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Divine Power: A 4th Edition D&D Supplement
Rob Heinsoo - 2009
New options for clerics, paladins, and other divine characters.This tome focuses on the divine heroes: characters whose powers rely on their faith as much as their sword, providing new archetypal builds for the cleric, paladin, and other divine classes, including new character powers, feats, paragon paths, and epic destinies.
Diffusion Box Set: An Alien First Contact Adventure Series
Stan C. Smith - 2018
Over 1,200 pages to feed your sense of wonder.
Something amazing lies hidden in the remote jungle wilderness of New Guinea. It is unremarkable in appearance yet beautiful in purpose. It is intelligent yet not human. It is a gift. But gifts always come at a price.Together in one box set for the first time, the Diffusion series is a story of first contact unlike any other. As one reviewer states, reading this series is “like entering a mystifying portal and attaching jumper cables to your imagination.”Books included in this complete box set:- Diffusion- Infusion- Profusion- Savage- Blue Arrow“Don't worry, you'll have time to breathe at the end! From the first word I was drawn into a vortex of action and tension! This did not abate until the last word was read. Whew, what a ride! Kudos Mr. Smith!”- Tammy, Amazon reviewer ★★★★★“This whole series has been incredible not only to read, but to become immersed in the ongoing lives of all involved. Hopefully this is not the End! Stan Smith has an amazing gift that enables him to make his books on the edge of virtual reality.”- Claudia Riggs, Amazon reviewer ★★★★★“You need to read this series! Underestimating the potential for destruction that the Lamotelokhai holds within, the actions of a misguided few come with potentially lethal consequences for the whole planet.- Mandy Walkden-Brown, Amazon reviewer ★★★★★“New Favorite Author. This author just keeps on getting better with each book. I am enthralled with his world. The characters are well developed and entertaining. The action is non-stop.”- Linda W, Amazon reviewer ★★★★★“This series has to be the most original concept in recent years, and is executed by an author who puts images into your head that will hold you in thrall.”- Walter Scott, Amazon reviewer ★★★★★
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Jane's Christmas
Timothy Ellis - 2015
So it comes as a surprise to Jon to be wished a Merry Christmas on what he otherwise thinks is just another day. As his grip on the day starts to unravel, he's confronted with a crew expecting him to know what is going on. After all, it is his ship, and they think he's the captain, so he must know everything. Jon wishes that were so. As his day lurches from one thing to another, it seems that only Santa knows the whole plan. Join Jon, Jane, and the Alpha team for Christmas day in space. This is a short story, set sometime around the end of Hire a Hero, and the beginning of Hero to the Rescue. The Hunter Legacy series: Part One: 1. Hero at Large 2. Hunted Hero Hunting 3. Send in the Hero 4. Make or Break the Hero 5. Hail the Hero End of Part 1 6. Burnside's Killer (An Interlude Novella between Parts 1 & 2) Part Two: 7. Hire a Hero Jane's Christmas (A short story) 8. Hero to the Rescue ***forthcoming***
Clanbook: Lasombra
Richard Dansky - 1996
Unseen even by mirrors, these lords of darkness glide through the night they rule, orchestrating the rise and fall of Kindred and kine alike. From the Sahara Desert to the Spanish Main, from the monasteries of Seville to the mean streets of New York City, no other clan so embodies what it means to be a vampire.Clanbook: Lasombra includes:* The History of the clan and the foul diablerie of its progenitor;* Details on the clan's sinister rites and depraved games;* New Merits, Flaws and Obtenebration powers.
Birds of a Feather (Stormcrow #2)
N.C. Reed - 2016
When Captain Meredth Simmons decides to set down on Porto San Lucia, notorious for being the center of organized crime for most of the known galaxy, it's supposed to be for her husband (and the ship’s pilot), Lincoln Simmons to see an eye doctor, which sounds simple enough. Simple enough, that is, until a mob heiress is kidnapped while they are there, sending part of the crew on a desperate hunt for her kidnappers even as others are trying to unravel the mysteries that surround another member of the crew....all the while Lincoln waits to see if his flying days are over for good.
Pathfinder Roleplaying Game: Advanced Player's Guide
Jason BulmahnSean K. Reynolds - 2010
Whether you're designing your own monstrous helpers as an enigmatic summoner, brewing up trouble with a grimy urban alchemist, or simply teaching an old rogue a new trick, this book has everything you need to make your heroes more heroic.The Pathfinder RPG Advanced Player's Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 336-page Pathfinder RPG Advanced Player's Guide includes:- Six new base classes: the monster-hunting inquisitor, the explosive alchemist, the noble cavalier, the prophecy-haunted oracle, the monster-crafting summoner, and the hex-weaving witch.- More than a hundred innovative new feats and combat abilities for characters of all classes, including Steal, Point-Blank Master, and Bouncing Spell.- Variant class abilities, rules subsystems, and thematic archetypes for all 11 core classes, such as the antipaladin, the hungry ghost monk, and the urban ranger- Hundreds of new spells and magic items, from phantasmal revenge to the Storm King's Cloud Castle.- A wealth of fantastic equipment, such as fireblast rods and fortune-tellers' cards.- New prestige classes like the Master Chymist and the Battle Herald.... and much, much more!Cover art by Wayne Reynolds
Symbaroum
Mattias Johnsson - 2015
Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken.
Appleseed: Databook
Masamune Shirow - 1995
Collected in this 128-page volume is the two-issue series Appleseed Databook, containing detailed descriptions of the people, places, machines, and organizations that populate this fascinating world, plus a previously unreleased twenty-five-page story featuring all of those people, places, machines, and organizations! Appleseed Databook is an absolute must for established fans of the Appleseed saga!
