World Class Learners: Educating Creative and Entrepreneurial Students


Yong Zhao - 2012
    Researcher and Professor Yong Zhao unlocks the secrets to cultivating independent thinkers who are willing and able to create jobs and contribute positively to the globalized society. This book shows how teachers, administrators and even parents can:Understand the entrepreneurial spirit and harness it Foster student autonomy and leadership Champion inventive learners with necessary resources Develop global partners and resources

Coloring Outside the Lines: Raising A Smarter Kid by Breaking All the Rules


Roger C. Schank - 2000
    So begins this controversial and enlightened book by Roger Schank, Ph.D., a world-renowned expert on teaming, who believes that every day of the school year our children are being failed by an academic system that does nothing to stir a lifelong passion for learning.In this lively, sometimes alarming book, Schank shatters the myths about how children learn and offers candid advice for parents who want to raise kids with gumption, ambition, creativity, inquisitiveness, and analytic and verbal proficiency.

The Good School: How Smart Parents Get Their Kids the Education They Deserve


Peg Tyre - 2011
    schools ranges from outstanding to shockingly inadequate. How can parents tell the difference? And how do they make sure their kids get what's best? Even the most involved and informed parents can feel overwhelmed and confused when making important decisions about their child's education. And the scary truth is that evaluating a school based on test scores and college admissions data is like selecting a car based on the color of its paint. Synthesizing cutting-edge research and firsthand reporting, Peg Tyre offers parents far smarter and more sophisticated ways to assess a classroom and decide if the school and the teacher have the right stuff. Passionate and persuasive, The Good School empowers parents to make sense of headlines; constructively engage teachers, administrators, and school boards; and figure out the best option for their child—be that a local public school, a magnet program, a charter school, homeschooling, parochial, or private.

Adobe Photoshop CC Classroom in a Book (2017 Release)


Andrew Faulkner - 2016
    The 15 project-based lessons in this book show users step-by-step the key techniques for working in Photoshop and how to correct, enhance, and distort digital images, create image composites, and prepare images for print and the web. In addition to learning the key elements of the Photoshop interface, this completely revised CC (2017 release) edition covers features like new and improved search capabilities, Content-Aware Crop, Select and Mask, Face-Aware Liquify, designing with multiple artboards, and much more! The online companion files include all the necessary assets for readers to complete the projects featured in each chapter as well as ebook updates when Adobe releases new features for Creative Cloud customers. All buyers of the book get full access to the Web Edition: a Web-based version of the complete ebook enhanced with video and interactive multiple-choice quizzes. As always with the Classroom in a Book, Instructor Notes are available for teachers to download.

The Gifted Teen Survival Guide: Smart, Sharp, and Ready for (Almost) Anything


Judy Galbraith - 2007
    Full of surprising facts, survey results, step-by-step strategies, inspiring teen quotes, and insightful expert essays, the guide gives readers the tools they need to appreciate their giftedness as an asset and use it to make the most of who they are. The fourth edition has been revised for a new generation of high-end learners and includes information on twice-exceptionality, emotional and social intelligence, creativity, teen brain development, managing life online, testing and standards, homeschooling, International Baccalaureate programs, college alternatives, STEM careers, cyberbullying, and other hot topics.

Unpack Your Impact: How Two Primary Teachers Ditched Problematic Lessons and Built a Culture-Centered Curriculum


Naomi O'Brien - 2020
    

Would You Rather Game Book: For Kids 6-12 Years Old: The Book of Silly Scenarios, Challenging Choices, and Hilarious Situations the Whole Family Will Love (Game Book Gift Ideas)


Riddleland - 2019
    It is an amazing way to a conversation started in a fun and interesting way. It is also easy to get into some amazing conversations by just asking “why” after a “Would you rather question”. Great for ages 6-12 years old and we promise that adults will enjoy them as much as their kids will! With this book you will keep your kids and their friends busy and entertained for hours!>>>>100% kid appropriate material<<<<  'Would Your Rather Book For Kids 6-12 Years Old offers an experience that you and your children will absolutely enjoy: ★ 200 *ALL NEW* original and funny "Would you rather" questions (2 per page) ★ A variety of situations such as: ridiculous and hilarious, exciting and daydream-worthy, thought-provoking, food choices and more!★ Funny and cute illustrations on every page to add to the fun!★Great for getting fun conversation started at the dinner table!★ Hours of clean and family-friendly humor★ Engaging and conversation ice breakers!★ A matte cover and sleek size to easily slip into a purse or backpack★ A cute book that makes a perfect gift for anyone equipped with a sense of humor★ No winners and no losers — this is a game book everyone will enjoy! Let’s get the family fun started, click “add to cart” and to get your book instantly!

Design for How People Learn


Julie Dirksen - 2011
    Many of us are also teaching, even when it's not in our job descriptions. Whether it's giving a presentation, writing documentation, or creating a website or blog, we need and want to share our knowledge with other people. But if you've ever fallen asleep over a boring textbook, or fast-forwarded through a tedious e-learning exercise, you know that creating a great learning experience is harder than it seems.In Design For How People Learn, you'll discover how to use the key principles behind learning, memory, and attention to create materials that enable your audience to both gain and retain the knowledge and skills you're sharing. Using accessible visual metaphors and concrete methods and examples, Design For How People Learn will teach you how to leverage the fundamental concepts of instructional design both to improve your own learning and to engage your audience.

