transport booths - lots of ways to get where the action is, for the adventurer on the go! As technology advances, the line between man and machine may become increasingly blurred. GURPS Ultra-Tech provides rules for establishing the capabilities and limitations of artificial intelligence, as well as templates for robotic or total cyborg bodies, from handy technical 'bots to shapeshifting nanomorphs.
Fresh Blood
Jessica Hicks - 2019
Felix used to be a traveling salesman, drifting through the galaxy and hawking his wares. Used to be, that is, until a freak accident in an out of the way system. One rough landing later and Felix finds himself stranded on a wild, alien planet-- front and center in a deadly role he never auditioned for to entertain a secret audience. The upside? A fellow passenger made it to the escape pod with Felix. With this reptilian stranger at his side, he’s not totally alone. The downside? They don’t share a language. Worse, there’s not one scrap of survival know-how between them, and an ominous clawing is coming from outside the escape pod. As if the struggle to avoid becoming lunch and finding some of their own wasn’t enough, an autonomous implant from an unknown source seeks to integrate them into the system.
Vampire Storyteller's Handbook
Justin Achilli - 2000
Elders, ancillae, neonates and... others... prowl the nights. Only one individual knows all the secrets of the World of darkness. And They Must All Be Told The role of the Storyteller is a daunting one, and this book is an invaluable aid for those who orchestrate Vampire chronicles. It includes a myriad of information, including enigmas best left out of players' hands, to create stories and populate the casts of epic tales. The Vampire Storytellers Handbook revised edition leaves no stone unturned - except those that hide secrets no mortal should know. Vampire Storytellers Handbook includes systems for rare bloodlines, Disciplines and elder vampires* Presents a Vampire FAQ, details for the True Hand, crossovers with other World of Darkness games and other secrets of storytelling* Outlines suggestions for alternate character creatio, historical settings and chronicle creation.
Warhammer 40,000
Games Workshop - 2017
No forgiveness. No respite. There is only war.The Dark Millenium takes a horrific toll upon Mankind's realm, for the galaxy is beset by the flames of war. In this nightmare future, Humanity faces utter damnation. The galaxy has split along its length, torn by apocalyptic acts of violence to disgorge the horrors of the warp. Every one of the Imperium's million worlds is beset by Chaos incarnate. Scenting blood, warmongering alien races descend to conquer even as the enemy within rises up, utter disaster stayed only by the daily sacrifice of untold billions. Only the armies of the Immortal Emperor stand between Humanity and midnight-black oblivion. Foremost amongst them are the Space Marines of the Adeptus Astartes, dauntless champions forged anew as the ultimate protectors of Mankind.You can enter this universe of horrors, today, if you dare. But remember this is a a more terrible era than ever before, and there is no peace amongst the stars...The Games Workshop hobby allows you to collect, build, paint and play within worlds of boundless creativity and imagination. Warhammer 40,000 is a tabletop game for two or more players, where you control an army of Citadel Miniatures representing the Imperium of Man or one of its many enemies. As well as telling the story of the Dark Millenium, this books provides all the rules you need to fight a variety of battles in this dystopian setting, and has essential information about collecting, painting and gaming with Citadel Miniatures.(publisher's description)
Pathfinder Adventure Path #1: Burnt Offerings
James JacobsAndrew Hou - 2007
Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds
Sly Flourish's Dungeon Master Tips
Michael E. Shea - 2010
You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.
Marvel Heroic Roleplaying Basic Game
Cam Banks - 2012
It's one thing to stop an alien invasion or throw down with the Juggernaut, but sometimes you have to make the hard choices when you're saving the world. With the Marvel Heroic Roleplaying Game books, that great power and great responsibility is yours! Based on the Cortex Plus system, Marvel Heroic Roleplaying takes the award-winning events in the history of the Marvel Universe and gives you all of the heroes, villains, key decision points, and rich background you need to fight your own battles and forge a new destiny!
