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Fables: Compendium Two
Bill Willingham - 2009
This collection takes on a life of its own, ending with the story “The Dark Ages”–taking place post-war–but if the Fables knew the consequences, they might not have gone to war at all. Collects Fables #42-81 and Peter & Max: A Fables Novel HC.
The Adventures of Shrinkman
R.L. Stine - 2012
His hero can shrink to the size of a bug. But, whoa—wait. Suddenly, Danny finds himself shrinking, too! His parents are horrified, his friend Megan thinks it’s funny, and his doctor is baffled. With each passing hour, Danny gets smaller and smaller—until he’s the size of a sparrow. Soon he’s fighting for his life against a grasshopper, a colony of ants, and even his own dog. He isn't safe anywhere. He has to find a cure—before he shrinks away forever.Funny and terrifying and filled with BIG surprisesThe Adventures of Shrinkman proves that it takes more than size to overcome impossible hurdles.
The Utopia Experiment - Free Preview (first 9 chapters)
Robert Ludlum - 2013
intelligence agencies wracked by internal power struggles and paralyzed by bureaucracy, the president has been forced to establish his own clandestine group--Covert-One. It's activated only as a last resort, when the threat is on a global scale and time is running out.THE UTOPIA EXPERIMENTWhen Dresner Industries unveils the Merge, a device that is destined to revolutionize the world and make the personal computer and smartphone obsolete, Covert-One operative Colonel Jon Smith is assigned to assess its military potential. He discovers that enhanced vision, real-time battlefield displays, unbreakable security, and near-perfect marksmanship are only the beginning of a technology that will change the face of warfare forever--and one that must be kept out of the hands of America's enemies at all costs.Meanwhile, in the mountains of Afghanistan, CIA operative Randi Russell encounters an entire village of murdered Afghans--all equipped with enhanced Merge technology that even the Agency didn't know existed. As Smith and Russell delve into the circumstances surrounding the Afghans' deaths, they're quickly blocked by someone who seems to have access to the highest levels of the military--a person that even the president knows nothing about.Is the Merge really as secure as its creator claims? And what secrets about its development is the Pentagon so desperate to hide? Smith and Russell are determined to learn the truth. But they may pay for it with their lives . . .
Forbidden Lands Player's Handbook
Tomas Härenstam - 2018
Discover lost tombs, fight horrifying monsters, wander the wilderness and build your own stronghold to defend. Forbidden Lands is a legacy game, in which your actions will permanently change the game map, turning it into a living chronicle of your adventures. The unique rules for exploration, survival, base building and campaign in the game play can easily be ported to any other game world.The tabletop RPG Forbidden Lands was named one of the most anticipated RPGs of 2018 by EN World. The crowdfunding campaign raised over a quarter of a million dollars and was the third most successful RPG Kickstarter in the world 2017.With art by the internationally acclaimed artists Simon Stålenhag and Nils Gulliksson, lore by fantasy author Erik Granström, scenarios by esteemed game writers Patrick Stuart, Ben Milton and Chris McDowall and game design by Free League that created the award-winning RPGs Mutant: Year Zero, Coriolis: The Third Horizon, Symbaroum and Tales from the Loop.
