Best of
Coding
2012
Practical Object Oriented Design in Ruby
Sandi Metz - 2012
The Web is awash in Ruby code that is now virtually impossible to change or extend. This text helps you solve that problem by using powerful real-world object-oriented design techniques, which it thoroughly explains using simple and practical Ruby examples. Sandi Metz has distilled a lifetime of conversations and presentations about object-oriented design into a set of Ruby-focused practices for crafting manageable, extensible, and pleasing code. She shows you how to build new applications that can survive success and repair existing applications that have become impossible to change. Each technique is illustrated with extended examples, all downloadable from the companion Web site, poodr.info. The first title to focus squarely on object-oriented Ruby application design,
Practical Object-Oriented Design in Ruby
will guide you to superior outcomes, whatever your previous Ruby experience. Novice Ruby programmers will find specific rules to live by; intermediate Ruby programmers will find valuable principles they can flexibly interpret and apply; and advanced Ruby programmers will find a common language they can use to lead development and guide their colleagues. This guide will help you Understand how object-oriented programming can help you craft Ruby code that is easier to maintain and upgrade Decide what belongs in a single Ruby class Avoid entangling objects that should be kept separate Define flexible interfaces among objects Reduce programming overhead costs with duck typing Successfully apply inheritance Build objects via composition Design cost-effective tests Solve common problems associated with poorly designed Ruby code
Practical Vim: Edit Text at the Speed of Thought
Drew Neil - 2012
It's available on almost every OS--if you master the techniques in this book, you'll never need another text editor. Practical Vim shows you 120 vim recipes so you can quickly learn the editor's core functionality and tackle your trickiest editing and writing tasks. Vim, like its classic ancestor vi, is a serious tool for programmers, web developers, and sysadmins. No other text editor comes close to Vim for speed and efficiency; it runs on almost every system imaginable and supports most coding and markup languages. Learn how to edit text the "Vim way:" complete a series of repetitive changes with The Dot Formula, using one keystroke to strike the target, followed by one keystroke to execute the change. Automate complex tasks by recording your keystrokes as a macro. Run the same command on a selection of lines, or a set of files. Discover the "very magic" switch, which makes Vim's regular expression syntax more like Perl's. Build complex patterns by iterating on your search history. Search inside multiple files, then run Vim's substitute command on the result set for a project-wide search and replace. All without installing a single plugin! You'll learn how to navigate text documents as fast as the eye moves--with only a few keystrokes. Jump from a method call to its definition with a single command. Use Vim's jumplist, so that you can always follow the breadcrumb trail back to the file you were working on before. Discover a multilingual spell-checker that does what it's told.Practical Vim will show you new ways to work with Vim more efficiently, whether you're a beginner or an intermediate Vim user. All this, without having to touch the mouse.What You Need: Vim version 7
Operating Systems: Three Easy Pieces
Remzi H. Arpaci-Dusseau - 2012
Topics are broken down into three major conceptual pieces: Virtualization, Concurrency, and Persistence. Includes all major components of modern systems including scheduling, virtual memory management, disk subsystems and I/O, file systems, and even a short introduction to distributed systems.
The Nature of Code
Daniel Shiffman - 2012
Readers will progress from building a basic physics engine to creating intelligent moving objects and complex systems, setting the foundation for further experiments in generative design. Subjects covered include forces, trigonometry, fractals, cellular automata, self-organization, and genetic algorithms. The book's examples are written in Processing, an open-source language and development environment built on top of the Java programming language. On the book's website (http://www.natureofcode.com), the examples run in the browser via Processing's JavaScript mode.
Effective JavaScript: 68 Specific Ways to Harness the Power of JavaScript
David Herman - 2012
His walk through the syntax and semantics of JavaScript is both charming and hugely insightful; reminders of gotchas complement realistic use cases, paced at a comfortable curve. You'll find when you finish the book that you've gained a strong and comprehensive sense of mastery." --Paul Irish, developer advocate, Google Chrome "This is not a book for those looking for shortcuts; rather it is hard-won experience distilled into a guided tour. It's one of the few books on JS that I'll recommend without hesitation." --Alex Russell, TC39 member, software engineer, Google In order to truly master JavaScript, you need to learn how to work effectively with the language's flexible, expressive features and how to avoid its pitfalls. No matter how long you've been writing JavaScript code,
Effective JavaScript
will help deepen your understanding of this powerful language, so you can build more predictable, reliable, and maintainable programs. Author David Herman, with his years of experience on Ecma's JavaScript standardization committee, illuminates the language's inner workings as never before--helping you take full advantage of JavaScript's expressiveness. Reflecting the latest versions of the JavaScript standard, the book offers well-proven techniques and best practices you'll rely on for years to come.
