Subterranean Scalzi Super Bundle


John Scalzi - 2012
    Subterranean Press bundles together all of their John Scalzi titles into one easy-to-buy special this November:How I Proposed To My Wife: An Alien Sex StoryAn ElectionJudge Sn Goes GolfingQuestions for a SoldierThe Sagan DiaryThe Tale of the WickedThe God EnginesYou're Not fooling Anyone When You Take Your Laptop to the Coffee Shop

Time of Thin Blood


Sarah Roark - 1999
    Elders' blood, passed from one childe to the next for generations, no longer holds the potency it once had. Too many childer have been Embraced in the Final Nights - and reckoning must come for these illegitimate vampires. If it does not, the world may end.Gehenna will soon be upon youThe Time of Thin Blood allows players to portray the hunted childer of high-generation vampires. In addition, the Final Nights are upon us, and this book offers Storytellers a glimpse at one of the first events in the unfolding Gehenna. Rich in story and character content, The Time of Thin Blood is he first step toward the world's ultimate demise ... or salvation.The Time of This Blood includes:* Rules for creating 14th- and 15th-generation vampires - and their children* A wealth ofsetting material that allows Storytellers to bring the Final Nights into play

Stronghold Builder's Guidebook


Matt Forbeck - 2002
    This book is stocked with everything needed to design any fortified structure imaginable, including: Over 150 new magic items . More than two dozen magical augmentations for stronghold walls. Rules for magic portals, mobile strongholds, and trap creation. Five complete strongholds, including maps, ready for immediate use. Players and Dungeon Masters who want to create customized strongholds will find all the construction materials they need within these pages. To use this accessory, a player or Dungeon Master also needs the "Player's Handbook."

Shadowrun: Doc Wagon 19


Jennifer Brozek - 2015
    Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort. Reporter Simone Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive team of hackers, from pesky gangs to an extremely rich and powerful client teetering at death’s door, this night will give the team all they can handle. But will they survive long enough to remember that in the Sixth World, nothing is truly random? Full of memorable characters and rich Sixth World flavor, DocWagon 19 is a thrilling ride with the people struggling to save lives in a sprawl with a million ways to make people dead. Strap in, hold on, crank up the siren, and get ready for a crazy ride-along through the full chaos of the Shadowrun setting.

Rules Compendium


Chris Sims - 2007
    The definitive reference guide of Dungeons & Dragons(R) core rules.Tired of hauling all of your D&D rules supplements to the gaming table? Having trouble finding the rule you need? The Rules Compendium supplement takes all of the game's most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters.In addition to presenting the rules of the game, the Rules Compendium incorporates official errata as well as behind-the-scenes designer and developer commentary explaining how the rules system has evolved and why certain rules work the way they do.

Best of Robert Jordan (Wheel of Time, #4-7)


Robert Jordan - 1999
    Follow the adventures and trials of Rand as he learns about his destiny to become the Dragon Reborn, the prophesized leader who will save the world, but at a heavy cost that drives him to reject his given fate. Dark forces surround the characters with an inevitable confrontation between good and evil that captivates every audience. Sparkled with continuous action, adventure, and fantasy, this box set is a sure winner for epic fantasy fans guaranteed! Over 15 Hours of listening time! The Shadow Rising The Dark One is inflicting evil on to the hero, Rand, who must enter the Aiel Waste and the forbidden city of RhuideanÛwhere he may perish. Perrin must confront the Whitecloaks who are sworn to assassinate him while Elayne and Nynaeve must battle the Black Ajah. Listen to find out what develops. The Fires of Heaven Rand is at the forbidden city of Rhuidean where he must keep his current mission a secret. Simultaneously, the Forsaken Rahvin is plotting a victory over Rand. Morgase becomes captivated with the handsome Lord Gaebril, and in the White Tower, Amyrlin, Flaida do Avriny a ÎRoihan, is concocting new plans. There is no doubt why The Fires of Heaven became a New York Times bestseller! Lord of Chaos Rand struggles as he attempts to unite the nations for the Last Battle while The White Tower, under the Amyrlin Elaida, decides that he must be controlled. In addition, a search for the fabled terÌangreal is conducted by Nynaeve alÌMeara and Elayne to restore the incongruous weather conditions. Book six of this series is sure to satisfy. A Crown of Swords Listen as Rand faces the dead Forsaken Sammael in Shadae Logoth! The struggle with the worldÌs brutal and endless heat wave rages on, and Engeu calls together all women who are able to channel including Sea Folk Windfinders and Wise Ones. DonÌt miss this seventh book of non-stop epic adventure!

Elegy


Christie Golden - 2018
    This limited edition hardback version collects two new World of Warcraft novellas from the point of view of the Alliance (Elegy, by Christie Golden) and the Horde (A Good War, by Robert Brooks). These two tales explore the Horde and the Alliance versions of a fateful event, but only you can decide which faction tells it best. Each story includes original artwork exclusive to this edition.