Works of P. G. Wodehouse. My Man Jeeves, Right Ho, Jeeves, The Man With Two Left Feet, A Damsel in Distress, Not George Washington, Mike, Poems, Stories
P.G. Wodehouse - 2009
G. Wodehouse Biography NovelsThe Adventures of SallyThe Clicking of CuthbertA Damsel in DistressThe Coming of BillThe Gem CollectorThe Girl on the BoatThe Gold BatThe Head of Kay'sIndiscretions of ArchieThe Intrusion of JimmyJill the Reckless or The Little WarriorThe Little NuggetLove Among the Chickens Illustrated by Armand BothMike Illustrated by T. M. R. WhitwellMike and PsmithA Man of MeansMy Man JeevesNot George Washington. An Autobiographical NovelPiccadilly JimThe PothuntersA Prefect's UncleThe Prince and BettyPsmith in the CityPsmith, JournalistRight Ho, JeevesSomething NewThe Swoop! or How Clarence Saved EnglandTales of St. Austin'sThree Men and a MaidUneasy MoneyThe White FeatherWilliam Tell Told Again Illustrated by Philip Dadd Stories Collections Death At The ExcelsiorJeeves Takes Charge and Other Stories The Man Upstairs and Other StoriesThe Man With Two Left Feet And Other StoriesThe Politeness of Princes and Other School Stories StoriesAhead of Schedule Archibald's BenefitAt Geisenheimer's The Autograph Hunters The Best SauceBill the BloodhoundBlack for LuckBy Advice of Counsel Concealed Art A Corner in Lines Crowned Heads Death at the ExcelsiorDeep WatersDisentangling Old Duggie Extricating Young Gussie The Goal-Keeper and the Plutocrat The Good Angel The Guardian An International Affair In AlcalaJeeves and the Chump Cyril Jeeves in the Springtime Jeeves Takes Charge The Making of Mac's The Man, the Maid, and the Miasma The Man with Two Left FeetThe Man Upstairs The Man Who Disliked CatsThe Mixer Misunderstood One Touch of Nature Out of School Pillingshot, Detective The Politeness of Princes Pots O'Money The Romance of an Ugly Policeman Rough-Hew Them How We WillRuth in Exile A Sea of Troubles Shields' And the Cricket Cup Sir Agravaine a Tale of King Arthur's Round Table Something to Worry About The Test Case Tom, Dick, and Harry Three from Dunsterville The Tuppenny Millionaire When Doctors Disagree When Papa Swore in Hindustani Wilton's Holiday ArticlesSome Aspects of Game-Captaincy An Unfinished Collection The New AdvertisingThe Secret Pleasures of Reginald My Battle with Drink In Defense of AstigmatismPhotographers and Me A Plea for Indoor Golf The Alarming Spread of Poetry My Life As a Dramatic Critic The Agonies of Writing a Musical Comedy On the Writing of Lyrics The Past Theatrical Season PoemsDamon and Pythias The Haunted Tram
Clanbook: Setites
Richard Watts - 1995
I wish you joy o'th' Worm!"We are the small voice that whispers to you in the lonely hours of the night. We call to the darkness within all of you. We came from the dark, and to the dark we shall all return..."Called the corrupt by even the most crooked Ventrue, the Setites are almost universally mistrusted and feared by the clans of the Camarilla, and scorned by the Sabbat for their unwillingness to share in the Vaudalrie.Clanbook: Setites includes:* Extensive history of the followers of Set* All new Merits and Flaws for Setite characters* Ten complete character templates!
Garrett On The Case - Contains Angry Lead Skies; Whispering Nickel Idols - Book Club Edition
Glen Cook - 2005
If you're cute and female, look me up, my address is in wizard-run TunFaire, where the paranormal plays daily. Look at my partner. Someone stuck a knife in him centuries ago, and hes been sedentary ever since. Dead, but not dumb, if you get my drift. And there's all these supernatural races clogging the streets-elves, trolls, pixies, ogres, dwarves, and some of the strangest are among my friends. Even they bring trouble, and when trouble comes knocking, don't open the door.You think Id learn. Maybe that's why I got roped into the case in Angry Lead Skies. My bulky friend Playmate talked me into protecting Kip Prose, an annoying kid touched by brilliance and a bit of paranormal ability, whom he claimed was being threatened by skinny gray creatures with bulgy black eyes. According to Kip, the attackers weren't after him at all-just trying to get to his friends Lastyr and Noodiss. But before I could get him to explain who they were, Kip was abducted, and the chase began....In Whispering Nickel Idols, trouble came from two sources: a streetwise priestess and her bucket of kittens, part of the ancient prophecy of the cult of A-Lat (curse this god-plagued city!). And a message from Harvester Temisk, mouthpiece of Chodo Contague, kingpin of kingpins, who slumbered in coma-land while his beautiful, psychotic daughter ran the Outfit. Temisk believed someone was deliberately keeping the Boss helpless and wanted me to snoop around. Then Chodo up and vanished. Add to that a mysterious plague of burning deaths and the fact that suddenly everyone was trying to kill me, I had plenty to figure out....
Wicked Appetite- FREE PREVIEW
Janet Evanovich
Life has had a pleasant predictability to it for Lizzy. That is until a tall, black-haired, dark eyed man shows up in a black sports car, touches her hand and leaves a burn mark. His name is Gerwulf Grimoire, also known as Wulf. And he wants what Lizzy has: knowledge. Almost simultaneously comes another man, a different man, but this one just as dangerous in his own way. His name is Diesel. And he wants several things Lizzy has, only one of them being knowledge. Unbeknownst to Lizzy, she has the ability to find "empowered objects." Turns out, a collection of stones that represent the seven deadly sins have made their way to Marblehead. Nothing bad can happen if the stones are all separated. But if they are grouped together, they have the power to unleash hell on earth. Wulf wants them. Diesel wants to stop him. And Lizzy is the key to all of it. Can Lizzy stay one step ahead of two men who both want her…both body and soul? Can she juggle her job at Dazzle's bakery and still get the muffins out in time every morning? Can she stop the end of the world from occurring? For Elizabeth Tucker, cupcakes, 4 a.m. alarm clock settings, and Armageddon are all in a day's work….