Fallen Empire
Marc Alan Edelheit - 2021
The First Galactic Empire has fallen. The Keeper of the Unknowable, Guardian of the Gates, the Eternal Emperor, is dead. Entire star systems have been ravaged by war, planets cracked by powerful weapons, and suns sent into supernova. The infrastructure of an advanced civilization that spanned thousands of stars is ruined. Trillions have died. Instead of liberation and a return to democracy, freedom, and a new golden age, humanity has been plunged into darkness.Eighteen years after the Great Fall of civilization, stranded on the wrecked world Asherho, Keira Kane struggles to make her way. Shattered by war, the climate of the planet has become inhospitable to life and is getting worse with each passing year. The government is a brutal regime, focused on maintaining its own grip on power instead of feeding the few million ragged survivors living upon its surface. What little law and order there is has begun to erode and break down.Adopted, protected, and raised by former Imperial Marines, Keira has been trained as a mechanic and technician. Her skillset is indispensable to maintaining the decaying infrastructure of her dying planet.Sent out on a routine repair job to Hakagi Tower, a seedy apartment block, Keira rapidly finds herself a fugitive, hunted not only by the government she has faithfully served, but by the planetary militia who wants her for their own nefarious reasons. A mysterious battle-damaged warship has also arrived in-system and they want something too.Unbeknownst to Keira, her Imperial Marine companions have been guarding an incredibly valuable secret, one that has the potential to save humanity or see its light extinguished from the galaxy forever.Caught up in a planetary revolt and hunted, Keira is thrust into a life-or-death struggle she never imagined possible. Though she has yet to suspect it, the road ahead is not only dangerous, but a path destined for her and her alone.Does she have the courage to walk it? Does she have the willpower to pick up a fallen standard? Or will she falter and allow humanity to continue its fall into darkness? Only time will tell…Find out why thousands of readers have fallen for Amazon bestselling author Marc Alan Edelheit’s captivating books! The battle to save the galaxy begins here!
Survivors of the Sun: A post-apocalyptic thriller
Mia Kingslie - 2020
She was a happily married woman, at home with three children and their Boston Terriers. In an instant everything changed. The power went off, and no-one knew why. By nightfall, Nathan, her husband had still not returned. In time, the water stopped running. With only three days of food left in the house and dwindling water supplies, she has no choice but to flee Kansas City. Their world changes dramatically, entering a post-apocalyptic age, with looting, rioting and violence becoming the norm. As they escape across country, Georgia has to overcome her fears and keep her loved ones safe. Together they face heart wrenching decisions as they encounter the inconceivable. Their journey leads them through a harsh new reality. The struggles and hardships that they endure, threaten their very existence, testing their loyalty, fortitude and love for each other in ways they could never have imagined.
RuneQuest
Steve Perrin - 1978
These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.
GURPS Fantasy
William H. Stoddard - 2004
It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books
The Bug Out: A Post Apocalyptic EMP Survival Thriller
Nick Oetken - 2019
As Atlanta descends into a war zone, the trio quickly realize that the grid has also gone down across the entire United States... and they find themselves caught completely off guard with no one else to help them other than each other. With society crumbling fast around them and armed gangs taking control of the streets, Holly, Matthew, and Elizabeth decide that their only hope is to bug out to Holly's grandfather's isolated cabin in the lush Blue Ridge Mountains to the north, seemingly the only place of refuge or peace in a world that has turned into an earthly version of hell. But getting out of the rapidly decaying Atlanta will be anything but easy, and with powerful gangs and dangerous thugs around seemingly every street corner, the survival of Holly, Matthew, and Elizabeth or even the hope that they can stick together are far from guaranteed. The Bug Out is the thrilling and action packed story of Holly's attempt to bug out to safety with her two best friends, and is a perfect read for fans of fast paced and exciting apocalyptic fiction.
Toon: The Cartoon Roleplaying Game Deluxe Edition
Greg Costikyan - 1991
Remember those great Saturday morning cartoons? Now they're back – and you're the star!Toon lets you be a rabbit, duck, mouse, moose, woodpecker, wombat, crocodile, caveman . . . whatever you want.In Toon, anything can happen, and nobody ever gets killed. Been punched? Blown up? Steamrollered? Don't worry – you'll bounce back in the next scene, ready for more!This book includes quick, simple rules, plenty of silly charts and tables, and lots of cartoon adventures – a joker's dozen! This edition of Toon includes all the material from the original version, plus everything from Toon Silly Stuff, Son of Toon, and Toon Strikes Again – and lots of brand-new material, including two new Feature Films!Ready to get silly? Get in Toon!