Planes of Chaos


Wolfgang Baur - 1994
    Take the plunge into the infinite depths of the Abyss; the wild passions of Arborea; the immeasureable randomness of Limbo; the howling madness of Pandemonium; and the glorious battlefields of Ysgard.Inside this tome, you'll find the following:The Book of Chaos, a 128-page guide for the Dungeon Master to the places, creatures, and special conditions of the five Chaos Planes;The Travelogue, a 48-page player's guide to these planes, profusely illustrated with full color maps and illustrations;Chaos Adventures, a 32-page adventure book containing 3 adventure outlines for each plane—that's 15 adventures in all!Monstrous Supplement, a 32-page booklet detailing 15 new monsters, including new tanar'ri, the inhabitants of Yggdrasil, and the ever-changing creatures of Limbo; andFive fully detailed maps of the realms of Chaos.

Cthulhu by Gaslight: Horror Roleplaying in 1890s England


William A. Barton - 1986
    Even in the peaceful fields of rural England only intelligent and energetic intervention could keep the shadows at bay."Cthulhu by Gaslight" includes a lengthy roleplaying adventure, "The Yorkshire Horrors" in which the investigators join forces with the world's most famous consulting detective, Sherlock Holmes Extensive background essays provide period skills, social classes, world politics, biographies and timelines for the 1890s, maps and London location notes (including the best stores of the time), travel, criminals and police, Cockney slang, cost of living, royalty and titles, club life in London, the occult in the 1890s, prices, and clothing. A lengthy essay considers time-travel rationales for moving investigators of another time into the 1890s.

Arcane Power: A 4th Edition D&D Supplement


Logan Bonner - 2009
    New options for wizards, warlocks, sorcerers, bards, and swordmages...This tome focuses on the arcane heroes: characters who wield strange and mysterious spells and rely on their mastery of magic for survival.This book provides new archetypal builds for the wizard, warlock, sorcerer, bard, and swordmage classes, including new character powers, feats, paragon paths, and epic destinies.

Oh, The Things You Can Count From 1-10


Dr. Seuss - 1998
    Work through the book with your child and give lots of encouragement. Above all have fun!This book will help your child develop counting skills.It includes:* Simple counting activities based of pictures* Activities for children to practise writing numbers* Exercises to familiarise children with the concept of 'sets'* Super stickers!

Greyhawk Adventures


James M. Ward - 1988
    Learn about Greyhawk's deities, heroes, monsters, arcane items, magical spells, and much, much more. A book for lovers of Greyhawk and players of all fantasy role-playing games.

Daniel X: Game Over - Free Preview of the First 4 Chapters


James Patterson - 2011
    This pair of wicked game masters wants to destroy the human race by turning brainwashed videogamers into an unstoppable army of doom! They're also running an endangered species hunting club on the side, and their next target is none other than Daniel. He'll have no choice but to turn to the aliens' rebellious son who needs help to stand up to his malicious parents. But can Daniel trust the progeny of this treacherous twosome? Or will it be "Game Over" for the alien hunter?

Warhammer: Forge of War


Dan Abnett - 2007
    On a hundred-mile front across the Northern fringes of the Empire, the defenses of man and his dwarf allies are crumbling, fear threatens to become panic, and the blood of martyrs runs ankle-deep. Here begins the hopeless quest of a ramshackle band led by a mere Greatsword Sergeant Franz Vogel. Vogel must unite his disparate band of men, mages and dwarfs to take the battle to the forces of Chaos that routed them -- but first they must first survive the secrets, both sacred and profane lurking within the primordial forest to which they fled! Will Vogel and his band find deliverance - or eternal damnation!

Hope Rearmed


S.M. Stirling - 2014
    A young hero overcomes implacable foes to lead a planet fallen into a dark age back to the high point of its lost technological civilization. Contains The Anvil and The Steel in the General series.  Series relaunched in The Heretic and continuing in The Savior.After the collapse of the galactic Web, civilizations crumbled and chaos reigned on thousands of planets. Only on planet Bellevue was there a difference. There, a Fleet Battle Computer named Center had survived from the old civilization. When it found Raj Whitehall, the man who could execute its plan for reviving human civilization, he and Center started Bellevue back on the road leading to the stars. Now Raj Whitehall has come close to reuniting the entire planet of Bellevue. Because of his victories and because of the way he won them, Raj is loved by the people—and his army would follow him to Hell. Even those closest to him, his band of sworn companions and his wickedly subtle but utterly loyal wife, hold him in awe. And that's the problem. For though Raj battles only in the name of his emperor and has proven his loyalty again and again, still the half-mad jealousy and fear of that emperor Clerett is about to give Raj no choice but to revolt or face death and the loss of all he has gained for freedom.About prequel omnibus volume, Hope Reborn:"The various battles and intrigues–all of them very clever and some of them very unexpected–make up the core of these extremely well-written and unabashedly fun books. And really, the action never stops. I highly recommend them to you as they’ve come out in a tasty trade format that’s very easy to hold and lug around (they are, in other words, backpackable)."—Amazing Stories About the Raj Whitehall series:“[T]old with knowledge of military tactics and hardware, and vividly described action. . .devotees of military SF should enjoy themselves.”—Publishers Weekly“[A] thoroughly engrossing military sf series. . .superb battle scenes, ingenious weaponry and tactics, homages to Kipling, and many other goodies. High fun.”—Booklist