Rock Wolf Investigations: A Paranormal Romance Boxset


Dee Bridgnorth - 2019
    But when someone starts picking the pockets of the tourists in the theater, Olivia Houghton has to call in an expert. When Duke Dunbar first gets the assignment to catch a theater pickpocket, he figures it’s a slam dunk. But they can’t catch this thief the old fashioned way. There’s something funny going on in the old Moonrise and Duke and Olivia realize that the answer isn’t going to make them laugh. PART II Kari Jo Mounds is the hottest young up and coming country singer on the Branson music scene. When she starts receiving threatening notes from an admirer, her manager Adam Cathcart calls Rock Wolf Investigations for help. Ellie Pierce has no patience for the woes of angsty young singers, but she sure knows her way around a security detail. Adam and Ellie must untangle the twisted trail of broken hearts Kari Jo has left behind before someone breaks her instead of her cheating country heart. PART III The Branson Landing is full of stores for shopping, restaurants for eating, and even a light and water show down by the edge of Lake Taneycomo. When the Landing suddenly becomes full of skateboarders pestering the tourists, Laurie Talcott calls Rock Wolf Investigations for reinforcements. Younger Adair figures this is going to be just another job dealing with bored teenagers. Then Laurie and Younger start to dig for clues. The story they uncover proves the bored teenagers are really a distraction for something else. Now it’s time to act fast before Laurie winds up taking the blame. PART IV Mindy has had it raising her younger brother. He’s a problem child for sure. Then he comes home one night from his shift at the go cart track high as a kite and with a wild excuse to boot. The local police won’t listen and then Mindy meets Ash. She isn’t so sure if he’s a good guy or a bad guy, but he’s willing to help and that’s all that matters. Mindy and Ash will have their hands full sorting dirty cops from clean ones as they try to shut down the drug ring ruining everyone’s Branson vacation. PART V Kylie Overton knows that there is something odd about her neighbor Titus Holbrook. Lately though, odd just doesn’t cover it. Titus has been acting paranoid. Coming and going at all hours of the day and night and making excuses. Kylie thought she had a totally hot, but really weird neighbor. She didn’t realize she was getting sucked into a world of blackmail where reporters go crazy and werewolves are real. To make matters worse, Titus Holbrook is her only ally in this strange alternate reality.

Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)


Margaret WeisRobert J. Schwalb - 2016
     Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

The Bear That Fell From The Stars


Keith C. Blackmore - 2011
    On the night he decides to strike, his life, and his world, are forever changed. Alien scientists from across the cosmos, abduct and place Kazaka in deep storage for centuries. When they revive him with the intent to subject him to extraterrestrial evisceration, the ninja escapes. The shadow warrior then begins to hunt his captors, one by one, leading up to a battle that will shake the galaxy.The Bear That Fell From the StarsA different kind of alien terror. NOTE: This is a Novella of approx. 20,000 words, or about 60 pages.Science Fiction Fantasy and not hard SciFi.Some scenes of graphic violence.

Stronghold Builder's Guidebook


Matt Forbeck - 2002
    This book is stocked with everything needed to design any fortified structure imaginable, including: Over 150 new magic items . More than two dozen magical augmentations for stronghold walls. Rules for magic portals, mobile strongholds, and trap creation. Five complete strongholds, including maps, ready for immediate use. Players and Dungeon Masters who want to create customized strongholds will find all the construction materials they need within these pages. To use this accessory, a player or Dungeon Master also needs the "Player's Handbook."

Behind the Masque -A Megatokyo Endgames short story


Fred Gallagher - 2011
    Once bitter enemies, they flee the advance of undead zombie hordes that destroy the very land itself.When a mysterious knight-errant named Moh joins their quest it is evident that his game involves more than just aiding them in their quest to find the source of the corruption and collapse of their world. While skilled in both sword and spell, his greatest challenge is not sudden attacks by undead knights or BalloonBears but finding a way through Pirogoeth’s icy exterior to the heart he knows is there."Behind the Masque" is a short story based on a fantasy MMORPG played by characters in the online webcomic/manga Megatokyo. This is the first in a series of short stories and light novels telling the Endgames story from the point of view of the characters in the game. Also includes several new illustrations by Fred Gallagher for this story.

The Complete Book of Gnomes & Halflings


Douglas Niles - 1993
    Brilliant burglars and easygoing farmers. Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races - their culture, beliefs, and subraces (including two new subraces), as well as twenty-eight new character kits, from the gnome Goblinsticker to the halfling Forestwalker. If you enjoy playing gnome or halfling characters, or if you're a DM interested in creating an all-gnome or all-halfling campaign, this is the book for you!

