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Discworld Roleplaying Game by Terry Pratchett
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Shadowrun: Doc Wagon 19
Jennifer Brozek - 2015
Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort. Reporter Simone Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive team of hackers, from pesky gangs to an extremely rich and powerful client teetering at death’s door, this night will give the team all they can handle. But will they survive long enough to remember that in the Sixth World, nothing is truly random? Full of memorable characters and rich Sixth World flavor, DocWagon 19 is a thrilling ride with the people struggling to save lives in a sprawl with a million ways to make people dead. Strap in, hold on, crank up the siren, and get ready for a crazy ride-along through the full chaos of the Shadowrun setting.
Heroes of Horror
James Wyatt - 2005
"Heroes of Horror" provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns. Players can develop heroes or anti-heroes using new feats, new spells, new base classes and prestige classes, and new magic items. The book presents new mechanics for different types of horror, including rules for dread and tainted characters, as well as plenty of new horrific monsters and adventure seeds. Different types and genres of horror are discussed in detail.
The Camel's Back
F. Scott Fitzgerald - 1920
In the dim light the effect was distinctly pleasing. The camel's face was a study in pessimism, decorated with numerous abrasions, and it must be admitted that his coat was in that state of general negligence peculiar to camels--in fact, he needed to be cleaned and pressed--but distinctive he certainly was. He was majestic. He would have attracted attention in any gathering, if only by his melancholy cast of feature and the look of hunger lurking round his shadowy eyes.
Star Wars: The New Jedi Order - Dark Journey
Elaine Cunningham - 2012
In the process, she learns something new about how to fight the alien invaders, but she must also remember that revenge is not the way of the Jedi - even which it seems the only way to fight the enemy.
Core Rulebook Gift Set
Wizards of the Coast - 2018
All rules and reference required to play the world's greatest roleplaying game.The Dungeons & Dragons gift set includes a copy of all three core rulebooks and a Dungeon Master's Screen, everything you need to create and play adventures of your own in the world's greatest roleplaying game.
Complete Ninja's Handbook
Aaron Allston - 1995
This 128-page accessory gives you all the information you need to role-play exotic ninja, lone wolf operatives, and other character types - new character kits, special rules, and descriptions of the ninja's unique weapons and equipment. The Complete Ninja's Handbook brings life to these shadowy figures of myth and legend.
Arbiter of Worlds: A Primer for Gamemasters
Alexander Macris - 2019
This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash
GURPS Fantasy
William H. Stoddard - 2004
It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books
The Silo Saga Omnibus: Wool, Shift, Dust, and Sil0 Stories
Hugh Howey - 2020
For the first time ever, The Silo Saga boxed set brings together all of the work in Hugh Howey's ground-breaking, best-selling, acclaimed series, including the individual novels Wool, Shift, and Dust, as well as original essays by the author, and a bonus chapbook of short fiction, Sil
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Coffret Harry Potter en 8 tomes
J.K. Rowling - 2016
Contains the following volumes : Harry Potter, I : Harry Potter à l'école des sorciers - grand format [ Harry Potter and the Sorcerer's Stone - large format ]Harry Potter, II : Harry Potter et la Chambre des Secrets - grand format [ Harry POtter and the Chamber of Secrets ] - large formatHarry Potter, III : Harry Potter et le prisonnier d'Azkaban - grand format [ Harry Potter and the Prisoner of Azkaban ] large formatHarry Potter, IV : Harry Potter et la Coupe de Feu - grand format [ Harry Potter and the Goblet of Fire ] large formatHarry Potter, V : Harry Potter et l'Ordre du Phénix - grand format [ Harry Potter and the Order of the Phoenix ] large formatHarry Potter, VI : Harry Potter et le Prince de Sang-Mele - grand format [ Harry Potter and the Half Blood Prince ] large formatHarry Potter, VII : Harry Potter et les Reliques de la Mort - grand format [ Harry Potter and the Deathly Hallows ] large formatHarry Potter, VIII : Harry Potter et l'Enfant Maudit Parties un et deux
Star Wars 2015 Sampler
John Jackson Miller - 2015
A new dawn in Star Wars storytelling has arrived . . . and, with this eBook sampler, it's just a click away. BATTLEFRONT: TWILIGHT COMPANY by Alexander Freed A companion novel inspired by the hotly anticipated videogame Star Wars: Battlefront, this action-packed adventure follows a squad of soldiers caught in the trenches of the ultimate galactic war between good and evil. DARK DISCIPLE by Christie Golden Based on unproduced episodes of Star Wars: The Clone Wars, this new novel features one of the great antiheroes in the Star Wars galaxy: bounty hunter Asajj Ventress, the former apprentice of Count Dooku. LORDS OF THE SITH by Paul S. Kemp When the Emperor and his notorious apprentice, Darth Vader, find themselves stranded in the middle of insurgent action on an inhospitable planet, they must rely on each other, the Force, and their fearsome fighting skills to prevail. HEIR TO THE JEDI by Kevin Hearne The author of The Iron Druid Chronicles pens a thrilling new adventure set between A New Hope and The Empire Strikes Back, and-for the first time ever-written entirely from Luke Skywalker's first-person point of view. TARKIN by James Luceno Bestselling Star Wars veteran James Luceno gives Grand Moff Tarkin the Star Wars: Darth Plagueis treatment, bringing the legendary character from A New Hope to full, fascinating life. A NEW DAWN by John Jackson Miller Set during the mysterious "Dark Times" between Episodes III and IV, A New Dawn tells the story of how two of the lead characters from the animated series Star Wars Rebels first came to cross paths.
DC Adventures Hero's Handbook: Super-Hero Roleplaying in the DC Universe
Steve Kenson - 2010
This handbook provides everything you need for hours of adventure in the DC Universe, including all the rules of the game, an overview of the original comic-book setting, and details on major heroes and villains, complete with game information.
The Best of Tales: Volume One
Margaret Weis - 2000
Accursed wizards and mysterious villains. Deadly battles and otherworldly spectacle. The untold adventures of the beloved Companions. Here are collected the best short stories of the original Dragonlance Tales 1 series, unfolding a world of heroism, magic, and fantasy. It is a treasure for loyal fans of the saga, and for new readers it is an enthralling introduction to the world of Krynn. This volume includes a new Dragonlance short story written by Margaret Weis in collabortion with Aron Eisenberg, Nog on television's Star Trek: Deep Space Nine.Riverwind and the crystal staff / Michael Williams --Stone's throw away / Roger E. Moore --Love and ale --Dagger-flight / Nich O'Donohoe --Harvests --Hide and go seek / Nancy VArian Berberick --Finding the faith / Mary Kirchoff --Into the heart of the story / Michael Williams --Exiles / Paul B. Thompson and Tonya R. Carter --Heart of Goldmoon / Laura Hickman and Kate Novak --Wayward children --Definitions of honor / Richard A. Knaak --Test of the twins / Margaret Weis --From the yearning for war and the war's ending / Michael Williams --Traveling players of Gilean / Margaret Weis and Aron Eisenberg.
Star Wars: Classic Trilogy
Ryder Windham
Become entranced with the basic struggle of good vs. evil as you travel to a galaxy far, far away.
H. P. Lovecraft's Dreamlands
Chris Williams - 1986
Lovecraft's Dreamlands provides everything needed for Call of Cthulhu investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Includes a travelogue of the dreamlands, a huge gazetteer, dreamlands character creation rules, over thirty prominent NPC's, over 60 monsters who dwell within the dreamlands, descriptions of the dreamlands gods and their cults, six adventures to help jump start a dreamlands campaign, and a new fold-out map of the Dreamlands by Andy Hopp.