Book picks similar to
From Lascaux to Brooklyn by Paul Rand
design
art
nonfiction
brainpickings
What Is a Designer: Things, Places, Messages
Norman Potter - 1999
The work adds up to a powerful and endlessly rewarding resource for students of all ages. First published in 1969, the book is now reissued to present the enduring core of Potter's arguments. An afterword by Robin Kinross sets the work andits author in their contexts.
Made in Russia: Unsung Icons of Soviet Design
Michael Idov - 2011
Made in Russia presents fifty such masterpieces, from pioneers of Soviet technology such as the Sputnik, the Buran snowmobile, and the LOMO camera to icons of quotidian culture such as the fishnet shopping bag, the beveled glass, a Cold War-inspired arcade game, and Misha the Olympic bear. Edited by the journalist and author Michael Idov - a Soviet product himself - and including essays from Boris Kachka, Vitaly Komar, Gary Shteyngart, and Lara Vapnyar, the collection explores the provenance of these objects in the forgotten Soviet culture and the unique climate for design from which they could only have emerged.
Am I Overthinking This?: Over-answering life's questions in 101 charts
Michelle Rial - 2019
This is a book of questions with answers, over-answers, and many charts: Did I screw up? How do I achieve work-life balance? Am I eating too much cheese? Do I have too many plants? Like a conversation with your non-judgmental best friend, Michelle Rial delivers a playful take on the little dilemmas that loom large in the mind of every adult through artful charts and funny, insightful questions. • Building on her popular Instagram account @michellerial, Am I Overthinking This? brings whimsical charm to topics big and small• Offers solidarity for the stressed, answers for the confused, and a good laugh for all• Michelle Rial is an illustrator, writer and photographer who has been publishing charts online for almost a decade. Her work has been featured on USA Today, Fast Company, Vox, designboom, AV Club, and more. Fans of Adulting: How to Become a Grownup in 535 Easy(ish) Steps, Thin Slices of Anxiety, and It's OK to Feel Things Deeply will relate to the humorous dilemmas in Am I Overthinking This?This book serves as a reminder that there isn't always one right answer—and that, sometimes, the only answer is to pick a path and keep moving. • A perfect coffee table, bathroom or bar top conversation-starting book• Makes a great gift for a friend who tends to think about the big and small questions a bit too much
Leisure: The Basis of Culture
Josef Pieper - 1948
Pieper shows that the Greeks understood and valued leisure, as did the medieval Europeans. He points out that religion can be born only in leisure - a leisure that allows time for the contemplation of the nature of God. Leisure has been, and always will be, the first foundation of any culture.He maintains that our bourgeois world of total labor has vanquished leisure, and issues a startling warning: Unless we regain the art of silence and insight, the ability for nonactivity, unless we substitute true leisure for our hectic amusements, we will destroy our culture - and ourselves.These astonishing essays contradict all our pragmatic and puritanical conceptions about labor and leisure; Josef Pieper demolishes the twentieth-century cult of "work" as he predicts its destructive consequences.
Judge This
Chip Kidd - 2014
They dictate whether something stands out, how we engage with it, whether we buy it, and how we feel. In Judge This, renowned designer Chip Kidd takes us through his day as he takes in first impressions of all kinds. We follow this visual journey as Kidd encounters and engages with everyday design, breaking down the good, the bad, the absurd, and the brilliant as only someone with a critical, trained eye can. From the design of your morning paper to the subway ticket machine to the books you browse to the smartphone you use to the packaging for the chocolate bar you buy as an afternoon treat, Kidd reveals the hidden secrets behind each of the design choices, with a healthy dose of humor, expertise, and of course, judgment as he goes. Judge This is a design love story, exposing the often invisible beauty and betrayal in simple design choices—ones most of us never even think to notice. And with each object, Kidd proves that first impressions, whether we realize it or not, have a huge impact on the way we perceive the world.
