Book picks similar to
Turning Vintage Toys by Chris Reid


woodworking
addi-for-gift-reading
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games

The Tour


Denise Scott - 2012
    Never in my wildest imaginings did I expect it would happen when I was on all fours vomiting my guts out beside a sugar cane field in far north Queensland on Mother’s Day.” And so begins another brilliantly funny instalment in the true and chaotic life of middle-aged stand up comic, Denise Scott. This time Denise is on tour through the back blocks and remote country towns of regional Australia with a bunch of young male comics on a tiny bus… Although old enough to be their mother, Denise in true form manages to keep up with the partying and outrageous behaviour (and many times leading it) on tour. However, although that tiny bus took her many miles away from her real life, life has a habit of catching up with you. It was mid journey on those long, long stretches of empty road that Denise confronts her own issues of ageing, motherhood, sex, intimacy, regret, and wearing your bathing suit in public.

Much Loved


Mark Nixon - 2013
    MuchLoved collects 60 of these images along with their accompanying background tales. An exhibit in the photographer’s studio led to a small sensation on the Internet when a few of the pictures circulated unofficially on scores of blogs and on many legitimate news sites. Viewers have been intrigued by the funny, bittersweet images and their ironic juxtaposition of childhood innocence and aged, loving wear and tear.  When you see these teddy bears and bunnies with missing noses and undone stuffing, you can’t help but think back to childhood and its earliest companions who asked for nothing and gave a lot back. Praise for Much Loved: “Much Loved is impossibly endearing in its entirety.” —Brain Pickings

The Great Book of Badass Women: 15 Fearless and Inspirational Women that Changed History


Rachel Walsh - 2020
    

Zombies, Run!: Keeping Fit and Living Well in the Current Zombie Emergency


Naomi Alderman - 2016
    Stick to your new year's resolutions, achieve your fitness goals and have fun while you're doing it. 'OUR FIRST JOB IS SURVIVAL. IF WE SURVIVE, WE LEARN, WHEN WE LEARN, WE MAKE TOMORROW BETTER THAN TODAY. THAT'S WHAT IT MEANS TO BE HUMAN: WE JUST HAVE TO KEEP ON GOING'The zombie apocalypse is here. We have all lost a lot, but we are surviving. Together we will overcome the outbreak but we need every man, women and child to do their bit. This is an informational guide to help you stay fit and healthy in both body and mind during the crisis. It includes:- Indoor activities that build the strength, stamina and flexibility you need to survive contact with the zombie hordes- Expertly-designed running, cycling and swimming programmes to build up your distance safely when venturing out for supplies- Advice on nutritious meals when resources are sparse and treats need to be rationed- Tips on building and maintaining a community and remaining fit of mind when humanity is pushed to the brink The advice within the pages of ZOMBIES, RUN! will prove the difference between life and death in the coming days, weeks and months. Humans are wondrous beings; this is not the end of us. WE CAN BECOME STRONGER. WE CAN BECOME FITTER. AND TOGETHER WE WILL SURVIVE.

OpTic Gaming: The True Story of the Making of eSports Greatest Team


H3CZ - 2016
    With over 14 million followers across social platforms like Twitter, Facebook and YouTube, no other team of players in eSports can match OpTic's popularity or ability to bring fans into the game.Now, these remarkable players have collaborated to produce this one-of-a-kind book. In OpTic Gaming, they candidly share their story of becoming Call of Duty's global royalty—ESPN XGAMES, MLG, ESWC and GFINITY champions—laying bare their lives, exploring what it takes to make it in professional gaming, and speaking honestly about the consequences of their newfound fame. These best-of-the-best take you behind the controller, offering insights, knowledge, and strategies to help you improve your shot, master the most complex maps, and conquer the game with the ultimate weapons. Going beyond their number-one game, the team also discusses the rest of their lineups and how to become a champion in any arena. Revealing their go-to strategies, best missions, and favorite challenges, OpTic Gaming brings fans closer to these wildly popular professional gamers more than ever before.

Catch All The Girlfriends!


K.J. Harlow - 2019
    For the rest of you...) What If Instead Of Pocket Monsters, You Caught Monster Girls? For Yoshi Soysauce, this is his life. Like all trainers, his goal is to build his dream team of six, powerful girlfriends, take on the Merah League and become the greatest girlfriend master that ever lived. The day he's meant to leave his hometown of Topaz, he sleeps in. The starters Vara, Charmaine and Bubblina are claimed by other trainers. He absolutely cannot live with his parents for another year, so he begs Professor Poke for a spare girlfriend. Poke lends him Starlotte, a quiet interstellar-type with no attacking moves or memory of how she was captured. The deal? Find his lab assistant in the next town, make the delivery then return her. No using her for battles, period. If he sees a wild girlfriend, he must escape. From the very first wild girlfriend he faces, Yoshi quickly finds out that the only way he can become the trainer he wishes to be is not by escaping, but instead breaking the rules and running head-first into the battle.