Spirit of the Century


Robert Donoghue - 2006
    Gorilla Khan stalks darkest Africa from conquered Atlantis... Mad scientists, strange sorcerors, and power-hungry dictators all seek to undo the fate of humanity. It's the final century of the second millennium – and you are our last hope!Spirit of the Century is a complete, stand-alone pulp role-playing game based on the award-winning Fate system (Indie RPG Awards include: Best Free Game of 2003, Best Support, and Andy's Choice). Spirit features a heavily revised, revisited, and reimagined vision of Fate. Character creation can be done as quickly as a few minutes, or expand to take up an evening; adventure design is a snap with three methods for creating relevant, flavorful, player-focused stories at a moment's notice. Spirit's mission is to deliver an evening of fun, a "pick-up" game that requires little preparation, but provides hours of entertainment. All you will need to play are some friends, some dice, and this book.

Player's Essentials: Heroes of the Forgotten Kingdoms: An Essential Dungeons & Dragons Supplement


Mike Mearls - 2010
    Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters. In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dragonborn, drow, half-elves, half-orcs, and tieflings.

Alice In Wonderland #1


Raven Gregory - 2012
    The one thing known is that her time spent in a world full of insanity left her a broken adult. However, her courageous will to survive is what ultimately saved humanity. Now the story of Alice's visit into Wonderland is fully revealed and the truth of the terror will be told in full! From Raven Gregory, Ralph Tedesco and Joe Brusha, the same minds behind Grimm Fairy Tales and Return To Wonderland comes the newest series that Zenescope fans have been waiting for. What every Zenescope fan has been waiting for is finally here! Follow Zenescope back down the rabbit hole and find a world of madness like you have never seen before!

Weapons of Legacy: A Magic Series Supplement (Dungeons & Dragons Supplement)


Bruce R. Cordell - 2005
    The book includes many pre-defined weapons, outlining theirnames, history, powers, stats, necessary rituals for unlocking their powers, andadventure hooks. How the weapons can gain power is discussed, as well as thefeats with which they might be used. Also included are discussions of othermagic items such as magic armor, rings, and staves.AUTHOR BIO: BRUCE R. CORDELL, an Originsaward-winning author, has designed over 30 game titles, including the Expanded Psionics Handbook ™. He also co-authored Sandstorm ™, Libris Mortis: The Book of Undead ™, Planar Handbook ™, Epic Level Handbook ™, and Underdark ™.KOLJA RAVEN LIQUETTE is best known for authoring The Waking Landsweb site. He has also published articles in Dragon ® Magazine.TRAVIS STOUT is a freelance designer who has written several articles for Dragon ® Magazine and whose previous design credits include Lost Empiresof Faerûn ™ and the Player’s Guide to Faerûn ™.

King Arthur Pendragon: Epic Roleplaying in Legendary Britain


Greg Stafford - 1985
    Smite bloodthirsty giants, crush treacherous invaders, brave the mysterious lands of faerie, and dabble in Celtic magic. Pendragon is a roleplaying game based on the legends of King Arthur, Lancelot, Guenever, and the Knights of the Round Table. To become a knight of the Round Table you must uphold the chivalric ideals of courage, honesty, fair play, and justice. Armed and armored, you are the law of the land, in a life-or-death struggle to join the fellowship of the Round Table. This book contains everything you need to explore the mysteries and dangers of Arthur's Britain

Rifts Ultimate Edition


David MartinFreddie E. Williams II - 2005
    There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.

The Cat Who Wanted To Be A Princess: A Children's Book About Manners, Empathy, and Kindness (Perfect For Princess And Cat Lovers)


Sonica Ellis - 2021
    But what does being a princess really mean? With wise advice from her Gramma ringing in her ears, Sophia learns to stay true to her values, treat others with fairness and to find ways to make the world a better place.Will standing tall and using good manners make Sophia a real princess? A perfect read for little ones to learn that they don’t need to be like others to be special!

Al-Qadim: Arabian Adventures


Jeff Grub - 1992
    

Pathfinder Roleplaying Game: Ultimate Campaign


Jason BulmahnTim Hitchcock - 2013
    As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you're looking for help generating a young character or seeking ways to challenge adventurers who've grown bored of fighting monsters one-on-one, this book has everything you need!Pathfinder Roleplaying Game: Ultimate Campaign is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Ultimate Campaign includes:- A detailed guide to generating character backstories, including a new system for random character generation and traits and drawbacks to meld your background with your statistics.- Story feats that increase in power as you achieve key goals, making quests and crusades more than just flavor!- A complete downtime rules system to flesh out those parts of a PC's life that take place between adventures, such as running a business, gaining power and influence in a community, or starting a magical academy.- New rules for retraining and switching classes; honor, reputation, and fame; young characters; investment; magic item creation; and other key adventuring topics.- Rules for building up a kingdom, including construction and technological advancements, governing your people, and more.- Mass combat rules to help you lead clashing armies and conduct epic battles in a fun and efficient manner—without losing sight of the PCs themselves.... and much, much more!Cover art by Wayne Reynolds