Bio of a Space Tyrant #1-3


Piers Anthony - 1988
    

Menzoberranzan: Boxed Set


R.A. Salvatore - 1992
    The priestesses of Lloth, the Spider Queen, demand (and receive) complete respect from the citizens of this mighty city. But what of the common folk - the drow of non-noble birth, the humans, and others? What is their lot in life, in this magnificent den of intrigue?Three books in this boxed set explain the ways of Menzoberranzan in detail. Book One: The City gives the reader a tour of the streets and districts, a wealth of information on various practices and customs, and an overview of daily life for each class of citizen (and non-citizen). Book Two: The Houses presents all eighteen major and minor Houses of the city, including the Matron Mothers and their immediate families, as well as any important advisers and associates. Book Three: The Adventure gives players a chance to take their characters into the web of deceit and intrigue woven by the denizens of this famed city.Additionally, this boxed set includes:Four connecting poster-sized maps of the city proper;one poster map of the House Baenre compound;a poster showing the rivalries and alliances among all eighteen major and minor houses; a 16-page House Do'Urden retrospective and the collected essays of Drizzt; twelve cardsheets containing in-depth statistics on main characters from Houses Nurbonnis and Millithor, and small maps for use in the adventure; and a full-color poster of the stunning box cover art by Jeff Easley.

Greyhawk Adventures


James M. Ward - 1988
    Learn about Greyhawk's deities, heroes, monsters, arcane items, magical spells, and much, much more. A book for lovers of Greyhawk and players of all fantasy role-playing games.

Arms and Equipment Guide


Eric Cagle - 2003
    The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles. Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor. Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops. Rules for vehicle combat on land, sea, and air. Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.To use this accessory, a Dungeon Master also needs the Player's Handbook and the Dungeon Master's Guide. A player needs only the Player's Handbook.

Arcane Power: A 4th Edition D&D Supplement


Logan Bonner - 2009
    New options for wizards, warlocks, sorcerers, bards, and swordmages...This tome focuses on the arcane heroes: characters who wield strange and mysterious spells and rely on their mastery of magic for survival.This book provides new archetypal builds for the wizard, warlock, sorcerer, bard, and swordmage classes, including new character powers, feats, paragon paths, and epic destinies.

Complete Divine


David Noonan - 2004
    There is a rundown of new gods in the D&D pantheon, in addition to new feats, spells, prestige classes, and magic items. In addition, this title adds new and revised base classes to a player's character choices, and clerics in particular are provided with many new and updated spell domains and spells.This title also contains a wealth of material for non-cleric characters, so the tips and data provided will assist all class types, including those classes not typically associated with garnering divine power.

Classic American Literature: Works of Jack London, 43 books in a single file with active table of contents, improved 2/4/2011


Jack London - 1980
    According to Wikipedia: "Jack London (12 January, 1876 – 22 November, 1916) was an American author who wrote The Call of the Wild and other books. A pioneer in the then-burgeoning world of commercial magazine fiction, he was one of the first Americans to make a lucrative career exclusively from writing."

The Time of the Warlock


Larry Niven - 1984
    Contains:Not Long Before the EndWhat Good is a Glass Dagger?The Magic Goes AwayUnfinished Story #1and:The Magic May ReturnNotes for a Series of Stories to be Set in the Fantasy World of The Magic Goes Away

The King in Yellow - True Detective Edition: Tales of the Carcosa Mythos


Ambrose Bierce - 2014
    Chambers, Ambrose Bierce, and H. P. Lovecraft. This anthology, edited with an explanatory introduction by a noted weird fiction scholar, collects the tales of those writers that are relevent to True Detective. Unlike other ebook collections, that contain dozens of unrelated stories, such as Chambers's victorian romances and random Lovecraft stories that have nothing at all to do with True Detective, this anthology includes only those stories that directly reference The King in Yellow, Carcosa, and other important themes. This is the only collection that contains all of the stories by these authors that reference Hastur, the ancient god of Carcosa, who appears among the tattoos on Reggie Ledoux. It also includes the correct Lovecraft story that connects all of these works with the Cthulhu Mythos. This is the ideal collection for those who want to understand the many references to early weird fiction that have appeared in True Detective.

Ittai


Cliff Graham - 2012
    They were the men who came to your father in his hour of need. They were the men who fought with him. They were men, and that is the highest that can be written of them…”Ittai of Gath, a Philistine, has been the enemy of the Hebrews for many years and among their most capable opponents. But now he has been defeated by the fearsome warriors of the Hebrew king David’s army. While a storm rolls in to settle over the central hill country, Ittai escapes his capture and wrestles with his fate until he finds himself at the city of the Jebusites…which David intends to capture.A companion piece to the Lion of War series about the battles of King David, “Ittai” is a short story in the collection known as The Hall of the Mighty Men, set between the events of “Covenant of War” and the upcoming “Song of War.”Narrated by Jehoshaphat, the historian of King Solomon, this collection of origin tales expands the Lion of War literary universe and contains character origins, epic battles, and feats of bravery unable to be included in the novels and upcoming movies.Thrilling and passionate, The Hall of the Mighty Men is another chapter in the epic Lion of War series that fans will enjoy for years to come.

