The Second Book of Go: What You Need to Know After You've Learned the Rules


Richard Bozulich - 1987
    We have assumed that the reader understands the terms 'sente' and 'gote', that he knows what a ko is, is able to determine neutral points, and can count the score. Its aim is to give the novice an introduction to each phase of the game and to dispel a number of strategic and tactical misconceptions that often plague beginners and inhibit their progress. Beginners usually overemphasize defense, not realizing that the best way to defend is to attack. By attacking your opponent's stones, you can often defend your weak positions in the process. Understanding this concept from the very beginning of one's go career will clear the way for quick progress up through the kyu ranks. In this context, Chapters Two and Four are the most important and should be of value, especially to players who have been struggling for years to reach expert or dan level.

Graded Go Problems for Beginners Volume One Introductory Problems 30 Kyu to 25 Kyu


Kano Yoshinori - 1985
    

In the Beginning


Ikuro Ishigure - 1973
    To professional players, it is the hardest part in practice, as well; in championship games that last two days, for instance, the first day is usually spent playing and thinking about the first 50 moves, and the second day is spent finishing all the rest. Such is the consistency of professional play in the middle game and endgame that if a player comes out of the opening with a bad position, it is almost impossible for him to catch up. Amateurs sometimes rush through their initial moves, saving their powers for the fighting later, but this is more an indication that they do not understand the opening than a sign of talent. The number of possibilities in any opening position is so vast that a player must rely on his feeling for the game rather than on rigorous analysis for guidance. Here he has the greatest chance to use his imagination, play creatively, and develop a personal style. This is the one phase of go that has shown any significant evolution during the past few centuries, and it still defies absolute comprehension. No book can develop a person's imagination or personal style, and this one does not make the attempt. In a sense, therefore, it is very incomplete: the reader will not find a prescription for every situation and in actual play he will have to make his own choices most of the time. What we have tried to give him is a basis to start from: some sound moves, some useful ideas, some good examples. If we have succeeded, the following pages will help him to increase both his skill at and enjoyment of the game.

Lessons in the Fundamentals of Go (Beginner and Elementary Go Books)


Toshiro Kageyama - 1978
    Kageyama's subjects are connectivity, good and bad shape, the way stones should 'move', the difference between territory and spheres of influence, how to use thickness and walls, how to train yourself to read, where to start looking in a life-and-death problem - matters so fundamental that other writers miss them completely. He also points out the right way to study - how to study joseki, for example. 'What changed me from an amateur into a professional was getting a really firm grip on the fundamentals,' writes Kageyama. The essence of seven years of amateur and twenty-two years of professional playing experience are distilled into these pages, and they are filled with advice that everyone will find practical.

Go: A Complete Introduction to the Game


Cho Chikun - 1997
    Today, go is becoming increasingly popular in the western world as more and more people discover its beauty, elegance, and strategic depth.This book is the best and most authorative introduction to this ancient and fascinating game. Written specifically for the western reader by one of the strongest players in the world, it presents the rules, tactics, and strategy of this unique game in a step-by-step, easy to understand way.Besides showing you how to play, it contains essays about the world of go which will broaden your knowledge and understanding as well as pique your interest. From history to modern tournament play, from traditional playing sets to computer go, you'll find it in these pages.

Photo Shop Murder


Young-Ha Kim - 1999
    There's no Hollywood here-no omniscient audience, or plot lines which have all folded neatly together by the time the story comes to an end. Rather, there are shadows in the corners, and rooms you can't see. It's weird-kind of like life itself. Kim's deft mingling of the absurd and the mundane is on full display in the two stories contained in this volume. Kinky photos and worn-out marriages, half-shaved faces and ambitious plans to save toilet paper at the office-it all combines to create a gritty urban landscape so unbelievable it must be real.

रावीपार


गुलज़ार - 1999
    The stories in this book have their roots in the Indian culture but express universal emotions that are experienced across the boundaries of regions, caste, and creed. Varied emotions of love, heartbreak, aloofness, anxiety, fear, and longing are expressed in this book.There is one story in which movie star Dilip Kumar breaks the heart of a young girl. There is another where a man pushes off another from a moving train. Raavi Paar also tells the story of a Muslim man whose wish is to be cremated after death and not be buried. There is also a story about a married woman who realises that the only reason for her husband to marry her was to use her as cheap labour.The title of this book is an incident from the author’s own life. During the India-Pakistan partition, the author was mistakenly claimed as their own child by another family. Raavi Paar consists of stories which will touch the reader’s hearts due to the simplicity and intricacy of emotions portrayed by the author.

