Book picks similar to
The Hunters Hunted 2 by Justin AchilliEddy Webb


world-of-darkness
vampire-the-masquerade
horror
gaming

Discworld Two-Book Set: Witches Abroad and Reaper Man


Terry Pratchett
    

Dungeon Master's Guide Rules Supplement: The Castle Guide


Grant Boucher - 1990
    Sections address life in a feudal culture, the duties of the nobility, and the true meaning of knighthood. You'll find a complete system for the design and construction of castles, new BATTLESYSTEM rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark your imagination.

Starfinder: Core Rulebook


James L. SutterJason Keeley - 2017
    Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!Inside this book, you'll find:- All of the rules you need to play or run a game of Starfinder.- Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.- Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.- An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.- Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.- Complete rules for starships, including customization and starship combat.- Rules and tips on using Pathfinder RPG content with Starfinder.Cover art by Remko Troost

White Plume Mountain


Lawrence Schick - 1979
    WHITE PLUME MOUNTAIN is from the Special ("S") series; like others in this series, it is meant to stand on its own and is a complete ADVANCED DUNGEONS & DRAGONS adventure. The recommended number of players is four to ten, with levels ranging from fifth to tenth.Introduction:White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons & devils. The occasional disappearance of those who stray too close to the Plume reinforces this belief.Thirteen hundred years ago, the wizard Keraptis was searching for a suitable haven where he could indulge his eccentricities without fear of interference. He visited White Plume Mountain, going closer than most dared to, & discovered the system of old lava-tubes that riddle the cone & the underlying strata.With a little alteration, he thought, these would be perfect for his purposes. The area already had a bad reputation, & he could think of a few ways to make it worse. So, taking with him his fanatically loyal company of renegade gnomes, he disappeared below white Plume Mountain & vanished from the knowledge of men...

The Otherworld Witches Series 3-Book Bundle: Dime Store Magic, Industrial Magic, Haunted


Kelley Armstrong - 2014
    Sure to mesmerize fans of Deborah Harkness, Laurell K. Hamilton, and Karen Marie Moning, these novels introduce a trio of kickass heroines who perfectly showcase Armstrong’s thrilling imagination.  DIME STORE MAGIC   Paige Winterbourne was always either too young or too rebellious to succeed her mother as leader of the elite American Coven of Witches. Now that she’s twenty-three, the Elders can no longer deny her. But even Paige’s wildest antics can’t hold a candle to those of her new charge, Savannah, who is all too willing to use her budding powers for evil, and evil is all too willing to claim her. For this girl is being pursued by a dark faction of the supernatural underworld. It’s an initiation into adulthood, womanhood, and the brutal side of magic—and Paige will have to do everything within her power to make sure they both survive.  INDUSTRIAL MAGIC  Someone is murdering the teenage offspring of the underworld’s most influential Cabals—a circle of families that makes the mob look like amateurs. And none is more powerful than the Cortez Cabal, a faction with which Paige is intimately acquainted. Her boyfriend is none other than Lucas Cortez, the rebel son and unwilling heir. But love isn’t blind, and Paige has her eyes wide open as she is drawn into a hunt for an unnatural-born killer. Pitted against shamans, demons, and goons, it’s a battle chilling enough to make a wild young woman grow up in a hurry. If Paige gets the chance.  HAUNTED   Eve Levine—half-demon, black witch, and devoted mother—has been dead for three years. She has a great house and an interesting love life, and she can’t be killed again, which comes in handy when you’ve made as many enemies as Eve has. All she needs to do is find a way to communicate with her daughter, Savannah, and she’ll be happy. But the Fates have other plans. They want Eve to hunt down an evil spirit called the Nix, who has escaped from hell, before she does any more damage. But the Nix is a dangerous enemy: The only way to stop her is with an angel’s sword—and Eve is no angel.  Praise for Kelley Armstrong and the Otherworld series  “Gripping . . . [a] sexy supernatural romance [whose] special strength lies in its seamless incorporation of the supernatural into the real world.”—Publishers Weekly, on Dime Store Magic   “One of my favorite writers.”—New York Times bestselling author Karin Slaughter   “Up there with the big girls of the genre like Laurell K. Hamilton.”—The Kansas City Star   “Armstrong writes page-turning prose.”—Booklist   “One of the masters of urban fantasy.”—Fresh Fiction

Guilty Pleasures #3 (Anita Blake, Vampire Hunter)


Laurell K. Hamilton - 2007
    It is included in the graphic novels Anita Blake, Vampire Hunter: Guilty Pleasures, Volume 1 and Anita Blake, Vampire Hunter: Guilty Pleasures, which collect comics #1-6 and #1-12 respectively.

