Fast Sketching Techniques


David Rankin - 2000
    A telling gesture. A unique posture. When you're struck by am image or impression you want to use in your art, you must record it - quickly! - before it's gone.But what's an artist to do when there's no time for a carefully rendered drawing or even a good photo? Some quick field sketching, that's what!This book will revolutionize the way you sketch. David Rankin reveals the simple secrets to creating quick, impressionistic field sketches from life - and how to work with them once you're back in the studio. With the tools and methods described here, you'll be surprised how easy it is to draw rapid visuals of landscapes, animals, figures, crowds, any subject.So the next time you're taken by a sudden, fleeting inspiration, you can capture it. And make the most of it in your art.

The Art of Looking Sideways


Alan Fletcher - 2001
    It is an inexhaustible mine of anecdotes, quotations, images, curious facts and useless information, oddities, serious science, jokes and memories, all concerned with the interplay between the verbal and the visual, and the limitless resources of the human mind. Loosely arranged in 72 chapters, all this material is presented in a wonderfully inventive series of pages that are themselves masterly demonstrations of the expressive use of type, space, color and imagery.This book does not set out to teach lessons, but it is full of wisdom and insight collected from all over the world. Describing himself as a visual jackdaw, master designer Alan Fletcher has distilled a lifetime of experience and reflection into a brilliantly witty and inimitable exploration of such subjects as perception, color, pattern, proportion, paradox, illusion, language, alphabets, words, letters, ideas, creativity, culture, style, aesthetics and value.The Art of Looking Sideways is the ultimate guide to visual awareness, a magical compilation that will entertain and inspire all those who enjoy the interplay between word and image, and who relish the odd and the unexpected.

Alchemy & Mysticism


Alexander Roob - 1996
    This unique selection of illustrations with commentaries and source texts guides us on a fascinating journey through the representations of the secret arts.

Surface Treatment Workshop: Explore 45 Mixed-Media Techniques


Darlene Olivia McElroy - 2011
    These techniques are the perfect jump-off point for creating art you will love to look at, and, in some cases, touch!In this comprehensive guide, you�+ll find:- 45 techniques. Exciting new applications such as the use of WonderUnder, pulled paper and plaster-dipped gauze will provide you with fresh ideas--many previously unpublished. - Multiple variations. Each technique features swatches and descriptions to take the techniques in multiple directions with multiple mixed-media products. - Inspirational style. Fully stepped-out projects from two artists will show you how to combine the techniques into finished works of art that can go in any artistic style.Take Surface Treatment Workshop with you on your artistic journey for beautiful beginnings.

Beneath the Roses


Gregory Crewdson - 2008
    The images that comprise Crewdson’s new series, “Beneath the Roses,” take place in the homes, streets, and forests of unnamed small towns. The photographs portray emotionally charged moments of seemingly ordinary individuals caught in ambiguous and often disquieting circumstances. Both epic in scale and intimate in scope, these visually breathtaking photographs blur the distinctions between cinema and photography, reality and fantasy, what has happened and what is to come.Beneath the Roses features an essay by acclaimed fiction writer Russell Banks, as well as many never-before-seen photographs, including production stills, lighting charts, sketches, and architectural plans, that serve as a window into Crewdson’s working process. The book is published to coincide with exhibitions in New York, London, and Los Angeles.

Rules of Play: Game Design Fundamentals


Katie Salen - 2003
    In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like play, design, and interactivity. They look at games through a series of eighteen game design schemas, or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

The Fantastic Art of Frank Frazetta


Frank Frazetta - 1975
    of Cover: Back to the Stone Age 1973)Indomitable • (1967) • interior art (variant of Cover: Conan the Warrior)Man-Ape • (1967) • interior art (variant of Cover: Conan)Swamp Demon • (1972) • interior art (variant of Cover: Witch of the Dark Gate)Middle Earth • interior art (variant of Lord of the Rings Portfolio Plate 3)The Bear • interior art (variant of Cover: The Oakdale Affair 1974)Sun Goddess • (1972) • interior art (variant of Cover: Savage Pellucidar)Chained • (1967) • interior art (variant of Cover: Conan the Usurper)The Barbarian • (1966) • interior art (variant of Cover: Conan the Adventurer)The Barbarian (detail) • interior artSea Witch • interior artConan the Usurper cover • interior art (variant of Cover: Conan the Usurper 1967)

Dark Souls: Design Works


From Software - 2011
    Showcasing the grim and chilling artwork behind the fan-favorite Dark Souls game in a gorgeous hardcover collection, Dark Souls: Design Works features key visuals, concept art, character & monster designs, rough sketches, and an exclusive interview with the game's creators.