Go! More Than a Game


Peter Shotwell - 2003
    In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives.Go! More Than a Game uses the most modern methods of teaching, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size.Go! More Than a Game has been completely revised by the author based on new data about the history of early go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combininatroics, advances in Combinatorial Game Theory and a look at the current international professional playing scene.

House of the Winds


Mia Yun - 1998
    In episodic and dreamlike prose, the narrator shares stories and memories of those around her: her feckless, mostly absent father; her lonely, loving mother who tells her daughter that butterflies are the souls of napping children; her gossiping neighbors; and the ghosts of weeping women that haunt their house.This extraordinary novel allows us to see how Korean women "lived in the folds of history ... laughing, wailing, spirit-cajoling, poetry-writing, tear-hiding, bosom-bracing, scheming, fire-breathing". Vivid, sensuous, permeated by beautiful images and by the mysteries that define a child's world, House of the Winds is a moving tale of awakening.

The Woman Who Painted Her Dreams


Isla Dewar - 2002
    They blamed it all on her lack of a mother. But Madeline was happy: her father was parent enough. Till he wasn't there for her any more, and Madeline had to grow up fast. Befriended by Annie, she catches a glimpse of normal family life, and sees Annie glow as she marries her adoring Willie. Madeline has never wanted a regular man in her own life, yet somehow she finds herself living in a rambling Highland mansion with Stuart, loving to the point of exhaustion, and painting her heart out. Until life creeps into the idyll with a vengeance...

The Bird


Oh Jung-hee - 1996
    He puts the children in the care of a young stepmother, fresh from a brothel, who looks after them during the week while he works at a remote building site. But the stepmother is soon driven away by the father's violent possessiveness. Depressed, the father no longer returns for his weekend visits, and the children are left to fend for themselves. U-mi attempts to care for U-il, with help from neighbours, but her despair leads her to mimic her father's behaviour, abusing the one person closest to her ...A beautifully written, deeply affecting story of a shattered childhood.Translated by Jenny Wang Medina.Oh Jung-Hee was born in Seoul in 1947. In the 1970s, when modernisation was in full force in Korea, she began her career as a writer and is now an uncontested master of this genre of brief, dense prose, the quintessence of Korean literature.

Go


Kazuki Kaneshiro - 2000
    But nothing could have prepared him for the heartache he feels when he falls hopelessly in love with a Japanese girl named Sakurai. Immersed in their shared love for classical music and foreign movies, the two gradually grow closer and closer.One night, after being hit by personal tragedy, Sugihara reveals to Sakurai that he is not Japanese—as his name might indicate.Torn between a chance at self-discovery that he’s ready to seize and the prejudices of others that he can’t control, Sugihara must decide who he wants to be and where he wants to go next. Will Sakurai be able to confront her own bias and accompany him on his journey?

Learn to Play Go: A Master's Guide to the Ultimate Game


Janice Kim - 1994
    In Volume 1 of this award-winning series, professional Go player Janice Kim 3 dan helps you brush up on the fundamentals, or learn the game from scratch. Suitable for children, de-mystifying for adults, with plenty of historical and cultural notes and resource lists to learn more about the game and get you started right away. Includes a complete Go set with punch-out stones.

The Master of Go


Yasunari Kawabata - 1951
    Simple in its fundamentals, infinitely complex in its execution, Go is an essential expression of the Japanese spirit. And in his fictional chronicle of a match played between a revered and heretofore invincible Master and a younger and more modern challenger, Yasunari Kawabata captured the moment in which the immutable traditions of imperial Japan met the onslaught of the twentieth century.

Pachinko


Min Jin Lee - 2017
    He promises her the world, but when she discovers she is pregnant — and that her lover is married — she refuses to be bought. Instead, she accepts an offer of marriage from a gentle, sickly minister passing through on his way to Japan. But her decision to abandon her home, and to reject her son's powerful father, sets off a dramatic saga that will echo down through the generations.Richly told and profoundly moving, Pachinko is a story of love, sacrifice, ambition, and loyalty. From bustling street markets to the halls of Japan's finest universities to the pachinko parlors of the criminal underworld, Lee's complex and passionate characters — strong, stubborn women, devoted sisters and sons, fathers shaken by moral crisis — survive and thrive against the indifferent arc of history.