Elemental Evil Player's Companion (Dungeons & Dragons 5th Edition)
Richard Baker - 2015
The Elemental Evil Player’s Companion provides everything players need to build a character that is tied directly into the Elemental Evil storyline.New race options include the aarakocra, deep gnome, genasi, and goliath. Additionally, a plethora of new spells put the elements directly at your command.The Elemental Evil Player’s Companion, was original designed by Richard Baker, Robert J. Schwalb and Stephen Schubert, with additional design and development by Wizards D&D R&D.This accessory is specifically meant to support the Elemental Evil–Princes of the Apocalypse adventure product.
Jain Zar: The Storm of Silence
Gav Thorpe - 2017
Though few in number, they are an ancient race, and their mode of war blends spirituality with a unique mastery of technology. In times of need, the entire eldar race will rouse to war led by terrifying, almost mythological figures – the phoenix lords. Each different in his or her own way, these immortal beings embody the warrior nature of the eldar. Jain Zar – the Storm of Silence – was the first phoenix lord to be recruited by Asurmen, and would prove a swift and deadly fighter, able to harness the rage of her scream to slaughter any who dare oppose her.
Press Start to Play
Daniel H. WilsonSeanan McGuire - 2015
The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.
Grave Predictions: Tales of Mankind’s Post-Apocalyptic, Dystopian and Disastrous Destiny
Drew Ford - 2016
Among the noteworthy contributors and their works are Stephen King's "The End of the Whole Mess," "The Pedestrian" by Ray Bradbury, and Arthur C. Clarke's "No Morning After." The first-ever apocalyptic fantasy about global warming, "The End of the World," appears here, in translation from Eugene Mouton's 1872 French-language original. "The Pretence," by Ramsey Campbell, questions the nature and structure of everyday life in the aftermath of a doomsday prediction. In addition, thought-provoking stories by Philip K. Dick, Kurt Vonnegut, Jr., Greg Bear, Erica L. Satifka, and others offer an end-of-the-world extravaganza for fans of science fiction, horror, and fantasy."These doomsday tales are highly original, thought provoking, and reality questioning. Recommended as a collection for fans of intriguing and eccentric sci-fi!" — Read Well
White Plume Mountain
Lawrence Schick - 1979
WHITE PLUME MOUNTAIN is from the Special ("S") series; like others in this series, it is meant to stand on its own and is a complete ADVANCED DUNGEONS & DRAGONS adventure. The recommended number of players is four to ten, with levels ranging from fifth to tenth.Introduction:White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons & devils. The occasional disappearance of those who stray too close to the Plume reinforces this belief.Thirteen hundred years ago, the wizard Keraptis was searching for a suitable haven where he could indulge his eccentricities without fear of interference. He visited White Plume Mountain, going closer than most dared to, & discovered the system of old lava-tubes that riddle the cone & the underlying strata.With a little alteration, he thought, these would be perfect for his purposes. The area already had a bad reputation, & he could think of a few ways to make it worse. So, taking with him his fanatically loyal company of renegade gnomes, he disappeared below white Plume Mountain & vanished from the knowledge of men...
Anthology
Stewart Wieck - 2000
After the powers behind the young Toreador Leopold are revealed. After the fate of every Kindred in the World of Darkness has been altered by the Clan Novel series, comes this anthology of all-new stories. Written by the same authors who delivered the action of the Clan Novels, this anthology presents further tales of the characters you have come to know so well. Even of those Beyond Death This collection of 13 original stories builds upon the success of the popular 13-book Clan Novel series. The Clan Novels have been very successful and readers have clamored for more tales about their heroes (and villains!). This anthology reveals even more secrets about the Kindred of the World of Darkness.
Werewolf: The Forsaken
Carl Bowen - 2005
To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt. Wolves at the Door Werewolf: The Forsaken -- the game of bestial violence and supernatural terror -- is the second core setting sourcebook intended for use with White Wolf's new Storytelling System(tm). Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own werewolf pack and seek redemption or give in to your savage nature. Hardcover. For use with the World of Darkness Rulebook.