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The 11th Science Fiction MEGAPACK®: 36 Modern and Classic Science Fiction Stories
Fritz Leiber - 2016
There's a greater emphasis than usual on Golden Age writers (just the way it came together) -- but we have one original story as well, a posthumous collaboration with H.B. Fyfe, finishing a really terrific but not-quite-done tale he had been working on before his death. It's a bit reminiscent of James Tiptree, Jr.'s best work -- but predates Tiptree by a couple of decades. And we have novels by Robert Silverberg, Frederik Pohl & C.M. Kornbluth, Murray Leinster, E. Everett Evans, and Donald Wollheim...not to mention part 2 of our serialization of Tony Rothman's mammoth 2013 novel, Firebird. And a ton of great short stories. 36 works in all, more than 1900 pages of great reading!ANGELS IN THE JETS, by Jerome BixbyA CODE FOR SAM, by Lester del ReySTAR SHIP, by Poul AndersonTHE WELL-OILED MACHINE, by H.B. FyfeJACK OF NO TRADES, by Evelyn E. SmithTHE GRAVITY BUSINESS, by James E. GunnDOOMSDAY EVE, by Robert Moore WilliamsMASTER OF LIFE AND DEATH, by Robert SilverbergFALCONS OF NARABEDLA, by Marion Zimmer BradleyNEW LAMPS, by Robert Moore WilliamsTHE PIRATES OF ZAN, by Murray LeinsterOUT OF THE IRON WOMB!, by Poul AndersonLATER THAN YOU THINK, by Fritz LeiberTHE PLANET MAPPERS, by E. Everett EvansAFTERGLOW, by H.B. Fyfe and John Gregory BetancourtSHIPPING CLERK, by William MorrisonCONTAGION, by Katherine MacLeanTHE LIGHT ON PRECIPICE PEAK, by Stephen TallTHE LUCKIEST MAN IN DENV, by Simon EisnerON THE FOURTH PLANET, by J.F. BoneBIMMIE SAYS, by Sydney Van ScyocSWEET TOOTH, by Robert F. YoungSEARCH THE SKY, by Frederik Pohl and C. M. KornbluthSTAR, BRIGHT, by Mark CliftonHOT PLANET, by Hal ClementTWO WEEKS IN AUGUST, by Frank M. RobinsonTHE ALIEN, by Raymond F. JonesBODYGUARD, by Christopher GrimmJAYWALKER, by Ross RocklynneSECOND CHILDHOOD, by Clifford D. SimakOF ALL POSSIBLE WORLDS, by William TennPOLLONY UNDIVERTED, by Sydney Van ScyocDELAY IN TRANSIT, by F. L. WallaceA GIFT FROM EARTH, by Manly BanisterONE AGAINST THE MOON, by Donald A. WollheimSpecial Feature: FIREBIRD, by Tony Rothman [Part 2 of 3]If you enjoy this volume of classic stories, don't forget to search your favorite ebook store for "Wildside Press Megapack" to see the 270+ other entries in this series, including science fiction, fantasy, mysteries, adventure, horror, westerns -- and much, much more!
Red/Tokyo Storm Warning
Warren Ellis - 2004
Brings us a stark tale of revenge, as retired CIA killer Paul Moses finds himself forced back into the game to gain revenge on the agency that trained him.
Wonder Woman: The Ultimate Guide to the Amazon Princess
Scott Beatty - 2003
Culled from the archives of DC Comics, Wonder Woman: The Ultimate Guide to the Amazon Princess details the amazing exploits, incredible adversaries, and magical weapons of the greatest comic book heroine.
Playing with Super Power: Nintendo Super NES Classics
Prima Games - 2017
The Console A nostalgic celebration and exploration of the Super Nintendo Entertainment System in all its 16-bit glory.The Games Discover everything you've always wanted to know about some of the most beloved SNES games, including the previously unreleased Star Fox 2!The History Learn about the SNES development and the visionaries behind this groundbreaking console.The Legacy An in-depth look at how the SNES has left its mark on the gaming industry, and how its legacy continues.The Memories Featuring a plethora of fan art, music, and more, this book is a love letter to playing with Super Power!Speedrunning Tips Some of the best speedrunners around share their tips and strategies for getting the best times in these beloved classic games.Exclusive Foreword Written by Reggie Fils-Aime, President and COO of Nintendo of America.Paperback version.
