Book picks similar to
Battletech: A Game of Armored Combat by Bryan Nystul
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Traveller Core Rulebook: Science-Fiction Adventure in the Far Future
Gareth Ryder-Hanrahan - 2008
Mayday, Mayday... we are under attack... main drive is gone... turret number one not responding... Mayday...losing cabin pressure fast...calling anyone...please help... This is Free Trader Beowulf... Mayday... Traveller, the Science-Fiction adventure set in the far future returns in a new edition, updated and revised for the modern era.
Trajectory Book 1
Robert M. Campbell - 2015
Back on the planet, a group of students discover a mysterious object in space in an impossible orbit. The crew of the Lighthouse space station are shocked by a devastating accident that throws their routine into chaos as they strive to get their ships safely home. Cut off from Earth, the sub-surface Martian Colony of New Providence suddenly finds itself in peril from something hostile and unknown. Is it alien? Is it an AI from Old Earth? After five generations enduring the harsh conditions on Mars, will the 50,000 citizens of New Providence survive this new and terrifying threat?
Dirk Gently's Holistic Detective Agency
James Goss - 2016
In Dirk Gently's Holistic Detective Agency, Dirk finds himself on the trail of a gruesome murderer who is somehow involved with the works of Coleridge, quantum physics, and the enigmatic study of the Cambridge Professor of Chronology. Ultimately, the stakes of the case are far greater than a single murder, but go to the fate of life on Earth. Confused? Don't be - everything is connected.
Diamond Age, or, Young Lady's Illustrated Primer by Neal Stephenson Summary & Study Guide
BookRags - 2011
89 pages of chapter summaries, quotes, character analysis, themes, and more – everything you need to sharpen your knowledge of The Diamond Age, or, Young Lady's Illustrated Primer.
Sabbat Crusade
Dan Abnett - 2014
The stories within take place during the legendary Sabbat War, made famous by the heroic exploits of Commissar Gaunt and the Tanith First and Only.The First Edition of Sabbat Crusade is presented in a large format premium hardback contained within a camouflaged slipcase with Tanith iconography. The hardback itself features stunning new artwork from award winning artist Raymond Swanland, and the pages of the book are black-edged with a matching satin market ribbon. Inside, the book also features a unique, internal colour section depicting characters from the anthology.
The Demon Trap
Peter F. Hamilton - 2008
A group called the Free Merioneth Forces have claimed responsibility but there had to be an individual at the end of that missile launcher and Paula is determined to find out who it was.This short story is taken from Manhattan in Reverse, the first short story collection in thirteen years from the master of space opera. Peter F. Hamilton takes us on a journey from a murder mystery in an alternative Oxford in the 1800s to a brand new story featuring Paula Mayo, Deputy Director of the Intersolar Commonwealth's Serious Crimes Directorate. Dealing with intricate themes and topical subjects this top ten bestselling author is at the top of his game.The cover image for The Demon Trap was designed by Andrew Parkes as part of a competition run by Pan Macmillan in association with SFX magazine.
The Legend of the Jade Phoenix Trilogy
Robert Thurston - 2003
Aidan Pryde is a MechWarrior in training with Clan Jade Falcon who learns that there's more to war than honor and glory...
Decision at Thunder Rift
William H. Keith Jr. - 1986
The great Houses, whose territories spanned the stars, used BattleMechs to smash each other into rubble.Grayson Death Carlyle had been training to be a MechWarrior since he was ten years old, but his graduation came sooner than expected. With his friends and family dead and his father's regiment destroyed, young Grayson finds himself stranded on a world turned hostile. And now he must learn the hardest lesson of all: it takes more than a BattleMech to make a MechWarrior.To claim the title of MechWarrior all he has to do is capture one of those giant killing machines by himself.If it doesn't kill him first.
Chessmen of Mars / Mastermind of Mars
Edgar Rice Burroughs - 1992
A freak storm on Mars throws Tara, Princess of Helium and beautiful daughter of John Carter, wildly off course after she embarks on an imprudent flight. Gahan, Jed of Gathol, her new admirer, takes off in pursuit and they soon find themselves in a land of bodies without heads and heads without bodies. In Chessmen of Mars, Edgar Rice Burroughs once again whirls the reader into an entertaining maelstrom of breakneck action. The second novel in this book, Mastermind of Mars, introduces us to Ulysses Paxton. Whisked from the battlefields of the Great War to Mars, Ulysses is pitched into a nightmare world of brain and body transference underpinned by the high adventure we expect from the John Carter of Mars books. Burroughs fans will not be disappointed by this third volume in Leonaur's ongoing series.
RuneQuest
Steve Perrin - 1978
These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.
Subterranean Scalzi Super Bundle
John Scalzi - 2012
Subterranean Press bundles together all of their John Scalzi titles into one easy-to-buy special this November:How I Proposed To My Wife: An Alien Sex StoryAn ElectionJudge Sn Goes GolfingQuestions for a SoldierThe Sagan DiaryThe Tale of the WickedThe God EnginesYou're Not fooling Anyone When You Take Your Laptop to the Coffee Shop
Imperial Munitorum Manual
Graham McNeill - 2007
In the style of a military weapons catalogue, this text features over 60 entries on weapons, kit and equipment utilised by the Imperial Guard, as well as details about the organisation that provides it, the Departmento Munitorum.
XDM X-Treme Dungeon Mastery
Tracy Hickman - 2009
(Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler
GURPS Fantasy
William H. Stoddard - 2004
It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books
The Engineer
Neal Asher - 1998
A space vessel called Schrodinger's Box discovers the creature, brings it back to life, and analyzes its intellectual and physical capabilities. It's not long before the scientists realize the creature is able to manipulate the make-up of objects, including organic matter, at a molecular level. The eyes of the scientific world are on Schrodinger's Box, but not everyone is pleased with the discovery. A group of terrorists attempts to intercept the ship and destroy it.