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Gridded Naval Wargames by Bob Cordery
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A Land of Peril and Deceit
Austin Grayson - 2020
Thanks to his diligence and determination, the Flying G ranch has rapidly flourished, and he finally lives the life he has always dreamt of. Little does he know that everything will be turned upside down when his devious competitor sets his sight on his ranch. From that moment on, Bronco will do whatever it takes to stand up for his land and escape an evil scheme against him. Will he manage to save his ranch from the greedy cattle baron? How far will he go to prove his worth to the man who has stood by him like a real father?While Bronco is starting a wild range war to capture a bloodthirsty rival, a brilliant woman comes into his life and sweeps him off his feet. The moment Bronco lays eyes on Carrie Thompson, he realizes she is everything he has always been looking for. However, the clock is ticking, and Bronco cannot dive into a romance until he brings down the person who is determined to completely ruin his life. To make matters worse, danger spirals out of control when his new love is caught into a devilish trap. Bronco knows that there is no room for mistakes and that he has to play all his cards right, otherwise he might lose her forever. Will he manage to rescue the only woman who has managed to touch his heart, before it's too late? Will he be courageous enough to put evil behind bars once and for all?The bullets are already flying, and only one man will be left standing when the smoke clears. Will Bronco survive the greatest challenge of his life and protect the people he loves? Will he ride out the storm and make a new beginning by Carrie's side, οr will overpowering forces wipe the smile off his face once and for all?A pulse-pounding drama, which will make you turn the pages with bated breath until the very last word. A must-read for fans of Western action and romance."A Land of Peril and Deceit" is a historical adventure novel of approximately 60,000 words. No cliffhangers, only pure unadulterated action.
The Game Console: A Photographic History from Atari to Xbox
Evan Amos - 2018
You'll start your journey with legendary consoles like the Magnavox Odyssey, Atari 2600, Nintendo Entertainment System, and the Commodore 64. The visual nostalgia trip continues with systems from the 1990s and 2000s, and ends on modern consoles like the Xbox One, PlayStation 4, and Wii U.Throughout the book, you'll also discover many consoles you never knew existed, and even find a rare peek at the hardware inside several of history's most iconic video game systems.
Arcade Mania: The Turbo-Charged World of Japan's Game Centers
Brian Ashcraft - 2008
Another thing that makes Japan unique in the gaming world is the prevalence of game arcades. While the game arcade scene has died in the U.S., there are 9,500 "game centers" in Japan with more than 445,000 game machines. Arcade Mania introduces overseas readers to the fascinating world of the Japanese gemu senta. Organized as a guided tour of a typical game center, the book is divided into nine chapters, each of which deals with a different kind of game, starting with the UFO catchers and print club machines at the entrance and continuing through rhythm games, fighting games, shooting games, retro games, gambling games, card-based games, and only-in-Japan games. Covering classic games from Space Invaders to Street Fighter, games that are familiar to Americans in their home console versions (Rock Band, Guitar Hero and Dance, Dance Revolution), as well as the unique, quirky games found only in Japan, Arcade Mania is crammed full of interviews with game makers and star players, and packed with facts about the history, background and characteristics of each game, all lavishly illustrated with photographs and game graphics. This book is a must-have for gamers everywhere.
Beth
M. Cowden - 2016
But when the rest of her family dies of the plague, Beth is married off to an older man who wants to join the settlers in Oregon. Having little choice, she agrees and reluctantly starts her new life. Her strength is quickly noticed by her new husband, as she insists on driving one of the wagons on their journey. While enjoying the view from atop a cliff during a rest stop, the ground collapses from beneath her. After searching for her for hours and finding no trace, the wagon train must go on without her. She awakens days later in a teepee surrounded by Indians. What dangers lie ahead for this young woman, and will she find the happiness that has eluded her until now?
1000 Facts about Historic Figures Vol. 1
James Egan - 2018
Martin Luther King had a pillow fight on the day he died. Osama Bin Laden loved Mr. Bean and Super Mario Bros. Pope Francis used to be a bouncer. Muhammad Ali starred in a Broadway show. Saddam Hussein played Whitney Houston’s I Will Always Love You during his 2002 campaign. Julius Caesar was never the emperor of Rome. Nelson Mandela said meeting the Spice Girls was “one of the greatest moments of my life.” The last thing Walt Disney said was “Kurt Russell.” Sigmund Freud tried to cure his daughter of being a lesbian. John F. Kennedy went out with Hitler’s ex-girlfriend. Abraham Lincoln took part in 300 wrestling matches. He only lost once. Michael Jackson tried to buy Marvel so he could play Spider-Man. Isaac Newton invented calculus when he was 25. He didn’t tell anybody for four years. Donald Trump tried to make a cartoon about him saving the world from aliens. Charles Manson never killed anybody in his entire life. Genghis Khan’s army killed 11% of every human being on Earth. Charles Darwin though the world was constantly growing in size. Historians believe they figured out the identity of Jack the Ripper.
Lady Mysterious
Wendy Soliman - 2018
Lord Nathan Stanford, the guest of honour, is easily able to resist Melanie Latimer’s charms but is intrigued by Kyra’s secretive activities. Why did she leave her family home and why, at such a young age, has she withdrawn from the marriage mart? Nate makes it his business to find out more about the mysterious lady who single-handedly holds her fragmented family together. Shocked to the core by what he discovers, Nate sets out to protect her from the gambling curse that has destroyed her family and the evil man who wants to possess her. But at what cost to himself? Will he be able to help her find out why her brother’s wife disappeared without trace? And will Nate find a way to convince Kyra that spinsterhood doesn’t suit her…
On the Warpath
James Willard Schultz - 2015
Schultz was a noted author, explorer, Glacier National Park guide, fur trader and historian of the Blackfoot Indians. While operating a fur trading post at Carroll, Montana and living amongst the Pikuni tribe during the period 1880-82, he was given the name "Apikuni" by the Pikuni chief, Running Crane. Schultz is most noted for his prolific stories about Blackfoot life and his contributions to the naming of prominent features in Glacier National Park. On the Warpath, by James Willard Schultz, is a unique and odd story of a white man's experiences while living among Indians as one of themselves. It has an extraordinarily intimate effect, as if it might be a translation from some tale written in an Indian dialect. As a story it contains many incidents that will thrill young readers. For older ones it will be valuable as a study of Indian mental and spiritual life. This book originally published by Houghton Mifflin in 1914 has been reformatted for the Kindle and may contain an occasional defect from the original publication or from the reformatting.
