Geninne's Art: Birds in Watercolor, Collage, and Ink: A field guide to art techniques and observing in the wild


Geninne D. Zlatkis - 2018
    Brimming with inspiring examples of the artist’s work, this beautiful book takes you inside Geninne’s studio for an in-depth look at how she creates. You will discover, step by step, how this devoted artist spends time photographing nature, selecting her materials, and developing her personal imagery. Explore:How her studio is set up, how she works, and what materials and tools she usesHow she captures nature with both a camera and phone for referenceHer artistic process through the step-by-step creation of 5 watercolor paintings, 5 collages, and 5 ink drawings, with notes on each medium and techniqueAs a special bonus, the book includes 32 pages of collage papers, painted and selected by Geninne, for you to use as you explore and develop your own artistic voice. Vibrant, detailed, and richly imaginative, Geninne’s interpretation of the birds she has observed so closely will inspire you to use the natural world as fodder for your paintings, drawings, and collages.

Secrets of Screen Acting


Patrick Tucker - 1993
    He explains that the actor, instead of starting with what is real and trying to portray that on screen, should work with the realities of the shoot itself, and then work out how to make it all appear realistic.Tucker has created and developed several screen acting of a courses, and this book is an extension and explanation of a lifetime of work in the field. Containing over fifty acting exercises, this book leads the reader step-by-step through the elements of effective screen acting.Refreshing in its informal approach and full of instructive anecdotes, Secrets of Screen Acting is an invaluable guide for those who wish to master the art of acting on-screen.

Super Graphic: A Visual Guide to the Comic Book Universe


Tim Leong - 2013
    This book by one of Wired magazine's art directors traverses the graphic world through a collection of pie charts, bar graphs, timelines, scatter plots, and more. Super Graphic offers readers a unique look at the intricate and sometimes contradictory storylines that weave their way through comic books, and shares advice for navigating the pages of some of the most popular, longest-running, and best-loved comics and graphic novels out there. From a colorful breakdown of the DC Comics reader demographic to a witty Venn diagram of superhero comic tropes and a Chris Ware sadness scale, this book charts the most arbitrary and monumental characters, moments, and equipment of the wide world of comics.

Photographs


Robert Capa - 1969
    --Margarett Loke, "ARTnews""His coverage of the Spanish civil war established Capa's reputation as a peerless battlefield photojournalist... But he was also a man who loved making pictures of beautiful women, famous men and grand parties. Often overlooked when discussing the Capa legacy, those too, were his life's work. Both Capas--the raconteur of high society and the fearless witness to war--are evident in "Robert Capa: Photographs." The two sides of Capa's work may seem irreconcilable, but they're not. He was recording one world. His own."--Allison Adato, "Life Magazine"

Mirage


Boris Vallejo - 1982
    This astounding volume showcases alluring paintings of sensuous women and strong men, set against mythical, otherworldly backgrounds, and contains over 40 color and black and white illustrations, as well as 8 full pages of new, never before seen or published art work.

Into the Woods: A Five Act Journey Into Story


John Yorke - 2013
    Many of us love to tell them, and even dream of making a living from it too. But what is a story? Hundreds of books about screenwriting and storytelling have been written, but none of them ask 'Why?' Why do we tell stories? And why do all stories function in an eerily similar way? John Yorke has been telling stories almost his entire adult life, and the more he has done it, the more he has asked himself why? Every great thinker or writer has their theories: Aristotle, David Hare, Lajos Egri, Robert McKee, Gustav Freytag, David Mamet, Christopher Booker, Charlie Kaufman, William Goldman and Aaron Sorkin - all have offered insightful and illuminating answers. Here, John Yorke draws on these figures and more as he takes us on a historical, philosophical, scientific and psychological journey to the heart of all storytelling.What he reveals is that there truly is a unifying shape to narrative - one that echoes the great fairytale journey into the woods, and one, like any great art, that comes from deep within. Much more than a 'how to write' book, Into the Woods is an exploration of this fundamental structure underneath all narrative forms, from film and television to theatre and novel-writing. With astonishing detail and wisdom, John Yorke explains to us a phenomenon that, whether it is as a simple fable, or a big-budget 3D blockbuster, most of us experience almost every day of our lives.

Art Through the Ages: A Concise History


Helen Gardner
    The story of art unfolds in its full historical, social, religious, economic, and cultural context, deepening students' understanding of art, architecture, painting, and sculpture. This Concise version features color photographs, a stunning design, and the most current research and scholarship. What's more, the ancillary package that accompanies GARDNER'S ART THROUGH THE AGES: A CONCISE HISTORY features a wealth of tools to enhance your students' experience in the course. With each new copy of the book, students receive a copy of the ArtStudy CD-ROM-an interactive electronic study aid that fully integrates with the text and includes hundreds of high-quality digital images, plus maps, quizzes, and more.