Zen Culture
Thomas Hoover - 1977
The ceramics of 16th-century Zen artists could be interchanged with the rugged pots of our own contemporary crafts movement; ancient calligraphies suggest the monochromes of Franz Kline or Willem de Kooning; the apparent nonsense and illogic of Zen parables (and No theater and Haiku poetry) established the limitations of language long before the theater of the absurd; 400-year-old Zen architecture seems to be a copy of modern design ideas such as modular space and a California marriage of house and garden.Zen values experiencing things over analyzing them. Perhaps if we can take the power of direct perception, sharpened by the devices of Zen art, back to everyday activities, we will find a beauty in common objects that we previously ignored.Selected ReviewsThe notoriously grumpy Kirkus Reviews said, “Thomas Hoover has a considerable gift for expressing his appreciation and understanding of various arts associated with Zen. . . . These are deftly treated, with a concise synopsis of the historical development of each; and together Hoover’s discussions provide an excellent introduction to the aesthetics of Japanese culture.”Library Journal said, “Hoover covers the ground in an easy and informative way, describing the origins of Zen itself and the Zen roots of swordsmanship, architecture, food, poetry, drama, ceramics, and many other areas of Japanese life. The book is packed with facts, the bibliography is excellent, the illustrations few but most appropriate, and the style clear and smooth. A most useful book for all collections.”Asian Studies declared, “Highly recommended. ZEN CULTURE moves easily from the political climate that gave rise to Zen to the cultural areas – art, architecture, theatre, literature, flower arrangement, design, archery, swordsmanship – where Zen has manifested itself.”As for the influence of the Zen aesthetic, the Houston Chronicle said, “Hoover suggests we need only look around. Modern furniture is clean, simple lines in unstained, unadorned woods. And that old fad became a habit, houseplants. These are all expressions of ideas born with Zen: understatement, asymmetry, intuitive perception, nature worship, disciplined reserve.”“Highly recommended,” said The Center for Asian Studies.“Western intellectuals have tried to represent the height of Buddhist mysticism within the pages of mere books, reducing an ineffable experience into a written report. Predictably such attempts have failed miserably. ZEN CULTURE by Thomas Hoover comes the closest to succeeding,” said Hark Publishing“ZEN CULTURE, concerned as it is with the process of perception as much as with actual works of art, can open our sense so that we experience anew the arts of both East and West, ancient and modern.” declared the Asian Mail.And to go multi-media, NYC-FM in New York said, “Hoover takes us on a grand tour of Zen archery and swordsmanship, flower arranging, drama, food, gardening, painting, poetry, architecture. His book is essentially one by a connoisseur.”Tags: Zen History, Haiku, Zen, Ceramics, Archery, Landscape Garden, Stone Garden, Ink Landscape, Zen Architecture, Sword, Katana, No Theater, Noh Theater, Japanese Tea Ceremony, Flower arranging, Ikebana, Zen Ceramic Art, Raku, Shino, Ryoanji-ji
How to Be an Explorer of the World: Portable Life Museum
Keri Smith - 2008
In this captivating guided journal, readers are encouraged to explore their world as both artists and scientists. The mission Smith proposes? To document and observe the world around you. As if you've never seen it before. Take notes. Collect things you find on your travels. Document findings. Notice patterns. Copy. Trace. Focus on one thing at a time. Record what you are drawn to. With a series of interactive prompts and a beautifully hand-illustrated two-color package, readers will enjoy exploring and discovering the world through this gorgeous book.
Thou Shall Not Use Comic Sans: A Designer's Almanac of Dos and Don'ts
Sean Adams - 2011
All designers have their own way of working and their own combinations of the thousands of techniques one can apply when planning a new design project. But there are some dos and don'ts that always figure in any heated debate about what one should or should not accept as the right way to create the best graphic design. This book looks at key dos and don'ts, bringing them together in the form of a classically structured almanac. Packed with practical advice, but presented in a light-hearted fashion, the advisory rather than dictative approach means designers can take or leave the advice presented in each rule as is typical of most creatives with their own strong views on what does and does not constitute good design practice. Individual entries will either bring forth knowing nods of agreement or hoots of derision, depending on whether or not the reader loves or hates hyphenation, has a pathological fear of beige, or thinks that baseline grids are boring. Thou Shall Not Use Comic Sans is the must-have collection of the best advice that any graphic designer should have at his fingertips, with each entry combining a specific rule with a commentary from a variety of experienced designers from all fields of the graphic design industry. Grouped into six, color-coded categories-typography, color, layout, imagery, production, and the practice of design-but presented numerically and in mixed groups, the reader can either dip in at random or use the book as the source of a daily lesson in how to produce great graphic design.
History of Modern Design
David Raizman - 2003
The first book of its kind, Raizmans History of Modern Design offers a gorgeously illustrated survey of the applied arts and industrial design from the eighteenth century to present day, covering furniture, metal, glass, ceramics, fashion, appliances, transportation, and advertising.
Takashi Murakami
Takashi Murakami - 2007
Drawing from street culture, high art, and traditional Japanese painting, Murakami takes the contemporary art trend of mixing high and low to an unprecedented level (critics call him the new Warhol), producing original paintings and sculptures as well as mass-produced consumer objects such as toys, books, and most famously, a line of handbags for Louis Vuitton. A committed supporter and spokesperson for Japanese artists and a powerful commentator on postwar culture and society, Murakami has organized influential exhibitions of Japanese art as well as a biannual art fair in Tokyo. Murakami has positioned himself as a new type of artist for the twenty-first century: a hybrid of creator, entrepreneur, and cultural ambassador.In conjunction with the first major retrospective of his work, Murakami traces Murakami’s global impact socially, culturally, and art historically. Essays focus on Murakami’s early works, which were based on a social critique of Japan’s rampant consumerism; the development of his characters; his work with anime, fantasy; otaku culture; and his engagement with global pop culture. Representing output from original works of art to mass-produced multiples, the catalogue also considers the implications of Murakami’s working methods within the tradition of the Western avant-garde.
