Pathfinder Adventure Path #1: Burnt Offerings


James JacobsAndrew Hou - 2007
    Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds

Neverwinter Campaign Setting: A 4th edition Dungeons & Dragons Supplement


Matt Sernett - 2011
    Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas, any one of which could tear the city apart. Neverwinter has long been one of the most popular locations in the Forgotten Realms® campaign world. This book presents a complete heroic-tier campaign setting that plunges players into the politics, skullduggery, and peril of a city on the brink of destruction or greatness. A wealth of information about Neverwinter and its environs is provided: maps, quests, encounters, and statistics -- everything a Dungeon Master needs for his heroic tier adventures.

Westerly Gales


E.C. Williams - 2011
    The Kerguelenians, as they begin to think of themselves, manage to survive, grow, and colonize other islands in the Southern and Indian Oceans -- until they are attacked by a mysterious seafaring group they call "the pirates". Who are the pirates, why are they hostile to the Kerguelinians -- and, most importantly, how can the peaceful islanders defend themselves against a force apparently determined to eradicate them? Kerguelenian master mariner Sam Bowditch takes on the enormous task of building a Navy from scratch to preserve the fledgling maritime civilization from utter destruction. First volume of a planned series.

The Stainless Steel Rat: The Gateway Collection


Harry Harrison - 2012
    This collection comprises of the first six titles in Harry Harrison's brilliantly entertaining Stainless Steel Rat series, containing:A Stainless Steel Rat Is BornThe Stainless Steel Rat gets DraftedThe Stainless Steel Rat Sings the BluesThe Stainless Steel RatThe Stainless Steel Rat's RevengeThe Stainless Steel Rat Saves the World

Changeling: The Dreaming


Ian Lemke - 1997
    Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains.We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible kingdom. We are everywhere, yet you have never seen us. We hide, not behind some fragile Masquerade, but in plain sight with the power of our Glamour. We exist within a real world of make-believe where "imaginary" things can kill and" "pretend" monsters are real.The storytelling game of modern fantasy. The Kithain are heirs to Earth's secret kingdom of faerie. And yet they are only part fae; they are forced to adopt mortal guises to survive disbelief in magic. The fae must strive to forestall the coming Winter and bring about an endless Spring lest Banality consume all and the Dreaming be lost.Changeling Second Edition features a clarified and expanded setting and cosmology, as well as completely new and revised rules. Yet it's fully compatible with first edition and the rest of the Storyteller games. A full-color, hardcover book with art and graphics like you've never seen before.

Analog Science Fiction and Fact, November 1985


Stanley SchmidtLarry Powell - 1985
    Gillett, Ph.D.• The Efficiency Expert by W. R. Thompson• Second Helpings by George R. R. Martin• Random Sample by Heidi Heyer• On Gaming by Dana Lombardy• Siblings by Larry Powell• Diabetes and Rockets by G. Harry Stine• Béisbol by Ben Bova• The Darkling Plain by P. M. Fergusson• Biolog: P. M. Fergusson by Jay Kay Klein• The Reference Library by Thomas A. Easton •   Review: Artifact by Gregory Benford by Thomas A. Easton •   Review: Cuckoo's Egg by C. J. Cherryh by Thomas A. Easton •   Review: Skinner by Richard S. McEnroe by Thomas A. Easton •   Review: Blood Music by Greg Bear by Thomas A. Easton •   Review: A Coming of Age by Timothy Zahn by Thomas A. Easton •   Review: Trumps of Doom by Roger Zelazny by Thomas A. Easton •   Review: The Fall of Winter by Jack C. Haldeman, II by Thomas A. Easton •   Review: The Time Travelers; A Science Fiction Quartet by Martin H. Greenberg and Robert Silverberg by Thomas A. Easton •   Review: The Hugo Winners, 1976-1979 by Isaac Asimov by Thomas A. Easton •   Review: Young Extraterrestrials by Isaac Asimov and Martin Greenberg and Charles Waugh by Thomas A. Easton •   Review: The Year's Best Science Fiction, Second Annual Collection by Gardner Dozois by Thomas A. Easton •   Review: The Future of Flight by Dean Ing and Leik Myrabo by Thomas A. Easton •   Review: Out of the Cradle: Exploring the Frontiers Beyond Earth by William K. Hartmann and Pamela Lee and Ron Miller by Thomas A. Easton • Brass Tacks by Stanley Schmidt• Analog: A Calendar of Upcoming Events by Anthony R. Lewis