Effective JavaScript
is organized around 68 proven approaches for writing better JavaScript, backed by concrete examples. You'll learn how to choose the right programming style for each project, manage unanticipated problems, and work more successfully with every facet of JavaScript programming from data structures to concurrency. Key features include Better ways to use prototype-based object-oriented programming Subtleties and solutions for working with arrays and dictionary objects Precise and practical explanations of JavaScript's functions and variable scoping semantics Useful JavaScript programming patterns and idioms, such as options objects and method chaining In-depth guidance on using JavaScript's unique "run-to-completion" approach to concurrency
The Principles of Object-Oriented JavaScript
Nicholas C. Zakas - 2012
It has no concept of classes, and you don't even need to define any objects in order to write code. But don't be fooled—JavaScript is an incredibly powerful and expressive object-oriented language that puts many design decisions right into your hands.In The Principles of Object-Oriented JavaScript, Nicholas C. Zakas thoroughly explores JavaScript's object-oriented nature, revealing the language's unique implementation of inheritance and other key characteristics. You'll learn: The difference between primitive and reference values What makes JavaScript functions so unique The various ways to create objects How to define your own constructors How to work with and understand prototypes Inheritance patterns for types and objects The Principles of Object-Oriented JavaScript will leave even experienced developers with a deeper understanding of JavaScript. Unlock the secrets behind how objects work in JavaScript so you can write clearer, more flexible, and more efficient code.
Android Programming: The Big Nerd Ranch Guide
Brian Hardy - 2012
Based on Big Nerd Ranch's popular Android Bootcamp course, this guide will lead you through the wilderness using hands-on example apps combined with clear explanations of key concepts and APIs. This book focuses on practical techniques for developing apps compatible with all versions of Android widely used today (Android 2.2 - 4.2). Write and run code every step of the way - creating apps that catalog crime scenes, browse photos, track your jogging route, and more. Each chapter and app has been designed and tested to provide the knowledge and experience you need to get started in Android development. Write and run code every step of the way -- creating apps that catalog crime scenes, browse photos, track your jogging route, and more. Each chapter and app has been designed and tested to provide the knowledge and experience you need to get started in Android development."Big Nerd Ranch provided the training we needed to get hundreds of engineers building skillfully on Android. This book is a great distillation of that training and will be a huge help to anyone looking to ramp up as well." - Mike Shaver, Director of Mobile Engineering, Facebook"...a must-have for the developer just starting in Android or ready for more advanced techniques. I was impressed with this book's content and clarity of presentation. The authors explain simple and complex Android topics with equal ease." - James Steele, author of The Android Developer's Cookbook
Ruby on Rails Tutorial: Learn Web Development with Rails (Addison-Wesley Professional Ruby Series)
Michael Hartl - 2012
"Peter Cooper, Editor of" Ruby Inside Using Rails, developers can build web applications of exceptional elegance and power. Although its remarkable capabilities have made Ruby on Rails one of the world s most popular web development frameworks, it can be challenging to learn and use. " Ruby on Rails Tutorial, Second Edition, " is the solution. Best-selling author and leading Rails developer Michael Hartl teaches Rails by guiding you through the development of your own complete sample application using the latest techniques in Rails web development. The updates to this edition include all-new site design using Twitter s Bootstrap; coverage of the new asset pipeline, including Sprockets and Sass; behavior-driven development (BDD) with Capybara and RSpec; better automated testing with Guard and Spork; roll your own authentication with has_secure_password; and an introduction to Gherkin and Cucumber. You ll find integrated tutorials not only for Rails, but also for the essential Ruby, HTML, CSS, JavaScript, and SQL skills you ll need when developing web applications. Hartl explains how each new technique solves a real-world problem, and he demonstrates this with bite-sized code that s simple enough to understand, yet novel enough to be useful. Whatever your previous web development experience, this book will guide you to true Rails mastery. This book will help you Install and set up your Rails development environment Go beyond generated code to truly understand how to build Rails applications from scratch Learn test-driven development (TDD) with RSpec Effectively use the Model-View-Controller (MVC) pattern Structure applications using the REST architecture Build static pages and transform them into dynamic ones Master the Ruby programming skills all Rails developers need Define high-quality site layouts and data models Implement registration and authentication systems, including validation and secure passwords Update, display, and delete users Add social features and microblogging, including an introduction to Ajax Record version changes with Git and share code at GitHub Simplify application deployment with Heroku
