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The Star Wars Roleplaying Game
Bill Smith - 1992
Struggle against the awesome might of the evil galactic Empire, fly faster-than-light starships, trade blaster shots with stormtroopers, fight lightsaber duels against dark Jedi warriors, and tap the mystical powers of the Force. Explore a galaxy of a billion suns, a universe of dire peril, where Rebels fight desperately against Imperial oppression. In the Star Wars roleplaying game you'll face overwhelming odds and impossible challenges — but if you meet them bravely, you will triumph, for the Force is with you always!You've seen the movies. Now live the adventure!The Star Wars roleplaying game features:° Simple rules that keep the action fast, capturing the spirit and excitement of the Star Wars universe.• A solitaire scenario that gets you into the game immediately.• An action-packed starter adventure that pits the players against the fearsome Pirates of Prexiar.• A detailed history of the Star Wars universe to help you design your own chapters of this epic saga.• Newly revised and indexed from Star Wars: The Roleplaying Game, Second Edition.
The Complete Masks of Nyarlathotep
Larry DiTillio - 1984
Horrifying deeds and dangerous sorcery dog those who attempt to unravel the fate of the Carlyle Expedition. The non-linear narrative keeps players baffled and on their toes. This new edition is reset and corrected, and features many new illustrations, four new episodes, added keeper support material, and a new version of the lost Australia chapter.
What's New, Vol. 1: The Collected Adventures of Phil and Dixie
Phil Foglio - 1991
Originally published by Palliard Press.
Coda
Jonathan P. Brazee - 2017
Anyone is welcome to read it, of course, but it is primarily intended for those who’ve read either or both of the United Federation Marine Corps and/or the United Federation Marines’ Lysander Twins series. Unlike the other books in both series, there is no combat action in the story. Regardless, I hope it is a fitting conclusion before the UFMC universe continues a century in the future from where these two series left off.
Red vs. Blue: The Ultimate Fan Guide
Rooster Teeth - 2015
Blue: The Ultimate Fan Guide, the series creators at Rooster Teeth bring together more than a decade's worth of ephemera and behind-the-scenes information. Inside you'll find:– Character dossiers– Character-driven lists, including "The Wisdom of Caboose"– Charts and statistics mapping out character, world, and episode trivia, such as how many times Simmons has sucked up to Sarge over the course of the series– The best Red vs. Blue quotes ever of all time– Alternate stories and unexplored character arcs– Spotlights on the Red vs. Blue cast and crew, who share unique anecdotes, behind-the-scenes stories, and insights into the award-winning series– Shooting scripts, including cut lines, deleted scenes, and trivia– More than 200 full-color images– And more!
The Extraordinary Adventures of Baron Munchausen
James Wallis - 2008
It's a role-playing story-telling game of outrageous originality and swashbuckling exaggeration, stretching the bounds of truth until they twang. How is this possible? If Baron Munchausen is involved, anything is possible. The Extraordinary Adventures of Baron Munchausen contains full rules, more than two hundred adventures ready to be played, mechanics that replace dice and pencils with money and fine wine, and many insults against the inhabitants of various nations, but principally the French. This expanded edition is a facsimile of a suppressed volume originally published in 1808. It contains additional rules for playing in an Arabian style and a complete supplementary game, 'My Uncle the Baron', designed for children, the inbred and those who are very drunk. "The original edition of The Extraordinary Adventures of Baron Munchausen was unique and marvellous. This new edition is even better. If you are a clever person with clever friends, you will enjoy reading and playing it. Let's not consider the alternative." -Steve Jackson, creator of Munchkin "Utter brilliance in RPG form!" -John Kovalic, creator of Dork Tower Nominated for Best New RPG in the 1999 Origins Awards Nominated for Best Family/Party Game in the 2009 Origins Awards Nominated for Best Writing in the 2009 ENnie Awards
Pathfinder Roleplaying Game: Mythic Adventures
Jason BulmahnTracy Hurley - 2013
Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds
Kindred of the East
Robert Hatch - 1997
Those few Children of Caine dwelling in Asia whisper of the monstrous Cathayans--the shadowy vampires native to the East. For too long the Cathayans have lain like sleeping dragons, allowing the Kindred a facade of omnipotence. Now, the new Age is at hand; Yin-daggers tremble in the talons of the Resplendent Cranes, and the Devil-Tigers howl for souls in the dark.May You Live in Interesting TimesKindred of the East is a giant hardcover sourcebook describing the unique and deadly vampires of the East. This mammoth volume includes new character creation rules, new powers, descriptions of the Eastern spirit worlds (plus rules for traveling there), and two chapters full of setting and cultural information.