Call of Cthulhu: Horror Roleplaying


Sandy Petersen - 2005
    CALL OF CTHULHU uses Chaosium's Basic Roleplaying System, easy to learn and quick to play. This bestseller has won dozens of game-industry awards and is a member of the Academy of Adventure Game Design Hall of Fame. In 2001 CALL OF CTHULHU celebrated its 20th anniversary. In 2003 CALL OF CTHULHU was voted the #1 Gothic/Horror RPG of all time by the Gaming Report.com community. CALL OF CTHULHU is well-supported by an ever-growing line of high quality game supplements. This is the softcover 6th edition of this classic horror game, completely compatible with all of previous editions and supplements for CALL OF CTHULHU. This is a complete roleplaying game in one volume. All you need to play is this book, some dice, imagination, and your friends.

Gehenna


Dean Shomshak - 2004
    The prophecies of Gehenna were true. The world teeters on the brink of an undead apocalypse, the night when the progenitors of the vampire race rise to consume their childer amid a rain of blood and fire. As the fated Armageddon for the Kindred arises, what can they do? FOR THE DAMNED Drawing the Vampire Line to a close, GEHENNA brings about the conclusion of Vampire's World of Darkness. Featuring a sliding scale which Storytellers can custom-tailer the events of The End to their own chronicles, this book places the final accounting for the curse of Cain in the hands of the players' characters. Part of the Time of Judgement series. Hardcover. See also: Vampire: Gehenna, The Final Night (ISBN 1588468550).

Guide to the Technocracy


Phil Brucato - 1999
    We influence every aspect of human society. We protect the Earth from the aliens without and the deviants within. Through order, science and technology, our conventions shape the course of the furure and catalog the wonders of the cosmos. We are there whenever someone uses a tool. We create the advancements that protect and comfort humanity. We decide how tomorrow improves beyond today. If you are ready to shape the world and willing to sacrifice yourself for humanity, you can be one of us.One World, One UnionAll the information needed to run a Technocracy - based Chronicle: Technocracy characters, new Abilities, Devices and Procedures, Technocratic organization and more. Explore the defenses of Technocratic bases, their corridors of political power and their hopes for the future. Discover how they deal with supernatural threats and what wonders they uncover. Learn the Union's beliefs and goals, and how it plans to empower all of humanity.