Head First HTML and CSS
Elisabeth Robson - 2012
You want to learn HTML so you can finally create those web pages you've always wanted, so you can communicate more effectively with friends, family, fans, and fanatic customers. You also want to do it right so you can actually maintain and expand your web pages over time so they work in all browsers and mobile devices. Oh, and if you've never heard of CSS, that's okay--we won't tell anyone you're still partying like it's 1999--but if you're going to create web pages in the 21st century then you'll want to know and understand CSS. Learn the real secrets of creating web pages, and why everything your boss told you about HTML tables is probably wrong (and what to do instead). Most importantly, hold your own with your co-worker (and impress cocktail party guests) when he casually mentions how his HTML is now strict, and his CSS is in an external style sheet. With Head First HTML, you'll avoid the embarrassment of thinking web-safe colors still matter, and the foolishness of slipping a font tag into your pages. Best of all, you'll learn HTML and CSS in a way that won't put you to sleep. If you've read a Head First book, you know what to expect: a visually-rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science, and learning theory, this book will load HTML and CSS into your brain in a way that sticks. So what are you waiting for? Leave those other dusty books behind and come join us in Webville. Your tour is about to begin.
Ruby Under a Microscope
Pat Shaughnessy - 2012
Author Pat Shaughnessy takes a scientific approach, laying out a series of experiments with Ruby code to take you behind the scenes of how programming languages work. You'll even find information on JRuby and Rubinius (two alternative implementations of Ruby), as well as in-depth explorations of Ruby's garbage collection algorithm. Ruby Under a Microscope will teach you:How a few computer science concepts underpin Ruby's complex implementation How Ruby executes your code using a virtual machine How classes and modules are the same inside Ruby How Ruby employs algorithms originally developed for Lisp How Ruby uses grammar rules to parse and understand your code How your Ruby code is translated into a different language by a compilerNo programming language needs to be a black box. Whether you're already intrigued by language implementation or just want to dig deeper into Ruby, you'll find Ruby Under a Microscope a fascinating way to become a better programmer. Covers Ruby 2.x, 1.9 and 1.8
Elements of Programming Interviews: The Insiders' Guide C++
Adnan Aziz - 2012
The problems are challenging, well-motivated, and accessible. They are representative of the questions asked at interviews at the most exciting companies.The book begins with a summary of patterns for data structure, algorithms, and problem solving that will help you solve the most challenging interview problems. This is followed by chapters on basic and advanced data structures, algorithm design, concurrency, system design, probability and discrete mathematics. Each chapter starts with a brief review of key concepts and results followed by a deep and wide set of questions.EPI concludes with a summary of the nontechnical aspects of interviewing, including common mistakes, strategies for a great interview, perspectives from across the table, negotiating the best offer, and much more."This book is the best compilation of programming related problems I have seen. It is a great resource for a diverse set of topics when preparing for technical interviews, as a quick refresher in a subject area or when you are just looking for a brain teaser to challenge yourself." Shashank Gupta / Scaligent, formerly Engineering Manager, Amazon.com, Senior Engineering Manager, Yahoo!, Manager of Software Development, Cisco Systems
C# 5.0 in a Nutshell: The Definitive Reference
Joseph Albahari - 2012
Uniquely organized around concepts and use cases, this updated fifth edition features a reorganized section on concurrency, threading, and parallel programming—including in-depth coverage of C# 5.0’s new asynchronous functions.Shaped by more than 20 expert reviewers, including Microsoft’s Eric Lippert, Stephen Toub, Chris Burrows, and Jon Skeet, this book has all you need to stay on track with C# 5.0. It’s widely known as the definitive reference on the language.Get up to speed on C# language basics, including syntax, types, and variablesExplore advanced topics such as unsafe code and type varianceDig deep into LINQ via three chapters dedicated to the topicLearn about code contracts, dynamic programming, and parallel programmingWork with .NET features, including reflection, assemblies, memory management, security, I/O, XML, collections, networking, and native interoperability"C# 5.0 in a Nutshell is one of the few books I keep on my desk as a quick reference." —Scott Guthrie, Microsoft"Whether you’re a novice programmer or an expert who wants to improve your knowledge of modern asynchronous programming techniques, this book has the information you need to get the job done in C#." —Eric Lippert, Microsoft
What Every Web Developer Should Know About HTTP (OdeToCode, #1)
K. Scott Allen - 2012
We'll cover resources, messages, cookies, and authentication protocols. We'll look at how HTTP clients can use persistent and parallel connections to improve performance,and see how the web scales to meet demand using cache headers andproxy servers. By the end of the book you will have the knowledge tobuild better web applications and web services.
