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Thieves World Roleplaying Game (Boxed Set) by Greg Stafford


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Venus Online: Book 1 LitRPG Sci-Fi Harem


Jeremy Zenith - 2018
    Everything changes when he's given an invitation to a virtual reality multiplayer role-playing game called "Venus Online." Once inside, he discovers he can't leave the game until he's solved its mysteries. Then again, when he's flying a cool spaceship, fighting evil aliens, and loving hot women, does he really want to leave? This is a sci-fi LitRPG harem series that contains video game violence, strong language, and explicit sexual situations with multiple women (both robots and aliens). Reader discretion is advised unless you're into that sort of thing. Also, please be aware this is NOT a standalone story, but only part one of a two-part story. If you're looking for both in one novel, go here: amazon.com/dp/B07DBLRDYW

The Sigilist


Andrew Karevik - 2020
    The few patrons who pass through his tavern are often travelers looking for a cold beer and warm bed, but they move on quickly after that. The pretty noblewoman who visits from time to time, owner of the land Lance works, barely notices him, despite his efforts. But what is a peasant to do?One night, a traveler, poor and weary, arrives with nary a coin in his pocket. Lance, ever a man of hospitality, allows him to stay. The weary traveler sleeps in one of the tavern rooms and dies overnight, leaving behind nothing except a book of spells. This spellbook, which talks, explains to Lance that this wizard had no next of kin and sought instead to grant his immense power to whoever took him in first. The spellbook now belongs to Lance, changing everything in an instant.Within the pages of the book are sigils—carefully scribed arcane markings that transfer power. By learning to replicate a sigil in the air, Lance is able to cast spells. Magic is relatively secretive in this world; there are no wizard schools, nor books to explain how it works. All wizards are sworn to secrecy. By gaining the power of the Sigilist, Lance’s opportunities become endless.Will Lance be able to use these spells wisely, helping the world he lives in? Can he use his power to win the heart of the fair noblewoman who has not once paid him any mind? Or will the strange powers that exist in the world lure him to serve the causes of a Sorcerer King who is slowly building his dominion to reign over the land?

Al-Qadim: Arabian Adventures


Jeff Grub - 1992
    

Behind the Masque -A Megatokyo Endgames short story


Fred Gallagher - 2011
    Once bitter enemies, they flee the advance of undead zombie hordes that destroy the very land itself.When a mysterious knight-errant named Moh joins their quest it is evident that his game involves more than just aiding them in their quest to find the source of the corruption and collapse of their world. While skilled in both sword and spell, his greatest challenge is not sudden attacks by undead knights or BalloonBears but finding a way through Pirogoeth’s icy exterior to the heart he knows is there."Behind the Masque" is a short story based on a fantasy MMORPG played by characters in the online webcomic/manga Megatokyo. This is the first in a series of short stories and light novels telling the Endgames story from the point of view of the characters in the game. Also includes several new illustrations by Fred Gallagher for this story.

The War of the Lance (Dragonlance TSR)


Margaret Weis - 2004
    The War of the Lance contains a number of short stories by popular Dragonlance authors as well as two stories by Weis and Hickman.

Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)


Margaret WeisRobert J. Schwalb - 2016
     Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

Redwall: Part 3, The Warrior


Brian Jacques - 1989
    "A talented cast of mostly British actors make clever use of burrs and brogues to give every weasel, rat and mouse a distinctive personality".

Clanbook: Tremere Revised


Jess Heinig - 2000
    Bound not only by the traditions of the Camarilla but by those of her clan, the Tremere must find a place for herself in her own hierarchy and in the deadly world of vampires. Learn the magic of the Tremere and the rigors of earning status in the clan.The Ways of WarlocksAs part of the revised lineup of clanbooks, Tremere takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.

Demeron: A Horse's Tale


Guy Antibes - 2017
    To do so, Demeron must travel through the country of his birth, eluding humans who would eagerly take possession of him. Demeron: A Horse's Tale is a novella (about 60 printed pages or 20,000 words) and is intended to be read after Book Three, A Sip of Magic and before Book Five, The Emperor's Pet of The Disinherited Prince Series.

Player's Option: Combat & Tactics (Advanced Dungeons & Dragons, Rulebook/2149)


L. Richard Baker III - 1995
    Illustrations.

Shiva 3000


Jan Lars Jensen - 1999
    The tale is set against a backdrop of animated machines, airships of silk and ancient legends brought to life.

Court of Assassins


Philip C. Quaintrell - 2022
    LEGEND. NIGHTFALL HAS LONG BEEN RUMOURED TO BE NOTHING MORE THAN WHISPERS ON THE BREEZE.IF ONLY IT WERE SO…In those halls of darkness, where children are taken from the world and given to shadow and dust, Asher is destined for that same fate. He will become the myth. He will become the legend. He will become the whisper of Death itself.That which he was is dead, forgotten. Now he is a blade in the dark, a weapon to be wielded by his masters. A killer.Yet, despite all his training and years of spilling blood, there is a crack in Asher’s conditioning. Something within him is broken, unbound even. A sliver of humanity has survived and dreams of freedom. Now, standing on a knife’s edge, his mind threatens to unravel, taking him from the only path he has ever known and away from the clutches of Nightfall.It has never been done. Exile is not a choice. It is a death sentence.But there is another life that calls to him, a life roaming the wilds and protecting the innocent from the monsters which would prey upon them. Hunting monsters, however, is no easy task, especially when Asher himself is hunted by those who would drag him back to Nightfall. Back to the darkness.

Deathwatch Core Rulebook


Ross Watson - 2010
    Only the most exceptional candidates from the fighting forces of the Adeptus Astartes are invited to join the Deathwatch, and take on a new oath to safeguard the Imperium from the darkest of threats. United in this newly forged brotherhood, all Deathwatch Marines must learn to put aside their differences and work together to succeed in the most extraordinary operations - whether facing the threat of total annihilation when confronted by implacable alien foes, or fighting against the foul daemon menace that crawls forth hungrily from beyond the Warp. Deathwatch offers a brand-new roleplaying experience by focusing on elite, special-missions style action at the furthest fringes of Imperial space, involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer!

Mouse Guard: Roleplaying Game


David Petersen - 2008
    Designed by Origins Award-winning game designer Luke Crane for beginners and veterans alike, the game comes complete with three sample patrols and three sample missions, so you and your friends can get started playing right away. Includes art and extensive background material on the Mouse Territories specially prepared by Mouse Guard creator David Petersen, as well as character sheets and maps.

Doughnut


Tom Holt - 2013
    A circle of fried doughy perfection. A source of comfort in trying times, perhaps. For Theo Bernstein, however, it is far, far more.Things have been going pretty badly for Theo Bernstein. An unfortunate accident at work has lost him his job (and his work involved a Very Very Large Hadron Collider, so he's unlikely to get it back). His wife has left him. And he doesn't have any money.Before Theo has time to fully appreciate the pointlessness of his own miserable existence, news arrives that his good friend Professor Pieter van Goyen, renowned physicist and Nobel laureate, has died.By leaving the apparently worthless contents of his safety deposit to Theo, however, the professor has set him on a quest of epic proportions. A journey that will rewrite the laws of physics. A battle to save humanity itself.This is the tale of a man who had nothing and gave it all up to find his destiny -- and a doughnut.