Book picks similar to
Darkmoon's Curse by Ian Livingstone


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Closer to You


Reana Malori - 2015
    She works too hard at pleasing everyone but herself. On a whim, she finally decides to go out with some friends for a night on the town to let loose. When she sets eyes on the unforgettable man standing across the room, she throws caution to the wind and decides to live a little.Gabriel Turner was not your typical guy. In fact, he was so far from the average guy, he sometimes wondered himself when and where he had gotten lost. Work was too hard and life was too short. He needed something, or someone, to force him out of his stuffy, shark infested world.While visiting the nation's capital to decide if he will move his company headquarters, little does Gabriel know that his life is on a collision course with the one person who will make him want everything he once thought he would never have.What starts as a night of letting go of inhibitions and taking risks, quickly becomes a love that neither is willing to let go of. No matter the cost.

Avenger!


Mark Smith - 1985
    Trained in the Way of the Tiger, you are now an outstanding master of the martial arts, ready to use your deadly skills to overturn evil and to avenge the death of your foster-father, Naijishi.Naijishi's assassin has stolen the Scrolls of Kettsuin, a guardian of the secret Word of Power, which could imprison Kwon in the Inferno forever, unleashing the forces of evil throughout the World of Orb. Your quest is to find the assassin before he reaches the Pillars of Change.Are you ready for the Way of the Tiger?

Dragon Apocalypse: The Complete Collection


James Maxey - 2016
    Manipulating the world's most powerful warriors like pawns on a chessboard, can she stave off the coming doom, or will her actions serve as the trigger for the Dragon Apocalypse? DRAGON APOCALYPSE: THE COMPLETE COLLECTION, gathers all four novels of the critically acclaimed series by James Maxey, author of the bestselling BITTERWOOD series. It also includes the novella GREATSHADOW: ORIGINS, the story that provided the inspiration for the novels. GREATSHADOW Infidel is a legendary sword-for-hire, enchanted with impervious skin and the strength of ten men. When her closest companion dies, she decides to retire in style by stealing the treasure horde of the dragon Greatshadow. To do so, she joins an expedition organized by the Church of the Book, who’ve assembled a team of the world’s most dangerous mercenaries to kill the dragon. With half the rogues on the team dreaming of taking the treasure for themselves, can she survive her own companions long enough to fight the dragon? HUSH Infidel must travel to the frozen wastes to fulfill a promise made to a dying friend. When she stumbles across a plot by the Hush, the primal dragon of cold, to murder Glorious, the dragon of the sun, will she be able to save the world from the darkness of an eternal winter? WITCHBREAKER Long ago, Stark Tower, the Witchbreaker, used his hell-forged sword to destroy the kingdom of the witch-queen Avaris. Now, a young woman named Sorrow is on a quest to recover all the lost secrets of witchcraft, and has tapped into the power of Rott, the primal dragon of death, for the might needed to fight her numerous enemies. In the ruins of the land once ruled by Avaris, she discovers a sleeping knight who awakens with no memory of his past, who proves to be a warrior of unmatched skills. They must work together to reach Avaris in her abode in the realms of the dead. But is Sorrow’s new ally secretly her greatest enemy, the long-vanished Witchbreaker? CINDER It’s the end of the world! Twenty years after the attack on Greatshadow, the primal dragon Tempest has torn down the gates of Hell, unleashing an army of the damned onto a world already in ruins from blizzards, floods, and earthquakes. Infidel’s daughter Cinder was born with the power to walk between the realms of the living and the dead. Can she rescue Sorrow and her allies from Hell in time to defend the last stronghold of mankind from the assembled dragons? ‘This one is worth reading right now.' Orson Scott Card on Greatshadow 'Greatshadow's level 30+ adventure is charming, not po-faced, with a group of flawed, quick-witted and oddball adventurers that are equally comfortable with set-piece battle and rapid fire sarcasm.' Pornokitsch on Greatshadow 'A magnificently entertaining romp bursting with charm.' SFX on Greatshadow

The War-Torn Kingdom


Dave Morris - 1995
    The book is open-ended and provides an almost unlimited number of plot lines. You can be a warrior, explorer, priest, wizard, thief or bard. The books in the series are inter-connected, allowing you to travel all across the Fabled Lands.

