Charles Dickens


L. Du Garde Peach - 1965
    Many of the events in his life, and the characters whom he knew, are described in his books: this is the story of the man who wrote them.

Vinyl Leaves: Walt Disney World And America


Stephen M. Fjellman - 1992
    It's a pedestrian's world, where the streets are clean, the employees are friendly, and the trains run on time. All of its elements are themed, presented in a consistent architectural, decorative, horticultural, musical, even olfactory tone, with rides, shows, restaurants, scenery, and costumed characters coordinated to tell a consistent set of stories. It is beguiling and exasperating, a place of ambivalence and ambiguity. In Vinyl Leaves Professor Fjellman analyzes each ride and theater show of Walt Disney World and discusses the history, political economy, technical infrastructure, and urban planning of the area as well as its relationship with Metropolitan Orlando and the state of Florida.Vinyl Leaves argues that Disney, in pursuit of its own economic interests, acts as the muse for the allied transnational corporations that sponsor it as well as for the world of late capitalism, where the commodity form has colonized much of human life. With brilliant technological legerdemain, Disney puts visitors into cinematically structured stories in which pieces of American and world culture become ideological tokens in arguments in favor of commodification and techno-corporate control. Culture is construed as spirit, colonialism and entrepreneurial violence as exotic zaniness, and the Other as child.Exhaustion and cognitive overload lead visitors into the bliss of Commodity Zen—the characteristic state of postmodern life. While we were watching for Orwell, Huxley rode into town, bringing soma, cable, and charge cards—and wearing mouse ears. This book is the story of our commodity fairyland.

The Cities Book


Holly Alexander - 2005
    More than half the world's population now lives in cities, and for travelers they hold an endless fascination.

Teenage Mutant Ninja Turtles: The Ultimate Visual History


Andrew Farago - 2014
    Bringing together the rarest art and artifacts from three decades of TMNT comics, TV shows, and films, Teenage Mutant Ninja Turtles: The Ultimate Visual History leaves no shell unturned!

The Art of Enameling: Techniques, Projects, Inspiration


Linda Darty - 2004
    Written with clarity and passion by a leader in the field, it covers all the popular techniques, the fundamentals of setting up a studio, and 14 fabulous projects. The various styles range from traditional cloisonné, champlevé, and plique-à-jour to experimental techniques such as firing enamel onto mesh forms. Even more creative possibilities await in the firing: use copper oxide to create cool color variations or try raku firing for unique effects. All the well-photographed projects, from a vibrantly toned flower ring to an elegant set of buttons with a delicate leaf pattern, encourage novices to use their skills and imagination.

Minecraft: Combat Handbook


Stephanie Milton - 2014
    How can you survive?The Official Combat Handbook will teach you everything you need to know to defend yourself from hostile monsters and enemy players. Learn how to build a fort, craftarmour and weapons, set mob traps, defeat your enemies in one-to-one combat, and battle your way out of the Nether and the End. With tips from many Minecraft experts, you’ll be a formidable Minecraft warrior in no time!

The Art of the Adventures of Tintin


Chris Guise - 2011
    They spent five years working on this movie. This book tells the story of how the filmmakers started with the original Hergé artwork and books and ended up with what is seen on-screen. It features early concept drawings, previs sequences, models, costume designs and final stills from the film. The book focuses on the creative process, showing the many designs that made it into the movie and others that didn’t. It highlights the attention to detail, skill and creativity of all the artists involved in the making of the movie. The story is told by the artists themselves, who talk about their inspirations, techniques and experiences. Through them we gain a true insight into the creative thinking behind this groundbreaking feature film.

Pre-Raphaelites


Heather Birchall - 2010
    Fascinated by the romantic aspects of medieval culture and the vivid, jewel-like colors of Quattrocento art, the movement abhored the Classical poses and composition of Raphael and those influenced by him—hence the group's name—and the influence of Sir Joshua Reynolds. Founded in 1848 by William Holman Hunt, John Everett Millais and Dante Gabriel Rossetti, the original Pre-Raphaelites were joined by William Michael Rossetti, James Collinson, Frederic George Stephens and Thomas Woolner to form a seven-member "brotherhood". Its influence on many later British artists was extensive, and Rossetti's work is now seen as a precursor of the wider European Symbolist movement. This book examines the group's emergence, development, influence, and subsequent demise.About the Series: Each book in TASCHEN's Basic Genre Series features:a detailed introduction with approximately 35 photographs, plus a timeline of the most important events (political, cultural, scientific, etc.) that took place during the time period a selection of the most important works of the epoch; each is presented on a 2-page spread with a full-page image and, on the facing page, a description/interpretation of the work and brief biography of the artist as well as additional information such as a reference work, portrait of the artist, and/or citations

Fantasy Encyclopedia


Judy Allen - 2005
    From goblins and fairies to dragons and Dracula, this encyclopedia covers them all with sparkling, readable text and stunning illustrations. Discover how the magic of stories throughout the centuries has kept these creatures alive in traditions and cultures around the world. Using a highly visual approach, featuring more than 400 photographs and illustrations, this book will introduce readers to each fantasy character within its habitat and genre. Cross-reference boxes direct readers to popular books and movies starring these fantastical creatures. This is a must-have for any fantasy enthusiast!

Tear Up This Book!: The Sticker, Stencil, Stationery, Games, Crafts, Doodle, and Journal Book for Girls!


Keri Smith - 2005
    A pack of craft projects to try. Fun ways to escape on long, summer days.

The Imagineering Workout


Peggy Van Pelt - 2005
    The Imagineering Workout is for anyone who wants to learn new ways to problem-solve challenges, whether they're creative, logic-oriented, everyday, or event-inspired. The ingredients Imagineers use are simple and contain a large measurement of fun, which contributes to shapelier thinking and stronger solutions.

Jim Henson's Designs and Doodles: A Muppet Sketchbook


Alison Inches - 2001
    Before there were Muppets, there were Jim Henson's designs and doodles. This collection of Henson's early drawings forms a trail back to his roots as a graphic artist.

The Cinematic Art of World of Warcraft: The Wrath of the Lich King


Blizzard Entertainment - 2009
    Now, they can experience Northrend’s icy steppes and uncharted mountains through the art and imagination of the creative team behind this epic game. Containing more than 150 drawings, concept art pieces, and final renders, as well as secrets of game mythology and development stories, this mesmerizing book reveals how Blizzard Entertainment’s acclaimed series gets made. In addition to a behind-the-scenes technical look at the game cinematics and developmental art, Fans learn how Blizzard updated Arthas the Death Knight to be even more evil than in Warcraft III and how a new central character, Sindragosa the Frost Wyrm, was developed. Other features explore technical dimensions and Blizzard’s influence on the game world and beyond. EACH BOOK COMES WITH: Two 8” x 10” original art cards in vellum sleeve and a 12-page illustrated storybook on the creation of the frostwyrm Sindragosa, that make this a must-have for any WoW fan.

Essential Dali (256 Art Books)


Kirsten Bradbury - 1999
    While many of these are among his most famous, others may be less well known, but they are all essential to the development of Dalis artistic philosophy.

Giovanni Civardi's Complete Guide to Drawing


Giovanni Civardi - 2006
    This comprehensive guide brings together the six books from the successful Art of Drawing series: Drawing Techniques, Drawing Portraits, Drawing the Clothes Figure, Drawing Hands & Feet, Drawing Scenery and Drawing Light & Shade.