Guns, Bullets, and Gunfights: Lessons and Tales from a Modern-Day Gunfighter


Jim Cirillo - 1996
    Read about the stress and intensity of an actual shoot-out and how to maximize your training, ammo and weapons to prevail.

Evading Babylon


Chad Daybell - 2012
    Natural disasters will lead to economic difficulties, leaving the United States on the edge of collapse. During this time of strife, members of the LDS Church will be invited by their leaders to survive the civil unrest by gathering to holy refuges. In the midst of the turmoil, recently returned missionary Nathan Foster joins a secret team of men who help the Saints escape modern society's implosion. Nathan is expected to devote all of his time and energy to this cause, but he faces a major personal obstacle in doing so - Marie Shaw. Nathan has admired Marie since their high school days, and now she's showing genuine interest in him as well. However, more national trouble erupts including acts of bioterrorism on U.S. soil that not only threatens to tear apart their relationship, but puts their lives in deep peril.

Top 10 Games You Can Play in Your Head, by Yourself


Sam Gorski - 2019
    Theophrastus Bartholomew's most cherished mind-games, edited and updated by filmmaker and storyteller Sam Gorski and author D.F. Lovett. No peripherals needed. No controllers. No pens. No dice or boards. Everything you need to experience the forefront of game design is right here between these pages. What is a mind-game? Great Question! A mind-game is a game where you control the characters, the world, and every thing in between - a breathing, living story. A story that you can create on your own, and come back to time after time. A story with surprises that you will plant for yourself to find later, and never be the wiser!What will happen in your game? It's up to you to find out!

Understanding Wood Finishing: How to Select and Apply the Right Finish


Bob Flexner - 1993
    The most practical, comprehensive book on finishing ever published, this guide offers advice for troubleshooting, distinguishing different products, and suggestions for creating beautiful finishes.

The Hollow Chocolate Bunnies of the Apocalypse


Robert Rankin - 2002
    The Old Rich, who have made their millions from the royalties on their world-famous nursery rhymes, are being murdered one by one. A psychopath is on the loose, and he must be stopped at any cost. It’s a job for Toy Town’s only detective—but he’s missing, leaving only Eddie Bear, and his bestest friend Jack, to track down the mad killer.

A Theory of Fun for Game Design


Raph Koster - 2004
    It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers.At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new ways; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.

The Voyages of the Princess Matilda


Shane Spall - 2012
    We had underestimated the danger involved in going out to sea. We had no radio, compass, life raft or flares. In other words, we were a couple of idiots.'This is the story of Shane and Timothy Spall and their Dutch barge The Princess Matilda. After a summer on the Thames they head out to sea with only a road atlas and a vast amount of ignorance - and it is absolutely terrifying!On their travels, memories are triggered of childhood trips to the seaside, but also of more recent times. A decade before, Tim had been diagnosed with acute leukaemia and was given only days to live.Shocked at how life can pass you by they decided that when, and if, Tim got better, they would buy a boat.As Tim and Shane explore the coast from the Medway to Cornwall, eventually they start to wonder, could they make it out of England altogether? Could Matilda make it to ... Wales?!Taking over five years, The Voyages of The Princess Matilda is a minor epic,charting a very personal, moving and uplifting story of an everyday couple's adventure around their much loved homeland.

Beer Tasting Quick Reference Guide


Jeff Alworth - 2012
    Tasting profiles from the booklet get the ball rolling they break down beer into style categories and include information on each variety's background, flavors, aromas, and unique character."

Kokology: The Game of Self-Discovery


Tadahiko Nagao - 1998
    Introducing Kokology—the fascinating, addictive pop-psych quiz game that reveals the surprising real you. Created by a famous Japanese psychologist, kokology is the study of kokoro (“mind” or “spirit” in Japanese). Based on sound psychological principles, Kokology asks you to answer questions about seemingly innocent topics—such as the color of an imaginary bird that has flown in your window—and then reveals what your answers say about you. Kokology offers a unique approach to self-discovery and, when played with others, can provide hilarious insight into the you that they never knew.