JavaScript Allongé: A strong cup of functions, objects, combinators, and decorators
Reginald Braithwaite - 2012
JavaScript Allongé is for:-- Programmers learning JavaScript who want a thorough grounding in its fundamentals rather than a cursory treatment of its syntax.-- Programmers already using JavaScript who want to go back and take a deep dive into programming with functions and combinators.-- Any programmer curious about programming with functions.JavaScript Allongé's primary focus is functions as first-class values and topics built on those fundamentals such as objects, prototypes, "classes," combinators, method decorators, and fluent APIs.
Python for Kids
Jason R. Briggs - 2012
Jason Briggs, author of the popular online tutorial "Snake Wrangling for Kids," begins with the basics of how to install Python and write simple commands. In bite-sized chapters, he instructs readers on the essentials of Python, including how to use Python's extensive standard library, the difference between strings and lists, and using for-loops and while-loops. By the end of the book, readers have built a game and created drawings with Python's graphics library, Turtle. Each chapter closes with fun and relevant exercises that challenge the reader to put their newly acquired knowledge to the test.
Computer Vision: Models, Learning, and Inference
Simon J.D. Prince - 2012
It shows how to use training data to learn the relationships between the observed image data and the aspects of the world that we wish to estimate, such as the 3D structure or the object class, and how to exploit these relationships to make new inferences about the world from new image data. With minimal prerequisites, the book starts from the basics of probability and model fitting and works up to real examples that the reader can implement and modify to build useful vision systems. Primarily meant for advanced undergraduate and graduate students, the detailed methodological presentation will also be useful for practitioners of computer vision. - Covers cutting-edge techniques, including graph cuts, machine learning, and multiple view geometry. - A unified approach shows the common basis for solutions of important computer vision problems, such as camera calibration, face recognition, and object tracking. - More than 70 algorithms are described in sufficient detail to implement. - More than 350 full-color illustrations amplify the text. - The treatment is self-contained, including all of the background mathematics. - Additional resources at www.computervisionmodels.com.
PowerShell in Depth
Don Jones - 2012
With PowerShell, almost every aspect of Windows systems and servers can be securely and efficiently automated. Designed to provide the know- how needed to master PowerShell, this book goes beyond the basics and offers the deep knowledge and insight needed to tackle any task.PowerShell in Depth is a book that will be used again and again. Each of the 40 chapters is short, concise, to-the-point, and focused on a specific area of PowerShell. Written by three seasoned PowerShell experts, every technique has been thoroughly tested. With this book in hand, readers will save hours of time and effort while consistently and quickly creating production-quality, maintainable scripts.Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.
Basic ROBLOX Lua Programming
Brandon LaRouche - 2012
ROBLOX Lua is the language of an online game known as ROBLOX. This book will certainly not turn you into ROBLOX's best game creator over-night but it will start you on your journey to a successful ROBLOX experience.As you progress through this book you will face a pattern of the content inside each chapter. Most often you will complete a tutorial and then have a chapter of explanalions related to either the chapter you had just finished, or the upcoming chapter.By the end of this book you should be familiar with the ROBLOX Studio. You should also be able to complete basic scripts with the knowledge of the format of scripts. I do not expect you to be ROBLOX's best programmer, but you will know the basic necessities to begin a successful time in ROBLOX.