Seven Times the Sun: Guiding Your Child Through the Rhythms of the Day


Shea Darian - 1994
    Weaving songs, stories, family rituals, and verses throughout, Darian shows how to bring joy to such daily events as mealtimes, going to bed, chores, naps, and playtime. A practical, creative, and much-needed resource for child-rearing in the 90s.

In the Spirit of the Studio: Learning from the Atelier of Reggio Emilia


Lella Gandini - 2005
    This beautiful book describes the revolution that the Reggio Emiliaatelier (art studio) brought to the education of young children in Italy, and follows that revolution across the ocean to North America. It explores how the experiences of children interacting with rich materials in the atelier affect an entire school's approach to the construction and expression of thought and learning.

Gamestorming: A Playbook for Innovators, Rule-breakers, and Changemakers


Dave Gray - 2010
    But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming.This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming.Overcome conflict and increase engagement with team-oriented gamesImprove collaboration and communication in cross-disciplinary teams with visual-thinking techniquesImprove understanding by role-playing customer and user experiencesGenerate better ideas and more of them, faster than ever beforeShorten meetings and make them more productiveSimulate and explore complex systems, interactions, and dynamicsIdentify a problem's root cause, and find the paths that point toward a solution

Literacy Is Not Enough: 21st Century Fluencies for the Digital Age


Lee Crockett - 2011
    If students are to thrive in their academic and 21st century careers, then independent and creative thinking hold the highest currency. The authors explain in detail how to add these new components of literacy:Solution Fluency Information Fluency Creativity Fluency Collaboration Fluency Students must master a completely different set of skills to succeed in a culture of technology-driven automation, abundance, and access to global labor markets. The authors present an effective framework for integrating comprehensive literacy or fluency into the traditional curriculum.

Morning Time: A Liturgy of Love


Cindy Rollins - 2021
    As Cindy gathered her family for Morning Time on a regular basis, she realized that the routine had become a liturgy, a regular practice and pattern that carried love and life to her children. The things that Cindy and her children discovered together in Morning Time were the very best things, and those things have proven to endure in their hearts.The practice of Morning Time is simple to implement into one’s homeschool, family, or classroom. This book gives readers a practical, road-tested way to make Morning Time a beautiful liturgy of their own. It includes Cindy’s Morning Time Anthology—over 150 pages of poems, hymn lyrics, Scripture passages, catechisms, Shakespeare passages, and other Morning Time selections gathered to make your Morning Time easy to put into practice.

Invent To Learn: Making, Tinkering, and Engineering in the Classroom


Sylvia Libow Martinez - 2013
    Amazing new tools, materials and skills turn us all into makers. Using technology to make, repair or customize the things we need brings engineering, design and computer science to the masses. Fortunately for educators, this maker movement overlaps with the natural inclinations of children and the power of learning by doing. The active learner is at the center of the learning process, amplifying the best traditions of progressive education. This book helps educators bring the exciting opportunities of the maker movement to every classroom. Children are natural tinkerersTheir seminal learning experiences come through direct experience with materials. Digital fabrication, such as 3D printing and physical computing, including Arduino, MaKey MaKey and Raspberry Pi, expands a child’s toy and toolboxes with new ways to make things and new things to make. For the first time ever, childhood inventions may be printed, programmed or imbued with interactivity. Recycled materials can be brought back to life. While school traditionally separates art and science, theory and practice, such divisions are artificial. The real world just doesn’t work that way! Architects are artists. Craftsmen deal in aesthetics, tradition and mathematical precision. Video game developers rely on computer science. Engineering and industrial design are inseparable. The finest scientists are often accomplished musicians. The maker community brings children, hobbyists and professionals together in a glorious celebration of personal expression with a modern flare. When 3-D printing, precision cutting, microcomputer control, robotics and computer programming become integral to the art studio, auto shop or physics lab, every student needs access to tools, knowledge and problem solving skills. The maker movement not only blurs the artificial boundaries between subject areas, it erases distinctions between art and science while most importantly obliterating the crippling practice of tracking students in academic pursuits or vocational training. There are now multiple pathways to learning what we have always taught and things to do that were unimaginable just a few years ago. Making for every classroom budgetEven if you don’t have access to expensive (but increasingly affordable) hardware, every classroom can become a makerspace where kids and teachers learn together through direct experience with an assortment of high and low-tech materials. The potential range, breadth, power, complexity and beauty of projects has never been greater thanks to the amazing new tools, materials, ingenuity and playfulness you will encounter in this book. In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports classroom making.

The APA Pocket Handbook: Rules for Format & Documentation [Conforms to 6th Edition APA]


Jill Rossiter - 2010
    of the APA manual (2nd printing) < < < This handbook is ideal for preparing undergraduate essays. It was specifically designed with the average student's needs in mind. The book is intended to cover the vast majority of situations that the normal student will encounter while writing a college essay. Organized for speed and brevity, the book is primarily a concentrated, up-to-date guide on APA format (11 pages) and documentation requirements (12 pages In-Text, 19 pages References) with a heavy emphasis on examples and visual aids (90 to be exact). Additionally the book contains pointers on how to get started, what to document, what notes to take (by source type), and how to handle quotes of varying length. All of this in a book designed to fit in a shirt pocket. Product Dimensions: 60 Pages - 5 5/16" x 3 3/4" x .166 " Continuously Updated - Coincides with most recent APA standards (APA Manual 6th Edition) Last Update 6/2/10