Vampire: The Masquerade Volume 1


Tim Seeley - 2021
    Immerse yourself in the hit comic series based in the world of the international best-selling tabletop role playing game, Vampire: The Masquerade!When Cecily Bain, an enforcer for the Twin Cities' vampiric elite, takes a mysterious new vampire under her wing, she's dragged into an insidious conspiracy.Will she be able to escape with her unlife and protect her aging, Alzheimer's-afflicted sister, or will she be yet another pawn sacrificed to maintain the age-old secret: that vampires exist among the living.Collects Vampire: The Masquerade #1-5

Rifts Ultimate Edition


David MartinFreddie E. Williams II - 2005
    There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.

The Widow Lindley


F. Paul Wilson - 2013
    In response, the distressed mother, who grew up a Quaker and has never seen a gun, steals weapons from the sheriff’s office and tools from a local hardware store. Frantically racing to rescue her stolen daughter, she is surprised to discover she knows how to expertly handle these dangerous, heavy tools. And it suddenly occurs to Karen that not only has her town changed, she has no idea who she is either!

Next Level Magic: A Guide to Mastering the Magic the Gathering™ Card Game


Patrick Chapin
    Next Level Magic is a comprehensive course on realizing your goals in playing Magic the Gathering.

Elegy


Christie Golden - 2018
    This limited edition hardback version collects two new World of Warcraft novellas from the point of view of the Alliance (Elegy, by Christie Golden) and the Horde (A Good War, by Robert Brooks). These two tales explore the Horde and the Alliance versions of a fateful event, but only you can decide which faction tells it best. Each story includes original artwork exclusive to this edition.

Imperial Munitorum Manual


Graham McNeill - 2007
    In the style of a military weapons catalogue, this text features over 60 entries on weapons, kit and equipment utilised by the Imperial Guard, as well as details about the organisation that provides it, the Departmento Munitorum.

When Will You Rage?


Stewart WieckJohn H. Steele - 1994
    But the rise of mankind has seen an increase in the power of the Wyrm, a decayed entropic force that seeks to ruin Gaia. The Garou will not have this and wage a war that they have been losing for a millennia.The second edition of this anthology contains the best stories from the first edition, as well as new stories that even better reflect the world of Werewolf: The Apocalypse "TM" as presented in the revised edition of the Storyteller game.

All Flesh Must Be Eaten


Al Bruno - 2003
    In it, you will find: Eleven different Deadworld settings allowing customization of the storyline. A comprehensive zombie creation system to surprise and alarm players. A list of equipment crucial to surviving a world of shambling horrors. Detailed character creation rules for Norms, Survivors, and the Inspired. A full exposition of the Unisystem game rules, suitable for any game in any time period. Open Game License conversion text for porting AFMBE to any modern-day campaign featuring a twenty-sided dice game mechanic.

Fiend Folio (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)


James WyattPaul Leach - 2003
    Whether torn from the darkest planes of existence or spawned as blights upon the natural world, the creatures bound within these covers will challenge stalwart adventurers of every experience level.This accessory for the D&D game captures over 150 monsters, including some of the most diabolical beings imaginable. While focused on extraplanar and otherworldly creatures, you'll also stumble across new creatures of every type, with Challenge Ratings that range from 1/8 to 25. Along with three new fiendish prestige classes, six new templates, and rules for swarms, grafts, and symbionts, the Fiend Folio offers a multitude of challenges for every hero.To use this supplement, a Dungeon Master also needs the Player's Handbook, and the Dungeon Master's Guide. A player needs only the Player's Handbook.