Introduction to 3D Game Programming with Directx 11
Frank D. Luna - 2012
This book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. Full description
OCA Java SE 7 Programmer I Certification Guide: Prepare for the 1ZO-803 exam
Mala Gupta - 2012
You'll explore a wide range of important Java topics as you systematically learn how to pass the certification exam. Each chapter starts with a list of the exam objectives covered in that chapter. You'll find sample questions and exercises designed to reinforce key concepts and to prepare you for what you'll see in the real exam, along with numerous tips, notes, and visual aids throughout the book.About This BookTo earn the OCA Java SE 7 Programmer Certification, you need to know your Java inside and out, and to pass the exam it's good to understand the test itself. This book cracks open the questions, exercises, and expectations you'll face on the OCA exam so you'll be ready and confident on test day.OCA Java SE 7 Programmer I Certification Guide is a comprehensive guide to the 1Z0-803 exam. You'll explore important Java topics as you systematically learn what is required. Each chapter starts with a list of exam objectives, followed by sample questions and exercises designed to reinforce key concepts. It provides multiple ways to digest important techniques and concepts, including analogies, diagrams, flowcharts, and lots of well-commented code.Written for developers with a working knowledge of Java who want to earn the OCA Java SE 7 Programmer I Certification.Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.What's InsideCovers all exam topicsHands-on coding exercisesHow to avoid built-in traps and pitfallsAbout the AuthorMala Gupta has been training programmers to pass Java certification exams since 2006. She holds OCA Java SE7 Programmer I, SCWCD, and SCJP certifications.Table of ContentsIntroductionJava basicsWorking with Java data typesMethods and encapsulationString, StringBuilder, Arrays, and ArrayListFlow controlWorking with inheritanceException handlingFull mock exam
Super Scratch Programming Adventure!: Learn to Program By Making Cool Games
The LEAD Project - 2012
By dragging together colorful blocks of code, kids quickly learn computer programming concepts and make cool games and animations.In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They'll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. The book's patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time.This full-color comic book makes programming concepts like flow control, subroutines, and data types effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer.
.htaccess made easy
Jeff Starr - 2012
A practical guide for admins, designers & developers Learn how to use Apache's .htaccess files to improve the usability, security, performance, and SEO of your site.
A First Course in Graph Theory
Gary Chartrand - 2012
Geared toward undergraduates taking a first course in graph theory, its sound yet accessible treatment emphasizes the history of graph theory and offers unique examples and lucid proofs. 2004 edition.
Arduino Workshop: A Hands-On Introduction with 65 Projects
John Boxall - 2012
With an almost unlimited range of input and output add-ons, sensors, indicators, displays, motors, and more, the Arduino offers you countless ways to create devices that interact with the world around you.In Arduino Workshop, you'll learn how these add-ons work and how to integrate them into your own projects. You'll start off with an overview of the Arduino system but quickly move on to coverage of various electronic components and concepts. Hands-on projects throughout the book reinforce what you've learned and show you how to apply that knowledge. As your understanding grows, the projects increase in complexity and sophistication.Among the book's 65 projects are useful devices like:A digital thermometer that charts temperature changes on an LCD A GPS logger that records data from your travels, which can be displayed on Google Maps A handy tester that lets you check the voltage of any single-cell battery A keypad-controlled lock that requires a secret code to open You'll also learn to build Arduino toys and games like:An electronic version of the classic six-sided die A binary quiz game that challenges your number conversion skills A motorized remote control tank with collision detection to keep it from crashingArduino Workshop will teach you the tricks and design principles of a master craftsman. Whatever your skill level, you'll have fun as you learn to harness the power of the Arduino for your own DIY projects.
Pro .Net Performance: Optimize Your C# Applications
Sasha Goldshtein - 2012
Pro .NET Performance explains the internals of Windows, the CLR, and the physical hardware that affect the performance of your applications, and gives you the knowledge and tools to measure how your code performs in isolation from external factors.The book is full of C# code samples and tips to help you squeeze every bit of juice from your application lower memory utilization, consistent CPU usage, and fewer I/O operations across the network and disk. Pro .NET Performance will change the way you think about .NET application development.Guides you through performance measurement with a variety of profilers and other tools Explains how OS and CLR internals affect your application s performance in unexpected ways Provides you with tips and real-life case studies for improving application performance "
Building Blocks for Theoretical Computer Science
Margaret M. Fleck - 2012
It’s fast paced book that covers a wide variety of subjects, and each subject get looked at briefly enough for you to understand what it does, and how it works.The main focus is put on theoretical computer science, and the subsets of complexity, computation, algorithm analysis and a lot more.
