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Gamemaster Law by John W. Curtis III
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Planes of Chaos
Wolfgang Baur - 1994
Take the plunge into the infinite depths of the Abyss; the wild passions of Arborea; the immeasureable randomness of Limbo; the howling madness of Pandemonium; and the glorious battlefields of Ysgard.Inside this tome, you'll find the following:The Book of Chaos, a 128-page guide for the Dungeon Master to the places, creatures, and special conditions of the five Chaos Planes;The Travelogue, a 48-page player's guide to these planes, profusely illustrated with full color maps and illustrations;Chaos Adventures, a 32-page adventure book containing 3 adventure outlines for each plane—that's 15 adventures in all!Monstrous Supplement, a 32-page booklet detailing 15 new monsters, including new tanar'ri, the inhabitants of Yggdrasil, and the ever-changing creatures of Limbo; andFive fully detailed maps of the realms of Chaos.
Player's Option: Skills & Powers
Dale Donovan - 1995
Player's Option Rulebooks present an alternative approach to AD&D characters. Custom-craft your next PC, selecting the profession, skills, and abilities you want! Characters can even have additional ability scores such as Stamina, Muscle, Balance, and others. New proficiencies, talents, and updated psionics round out the Player's Option character. Be ready for anything with Skills & Powers!
Hunter: The Reckoning
Bruce Baugh - 1999
The creatures of the night have held court since before the dawn of history. Nothing lasts forever. From the throng of humanity, individuals emerge who know the truth. They know monsters exist. Enough is enough. The forces of darkness must pay their due. The time of retribution is at hand.Hunter: The Reckoning is the sixth Storyteller game released for the modern World of Darkness. This lavishly illustrated hardcover book presents all the rules and background information needed to finally bring mankind's fight to the supernatural. This game is not a Hunter's Hunted second edition. These are all-new character types with their own agendas for the world... and the monsters that inhabit it.
Nobilis
R. Sean Borgstrom - 1999
Once human, each character has been forever changed, imbued with awesome power and terrible responsibility. Heaven and Hell, angels and devils, the Giants and the Old Gods - in Nobilis, all are united in the Great War against the Excrucians, whose goal is to destroy all Creation - but all are divided by their own plots and ancient rivalries, as well.
Dungeon Worlds (Reborn Online, #1)
Aurora Weiss - 2020
Where “here” was felt like an impossible nightmare. I died, but this wasn’t what I’d expected to find when they said I’d meet my maker.The afterlife is just like a video game, except I didn’t start in a noob world like everybody else. I started out on one of the most challenging dungeon worlds meant only for ancient souls who’ve been dead much longer than I have…Welcome to Epoc.I don’t have the right stats for this place, not even a little bit. I’m in complete noob gear with the standard human sword and shield. I don’t even have any crafting skills to make a decent breakfast with the high tier ingredients in this place.Dying in the afterlife is even worse than dying on Earth. Earth, you only die once, but here, you can die over and over again and each one is just as miserable as the last.There’s only one way I can survive the cycle, one way to stay sane.I need a power leveler… and fast.Dungeon Worlds is Book 1 in a new LitRPG / GameLit series “Reborn Online” filled with unique monsters, challenging crafting quests, and skipping the grind with some much needed power leveling in an endgame world that’ll make you look forward to the afterlife! Just… we recommend building up those stats up first.
The Erciyes Fragments
C.S. Friedman - 1999
There he finds fragments of the original Book of Nod in a language that has been dead for thousands of years. Who has led him to this place? What has he uncovered? And why has he been chosen to transcribe the words of one who could be Caine himself?Who Found it and Why?Written by noted science-fiction novelist C.S. Friedman, The Erciyes Fragments is a version of the Book of Nod that has never been seen before by mortal eyes. The most sage of vampiric scholars provide their commentary for your enlightenment. Revealed now for the first time are the prophecies of Nod and of Gehenna!
Monster Manual IV
Gwendolyn F.M. KestrelKolja Raven Liquette - 2006
Sure to be popular with both Dungeonmasters and players, this supplement to the D&D(R) game provides descriptions for a vast array of new creatures. Each monster is illustrated and utilizies a new statblock format that facilitates faster gameplay. In addition, each monster gets more pages than used in previous supplements to detail sample encounters and pregenerated treasure hordes. Also included are details on how to incorporate creatures in a Forgotten Realms(R) or Eberron(R) campaign. This product is tied to 2006's Year of the Dragon theme, which will be the target of marketing from RPGs, novels, and miniatures brands.
