Traveller Core Rulebook: Science-Fiction Adventure in the Far Future


Gareth Ryder-Hanrahan - 2008
    Mayday, Mayday... we are under attack... main drive is gone... turret number one not responding... Mayday...losing cabin pressure fast...calling anyone...please help... This is Free Trader Beowulf... Mayday... Traveller, the Science-Fiction adventure set in the far future returns in a new edition, updated and revised for the modern era.

Shadowrun


FanPro - 2005
    The world is not only Awakened -- it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets, while the arcane skills of spellslingers are in high demand. Above it all, monolithic megacorps bleed the world dry, sabotaging each other in covert cutthroat competition as they go to war over the bottom line You're a shadowrunner, a street operative, scratching out a living on the mean sprawl streets. You may be human, elf, dwarf, ork or troll. From lethal street samurai to well-connected info brokers, spell-slinging mages or code-cracking hackers. No matter what, you're a -- professional corporate pawn or "deniable asset," -- you get the job done. Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, new magical discoveries, and more. This hardcover rulebook contains all the rules gamemasters and players need to create characters and ongoing adventures set in the popular Shadowrun universe. Note that the Shadowrun, Fourth Edition will replace the Shadowrun, Third Edition rules set. Source material from previous editions will still be compatible.

Warhammer Fantasy Roleplay Rulebook


Green Ronin Publishing - 2005
    Inside this Warhammer Fantasy Roleplay rulebook you'll find a quick system for character creation, a simple yet robust set of rules, a unique career-based system of character advancement and over 100 careers, details on the Empire and the Old World, a complete introductory adventure and a new short story by Dan Abnett.

Diablo Bestiary - The Book of Adria


Robert Brooks - 2018
    

Dwellers of the Forbidden City


David Zeb Cook - 1981
    Somewhere in the heart of the steaming jungle lies the answer to the whispered tales - rumors of a magnificent city and foul, horrid rituals! Here a brave party might find riches and wonders - or death! Is your party brave enough to face the terrors of the unknown and find - the Forbidden City!

Hunter: The Vigil


Russell Bailey - 2008
    A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait? Things will never be the same after this. You've set forth on a damning path. Carry the Vigil. Fight back the shadows.Rulebook for Hunter: The Vigil This book includes: * A rulebook for playing hunters, those humans who have seen the truth of the World of Darkness and are spurred to action. * A many-faced Vigil for many types of hunter: characters might choose a path of violence, of investigation, or even of rehabilitation. Decipher mysteries and confront the horrors. * Provides new player types and antagonists for crossover- intensive chronicles as well as those chronicles focused only on hunters.

Forgotten Realms Campaign Setting (Forgotten Realms)


Ed Greenwood - 2001
    Forgotten Realms Campaign Setting (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Forgotten Realms Setting)This book contains nearly everything you need to run a bare-bones version of Forgotten Realms: it details various regions, cities, people, world, cosmology, monsters, deities and other items of interest, such as NPCs people have learned to love and hate.It also has new rules, prestige classes and feats that are Faerûn-specific, but which can be ported to other game worlds as well.

Mysteries of the Worm


Robert Bloch - 1981
    To know them will be to know him. And thus we have decided to release a new and expanded third edition of Robert Bloch’s Mysteries of the Worm. This collection contains four more Mythos tales–”The Opener of the Way”, “The Eyes of the Mummy”, “Black Bargain”, and “Philtre Tip”–not included in the first two editions.

The Innsmouth Cycle: The Taint of the Deep Ones


Robert M. PriceDave Carson - 1997
    / My journey to your depths begins tonight / To serve immortal till the stars turn right."These lines from a poem by Ann K. Schwader are the coda for this fine collection of tales about H.P. Lovecraft's Innsmouth--that decadent, smugly rotting New England town where half-human creatures with forbidding batrachian faces follow the arcane practices of the Esoteric Order of Dagon. In his erudite and witty introduction, Robert M. Price calls Innsmouth "the most effective, most evocative ... example of Lovecraft's full-blown alien civilizations." The Innsmouth Cycle includes 13 stories and 3 poems, including the three tales by Lord Dunsany, Robert W. Chambers, and Irvin S. Cobb that inspired Lovecraft's "The Shadow over Innsmouth." This collection is planned as the first of a pair, the second half of which will be Tales of Innsmouth, containing (according to Price) all new works of "fishy fiction."A fun detail: this book is "respectfully dedicated to Ben Chapman, the Creature from the Black Lagoon." --Fiona Webster

Candlekeep Mysteries


Graeme BarberSarah Madsen - 2021
    Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries—each one a doorway to adventure. Dare you cross that threshold?Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1-16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings.This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants.