Beyond the Game: The Collected Sportswriting of Gary Smith


Gary Smith - 2000
    In Beyond the Game, Gary Smith has brought together his greatest stories, from the inspiring account of basketball coach Jim Valvano's courageous battle against cancer, to an unforgettable tale of a remote valley in Bolivia that plays host to an unusual annual ritual in which the men of rival villages engage in a riotous all-day fistfight. Beyond the Game is not only a collection of great sportswriting; it is a collection of great writing, period. Each of Smith's stories -- of dreams and fears, failure and triumph, self-destruction and salvation -- will profoundly touch you and remain with you long after you have closed the pages of the book.

Avatar The Last Airbender: The Art of the Animated Series


Michael Dante DiMartino - 2010
    Join series creators Bryan Konietzko and Michael Dante DiMartino for an unprecendented behind-the-scenes look at hundres of pieces of concept, design, and production art--most of which Nickelodeon has never before released to the public--as they take you on a guided tour through the development of this smash-hit television series. Learn how Avatar: The Last Airbender took shape, from the very first sketch to the series finale, and beyond!

The Living Forest: A World of Animals


Rien Poortvliet - 1972
    A superb draftsman and colorist, he has another, even more enviable gift - a singular rapport with animals. In the text and pictures of this book, the artist and the naturalist speak with equal eloquence. Living as he does in a rustic cottage, Poorvliet has long been a close observer of the comings and goings of wild creatures. He has his favorites, and he presents them here in full color and entrancing detail. Accompanying the charming and sensitive drawings and paintings are essays and captions that express Poortvliet's special feeling for forest-dwelling animals. With gentle wit, unabashed love, and exceptional knowledge he explains the customs, habitats, physical features, and mating habits of boars, ducks, deer, rabbits, partridges, pheasants and foxes (a special favorite). As we meet Reynard the Fox, Poorvliet confides that his friend's reputation for slyness and cunning is greatly exaggerated. Rather, the fox is discovered to be "terribly cautious and suspicious!" Revelations about the duck are even more sensational: in regard to mallards we are told that "no female duck is safe when she is outnumbered by a troop of drakes." A compendium of enlightened natural history, delicate observation, and creative fantasy, The Living Forest cannot fail to instruct and delight anyone who has the preservation and survival of wild creatures at heart and is sensitive to their beauty. Poorvliet is currently working on a book about horses; other books by him include He Was One of Us and The Dutch Farm. His world-famous illustrations for Abrams' best-seller Gnomes also explore the world of forest animals. Robert Elman, who contributed the Introduction, is an American authority on the outdoors. The Wildlife Editor of Outdoor Life magazine, he has written several books and numerous articles. 160 pages of illustrations, 139 in color

Future Noir: The Making of Blade Runner


Paul M. Sammon - 1996
    Dick's brilliant and troubling SF novel Do Androids Dream of Electric Sheep, still rules as the most visually dense, thematically challenging, and influential SF film ever made. Future Noir is the story of that triumph.The making of Blade Runner was a seven-year odyssey that would test the stamina and the imagination of writers, producers, special effects wizards, and the most innovative art directors and set designers in the industry.A fascinating look at the ever-shifting interface between commerce and the art that is modern Hollywood, Future Noir is the intense, intimate, anything-but-glamerous inside account of how the work of SF's most uncompromising author was transformed into a critical sensation, a commercial success, and a cult classic.

The Art of Pocahontas


Stephen Rebello - 1995
    More than 200 color and black-and-white illustrations.

The Art and Making of ParaNorman


Jed Alger - 2012
    For ParaNorman, LAIKA's team of artists and animators built and brought to life a miniature town, a horde of zombies, and a quirky cast of characters to tell a tale of a boy with spooky talents who must save his hometown from a centuries-old curse. Featuring the amazing and detailed artwork that went into the film's creation—from character sketches and concept art to puppets, textiles, set dressing, and 3-D printed facial models—The Art and Making of ParaNorman goes behind the scenes to explore the exacting, exciting steps that are achieved frame by frame in this newest LAIKA masterpiece.

The Book of Skulls


Faye Dowling - 2011
    Since its 1970 s renaissance in the iconic album designs of bands such as the Grateful Dead, the skull has found its way into the visual vocabulary of urban life, adorning T-Shirts, badges and rock memorabilia as the ultimate symbol of anarchy and rebellion. Repurposed and recast by artists, illustrators and designers, it has become one of the most iconic cultural symbols of our time. In response to this cultural phenomenon, The Book of Skulls presents a cool visual guide to the skull, charting its rebirth through music and street fashion to become today s ultimate anti-establishment icon. From Black Sabbath to Cypress Hill, skater punk graffiti to Gothic tattoos, from high-couture to Hello Kitty and Dali to Damien Hirst, this book is the ultimate collection of cool and iconic skull motifs. Drawing together artwork from music, fashion, street art and graphic design The Book of Skulls is a celebration of one of today s most iconic cultural symbols.

The Essential Gombrich


E.H. Gombrich - 1996
    Gombrich is acknowledged as one of the most influential scholars and thinkers of the 20th century. His writings include three major narrative works - The Story of Art, Art and Illusion and The Sense of Order - and ten volumes of collected essays and reviews. This anthology presents a selection from all these books, as well as six pieces which have previously not been published by Phaidon.