The Art of Point-and-Click Adventure Games
Steve Jarrett - 2018
It will also contain extensive and exclusive interviews with the key developers, designers and artists behind some of the most beloved games and characters in the history of the medium. The book starts with a foreword by Gary Whitta (PC Gamer magazine/Rogue One: A Star Wars Story).Interviewees for the book include (in no particular order) Tim Schafer, Robyn Miller, Ron Gilbert, David Fox, Aric Wilmunder, Richard Hare, Hal Barwood, Gary Winnick, Noah Falstein, Mark Ferrari, Dave Gibbons, Jane Jensen, Simon Woodroffe, Steve Stamatiadis, Louis Castle, Gregg Barnett, Al Lowe, Brian Moriarty, Charles Cecil and Paul Cuisset - plus plenty more…As you can see from the list, the book covers titles such as King’s Quest, Myst, Toonstruck, Discworld, Blade Runner, Gabriel Knight, The Flight of the Amazon Queen, Simon the Sorcerer and of course other classics, such as The Secret of Monkey Island, The Dig, Maniac Mansion and Full Throttle. All of the most famous and iconic point-and-click adventures are going to be covered, as well as some lesser-known games and home-brew efforts.
The Legend of Zelda: The Wind Waker - Prima's Official Strategy Guide
Bryan Stratton - 2003
Become the hero of a brand-new legend! ·Island-by-island tips for every hidden treasure, sidequest, and minigame ·Detailed dungeon maps with every hidden treasure chest revealed ·Checklists of every optional sidequest ·All the tips and tricks you need to defeat every boss and enemy creature ·Complete info on all weapons and items�including secret ones like the Magic Armor ·Screenshots of all 134 Nintendo Gallery figurines, with all the tips you need to get them
The Legend of Zelda: Encyclopedia
Nintendo - 2018
This 320-page book is an exhaustive guide to The Legend of Zelda from the original The Legend of Zelda to Twilight Princess HD.A comprehensive collection of enemies and items, potions to poes, an expansion of the lore touched upon in Hyrule Historia, concept art, screencaps, maps, main characters and how they relate, languages, and much, much more, including an exclusive interview with Series Producer, Eiji Aonuma! This, the last of The Goddess Collection trilogy, which includes Hyrule Historia and Art & Artifacts, is a treasure trove of explanations and information about every aspect of The Legend of Zelda universe!*An exhaustive compendium of everything from the first 30 years of The Legend of Zelda.*An expansion of information from The Legend of Zelda timeline.*Rare development sketches of your favorite characters.*An extensive database of items and enemies.
i am 8-bit: Art Inspired by Classic Videogames of the '80s
Jon M. Gibson - 2006
Frogger. Super Mario Bros. These classic videogames are burned into the collective consciousness of an entire generation, thanks to countless hours spent at pizza parlors and bowling alleys across the country. Now artists such as Gary Baseman, Tim Biskup, and Ashley Wood put their memories to paper, canvas, and wood to create original works of art inspired by the art of the videogame. Chuck Klosterman shares his thoughts in his distinctively insightful and entertaining style in a foreword on how videogames created a new playground for artistic expression. With more than 100 thought-provoking, amusing, and simply fun pieces of original art, i am 8-bit is a pixilated stroll down memory lane.
Warhammer Fantasy Roleplay
Hogshead Publishing - 1986
On the surface, it is a civilized and cultured place, where only the occasional conspiracy, assassination, revolution or invasion by orcs, goblins, beastmen, or mutants disrupts the feudal order. Yet a shadow hangs over the world, cast by the corrupting hand of Chaos. From the Imperial court in Altdorf to the pirate-ridden coast of south Tilea, a few heroes strive to hold back the forces of howling Chaos, while it's hidden servants scheme from within to bring the world to it's knees before the Dark Gods." Warhammer FRP is a role-playing game set in the Warhammer world, a background developed by Games Workshop and used in the best-selling Warhammer Fantasy Battles and Warhammer Quest games. The three games are compatible, and characters can be transferred between them with a little fiddling. The Warhammer world is a grim place of perilous adventure. It's a little like Europe at the time of the early Renaissance, with all its corruption, villainy and opportunities for adventure; but this is a world of inhuman races, wizards, mutants, terrifying monsters and the dread shadow of Chaos, which stretches over the entire land. In WFRP, Chaos is not just a force of nature, but a living, malevolent thing supported by demonic princes who will not rest until the entire world has been enslaved or destroyed. It's a dark game with an atmosphere of psychological and visceral horror, and a subtle seam of dark humour at its heart.
The Warlock of Firetop Mountain
Steve Jackson - 1982
Can you survive the clutches of the hideous Bloodbeast, or defeat a noxious inhuman Orc? Deep in the caverns beneath Firetop Mountain lies an untold wealth of treasure, guarded by a powerful Warlock -or so the rumor goes. Several adventurers like yourself have set off for Firetop Mountain in search of the Warlock's hoard. None has ever returned. Do you dare follow them?