Half-Life 2: Raising the Bar
David Hodgson - 2004
-Unprecedented access behind "Half-Life" and "Half-Life 2" -A forward by Valve founder Gabe Newell -Hundreds of art, design, preproduction, and other art pieces crammed into the book -Over a dozen key members of Valve's staff interviewed -Officially approved by Valve -Behind City 17 and other locations -The development of the Source engine -A rogue's gallery of beasts, characters, and monstrosities -Key weapons development revelations -A tour of many of the game's locations, from inception to completion -Filled with art, screens, and anecdotes from the Valve team
Out of Time Series Box Set III
Monique Martin - 2016
A Rip in Time (Book #7) The Crosses are back in book 7 of the Out of Time Series. An old enemy returns threatening to destroy not just Simon and Elizabeth but the timeline itself. To keep that from happening, they travel back to 1888 London to find Jack the Ripper…and save his life. If he dies, the timeline changes, everything they know and their lives together, will be lost. But they soon discover the only thing harder than saving a monster is finding him. A Time of Shadows (Book #8) It's been a few months since Simon and Elizabeth returned from their adventure in 1888 London. Jack is back with them and all is as it should be, until a knock on the door changes that. A visitor from the future turns their world upside-down. Unable to return her to her time, they go to the Council for help, only to discover there are bigger problems afoot. All of the watches have been shut down until a dangerous and secret weapon--a watch that can change any point in time--can be found. Too powerful for anyone to possess, it was hidden. But now the secret's out, and the mysterious Shadow Council will do anything to get their hands on it. Simon, Elizabeth and Jack race to find it before the Shadow Council does or it will be the end of...everything. Voyage in Time (Book #9) Simon and Elizabeth are sent by the Council to 1912 England to make sure scientist Niels Bohr survives long enough to attend a secret meeting. But as tensions in Europe rise and the makings of World War loom on the horizon, they're not the only ones concerned with Bohr's meeting. And not everyone wants him to make it. Keeping Bohr alive is hard enough, but when he books passage on the Titanic, their task might just be impossible. Forced to follow him onto the ship, they must face mysterious assassins, dangers at every turn and survive one of the most infamous disasters in history. Don't miss the next adventure: Revolution in Time (Book #10) http://a.co/6jyVuVD
Chip Kidd
Veronique Vienne - 2003
Chip Kidd is renowned and revered as a maverick graphic designer. Specifically, Kidd's book jacket designs for such major New York publishers as Alfred A. Knopf are among the most significant and innovative of our time. This richly illustrated book--the first critical selection of kid's design work--looks closely at this contemporary visual pioneer. Veronique Vienne presents a full and nuanced view of Kidd, discussing how he has developed celebrity status as a designer, design critic, lecturer, and editor. She also relates how Kidd is greatly influenced by popular culture, noting his vast collection of Batman memorabilia. Vienne concludes by examining Kidd's editorial involvement with books on cartoonists as well as his own first novel, The Cheese Monkeys, published in 2001 to critical acclaim. Chip Kidd reveals the fascinating life and career of a revolutionary graphic designer with a winning public persona, whose ambitions now also lean toward editing and writing. The book will appeal to anyone involved in design and popular culture as well as admirers of Kidd's extraordinary creative spirit.
The Marvel Vault: A Museum-In-A-Book with Rare Collectibles from the World of Marvel
Roy Thomas - 2007
Chock-full of historic and never-before-seen memorabilia (think: early sketches of Sub-Mariner and the Human Torch, Bullpen birthday cards, and a membership certificate for the Merry Marvel Marching Society), this vibrant chronicle contains over 30 plastic-encased archival gems that you can hold in your hand while reading about the artists, writers, and heroes who make up the Marvel Universe.Organized by decade, The Marvel Vault leads readers through every era by letting them hold such rare items as holiday cards, the welcome kit from the original Merry Marvel Marching Society, the program for the first comics convention, and even the first sketches for characters who went on to become beloved Marvel icons.Whether you've been collecting Sub-Mariner dime-books since the 1940s, or have just started to crack the pages of current Spidey sagas, you'll want to gear up for Marvel-ous adventures with this dynamic collection!
McSweeney's #33
Dave Eggers - 2009
It'll have news (actual news, tied to the day it comes out) and sports and arts coverage, and comics (sixteen pages of glorious, full-color comics, from Chris Ware and Dan Clowes and Art Spiegelman and many others besides) and a magazine and a weekend guide, and will basically be an attempt to demonstrate all the great things print journalism can (still) do, with as much first-rate writing and reportage and design (and posters and games and on-location Antarctic travelogues) as we can get in there. Expect journalism from Andrew Sean Greer, fiction from George Saunders and Roddy Doyle, dispatches from Afghanistan, and much, much more. We're going to try to sell this thing on the street in San Francisco, but it'll also go out to our subscribers and be in bookstores all over.