The Worst Day of Your Life (Choose Your Own Adventure, #100)


Edward Packard - 1990
    Suddenly the bus you are on sputters to a halt, and it's still six miles away from the farm! You're hot, hungry, tired, and thirsty, and big, dark clouds are building up on the horizon. It'll take hours before a tow truck arrives and gets you going again.If you decide to get off the bus and walk, turn to page 56. If you decide to try to get some sleep until the tow truck comes, turn to page 9. But be careful! This bad day could get a lot worse -- you might get caught in the middle of a terrible storm, sucked up into a tornado! Or you may finally make it to your uncle's pig farm -- where your adventures really begin!What happens next in the story? It all depends on the choices you make. How does the story end? Only you can find out! And the best part is that you can keep reading and rereading until you've had not one but many incredibly daring experiences!

Aberrant


Glenn Fabry - 1999
    We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it.Golden age -- or Hell on Earth? To the residents of the Trinity Universe, the 21st century was a monstrous era when mad gods ran rampant across the world. But is this truth -- or OpNet propaganda? What was the Age of Aberrants really like? Find out the truth. It's not what you expect.Aberrant is a core rulebook and prequel to the Trinity science-fiction game. Set in the early 21st century, before the devastating war against humanity, this new complete roleplaying game allows you to be one of these doomed beings of vast power, and to experience their struggles to avoid the coming cataclysm.

Blood Magic: Secrets of Thaumaturgy


Justin Achilli - 2000
    Is it the power of summoned demons? An application of the Blood's mystic properties? The will of spirits? Or is it something else altogether? Only those who master its dark secrets can know.Hidden Lore RevealedBlood Magic: Secrets of Thaumaturgy provides the answers to long-asked questions about this most powerful of Kindred Disciplines and explores a gamut of new possibilities. Included in the book are new paths and rituals as well as details on the lesser known but similar arcane practices. What is it about Thaumaturgy that has allowed the Tremere to ascend to prominence in the modern nights? This book examines the answer.Blood Magic: Secrets of Thaumaturgy includes: A complete look at Thaumaturgy, from its dark origins to its modern practice; A wealth of new paths and rituals; Other path and ritual systems like Necromancy and Koldunic Sorcery

Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash

Harry Potter - The Ultimate Quiz Book


Chris Peacock - 2011
    From questions even a muggle should know all the way through to trivia that would test Dumbledore himself, this is a fantastic way to enjoy the wizarding world even more. This version has been specially formatted for Kindle by Andrews UK.

Dragon Age RPG Set 1


Chris Pramas - 2010
    Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age

7th Sea (Seventh Sea) Player's Guide 1668


John Wick - 2000
    Players take the roles of heroes bent o­n thwarting the plots of knaves and villains, exploring ancient ruins and plundering the treasure fleets of tyrants. Everything a player needs is included in the pages of this book. Easy to get started: The book opens with a Quick Start Guide so you can start playing within minutes.A Complete New World: Players will find almost o­ne hundred pages devoted to Theah, the world of 7th Sea.Flexible rules: 7th Sea uses a unique bidding system, giving players and Game Masters control over the mechanics of the game.Advice for Novice and Experienced Players: If you've never played a roleplaying game before, or if you're an "old school" veteran, you'll find tons of hints and advice to help you act and interact within the world of 7th Sea.

Flight from the Dark


Joe Dever - 1984
    In a devastating attack the Darklords have destroyed the monastery where you were learning the skills of the Kai Lords. You are the sole survivor. You swear revenge. But first you must reach Holmgard to warn the King of the gathering evil. The servants of darkness relentlessly hunt you across your country and every turn of the page presents a new challenge. Choose your skills and your weapons carefully - for they can help you succeed in the most fantastic and terrifying journey of your life. The LONE WOLF adventures are a unique interactive fantasy series - each episode can be played separately or you can combine them all to create a fantastic role-playing epic.

What Lies Beneath the Clock Tower


Margaret Killjoy - 2011
    Fly in air balloons, drink mysterious and pleasant cocktails, smoke opium with the dregs of gnomish society. Or dream and speak of liberation for all the races. Fall in love and abscond into the caverns. It's up to you, because this is an adventure of your own choosing.

Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)


Margaret WeisRobert J. Schwalb - 2016
     Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

Search for the Mountain Gorillas (Choose Your Own Adventure, #41)


Jim Wallace - 1985
    Your job is to track the gorillas and write their story. It's no easy task. Poachers, wild buffaloes, snakes, and the Ugandan jungle itself put your life at risk. A girl from the local village goes missing and the world's eyes are on you when the BBC shows up with a film crew to document your work.