Never Unprepared: The Complete Game Master's Guide to Session Prep


Phil Vecchione - 2012
    To our knowledge, this is the first book entirely devoted to the process of prepping for tabletop RPGs.Never Unprepared breaks game prep down into its component phases—Brainstorming, Selection, Conceptualization, Documentation, and Review—and provides the tools you need to make the most of each phase. If you hate prep, you’ll find ways to make it more enjoyable. If you already have a great system for doing your prep, you’ll learn how to make it even better. Ten years in the making, Never Unprepared is award-winning author Phil Vecchione’s epic rock ballad to game prep.

Age of Rebellion Roleplaying Game Core Rulebook


Jay Little - 2014
    Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!

Iron Edge


P.S. Power - 2016
     George Elder is a man torn between two worlds. In one, he’s a hard-working auto mechanic and wounded war veteran with a mysterious past. In the other he’s a young Weapons Master, just starting out in life. The problem is that he doesn’t know which is real. If either of them actually is. Regardless, if his home in either world is going to survive, George is going to have to become something that he’s never tried to be in either life. A hero.

Stonebriar Academy: School for Dragon Riders - Book Two


Thomas Boyhan - 2017
    First he had to win admission when only one hundred applicants would be selected from over four hundred. Then Jamie had to learn how to use the power of a Dragon belt and learn to fly with a Dragon. Added to all of this, against all tradition, Jamie has been bonded to a Dragon in his first year. But Jamie overcomes all of those difficulties and even helps his bonded Dragon, Tomith, whom he has nicknamed Tommy, to learn how to fly. Now Jamie and Tommy face the second semester, and in this semester they will continue to struggle— but not only with their classes. They have now been caught up in the Stonebriar House Championship. Each year, the five Houses—Blackburn, Warwick, Aubondale, Waverly, and Pembroke—all compete for the coveted House Championship. Jamie’s and Tommy’s House, Aubondale, has finished in last place for the previous seven years. The overriding passion of every student in Aubondale is to finally get their house out of last place. To help accomplish this, Jamie and Tommy will have to compete in the school’s Dragon races, something they know nothing about. Even as Jamie and Tommy settle into the day-to-day struggles of school life at Stonebriar, they have been marked for capture or assassination by a shadowy organization known at the Sisterhood. For decades, the Sisterhood has been seeking to fulfill a prophecy that will grant the sisters total control over all the nations of Aurellius—along with immortality. But, in order to achieve their goal, they must eliminate Jamie and Tommy. Jamie’s and Tommy’s greatest challenge will not be helping get their House out of last place—their greatest challenge will be to simply survive.

Endworld: Lord of Ends


Sam Ryder - 2019
    Survival depends on your ability to kick ass and take names.Radiation transforms select humans into mutated creatures who are banished from society--Enders. The males are libido-less wild animals incapable of satisfying the females, who are hot, forward and badass.Cutter has kept to himself for ten years, avoiding the conflict with a sharp tongue, stiff drink and his two best friends, his six-shooters Alpha and Beta. But the perils of the wastelands won't leave him the f--- alone. Two sisters, one human and one Ender, offer him a generous salary to protect them as they set off on a doomed peace mission. It's an offer he can't refuse, even as he knows there's no chance in hell of their succeeding.All the odds are stacked against them, but Cutter soon learns his destiny is to be more than just a bodyguard, even if it involves forging together a crack team of gorgeous human and Ender operatives who will make the insane mission much more pleasurable.Warning: Contains a harem.

Seal Team 13: Liberation


Evan Currie - 2021
    A little work, a little luck, and a kid goes home to his parents and Ray moves on to the next job. When the job becomes bigger than he realized, and bigger than he can handle, Ray is faced with horrors he'd never imagined, a world that by rights should not exist... and only one number to call.Thirteen.

Marchenko's Children: Hard Science Fiction


Brandon Q. Morris - 2020
    They could spend the rest of their lives here in peace. But apparently there are many more people who, like them, have been sent to alien systems without a return ticket and without being asked - castaways with uncertain fates who need their help.Their alien rescuers generously offer to take them on a search in one of their spaceships. Although the trio doesn’t know whether their hosts are acting out of altruism, they embark on an odyssey with dangers so unpredictable that the saga is indeed written in the stars.The Proxima Logfiles is a multi-part series based on the Proxima Trilogy, but can be read independently. Star Trek meets Lost in Space – reimagined with the scientific and technical realism of hard science fiction.