The History of Sonic the Hedgehog
William Audureau - 2012
You'll also find character profiles, promotional artwork, rare concept art, and a detailed look at the origins of the "Blue Blur".
Painting the Impressionist Landscape: Lessons in Interpreting Light and Color
Lois Griffel - 1994
Together they provide a complete painting programme.
Dr. Seuss and Co. Go to War: The World War II Editorial Cartoons of America's Leading Comic Artists
André Schiffrin - 2009
--ART SPIEGELMAN, PULITZER PRIZE-WINNING AUTHOR OF MAUS ON DR. SEUSS GOES TO WAR Hailed by Entertainment Weekly as "a provocative history of wartime politics," Dr. Seuss Goes to War, published nearly a decade ago, sold over one hundred thousand copies and introduced readers to the World War II-era political cartoons of Theodore Seuss Geisel, better known to the world as Dr. Seuss. Published to great acclaim, the collection included over two hundred cartoons from Geisel's years working for the New York daily newspaper PM. Now Dr. Seuss & Co. Go to War presents a new trove of close to four hundred discoveries from the PM World War II archives, including over one hundred cartoons by Seuss, fifty cartoons by the New Yorker's Saul Steinberg, and works by the leading cartoonists of the time, such as Al Hirschfeld, caricaturist for the New York Times; Polish-born American artist Arthur Szyk; and future New Yorker cartoonists Carl Rose and Mischa Richter. The cartoons and commentary in this handsome volume (to be published in the same format as the original Dr. Seuss Goes to War) cover the five years of the war, illustrating changing attitudes and providing a complex picture of the issues that concerned Americans.
Transformers Vault: The Complete Transformers Universe - Showcasing Rare Collectibles and Memorabilia
Pablo Hidalgo - 2011
Loaded with never-before-seen images, this book is a guide to the epic battle between the Autobots and Decepticons, as it began with toys and television, and continued to comics, film, games, and other media. There's something here for all generations, from classic toys that have become sought-after collectibles to the amazing, high-tech visuals of the three live-action films.Hasbro has opened its official archives, gathering more than 250 images and several featured pieces of memorabilia. Look inside for a sheet of Generation One tech specs with a secret revealer, a rare pencil sketch from comics artist Casey Coller, an unseen character profile for Hot Rod from the 1986 film, an animation cel, and much more. Exclusive photos of Japanese Transformer prototypes, archival development art, and brand-new information about the future of the Transformers make this the ultimate package for every fan.
Krazy and Ignatz, 1929-1930: A Mice, a Brick, a Lovely Night
George Herriman - 2003
Each volume is painstakingly edited by the San Francisco Cartoon Art Museum's Bill Blackbeard, the world's foremost authority on early 20th Century American comic strips, and designed by Jimmy Corrigan author Chris Ware. In addition to the 104 full-page black-and-white Sunday strips from 1929 and 1930 (Herriman did not use color until 1935), the book includes an introduction by Blackbeard and reproductions of rare Herriman ephemera from Ware's own extensive collection, as well as annotations and other notes by Ware and Blackbeard.Of special note to collectors, this is the period when Herriman was again liberated from the "grid" constraints of the mid-'20s and was able to compose his pages far more creatively, resulting in richer, more complex, more eye-pleasing compositions. Krazy Kat is a love story, focusing on the relationships of its three main characters. Krazy Kat adored Ignatz Mouse. Ignatz Mouse just tolerated Krazy Kat, except for recurrent onsets of targeting tumescence, which found expression in the fast delivery of bricks to Krazy's cranium. Offisa Pup loved Krazy and sought to protect "her" (Herriman always maintained that Krazy was gender-less) by throwing Ignatz in jail. Each of the characters was ignorant of the others' true motivations, and this simple structure allowed Herriman to build entire worlds of meaning into the actions, building thematic depth and sweeping his readers up by the looping verbal rhythms of Krazy & Co.'s unique dialogue.
Robot, Volume 1
Range Murata - 2004
1 is an all-color manga compilation and edited by the elite manga artist Range Murata, character designer for Studio Gonzo's Last Exile and Blue Submarine No. 6. His hand-picked contributors come together in a mind blowing experiment of what happens when top manga artists work in the unusual medium of color. From Range Murata's picturesque portrayal of a long and hot motorcycle ride through the countryside to Yoshitoshi Abe's tale of dark fantasy resembleing a D&D campaign gone horribly wrong, narrative diversity competes with high level artistic experimentation in this monumental work.