Game Feel: A Game Designer's Guide to Virtual Sensation


Steve Swink - 2008
    The language could be compared to the building blocks of music (time signatures, chord progressions, verse)—no matter the instruments, style or time period—these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game.The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book.The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the designer can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described.

Cybertext: Perspectives on Ergodic Literature


Espen J. Aarseth - 1997
    Instead of insisting on the uniqueness and newness of electronic writing and interactive fiction, however, Aarseth situates these literary forms within the tradition of "ergodic" literature—a term borrowed from physics to describe open, dynamic texts such as the I Ching or Apollinaire's calligrams, with which the reader must perform specific actions to generate a literary sequence.Constructing a theoretical model that describes how new electronic forms build on this tradition, Aarseth bridges the widely assumed divide between paper texts and electronic texts. He then uses the perspective of ergodic aesthetics to reexamine literary theories of narrative, semiotics, and rhetoric and to explore the implications of applying these theories to materials for which they were not intended.

Hamlet on the Holodeck: The Future of Narrative in Cyberspace


Janet H. Murray - 1997
    In this comprehensive and readable book--already a classic statement of the aesthetics of digital media, acclaimed by practitioners and theorists alike--Janet Murray shows how the computer is reshaping the stories we live by. Murray discusses the unique properties and pleasures of digital environments and connects them with the traditional satisfactions of narrative. She analyzes the dramatic satisfaction of participatory stories and considers what would be necessary to move interactive fiction from the formats of childish games and confusing labyrinths into a mature and compelling art form. Through a blend of imagination and techno-wizardry, Murray provides both readers and writers with a guide to the storytelling of the future.

What Is Marxism?


Alan Woods - 2007
    

The Proteus Paradox: How Online Games and Virtual Worlds Change Us—And How They Don't


Nick Yee - 2014
    Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform play into labor, and inspire racial scapegoating and superstitious thinking. And the change that does occur is often out of our control and effected by unparalleled—but rarely recognized—tools for controlling what players think and how they behave. Using player surveys, psychological experiments, and in-game data, Yee breaks down misconceptions about who plays fantasy games and the extent to which the online and offline worlds operate separately. With a wealth of entertaining and provocative examples, he explains what virtual worlds are about and why they matter, not only for entertainment but also for business and education. He uses gaming as a lens through which to examine the pressing question of what it means to be human in a digital world. His thought-provoking book is an invitation to think more deeply about virtual worlds and what they reveal to us about ourselves.

Games of Empire: Global Capitalism and Video Games


Nick Dyer-Witheford - 2009
    No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment.In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street.Games of Empire forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military simulation software and the battlefields of Iraq and Afghanistan exemplified by Full Spectrum Warrior to the substantial virtual economies surrounding World of Warcraft, the urban neoliberalism made playable in Grand Theft Auto, and the emergence of an alternative game culture through activist games and open-source game development.Rejecting both moral panic and glib enthusiasm, Games of Empire demonstrates how virtual games crystallize the cultural, political, and economic forces of global capital, while also providing a means of resisting them.

The Paleblood Hunt


Redgrave
    Redgrave first introduced this document on Reddit and it has since been revised, and finalized. He closely examines the information available to the player in order to build up the hidden story of the game. Both facts and Redgrave's own speculations are provided and a clear distinction is made between the two in order to allow the reader room to disagree with his conclusions and make up their own minds based on the evidence presented.

Introducing the Orthodox Church: Its Faith and Life


Anthony M. Coniaris - 1982
    It is different in a number of ways, all of which commend this volume to wide use by pastors whose task it is to introduce the members of their inquirers classes to an Orthodox way of life which will touch their lives in a full and complete way (Fr. Stanley Harakas). Chapters include: What We Believe About the One Apostolic Church, the Nicene Creed, Jesus, the Holy Trinity, the Divine Liturgy, Salvation, the Church Fathers, the Church Year, Symbols, the Sacraments, the Saints and the Theotokos, Life After Death, the Bible, Icons, Prayers for the Dead, and Prayer. Recently translated in Korean and Romanian.