How to Think Like a Computer Scientist: Learning with Python 3
Peter Wentworth - 2012
Downey, and Chris Meyers(based on 2nd edition by Jeffrey Elkner, Allen B. Downey, and Chris Meyers) Corresponding author: p.wentworth@ru.ac.zaSource repository is at https://code.launchpad.net/~thinkcspy...For offline use, download a zip file of the html or a pdf version (the pdf is updated less often) from http://www.ict.ru.ac.za/Resources/csp...
Professional Scrum Development with Microsoft Visual Studio 2012
Richard Hundhausen - 2012
Designed for software development teams, this guide delivers pragmatic, role-based guidance for exploiting the capabilities of Application Lifecycle Management (ALM) tools in Visual Studio and Team Foundation Server. Team members will learn proven practices and techniques for implementing Scrum to manage an application’s life cycle, as well as seamlessly plan, manage, and track their Scrum projects.
Professional Website Performance: Optimizing the Front End and the Back End
Peter Smith - 2012
This book covers all aspects of building and maintaining websites that deliver peak performance on all levels. Exploring both front-end and back-end configuration, it examines factors like compression and JavaScript, database performance, MySQL tuning, NoSQL alternatives, load-balancing across multiple servers, effective caching of web contents, CSS, and much more. Both developers and system administrators will find value in this platform-neutral guide.Covers essential information for creating and maintaining websites that deliver peak performance on both front end and back end Explains how to configure front-end performance related to the web browser and how to speed up communication between server and browser Topics include MySQL tuning, NoSQL alternatives, CSS, JavaScript, and web images Explores how to minimize the performance penalties of SSL; load-balancing across multiple servers with Apache, Nginx, and MySQL; and effective caching and compression of web contents Professional Website Performance: Optimizing the Front End and Back End offers essential information to help both front-end and back-end technicians ensure better website performance.
100 Principles of Game Design
Wendy Despain - 2012
The best solutions may still require additional steps but there are common principles to many of the approaches that game designers can use for inspiration.Written by a team of instructors at a top games school in the U.S., " Game Design Principles" is the first one-stop reference book for seasoned designers or beginning design students to turn to when the going gets tough, or any time they need a little inspiration to solve a problem.These universal, general design principles are gleaned from fields as disparate as architecture, neuroscience, and marketing, and brought together and presented in ways game designers can apply directly to games. The book focuses on finite, individual principles rather than broader ideas and approaches. Richly designed with infographics, illustrations, and schematics, each principle is easy to understand and memorable."Game Design Principles" is specifically designed to itemize, describe, and explain the principles behind the process of designing video games. You'll carry it with you as an essential guide on your game design adventure.
Html5 Graphics & Data Visualization Cookbook
Ben Fhala - 2012
"HTML5 Graphing and Data Visualization Cookbook" is the perfect break into the world of Canvas, charts, and graphs in HTML5 and JavaScript. In this book we will go through a journey of getting to know the technology by creating and planning data-driven visualizations. This cookbook is organized in a linear, progressive way so it can be read from start to finish, as well as be used as a resource for specific tasks.This book travels through the steps involved in creating a fully interactive and animated visualization in HTML5 and JavaScript. You will start from very simple “hello world” samples and quickly dive deeper into the world of graphs and charts in HTML5. Followed by learning how canvas works and carrying out a group of tasks geared at taking what we learned and implementing it in a variety of chart types. With each chapter the content becomes more complex and our creations become more engaging and interactive.Our goal is that by the end of this book you will have a strong foundation; knowing when to create a chart on your own from scratch and when it would be a good idea to depend on other APIs.We finish our book in our last two chapters exploring Google maps and integrating everything we learnt into a full project.
Approach
This cookbook is organized in a linear, progressive way allowing it to be read from start to finish, as well as to be used as a useful resource for specific tasks.The HTML5 examples and recipes will have you making dynamic, interactive, and animated charts and graphs in no time.
Who this book is for
You don't need to have a background in HTML5 or Canvas but you do need to have a basic understanding of how HTML works and know how to code in any language (preferably in JavaScript). In this book we will not explain how to learn to code but how to create projects and how to plan and execute them in the process.