Book picks similar to
Dungeons & Tombs by Jim Zub


fantasy
dungeons-and-dragons
nonfiction
gaming

Heroes Unlimited


Alex Marciniszyn - 1994
    Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.

Dungeon Master's Guide Rules Supplement: The Castle Guide


Grant Boucher - 1990
    Sections address life in a feudal culture, the duties of the nobility, and the true meaning of knighthood. You'll find a complete system for the design and construction of castles, new BATTLESYSTEM rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark your imagination.

Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (Dungeons & Dragons Accessory)


Mike Selinker - 2001
    Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers contains strategies for creating specific types of characters, as well as advice for Dungeon Masters and players on how these types of characters could impact a campaign world. This volume contains details of skills, feats, and equipment for players who want to play a specific type of character beyond the information available in the Player's Handbook.

Starfinder: Alien Archive


Jason KeeleySteve Kenson - 2017
    What's more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you'll find the following:- Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.- Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.- New alien technology to help give your character an edge, including weapons, armor, magic items, and more.- A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.- New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!Cover art by Remko Troost

The Stonekeeper


Kazu Kibuishi - 2008
    Before long, a sinister creature lures the kids' mom through a door in the basement. Em and Navin, desperate not to lose her, follow her into an underground world inhabited by demons, robots, and talking animals.Eventually, they enlist the help of a small mechanical rabbit named Miskit. Together with Miskit, they face the most terrifying monster of all, and Em finally has the chance to save someone she loves.

Arms and Equipment Guide


Eric Cagle - 2003
    The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles. Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor. Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops. Rules for vehicle combat on land, sea, and air. Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.To use this accessory, a Dungeon Master also needs the Player's Handbook and the Dungeon Master's Guide. A player needs only the Player's Handbook.

Land of Nod, The Artifact


Gary Hoover - 2010
    But when he finds a portal in his father’s office, he must overcome his fears in an attempt to find him.The portal takes him to another dimension – one populated by fantastic and dangerous creatures and also an advanced society of humans.As Jeff looks for clues regarding what may have happened to his father, he is accused by some of being a spy while thought by others to be a prophesized figure . . . who may be the key to victory in a developing war.

The Lunch Witch


Deb Lucke - 2015
    Grunhilda inherits her famous ancestors’ recipes and cauldron, but no one believes in magic anymore.  Despite the fact that Grunhilda’s only useful skill is cooking up potfuls of foul brew, she finds a job listing that might suit her: lunch lady. She delights in scaring the kids until she meets a timid little girl named Madison with a big set of glasses who becomes an unlikely friend. Madison needs help at school and at home, but helping people goes against everything Grunhilda believes in as a witch! Will this girl be able to thaw the Lunch Witch's icy heart? Or will Grunhilda turn her back on a kindred spirit?

Player's Option: Skills & Powers


Dale Donovan - 1995
    Player's Option Rulebooks present an alternative approach to AD&D characters. Custom-craft your next PC, selecting the profession, skills, and abilities you want! Characters can even have additional ability scores such as Stamina, Muscle, Balance, and others. New proficiencies, talents, and updated psionics round out the Player's Option character. Be ready for anything with Skills & Powers!

The Courageous Princess


Rod Espinosa - 1998
    Collected for the first time, get all 3 volumes of the acclaimed fairy-tale adventures of Princess Mabelrose and her companion Spiky the talking porcupine in this special, deluxe megatrade!

The Accidental Apprentice


Amanda Foody - 2021
    No danger required. But then Barclay accidentally breaks his town’s most sacred rule: never ever EVER stray into the Woods, for within the Woods lurk vicious magical Beasts. To Barclay’s horror, he faces a fate far worse than being eaten: he unwittingly bonds with a Beast and is run out of town by an angry mob. Determined to break this bond and return home, Barclay journeys to find the mysterious town of Lore Keepers, people who have also bonded with Beasts and share their powers.But after making new friends, entering a dangerous apprenticeship exam, and even facing the legendary Beast of the Woods, Barclay must make a difficult choice: return to the home and rules he’s always known, or embrace the adventure awaiting him.

Dungeon Crawlin' Fools


Rich Burlew - 2005
    It lampoons role playing games and the fantasy genre itself in hilarious fashion weekly on the internet, and now even the technophobic can enjoy their antics in convenient book format.Strips #1-120, plus 18 new comics and author commentaries.

Gideon the Cutpurse


Linda Buckley-Archer - 2006
     Gideon Seymour, cutpurse and gentleman, hides from the villainous Tar Man. Suddenly the sky peels away like fabric and from the gaping hole fall two curious-looking children. Peter Schock and Kate Dyer have fallen straight from the twenty-first century, thanks to an experiment with an antigravity machine. Before Gideon and the children have a chance to gather their wits, the Tar Man takes off with the machine -- and Kate and Peter's only chance of getting home. Soon Gideon, Kate, and Peter are swept into a journey through eighteenth-century London and form a bond that, they hope, will stand strong in the face of unfathomable treachery.

Next Top Villain


Suzanne Selfors - 2014
    While their personalities are very different, they bond over not quite fitting in with the other Royals. Lizzie, however, has one thing that Duchess doesn't: a happily-ever-after at the end of her story. While Lizzie and the other princesses train for the day when they will rule their kingdoms, Duchess is torn between her role as the perfect, dutiful princess and her rebellious ambition to be a queen. When both girls are selected to attend General Villainy class, Duchess sees an opportunity to be a rebel while following the rules. But can she play a prank on her roomie to ace the class? Find out if Duchess' desire to change her destiny will make her Ever After High's Next Top Villain!