The Forever Gate Ultimate Edition: Books 1-9 (Complete Series)


Isaac Hooke - 2019
    It has been one of the highest-rated sci-fi series on Amazon over the last three years. This bundle contains books 1 through 9--the complete series--and will captivate fans of science fiction, fantasy, thrillers, and cyberpunk. In this riveting nine-volume set, Hoodwink Cooper infiltrates a tyrannical alien regime and traverses multiple realities in a daring attempt to save his daughter from certain doom... There's only one problem. He might destroy the last living remnants of humanity in the process. This ultimate edition contains THE FOREVER GATE volumes one through nine. Strap yourself in, because the mind-bending thrill ride that explores what it means to be human has only just begun.

Fall of Wizardoms: Books 1-3


Jeffrey L. Kohanek - 2021
    Heroes old and new assemble to combat this daunting threat. Should they fail, their world is doomed.Rebellion, war, and toppled thrones ravage the Eight Wizardoms.The mysterious leader of a secret organization seeks to wreak chaos, death, and destruction.What motivates his elaborate scheme? What is his end-game?A squad of unlikely heroes armed with magical objects are drawn into the conflict:-Jerrell "Jace" - A clever thief with a flair for the outrageous.-Narine - A wizardess, queen, and bride...pursued by assassins.-Harlequin - This female pirate wields sabers, a whip, and a sharp tongue.-Crusser - This lifelong soldier has a big heart and a terrible temper.-Brogan - A retired warrior burdened by lifelong regrets.-Blythe - She wields an enchanted bow that forever altered her appearance.These characters lead a compelling and memorable cast in a tale that brings the eight wizardoms to the brink of devastation.This boxed set includes:-God King Rising-Legend of the Sky Sword-Curse of the Elf Queen

Janus and The Prince: A LitRPG Saga (The Nightmares of Alamir Book 2)


Noam Oswin - 2020
    Reincarnating as a worm in the madness that is Alamir, the man who spat in the face of a god turns and spits in the face of destiny.He ascends, from battle and bloodshed, to find favor in a Witch of the Night just as mad, if not far madder, than he. Baptized on the eve of the genocide of her people, he is bestowed the name Janus - and is reborn with the power to explore the road not travelled.The power to eat his cake and have it, to split the timeline as he desires, and pave his own path towards his chosen future.That chosen future, awaits his bony, skeletal hands.War cometh for the defiant. War between cosmic horrors and ubermensch, apocalypse seekers and twisted messiahs, reincarnated madmen and avatars of extinction -And the man who defied a god, stands in the center."Hero, villain, monster, savior, king, slave, good or evil - all irrelevant when the Nightmares of Alamir come midnight, wielding a dim lantern, rasping with a croaky voice as their unholy fingers rap against your door.""Now, tell the world... How shall you answer?"

A Colony of CATTs


T.S. Paul - 2016
    Join Athena Lee's Crazy AI Wilson along with his robotic creations in a dozen wild and wacky Short stories.This the second collection of Tales from the Athena Lee Universe.What happens when Pirates buy a robot? Do robots need to be emancipated? Who put the Son in Wilson?

All Flesh Must Be Eaten


Al Bruno - 2003
    In it, you will find: Eleven different Deadworld settings allowing customization of the storyline. A comprehensive zombie creation system to surprise and alarm players. A list of equipment crucial to surviving a world of shambling horrors. Detailed character creation rules for Norms, Survivors, and the Inspired. A full exposition of the Unisystem game rules, suitable for any game in any time period. Open Game License conversion text for porting AFMBE to any modern-day campaign featuring a twenty-sided dice game mechanic.

Robin's Laws of Good Game Mastering


Robin D. Laws - 2002
    Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist (Dragon magazine, The Play's The Thing) has sojourned long in the gaming wilderness to bring you the techniques required to take your mastery of Game Mastering to the next level.

Dogs in the Vineyard


D. Vincent Baker - 2004
    Sometimes, Dog, sometimes you have to cut off the arm to save the life.Does the sinner deserve mercy?Do the wicked deserve judgement?They're in your hands.DOGS IN THE VINEYARDRoleplaying God's Watchdogsin a West that never quite was.

The Super Olympian: Bloodhound (Shapechanger Tales)


Laer Carroll - 2012
    And she has strange powers. What can feed her challenge-addiction now? Fighting crime? There is plenty of it.