Short Story Collections by Stanislaw Lem: The Cyberiad, Tales of Pirx the Pilot, the Star Diaries
Books LLC - 2010
Source: Wikipedia. Pages: 20. Not illustrated. Free updates online. Purchase includes a free trial membership in the publisher's book club where you can select from more than a million books without charge. Excerpt: The Cyberiad (Polish: ) is a series of short stories by Stanisaw Lem. The Polish version was first published in 1967, with an English translation appearing in 1974. The main protagonists of the series are Trurl and Klapaucius, the "constructors." The vast majority of characters are either robots, or intelligent machines. The stories focus on problems of the individual and society, as well as on the vain search for human happiness through technological means. Two of these stories were included in the book The Mind's I. Trurl and Klapaucius are brilliant (robotic) engineers, called "constructors" (because they can construct practically anything at will), capable of almost God-like exploits. For instance, on one occasion Trurl creates an entity capable of extracting accurate information from the random motion of gas particles, which he calls a "Demon of the Second Kind." He describes the "Demon of the First Kind" as a Maxwell's demon. On another, the two constructors re-arrange stars near their home planet in order to advertise. The duo are best friends and rivals. When they are not busy constructing revolutionary mechanisms at home, they travel the universe, aiding those in need. Although the characters are firmly established as good and righteous, they take no shame in accepting handsome rewards for their services. If rewards were promised and not delivered, the constructors may even severely punish those who deceived them. The universe of The Cyberiad is pseudo-Medieval. There are kingdoms, knights, princesses, and even dragons in abundance. Robots are usually anthropomorphic, to the point of being divided into sexes. Love and marriage are possibl...More: http: //booksllc.net/?id=59380
Cityscape (Dungeons & Dragons Supplement, v 3.5)
Ari Marmell - 2006
The game material is completely compatible with the D&D core rulebooks and includes timesaving tools and tips for any urban campaign. The material in this supplement is appropriate for both D&D players and Dungeon Masters and includes content that appeals to both
Knights of the Old Republic Campaign Guide
Rodney Thompson - 2008
This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. As the galaxy plunges into one war after another, the forces of the Republic, along with their Jedi allies, struggle to protect themselves from hordes of invading Mandalorians, tyrannical Sith lords, and traitorous allies on every front. Featuring new game material drawn from a variety of sources, and including characters, weapons, vehicles, and droids, this book presents an entire campaign during the violent days of the Old Republic. This book also contains new Force powers, Force techniques, and Force secrets for Jedi and Sith characters, as well as new options for characters of all classes. Players can take advantage of new talents, feats, and other options to play a Mandalorian neo-crusader, a Republic soldier battling against the forces of Darth Revan and Darth Malak, or a Jedi in exile on the run from the Sith.