Make Ink: A Forager's Guide to Natural Inkmaking


Jason Logan - 2018
    In Make Ink, Logan delves into the history of inkmaking and the science of distilling pigment from the natural world. Readers will learn how to forage for materials such as soot, rust, cigarette butts, peach pits, and black walnut, then how to mix, test, and transform these ingredients into rich, vibrant inks that are sensitive to both place and environment. Organized by color, and featuring lovely minimalist photography throughout, Make Ink combines science, art, and craft to instill the basics of ink making and demonstrate the beauty and necessity of engaging with one of mankind’s oldest tools of communication.

Joy of Zentangle: Drawing Your Way to Increased Creativity, Focus, and Well-Being


Suzanne McNeill - 2012
    This book will introduce readers to the basic theory of Zentangle and provide instructions for drawing over 100 tangle patterns from such Certified Zentangle Teachers as Suzanne McNeill, Sandy Steen Bartholomew, and Marie Browning. This beautiful book is filled with examples of Zentangle drawings as well as other art projects and compelling stories from those who have improved their well-being through Zentangle.

Understanding Comics: The Invisible Art


Scott McCloud - 1993
    Scott McCloud's Understanding Comics is a seminal examination of comics art: its rich history, surprising technical components, and major cultural significance. Explore the secret world between the panels, through the lines, and within the hidden symbols of a powerful but misunderstood art form.

Collage Discovery Workshop: Beyond the Unexpected--New Techniques Using Color, Personal Imagery and Creative Surfaces


Claudine Hellmuth - 2005
    Using incredibly easy-to-create textures and a kaleidoscope of colorful imagery, you'll learn to create one-of-a-kind collages with your own unique touch.Claudine Hellmuth shows you how to create amazing textures like layered tissue paper, masking tape texture, dishwasher rinse aid resist, Elmer's Glue-All crackle and more! You'll also learn how to:Add whimsical hand-drawn elements to your artworkExplore the possibilities of printmaking, including the use of a pasta machine!Combine paper and fabric in new and creative waysIncorporate personal imagery into your collage workWhatever your collage experience level, Collage Discovery Workshop: Beyond the Unexpected will unleash the artist within.

The Art of Destiny


Bungie - 2014
    To build this expansive universe, the team at Bungie drew from a multitude of inspirations—from classic fantasy and science fiction worlds, the myth-meets-technology adventure of space operas, and the ornate design of medieval drapery juxtaposed with modern architecture—all of which combine to create a world uniquely imagined down to the smallest detail. The Art of Destiny is a celebration of the dynamic art at the heart of the game, featuring hundreds of pieces of concept illustrations, cinematic imagery, early sketches, and world-building graphic design. Covering the meticulous artistic development behind each class, vehicle, weapon, and environment, this lush and comprehensive overview explores the game’s sweeping world, grand scope, and vibrant visuals. © 2014 Bungie, Inc. All rights reserved. Destiny, Bungie, and the Bungie logo are trademarks of Bungie, Inc. in the US and/or other countries.

Vanishing Point: Perspective for Comics from the Ground Up


Jason Cheeseman-Meyer - 2007
    This complete guide helps you build your understanding of perspective to an intuitive level so you can draw anything you can imagine. Inside you'll find:Complete instruction on drawing in one-, two- and three-point perspective and four- and five-point curvilinear perspective (where "straight" lines are drawn as curves). Curvilinear perspective has not been taught in any other perspective book - until now!Full-color, step-by-step demonstrations move you beyond the theories and let you practice the techniques in real scenes.A special chapter on drawing curves helps you break out of the box and draw cylinders, ellipses, cars and, most importantly, people in perfect perspective.Shortcuts and tips show you how to create believable perspective in no time flat.No matter what your skill level, Vanishing Point offers you a new way of looking at perspective and lets you draw as though you have decades of drawing experience - even if you don't. You'll learn everything you need to know to pour your imagination on the page with power and confidence.

Art for Kids: Drawing: The Only Drawing Book You'll Ever Need to Be the Artist You've Always Wanted to Be


Kathryn Temple - 2005
    With this imaginative, informative, and amply illustrated guide to drawing, it's amazingly easy for kids to make those art dreams come true. After a brief overview of tools and materials, the entertaining hands-on activities begin with contour drawing techniques. With the help of lots of exercises, budding artists will learn the basic elements of shapes (lines, dots, circles) and see how to combine them to make familiar forms. They'll find out how to produce the illusion of volume with shading techniques; create perspective; accurately recreate landscapes, people, animals, and nature; develop interesting compositions; and more.