Sly Flourish's Dungeon Master Tips
Michael E. Shea - 2010
You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.
Xenotech Rising
Dave Schroeder - 2015
Somebody has to support all the new galactic tech and Jack Buckston, President, CEO and sole employee of Xenotech Support Corporation, does his best to keep his clients happy, find true love and prevent interstellar war. Galactic technology has cured cancer, solved the energy crisis, and eliminated global warming--but what do the aliens want from us? They can't get enough Congressional subcommittee broadcasts--they consider them reality comedies! Xenotech Rising is a light-hearted romp and the first book in the Xenotech Support / Galactic Free Trade Association series.
Courtesan
D.A. Boulter - 2010
She erred in not considering commercial and political consequences. Now, someone wants to steal or bury her research and, perhaps, her with it. With no way to fight this unknown foe, Jaswinder knows she has but one chance—complete her research and publish. To do that, she has to stay alive and stay free. Pilot Johannes Yrden desires a courtesan, someone to keep him company on the 8 month trip to the planet Liberty and back. He wants someone not from the Yrden Family spaceship and to hell with his brother, Captain Matt Yrden, who believes the TransPlanetary Corporations will stock his line-up with spies. Yrden's plan runs afoul of circumstance, which throws him together with one 'Jazz Saro', a woman on the run. Forced to run with her, Yrden allows her to convince him to sign her on as courtesan. He needs a companion; she needs a ship, a place to hide. It seems a simple enough arrangement. Jaswinder thinks she's found her perfect solution: a hiding place in hyperspace, where she can complete her research using the ship as her laboratory. Unfortunately, she hasn't reckoned on the possibility of one of her pursuers booking passage, forcing her to maintain the fiction of her alias. The pilot's family, with troubles of their own, grow suspicious and it becomes apparent she cannot complete her research openly. That leaves her the choice: Do what she needs to do to in order to save Jaswinder's life or become Jazz Saro.
How to Live Safely in a Science Fictional Universe
Charles Yu - 2010
. . through quantum space–time. Minor Universe 31 is a vast story-space on the outskirts of fiction, where paradox fluctuates like the stock market, lonely sexbots beckon failed protagonists, and time travel is serious business. Every day, people get into time machines and try to do the one thing they should never do: change the past. That’s where Charles Yu, time travel technician—part counselor, part gadget repair man—steps in. He helps save people from themselves. Literally. When he’s not taking client calls or consoling his boss, Phil, who could really use an upgrade, Yu visits his mother (stuck in a one-hour cycle of time, she makes dinner over and over and over) and searches for his father, who invented time travel and then vanished. Accompanied by TAMMY, an operating system with low self-esteem, and Ed, a nonexistent but ontologically valid dog, Yu sets out, and back, and beyond, in order to find the one day where he and his father can meet in memory. He learns that the key may be found in a book he got from his future self. It’s called How to Live Safely in a Science Fictional Universe, and he’s the author. And somewhere inside it is the information that could help him—in fact it may even save his life.
Blades in the Dark
John Harper - 2016
There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had — if you’re bold enough to seize them.You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?In this stand-alone game, you’ll find:* Rules to create your scoundrel using the following character archetypes: the Cutter, the Hound, the Leech, the Lurk, the Slide, the Spider, or the Whisper.* Rules to create your crew, built from types like Assassins, Bravos, a Cult, Hawkers, Shadows, or Smugglers.* A robust core mechanic which puts the fiction first—the strength of a character’s position (desperate, risky, or controlled) matters just as much as the character’s ability scores.* A lightning-fast mechanic for planning criminal operations to cut through the usual slog of planning at the game table.Rules for alchemical experiments, gadget tinkering, and weird occult powers—including rules for playing Ghosts and other strange beings.* A setting guide to the haunted city of Doskvol, with all the maps, factions, NPCs, schemes, and opportunities you need to run an exciting sandbox game.
Serenity Role Playing Game
Jamie Chambers - 2005
The Earth got used up, and we found a new solar system and used terraforming technology to create hundreds of new Earths. The central planets formed the Alliance and decided that all worlds should unite under their rule. There was some disagreement on that point. After the Unification War, many of the Independents who had fought and lost drifted to the edges of the system, far from Alliance control. Out here, people struggled to get by with the most basic technologies. A ship would bring you work, a gun would help you keep it. A captain's goal was simple: find a crew, find a job, keep flying. The Serenity Role Playing Game lets you re-create the action of the 'Verse, the science-fiction setting created by writer/director Joss Whedon. Fly a ship out in the black, take jobs as they come, and always make sure you get paid. Everything you need to get started is right here! All you need is dice, friends, and your imagination. - A self-contained role playing game. All the rules are provided for both players and Game Masters! - Full character creation rules, plus fifteen sample characters-including the crew of Serenity. - Complete details on spaceships, guns, and technology. - Emphasis on story, action, and character development with easy-to-learn rules. - Game details and descriptions of the characters and settings of the film!
Clanbook: Gangrel
Brad Freeman - 1995
Now learn the secrets of these enigmatic vampires - their history and legends, their allies and enemies, and the truth of their relationship with the fearsome Lupine. There is good reason why they stand at the forefront of every vampiric war: none can stand against them.Clanbook: Gangrel includes:* The history of the clan and its unique view of the world;* 10 sample characters suitable for players and storytellers, and;* How the Gangrel run with the werewolves and the powers they gain.