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Excel 2007 for Dummies by Greg Harvey
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Think Like a Programmer: An Introduction to Creative Problem Solving
V. Anton Spraul - 2012
In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to:Split problems into discrete components to make them easier to solve Make the most of code reuse with functions, classes, and libraries Pick the perfect data structure for a particular job Master more advanced programming tools like recursion and dynamic memory Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.
Design Patterns: Elements of Reusable Object-Oriented Software
Erich Gamma - 1994
Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.
Structure and Interpretation of Computer Programs
Harold Abelson - 1984
This long-awaited revision contains changes throughout the text. There are new implementations of most of the major programming systems in the book, including the interpreters and compilers, and the authors have incorporated many small changes that reflect their experience teaching the course at MIT since the first edition was published. A new theme has been introduced that emphasizes the central role played by different approaches to dealing with time in computational models: objects with state, concurrent programming, functional programming and lazy evaluation, and nondeterministic programming. There are new example sections on higher-order procedures in graphics and on applications of stream processing in numerical programming, and many new exercises. In addition, all the programs have been reworked to run in any Scheme implementation that adheres to the IEEE standard.
World War II for Dummies
Keith D. Dickson - 2001
It was total war covering the entire globe, and the nations that fought it employed every available resource, harnessing both technology and people to one purpose. If you look at the world today, you'll be hard-pressed to find a country that was not affected by this war. If you want to find out more about this war, without being overwhelmed, "World War II for Dummies" can help. Whether you're looking for a way to enhance your appreciation of the events that took place or just want to refresh your memory without digging through countless volumes of World War II history, this book is right for you.Accurate and easily accessible "World War II for Dummies" will help you explore a war that defined and shaped the world we live in today. You'll discover all the players--individuals as well as nations--who participated in the war and the politics that drove them. Battle by battle, you'll find out how the Axis powers initially took control of the war and how the Allies fought back to win the day. "World War II for Dummies" also covers: The origins and causes of World War II The rise of Hitler and the Third Reich How the war was handled at home Germany's invasion of Poland, France, Denmark, Norway, Belgium, and Luxembourg Great Britain's refusal to surrender after forty-two days of German aerial bombardment The United States entrance into the war after Japan bombed Pearl Harbor The Allied invasion of Normandy (D-Day) Germany's last ditch effort to stop the Allies at the Battle of the Bulge The use of the atomic bomb on Hiroshima and Nagasaki "World War II for Dummies" is packed with fascinating anecdotes, interesting sidebars, and top ten lists, that clue you in on many of the issues of this war. This friendly reference gives you the scoop on everything from Pearl Harbor and the Holocaust to D-Day, Midway, and more.
Head First C#
Andrew Stellman - 2007
Built for your brain, this book covers C# 3.0 and Visual Studio 2008, and teaches everything from language fundamentals to advanced topics including garbage collection, extension methods, and double-buffered animation. You'll also master C#'s hottest and newest syntax, LINQ, for querying SQL databases, .NET collections, and XML documents. By the time you're through, you'll be a proficient C# programmer, designing and coding large-scale applications. Every few chapters you will come across a lab that lets you apply what you've learned up to that point. Each lab is designed to simulate a professional programming task, increasing in complexity until-at last-you build a working Invaders game, complete with shooting ships, aliens descending while firing, and an animated death sequence for unlucky starfighters. This remarkably engaging book will have you going from zero to 60 with C# in no time flat.
Web Form Design: Filling in the Blanks
Luke WroblewskiMicah Alpern - 2008
In Web Form Design, Luke Wroblewski draws on original research, his considerable experience at Yahoo! and eBay, and the perspectives of many of the field's leading designers to show you everything you need to know about designing effective and engaging Web forms.
Core Java 2, Volume I--Fundamentals (Core Series)
Cay S. Horstmann - 1999
A no-nonsense tutorial and reliable reference, this book features thoroughly tested real-world examples. The most important language and library features are demonstrated with deliberately simple sample programs, but they aren't fake and they don't cut corners. More importantly, all of the programs have been updated for J2SE 5.0 and should make good starting points for your own code. You won't find any toy examples here. This is a book for programmers who want to write real code to solve real problems. Cay S. Horstmann is a professor of computer science at San Jose State University. Previously he was vice president and chief technology officer of Preview Systems Inc. and a consultant on C++, Java, and Internet programming for major corporations, universities, and organizations. Gary Cornell has written or cowritten more than twenty popular computer books. He has a Ph.D. from Brown University and has been a visiting scientist at IBM Watson Laboratories, as well as a professor at the University of Connecticut.
Thinking in C++
Bruce Eckel - 1995
It shows readers how to step back from coding to consider design strategies and attempt to get into the head of the designer.