Father to Son: Life Lessons on Raising a Boy


Harry H. Harrison Jr. - 2000
    He just comes with boundless energy, spirit, and love, all waiting to be shaped. And one of the powerful forces in the shaping is the wish to grow up to be "just like Dad," who was himself a young boy once. With apologies to mothers and daughters, there's really nothing like the primal bond between a son and his father. A little book of wisdom for fathers on raising boys, "Father to Son" is a guide to the joys and responsibilities of fatherhood. Divided into sections covering the different stages of a boy's life, the book features one succinct lesson per page--some lighthearted, some serious, all supported by the book's strong moral backbone. Here is the importance of passing along skills-- "Show him how to eat an Oreo." "Show him how to put a baseball in a new glove and wrap a belt around it." Of setting a good example--"Be home for dinner." "Do push-ups together." Of staying involved-- "Race him. You'll never forget the day he beats you." "Be sure to meet his girlfriends." Being flexible--"If his favorite thing about organized sports is the uniform, let him wear it to school." Offering guideposts, material and intangible-- "Hang a punching bag in the garage." "Put a computer in his room. Never a TV." "Never tell him boys don't cry-ask him why he's crying." Nurturing responsibility-- "Make him understand that even a small lie makes him a liar." "Teach him the joy of finishing a job." And instilling wonder--"Teach him the joys of staring at the moon." "Encourage him to go barefoot."

The Gun Digest Book of Concealed Carry


Massad Ayoob - 2008
    In addition to tactical aspects of self-defense, practical information like choosing the right firearm and ammunition, used gun purchases, and all legal aspects of self-defense with a gun are also extensively covered in this complete and authoritative look at concealed carry.

Life on the Screen


Sherry Turkle - 1995
    We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. "Life on the Screen" traces a set of boundary negotiations, telling the story of the changing impact of the computer on our psychological lives and our evolving ideas about minds, bodies, and machines. What is emerging, Turkle says, is a new sense of identity-- as decentered and multiple. She describes trends in computer design, in artificial intelligence, and in people's experiences of virtual environments that confirm a dramatic shift in our notions of self, other, machine, and world. The computer emerges as an object that brings postmodernism down to earth.

50 Things You're Not Supposed To Know: Religion


Daniele Bolelli - 2011
    Among other revelations:Carpocrates, an early Christian, argued that sex orgies were a key to heaven.Prostitution was a religious duty in Mesopotamian temples.The two major Chinese religions (Taoism and Confucianism) are completely at odds with each other and yet are often practiced together.Despite having persecuted Jews for 2,000 years, Christian fundamentalists are Israel's biggest supporters.Capturing just the right balance of indepth knowledge, respect, humor and irreverence, Bolelli takes an ecumenical approach to the task, revealing surprising, shocking, and littleknown facts about the "big three" religions but also many more, including Zen Buddhism, Hinduism, Zoroastrianism, and, of course, the increasingly popular nonreligion: atheism.

The Unofficial LEGO Technic Builder's Guide


Paweł "Sariel" Kmieć - 2012
    Using motors, gears, pneumatics, pulleys, linkages, and more, you can design LEGO models that really move.The Unofficial LEGO Technic Builder's Guide is filled with building tips for creating strong yet elegant machines and mechanisms with the Technic system. Author Pawel "Sairel" Kmiec will teach you the foundations of LEGO Technic building, from simple machines to advanced mechanics, even explaining how to create realistic to-scale models. Sariel, a world-renowned LEGO Technic expert, offers unique insight into mechanical principles like torque, power translation, and gear ratios, all using Technic bricks. You'll learn how to:Create sturdy connections that can withstand serious stressRe-create specialized LEGO pieces like casings and u-joints, and build solutions like Schmidt and Oldham couplings, when no standard piece will doBuild custom differentials, suspensions, transmissions, and steering systemsPick the right motor for the job—and transform its properties to suit your needsCombine studfull and studless building styles for a stunning lookCreate remote-controlled vehicles, lighting systems, motorized compressors, and pneumatic enginesThis beautifully illustrated, full-color book will inspire you with ideas for building amazing machines like tanks with suspended treads, supercars, cranes, bulldozers, and much more. Your Technic adventure starts now!

Gautama Buddha


Vishvapani Blomfield - 2011
    Vishvapani Blomfield places Gautama in a credible historical setting without assuming that he was really just an ordinary person, albeit an exceptionally wise and kindly one.

Minecraft: The Rescue - A Minecraft Novel


Minecraft Books - 2014
    That is, until a group of zombie pigmen burst out of the computer screen to steal the little brat away. Now, Zachary has to follow them into the terrible Nether, fight off an invasion of Ghasts, and save his little brother... all before their Mom finds out! On sale for a limited time! Grab this best-selling Minecraft novel today!