Stranded With The Alien
Juno Wells - 2019
Every newborn is assigned a number and when you reach it, you're going to be shoved into a tiny "pod" and launched into space. Great, if you don't mind being ripped away from everything you've ever known, including friends and family!
Which I do, but what choice am I given? None, is the answer. So I'm "lucky". I get to wait until I'm eighteen to go. Except when I do, something goes wrong. So damn wrong!
My pod doesn't make it to New Earth, not even close. I end up on an alien planet, in the hands of a warlike race, that doesn't like humans. It only gets worse, and as I'm sure I'm about to be killed, he rescues me!
Blue skin, strong shoulders, long black hair and huge black eyes that go on and on. He's alien and I hate to admit it but sexy as hell.... I'm in for something, the only question is what?
Olven...
Humans are the cockroaches of the universe. Spreading everywhere with no concern for those they displace, no respect, and an attitude of being the only intelligent creatures in existence. Arrogant, full of themselves, an infestation that the galaxy is better off without!
Or so I always thought, until I met her...
Autumn is beautiful. Beautiful in a take my breath away kind of way. She's nothing like I've been taught to believe humans are. She isn't full of herself or arrogant. She's kind and sweet and she's working her way into my heart in a way that I'm totally unprepared to handle...
She's bringing change, ready or not, and I don't think my people are ready for her any more than I am. One way or another, I'm going to make her mine!
Serenity Role Playing Game
Jamie Chambers - 2005
The Earth got used up, and we found a new solar system and used terraforming technology to create hundreds of new Earths. The central planets formed the Alliance and decided that all worlds should unite under their rule. There was some disagreement on that point. After the Unification War, many of the Independents who had fought and lost drifted to the edges of the system, far from Alliance control. Out here, people struggled to get by with the most basic technologies. A ship would bring you work, a gun would help you keep it. A captain's goal was simple: find a crew, find a job, keep flying. The Serenity Role Playing Game lets you re-create the action of the 'Verse, the science-fiction setting created by writer/director Joss Whedon. Fly a ship out in the black, take jobs as they come, and always make sure you get paid. Everything you need to get started is right here! All you need is dice, friends, and your imagination. - A self-contained role playing game. All the rules are provided for both players and Game Masters! - Full character creation rules, plus fifteen sample characters-including the crew of Serenity. - Complete details on spaceships, guns, and technology. - Emphasis on story, action, and character development with easy-to-learn rules. - Game details and descriptions of the characters and settings of the film!
Pathfinder Campaign Setting: The Inner Sea World Guide
James JacobsJeff Grubb - 2011
Yet all is not lost, for these dark times provide ample opportunity for adventure and heroism.Inside this exciting and informative 320-page tome you will find:- Detailed summaries of the player character races native to Golarion, including more than a dozen distinct human ethnicities- Elaborate gazetteers of more than 40 crumbling empires, expansionist kingdoms, independent city-states, and monster-haunted wildlands of Golarion’s adventure-filled Inner Sea region, with locations perfect for nearly any type of fantasy campaign- Cultural information and Pathfinder RPG rules covering the 20 core deities of the Inner Sea, plus entries on other gods, demigods, forgotten deities, weird cults, strange philosophies, and more!- An overview of the Inner Sea’s history, a look at time and space, a discussion of magical artifacts and technological wonders, discussions of important factions and organizations, and hundreds of locations ripe for adventure!- Tons of new options for player characters, including Inner Sea-themed prestige classes, feats, spells, adventuring gear, and magic items!- Nine new monsters, including exotic humanoids of the skies and seas, undead and dragons, and an angry demon lord in exile!- A giant 21.75"x33" poster map that reveals the sweeping landscape of the Inner Sea in all its treacherous glory!Cover art by Wayne Reynolds
To Dream with the Dragons
B.V. Larson - 2011
Each year the sun dims in the sky and glaciers consume more of his kingdom. In early spring, birds are found dead in their nests, welded by ice to their silent young. Therian sets out to rekindle the sun, to return summer to his land. But to do so will require vast power. A single dark path lies open to him: he must dream with the Dragons and learn the sacrificial rites of sorcery. Armed with his twin ancestral blades and his growing knowledge of the dark arts, he searches the worlds for their most terrible secrets.To Dream with the Dragons is a Sword and Sorcery novella of dark fantasy. It’s full of nightmarish fiends, rather than faeries.... The book is 25,000 words, about 100 pages in print form.