The Art of Innovation: Lessons in Creativity from IDEO, America's Leading Design Firm
Tom Kelley - 2001
At many companies, being first with a concept and first to market are critical just to survive. In The Art of Innovation, Tom Kelley, general manager of the Silicon Valley based design firm IDEO, takes readers behind the scenes of this wildly imaginative and energized company to reveal the strategies and secrets it uses to turn out hit after hit.IDEO doesn't buy into the myth of the lone genius working away in isolation, waiting for great ideas to strike. Kelley believes everyone can be creative, and the goal at his firm is to tap into that wellspring of creativity in order to make innovation a way of life. How does it do that? IDEO fosters an atmosphere conducive to freely expressing ideas, breaking the rules, and freeing people to design their own work environments. IDEO's focus on teamwork generates countless breakthroughs, fueled by the constant give-and-take among people ready to share ideas and reap the benefits of the group process. IDEO has created an intense, quick-turnaround, brainstorm-and-build process dubbed "the Deep Dive."In entertaining anecdotes, Kelley illustrates some of his firm's own successes (and joyful failures), as well as pioneering efforts at other leading companies. The book reveals how teams research and immerse themselves in every possible aspect of a new product or service, examining it from the perspective of clients, consumers, and other critical audiences.Kelley takes the reader through the IDEO problem-solving method:> Carefully observing the behavior or "anthropology" of the people who will be using a product or service> Brainstorming with high-energy sessions focused on tangible results> Quickly prototyping ideas and designs at every step of the way> Cross-pollinating to find solutions from other fields> Taking risks, and failing your way to success> Building a "Greenhouse" for innovationIDEO has won more awards in the last ten years than any other firm of its kind, and a full half-hour Nightline presentation of its creative process received one of the show's highest ratings. The Art of Innovation will provide business leaders with the insights and tools they need to make their companies the leading-edge, top-rated stars of their industries.From the Hardcover edition.
Wabi-Sabi: For Artists, Designers, Poets & Philosophers
Leonard Koren - 1994
Describes the principles of wabi-sabi, a Japanese aesthetic associated with Japanese tea ceremonies and based on the belief that true beauty comes from imperfection and incompletion, through text and photographs.
The Laws of Simplicity: Design, Technology, Business, Life
John Maeda - 2006
We're rebelling against technology that's too complicated, DVD players with too many menus, and software accompanied by 75-megabyte "read me" manuals. The iPod's clean gadgetry has made simplicity hip. But sometimes we find ourselves caught up in the simplicity paradox: we want something that's simple and easy to use, but also does all the complex things we might ever want it to do. In The Laws of Simplicity, John Maeda offers ten laws for balancing simplicity and complexity in business, technology, and design—guidelines for needing less and actually getting more.Maeda—a professor in MIT's Media Lab and a world-renowned graphic designer—explores the question of how we can redefine the notion of "improved" so that it doesn't always mean something more, something added on.Maeda's first law of simplicity is "Reduce." It's not necessarily beneficial to add technology features just because we can. And the features that we do have must be organized (Law 2) in a sensible hierarchy so users aren't distracted by features and functions they don't need. But simplicity is not less just for the sake of less. Skip ahead to Law 9: "Failure: Accept the fact that some things can never be made simple." Maeda's concise guide to simplicity in the digital age shows us how this idea can be a cornerstone of organizations and their products—how it can drive both business and technology. We can learn to simplify without sacrificing comfort and meaning, and we can achieve the balance described in Law 10. This law, which Maeda calls "The One," tells us: "Simplicity is about subtracting the obvious, and adding the meaningful."
Why We Make Things and Why It Matters: The Education of a Craftsman
Peter Korn - 2013
This is not a "how-to" book in any sense. Korn wants to get at the why of craft, in particular, and at the satisfactions of creative work, in general to understand their essential nature. How does the making of objects both reflect and refine our own identities? What is it about craft and creative work that makes them so rewarding? What is the nature of those rewards? How do the products of creative work inform society?
All the Buildings in New York (That I've Drawn So Far)
James Gulliver Hancock - 2013
All the buildings in New York Paint the City of Passion, New York b All the Buildings in New York . James Gulliver Hancock is a unique and attractive drawing that captures New Yorks colorful architecture and cityscape. Hancocks buildings are colorful, playful and full of unusual details. Yet the author does not miss the technical elements and essence of architecture familiar to those who love New York. New Yorks district-specific book features iconic skyscrapers in New York, such as the Empire State Building, Rockefeller Center, and the Flatiron Building. It also includes everyday buildings that create New York. Everyone will be able to savor this unique book that expresses the energy and spirit of New York City that never sleeps.