The Internet For Dummies
John R. Levine - 1993
With a growing and diverse population of internet users out there, the world has definitely become a smaller place. Over 450 million people use the Internet for email correspondence, ecommerce, social networking, research, local and worldwide news reports, and much more. Whether you are just starting out in your online travels or even if you have been online for awhile, The Internet For Dummies, shows you how to do everything better and faster. You'll surf the Web, do research, conduct business transactions, and much more--like a seasoned pro!The Internet For Dummies will walk you through the fundamentals of the Internet, as well as provide more advanced techniques and features to explore once you get your feet on the ground. This resourceful guide will help you:Connect to the Internet and understand the different ways to connect, including wireless, DSL, and cable Set up an e-mail account and communicate through e-mail Explore other communication tools such as Instant Messaging and message boards Use search engines like Yahoo! and Google to browse and research Shop and sell online Investigate online Web communities like blogs and social sites Create your own Web page and handle general Internet housekeeping In this fully updated edition, The Internet for Dummies will help you get the most out of your Internet experience. Written by renowned authors, this book is sure to be valuable to both new users and experienced ones alike.
Search Engine Optimization for Dummies
Peter Kent - 2004
Search Engine Optimization For Dummies has been the leading resource on how to make that happen, and this third edition is completely updated to cover the newest changes, standards, tips, and tricks. This handy guide shows you how to get more visitors by getting more visibility for your Web site. Find out which search engines matter most, what they look for (and what they hate,) how to get your site included in the best indexes and directories, and the most effective ways to spend your advertising dollars. You’ll discover how to: Plan a search engine strategy Build pages that offer visibility Make your site rank high with the most important search engines Avoid things that search engines don’t like (and tricks that might actually get your site penalized) Use Google universal search, image search optimization, XML sitemaps, and more Choose the right keywords Track and measure your results Increase your exposure with shopping directories and retailers Boost your position with popular links and social networking sites Use pay-per-click in ways that get the most bang for your advertising buck Search Engine Optimization For Dummies, 3rd Edition also helps you skirt some of the pitfalls and become a savvy advertiser. With this book at your side, you’ll never need to fear search engines again!
On the Edge: The Spectacular Rise and Fall of Commodore
Brian Bagnall - 2005
Before Apple, IBM, or Dell, Commodore was the first computer maker to market its machines to the public, selling an estimated 22 million Commodore 64s. These halcyon days were tumultuous, however, owing to the expectations and unsparing tactics of founder Jack Tramiel. Engineers and managers with the company between 1976 and 1994 share their experiences of the groundbreaking moments, soaring business highs, and stunning employee turnover that came along with being on top of the PC world in the early days.
Compilers: Principles, Techniques, and Tools
Alfred V. Aho - 1986
The authors present updated coverage of compilers based on research and techniques that have been developed in the field over the past few years. The book provides a thorough introduction to compiler design and covers topics such as context-free grammars, fine state machines, and syntax-directed translation.
Enterprise Integration Patterns: Designing, Building, and Deploying Messaging Solutions
Gregor Hohpe - 2003
The authors also include examples covering a variety of different integration technologies, such as JMS, MSMQ, TIBCO ActiveEnterprise, Microsoft BizTalk, SOAP, and XSL. A case study describing a bond trading system illustrates the patterns in practice, and the book offers a look at emerging standards, as well as insights into what the future of enterprise integration might hold. This book provides a consistent vocabulary and visual notation framework to describe large-scale integration solutions across many technologies. It also explores in detail the advantages and limitations of asynchronous messaging architectures. The authors present practical advice on designing code that connects an application to a messaging system, and provide extensive information to help you determine when to send a message, how to route it to the proper destination, and how to monitor the health of a messaging system. If you want to know how to manage, monitor, and maintain a messaging system once it is in use, get this book.
How Computers Work
Ron White - 1992
The full-color, detailed illustrations will take you deep inside your PC and show you just how intricate it is. This latest edition has been updated with information on all of the latest technologies, including: PCI Express Bus Serial ATA Connections Digital Photography Software TiVos, Gas Plasma Screens, iPods, and Other Home Entertainment Equipment Google and eBay 3D Game Development, Two-Slot Video Cards, and Overclocking How Computers Work has sold over two million copies world wide. But don't take our word for it � get your copy today!
The Art of SEO: Mastering Search Engine Optimization
Eric Enge - 2009
This second edition brings you up to date on recent changes in search engine behavior—such as new ranking methods involving user engagement and social media—with an array of effective tactics, from basic to advanced.Comprehend SEO’s many intricacies and complexitiesExplore the underlying theory and inner workings of search enginesUnderstand the role of social media, user data, and linksDiscover tools to track results and measure successRecognize how changes to your site can confuse search enginesLearn to build a competent SEO team with defined rolesGlimpse the future of search and the SEO industry