Novels by Paulo Coelho (Study Guide): The Alchemist, the Devil and Miss Prym, Veronika Decides to Die, Eleven Minutes, the Witch of Portobello
Books LLC - 2010
Purchase includes a free trial membership in the publisher's book club where you can select from more than a million books without charge. Chapters: The Alchemist, the Devil and Miss Prym, Veronika Decides to Die, Eleven Minutes, the Witch of Portobello, the Zahir, by the River Piedra I Sat Down and Wept, the Pilgrimage, the Fifth Mountain, the Valkyries. Source: Wikipedia. Free updates online. Not illustrated. Excerpt: The Alchemist (Portuguese: ) is an allegorical novel by Paulo Coelho first published in 1988. It has been hailed as a modern classic. The Alchemist was originally written in Portuguese and has since been translated into 56 languages, winning the Guinness World Record for most translated book by a living author. It has sold more than 65 million copies in more than 150 countries, becoming one of the best-selling books in history. The story follows Santiago, a young shepherd who lives in Spain, on a journey to fulfil his personal legend and find his treasure in the Pyramids of Egypt The Advertiser, an Australian newspaper, published one of the first reviews of The Alchemist in 1993 saying "of books that I can recommend with the unshakable confidence of having read them and been entranced, impressed, entertained or moved, the universal gift is perhaps a limpid little fable called The Alchemist... In hauntingly spare prose, translated from the Brazilian original in Portuguese, it follows a young Andalusian shepherd into the desert on his quest for a dream and the fulfilment of his destiny." Since then, the novel has received nearly universal praise, making it to the top spot on best seller lists in 74 countries and winning prestigious awards in Germany and Italy. It has been called a "charming story," "a brilliant, simple narrative," and "a wonderful tale, a metaphor of life," from people in places as diverse as South Africa, Finland, and Turkey. It has been praised by public figure...More: http: //booksllc.net/?id=1433579
Pathfinder: Core Rulebook
Logan BonnerGiorgio Baroni - 2019
Advance Your GameThis comprehensive 640-page guide to the Pathfinder roleplaying game provides everything you need to set out into a world of limitless fantasy adventure! Choose from ancestries like elf, human, and goblin and classes like alchemist, fighter, and sorcerer to create a hero of your own design, destined to become a legend! The new Pathfinder rules are easier to learn and faster to play, and they offer deeper customization than ever before!This indispensable volume contains the core rules for players and Game Masters, and is your first step on a heroic new journey!The Pathfinder Core Rulebook includes:- More than 600 pages of game rules, advice, character options, treasure, and more for players and Game Masters!- Six heroic player character ancestries, including elf, dwarf, gnome, goblin, halfling, and human, with variant heritages for half-elf and half-orc!- More than 30 backgrounds like bartender, soldier, or apprentice to further immerse yourself in your hero's backstory!- Twelve character classes, including the alchemist, barbarian, bard, champion, cleric, druid, fighter, monk, ranger, rogue, sorcerer, and wizard!- Hundreds and hundreds of spells, class feats, and other exciting abilities to help you customize your character to become the hero YOU envision her to be!- Streamlined and revised rules to help ease new players into the game while providing the depth of character options and tactical interest that have defined Pathfinder from the beginning!
Starfinder: Alien Archive
Jason KeeleySteve Kenson - 2017
What's more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you'll find the following:- Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.- Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.- New alien technology to help give your character an edge, including weapons, armor, magic items, and more.- A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.- New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!Cover art by Remko Troost
Monster Manual V (Dungeons & Dragons Supplement)
David NoonanWil Upchurch - 2007
This D&D supplement presents a fully illustrated hoard of new monsters, as well as ready-to-play variations of previously existing monsters. In addition, this supplement features maps of monster lairs, sample encounters, and tactics sections to help Dungeon Masters run the more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron compaign settings.