Spider and Stone


Jaleigh Johnson - 2012
    This is the Rise of the Underdark. In Iltkazar, the last subterranean kingdom of the once resplendent dwarven realm of Shanatar, King Mith Barak faces a siege of drow soldiers, spies, and assassins looking to seize the powerful city and the ancient magical artifacts hidden there.  Somewhere in the city, the Arcane Script Sphere—a mystical orb touched by Mystra, the long-dead goddess magic—calls out to heroes and adventurers, beckoning with whispers of power and knowledge. Mith Barak hears it and knows he cannot hold the artifact much longer, but fears what the drow may do with it. Enter Icelin, Ruen, and Sull, Waterdavian wanders whose desire to understand their own spellscars sets them in search of Mystran mysteries—they hope to understand magic and thus understand its plague. As they move from town to town, city to city in search of knowledge, Icelin hears the siren call of the Arcane Script Sphere, and it draws the trio deep into rocks of the Underdark where they find themselves at the center of the struggle between the dwarves and drow. Only King Mith Barak can initiate them into the mysteries they hope to illuminate. But first they must help him with a mystery of his own—a dark elf assassin, himself a seeker of the sphere, lies in Iltkazar’s dungeons shrouded in the mystery and magic of Lolth. Icelin might be the one to see past that shroud and determine the true goal of the Spider Queen’s schemes.  As the dark elves intensify their attacks, the trio realizes their quest for knowledge has taken them into a new and dangerous realm . . . a realm dictated by the whims of spider and stone.

River of Spears


Kade Derricks - 2015
    The rarest of gems, one capable of turning any mage into an unstoppable force of destruction. A gem found only in the empty lands surrounding the Tyber River. And now war has come. Endless war between Esteria and the native Tyberons, a savage and mysterious people who prowl the grass-covered land with spearpoints ready. Unable to end the conflict the Esterians rely on mercenaries to bolster their military, desperate men like Dain Gladstone, a disgraced Paladin. Dain dreams of a peaceful life, a quiet home of his own, and he’s willing to fight for it. The Esterians have a new plan to conquer their enemies. A bold expedition to strike into the heart of the Tyberons and Dain finds himself caught at its center. Can his dream survive the River of Spears?

The Mage with the Dragon Magic


Irfan Mirza - 2016
    When Taro, a young orphaned mage, attempts to heal a stranger in the middle of a storm, his life is changed forever when he begins to tamper with foreign magic known only to most fierce and dangerous creatures of all: dragons.

Faiths & Avatars (Advanced Dungeons & Dragons: Forgotten Realms, Campaign Expansion/9516)


Julia Martin - 1996
    Detailed in this 192-page core supplement are the most prominent religions and deities of the Realms. Each divine power is covered in depth by an entry that includes information about the deity's appearance, personality, worshipers, portfolio, aliases, domain name, superior, allies, foes, symbol, worshipers' alignments, avatar, manifestations, church and specialty priests. The information on each religion includes its core dogma, day-to-day activities of priests, holy days and important ceremonies, major centers of worship, affiliated orders, and the priestly vestments and adventuring garb of members of the clergy. Finally, each entry contains spells specific to each of the religions - some new, some long unavailable or hard to find and some updated to conform with the current AD&D game rules. Faiths & Avatars includes: • All the greater, intermediate and lesser deities of the Faerûnian pantheon • The honored dead, including Bane, Bhaal, Moander, Myrkul and Leira, among others • Expanded and clarified specialty priest classes and specific spells for all religions with priesthoods • Color illustrations of priests from every faith in ceremonial dress • Four additional general priest classes now official to the Forgotten Realms campaign setting: crusaders, monks, mystics and shamans.

Black Sky (A Mystery-Thriller)


Victor Methos - 2013
    Woken one night when the body of a young woman is found torn apart, that peace is shattered as it dawns on him that a predator is among them.EVERYONE A SUSPECT...With little to go on, all the men in the town are potential suspects and Jesse begins an investigation that spans across the social spectrum. Unable to find the killer, the mayor goes against Jesse and decides to bring in bounty hunters. But the cure may be more dangerous than the disease.A WINDOW INTO THE DARKNESS OF MEN...As another murder occurs under their noses, Jesse realizes he is outmatched and facing an evil he has never encountered. He enlists the help of an alienist from Harvard University. Someone trained in the new science of the mind. Together they are about to journey into the darkest recesses of the human soul, and they may not make it out alive...