The Book of Iod: Ten Tales of the Mythos


Henry Kuttner - 1995
    These stories include: The Secret of Kralitz, The Eater of Souls, The Salem Horror, The Just of Droom-avista, Spawn of Dagon, The Invaders, The Frog, Hydra, Bells of Horror and The Hunt.

Return of the Old Ones


Brian M. SammonsChristine Morgan - 2017
    Snyder, Tim Curran, Pete Rawlik, Sam Gafford, Christine Morgan, Cody Goodfellow and many more, Return of the Old Ones: Apocalyptic Lovecraftian Horror continues the Dark Regions Weird Fiction line with 19 original stories from some of the best authors in Lovecraftian horror and weird fiction today. Return of the Old Ones will only have one signed edition (deluxe slipcased hardcover) and will feature a similar stamp design to the popular Cthulhu head stamping featured on the World War Cthulhu hardcovers. It will be signed by all contributors and will feature the original color cover artwork by Vincent Chong as color end sheets.

Exalted


Christopher Moeller - 2001
    The Empire of the Dragon-Blooded -- an invincible colossus -- stands astride the ruins of the First Age. For millennia, the scarlet Empress held the world in her steel grip. But the empress is no more, and the Realm spirals toward chaos and civil war. Its enemies descend -- demon princes, deathlords, skin-changing barbarians and the twisted and inscrutable Fair Folk hammer at the gates. In this time of darkness are reborn the solar Exalted, heroes of legend once slain by the Dragon-Blooded. Will these living legends herald the return of the Golden Age... or the end of creation?Exalted is the latest hardcover rulebook addition to the World of Darkness -- -- but not the one you think you know. You've never seen or even dreamed of this land before, yet it's hauntingly familiar. Become one of the Exalted, one of the heirs to an Age of Heroes, now cast down and disparaged. Will you rail against the tyranny of the oppressive Realm, seek your destiny in the dangerous Threshold, or throw in with the bizarre creatures of the wilds? The fate of this new world is in your hands.

New Cthulhu: The Recent Weird


Paula GuranLaird Barron - 2011
    Lovecraft has inspired writers of supernatural fiction, artists, musicians, filmmakers, and gamers. His themes of cosmic indifference, the utter insignificance of humankind, minds invaded by the alien, and the horrors of history—written with a pervasive atmosphere of unexplainable dread—remain not only viable motifs, but are more relevant than ever as we explore the mysteries of a universe in which our planet is infinitesimal and climatic change is overwhelming it. In the early twenty-first century the best supernatural writers no longer imitate Lovecraft, but they are profoundly influenced by the genre and the mythos he created. New Cthulhu: The Recent Weird presents some of the best of this new Lovecraftian fiction—bizarre, subtle, atmospheric, metaphysical, psychological, filled with strange creatures and stranger characters—eldritch, unsettling, evocative, and darkly appealing.

Gehenna


Dean Shomshak - 2004
    The prophecies of Gehenna were true. The world teeters on the brink of an undead apocalypse, the night when the progenitors of the vampire race rise to consume their childer amid a rain of blood and fire. As the fated Armageddon for the Kindred arises, what can they do? FOR THE DAMNED Drawing the Vampire Line to a close, GEHENNA brings about the conclusion of Vampire's World of Darkness. Featuring a sliding scale which Storytellers can custom-tailer the events of The End to their own chronicles, this book places the final accounting for the curse of Cain in the hands of the players' characters. Part of the Time of Judgement series. Hardcover. See also: Vampire: Gehenna, The Final Night (ISBN 1588468550).