ADAM


A.K. Stone - 2012
    That warning was the only thing protecting the child. Why? Perhaps because he was abandoned without parents or AI-implants, when almost everyone else has them. Perhaps because the rest of humanity is connected mind-to-mind to compete with pure robotic AIs, but bio-extremists see deadly threat in his power. Or perhaps because they wonder at the mystery of his origins when humankind reaches for the stars, only to find something out there watching, and waiting. All Adam wishes for is what most teenagers want: a home, to find out who he is, maybe even some friends & family. But forces at work in our little corner of the galaxy ensure he’ll be forced on to a journey that is far more exciting - and dangerous - than he ever could have imagined. “…truly brings about the question of what you define as "human"...one of the best sci-fi novels I've read!" (–C Hsu, ‘Ethereal Pages’.)What Readers Say About “ADAM” (from 133 reviews Amazon.uk, and 311 ratings Goodreads):★★★★★ ‘Wonderfully crafted sc-fi…if A.K.Stone isn't a pseudonym for an already acknowledged master of the sci-fi genre, then I have to say that I am amazed…The quality of the plotting and writing is superb…filled with complex imagery and concepts….extraordinary vision...’★★★★★ ‘Fabulous…A great journey from the first chapter to the last, with great character development.’★★★★★ ‘A wonderfully rich sci fi, full of twists and fascinating technology, a great read…’★★★★★ ‘Excellent…This book is as good as it gets…’★★★★★ ‘engaging, imaginative and beautifully written.’ ★★★★★ ‘Clever, different, gripping…’★★★★★ ‘Awesome story!! a very magical and detailed reality. The reading flows and the more you go on, the more you want to read.’★★★★★ ‘Science Fiction of the first order.’★★★★★ ‘Every so often you come across a little known book where it seems a crime that it should be unknown and this gem is one of those books.’★★★★★ ‘Excellent…big galaxy spanning story, with a lot of heart and soul.’★★★★★ ‘Couldn’t put it down…a plot that twists and turns, taking you on an exciting and sometimes emotional journey.’★★★★★ ‘This is literature, a beautifully crafted novel…One to savour,…’★★★★★ ‘Great Great read…I’m a really fussy sci-fi reader and this ticked all the boxes.’★★★★★ ‘Absorbing and thought provoking, Adam pulled me into to its world and stayed with me long after I had finished the book.’★★★★★ ‘Brilliant, Aliens, AI and a mystery. Tell me there is a book 2!!’ ★★★★★ ‘Excellent. Brilliant plot. Wonderful language. Amazing ideas and tech…’★★★★★ ‘Fantastic What a great book. Very different from the normal. Intelligent and fascinating. A real page turner!’★★★★★ ‘The ultimate underdog story …gargantuan space ships…and an enemy that will make humans, Aliens and AIs quake!! Read this!’★★★★★ ‘Best this year. Why is this not a film? Great read , could not put down, mysterious and thought-provoking. Get your teeth into this adventure.’

Toon: The Cartoon Roleplaying Game Deluxe Edition


Greg Costikyan - 1991
    Remember those great Saturday morning cartoons? Now they're back – and you're the star!Toon lets you be a rabbit, duck, mouse, moose, woodpecker, wombat, crocodile, caveman . . . whatever you want.In Toon, anything can happen, and nobody ever gets killed. Been punched? Blown up? Steamrollered? Don't worry – you'll bounce back in the next scene, ready for more!This book includes quick, simple rules, plenty of silly charts and tables, and lots of cartoon adventures – a joker's dozen! This edition of Toon includes all the material from the original version, plus everything from Toon Silly Stuff, Son of Toon, and Toon Strikes Again – and lots of brand-new material, including two new Feature Films!Ready to get silly? Get in Toon!

Monsterhearts


Avery Alder - 2012
    When you play, you explore the terror and confusion that comes both with growing up and feeling like a monster.Based on the Apocalypse World engine, this is a game with emergent story, messy relationships, a structured MC role, and a focus on hard choices.It’s designed to evoke stories like True Blood, Buffy the Vampire Slayer, Ginger Snaps or The Twilight Saga. If you like supernatural romances, or stories of monstrosity and personal horror, or if you just like watching sexy people ruin their lives, then you’ll love this game.

Rise of the Dungeon Master: Gary Gygax and the Creation of D&D


David Kushner - 2017
    Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.

Aliens Wrecked Our Kegger (Shingles #4)


Drew Hayes - 2018
    Unfortunately, that was before two dudes wielding high-tech gadgets made off with both his kegs and his brother. Now Clyde has to hunt down his sibling with only his most trusted lackey along to help. Will he manage to recover both his beer and Dougie? Will they survive the night as they unveil the mysterious secret of the kidnappers? Will the Earth be destroyed thanks to their bumbling incompetence? Probably that last one, but you’ll have to read it to find out.

Rage of Angels


Michael Tinker Pearce - 2014
    Who are they, and why have they come? The survivors soon discover the aliens are here for the one resource they cannot find elsewhere in the solar system- surface biomass. Life itself. The survivors are left to fight a guerrilla war against their technologically superior adversaries in the vain hope of driving them off before they can strip the world of life. But they may be doomed to fail unless they can find a way to strike directly against the aliens, unassailable in their fortress-mothership orbiting high above the earth. With memorable characters, packed with action and bleeding-edge technology ‘Rage of Angels’ is a fresh, up to date and frighteningly plausible addition to the alien invasion genre.