Aurora Renegades: The Complete Collection
G.S. Jennsen - 2016
A new world rises--one of unshackled AIs, indestructible starships, ethereal quantum spaces & potent new weapons--& the race is on to determine who will control its future.When faced with its greatest challenge, will humanity rise to triumph or fall to ruin?*SIDESPACEHumanity is saved. But its troubles are just beginning.To achieve their extraordinary triumph over the Metigen armada, humanity put aside its myriad of conflicts & united against a common foe intent on annihilating civilization. In victory, unparalleled peace & prosperity are theirs for the taking--if they can keep hold of them.When the secrets behind the Metigens' defeat escape the shadows, the people who won the war find their lives in danger. Facing anti-synthetic terrorists who want them dead, power-hungry politicians who want them chained, & a rapidly dwindling number of people they can trust, the Prevos--individuals & AIs sharing a single body--must take their fate into their own hands.51 Portals. 51 Universes.Intent on learning the purpose behind the Metigens' elaborate multiverse network, Alex Solovy, Caleb Marano & Valkyrie embark on a gripping journey through the network's portals, each one leading to a universe not their own. In a mosaic of spaces inhabited by fantastical aliens & worlds both beautiful & deadly, they will be forced to question everything they thought they knew, including the nature of life itself.*DISSONANCEKnow this: you need not be afraid. They own the fear. They fear us because they believe we are powerful, and they are correct to do so.The technology behind Project Noetica is on the loose. Prevos are spreading across the galaxy. Now two opposing but inexorably related forces threaten to plunge the galaxy into chaos. The Order of the True Sentients believes Prevos are monsters who endanger humanity,& it intends to destroy them by any means necessary. Underworld despot Olivia Montegreu, now a radically enhanced Prevo, is its doomsday warnings made flesh.As society splinters from within & the Earth Alliance falls to reactionaries, a formidable new player emerges on the galactic stage, one not afraid to do whatever it takes to protect all sentient life--human, Artificial and Prevo.The Metigen surged forward to engulf her in light. I see you, Alexis Solovy.Killers & saviors. Deceivers & protectors. Destroyers & creators. Could the Metigens truly be all these things? The search for answers leads Alex and Caleb to the most shocking revelation of all--the true face of the enemy.*ABYSMIn the quest to be the masters of their own fate, will humanity rise to become liberators or follow the path of their ancestors into darkness?Alex Solovy & Caleb Marano risked everything to learn the hidden purpose behind the Metigens' multiverse portal network, but nothing prepared them for the answer. Humans are a genetic recreation of the Anaden, the dictators & overlords of the master universe. Aurora is a recreation of their origins created by the Metigens in a desperate gambit to understand their enemy & find a way to defeat them.Aurora's future hangs in the balance as the Earth Alliance goes to war with itself over the right of synthetics and Prevos--human/AI hybrids--to exist. Terrorists sow chaos in a wave of bombings and assassinations. The next evolution of the human species will not be so easily defeated, but they must move quickly to win the day, because the true enemy is closing in faster than anyone realizes.
Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It
David M. Ewalt - 2013
Even if you’ve never played Dungeons & Dragons, you probably know someone who has: The game has had a profound influence on our culture. Released in 1974—decades before the Internet and social media—Dungeons & Dragons is one of the original ultimate nerd subcultures, and is still revered by more than thirty million fans. Now, the authoritative history and magic of the game is revealed by an award-winning journalist and life-long dungeon master.From its origins on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of the most fascinating people in the world. Chronicling the surprising history of D&D’s origins (one largely unknown even to hardcore players) while examining the game’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.
Rick and Morty vs. Dungeons & Dragons
Patrick Rothfuss - 2019
Next thing he knows, the entire family has been pulled into a campaign that escalates from virtual D&D simulations to alternate universes governed by the rules of the game. And as it turns out, Rick isn't the only one who knows his way around a d20.#1 New York Times-bestselling fantasy author Patrick Rothfuss (The Name of the Wind), acclaimed comics writer Jim Zub (Dungeons & Dragons: Evil at Baldur's Gate, Skullkickers), and Eisner-nominated artist Troy Little (Hunter S. Thompson's Fear and Loathing in Las Vegas) bring you the comics crossover of the year! It's an irreverent, unexpected adventure sure to please fans of both franchises.Collects the complete four issue miniseries.