Arrival: War for Earth Book One (A Post-Apocalyptic Thriller)


J. Thorn - 2017
    Brace for the Arrival. Paramedic Maya Talbot knows her unhinged, ex-husband is gunning for custody of their children. When she drops off Aiden and Laura at Grandma's for a weekend visit, Maya assumes they'll be safe. However, nothing could have prepared her for the chaos created when a strange obelisk rises from the ground and generates an impenetrable dome over the city. Riots, looting, and violence run rampant. The situation in Nashville deteriorates—and then they arrive, thrusting Maya into a desperate race to escape the dome and save her children from the dangers on the ground—and from above. When darkness falls, the intergalactic visitors manifest our worst fears and threaten the future of humankind. Arrival is the new post-apocalyptic thriller from bestselling authors, J. Thorn and Zach Bohannon, the first book in the War for Earth trilogy.

Al-Qadim: Arabian Adventures


Jeff Grub - 1992
    

Battletech Technical Readout: 3060


Herbert A. Beas IIBryan Nystul - 1997
    But the Clan forces they face also have new BattleMechs, as well as vehicles constructed with the Clans' vastly superior technology, and some other surprises. Technical Readout: 3060 contains illustrations and complete game statistics for the latest Inner Sphere and Clan BattleMechs, tanks, hovercraft, VTOLS, and more.

Dragonlance Campaign Setting


Margaret Weis - 2003
    Like those great champions, you will band together with brave companions to set forth on daring adventures. The tales of those bold deeds will become the newest legends in the world of Dragonlance. From Solamnic Knights and Dragon Riders to kender, tinker gnomes, and draconians, the rich tapestry of the Dragonlance world comes alive in this campaign setting for the Dungeons & Dragons roleplaying game. With historical content covering eras from the War of the Lance to the War of Souls, along with expanded rules for aerial combat, the "Dragonlance ""Campaign Setting "provides the charcter races, prestige classes, feats, spells, monsters, and maps you need to fully explore the world of Dragonlance.

Deathwatch Core Rulebook


Ross Watson - 2010
    Only the most exceptional candidates from the fighting forces of the Adeptus Astartes are invited to join the Deathwatch, and take on a new oath to safeguard the Imperium from the darkest of threats. United in this newly forged brotherhood, all Deathwatch Marines must learn to put aside their differences and work together to succeed in the most extraordinary operations - whether facing the threat of total annihilation when confronted by implacable alien foes, or fighting against the foul daemon menace that crawls forth hungrily from beyond the Warp. Deathwatch offers a brand-new roleplaying experience by focusing on elite, special-missions style action at the furthest fringes of Imperial space, involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer!

Weapons of Legacy: A Magic Series Supplement (Dungeons & Dragons Supplement)


Bruce R. Cordell - 2005
    The book includes many pre-defined weapons, outlining theirnames, history, powers, stats, necessary rituals for unlocking their powers, andadventure hooks. How the weapons can gain power is discussed, as well as thefeats with which they might be used. Also included are discussions of othermagic items such as magic armor, rings, and staves.AUTHOR BIO: BRUCE R. CORDELL, an Originsaward-winning author, has designed over 30 game titles, including the Expanded Psionics Handbook ™. He also co-authored Sandstorm ™, Libris Mortis: The Book of Undead ™, Planar Handbook ™, Epic Level Handbook ™, and Underdark ™.KOLJA RAVEN LIQUETTE is best known for authoring The Waking Landsweb site. He has also published articles in Dragon ® Magazine.TRAVIS STOUT is a freelance designer who has written several articles for Dragon ® Magazine and whose previous design credits include Lost Empiresof Faerûn ™ and the Player’s Guide to Faerûn ™.

Fiendish Codex II: Tyrants of the Nine Hells


Robin D. Laws - 2006
    "Fiendish Codex II: Tyrants of the Nine Hells" is a supplement designed to be the definitive resource for information about devils and the Nine Hells of the D&D world. Like its predecessor "Fiendish Codex I: Hordes of the Abyss," this game material is completely compatible with the D&D core rulebooks and is intended for both D&D players and Dungeon Masters. AUTHOR INFORMATIONRobin Laws is a freelance writer who has designed dozens of roleplaying game products, including most recently "Dungeon Master's Guide II." Robert J. Schwalb is a freelance developer and editor who primarily works on game products for Green Ronin Publishing.

The Scorched Earth (A Post-Apocalyptic EMP Survival Thriller)


Terry Mixon - 2017
    He never expected to live it. Once power failed in Portland, the clock started ticking. Tom must scavenge supplies to get his friends to his home on the Oregon coast. Only some covet what he possesses. Death rides shotgun on this desperate drive. When power dies, civilization dies. “The Scorched Earth” chronicles the frantic fight for survival as society collapses around one man determined to save those closest him. And the price he must pay to do it. Bestselling author Terry Mixon writes in a number of major science fiction series: The Empire of Bones Saga, The Humanity Unlimited Saga, The Fractured Republic Saga, and The Scorched Earth Saga. Find your own adventure in their pages today.

The Calm Act Books 1-3


Ginger Booth - 2016
    But climate change accelerates out of control. As her old world disintegrates, Dee teams up to help build a new one."Climate change. Government surveillance. Societal breakdown. Sounds like a real downer, right? It's not, thanks to its determined, witty narrator. She's instantly relatable." - Amazon reviewBook 1: End GameAs the U.S. unravels, media and corporation offer a shining grail of salvation: to be one of the select few to secure safety in an ark. Dee Baker's Fortune 100 media job promises her an ark berth, and for backup she's dating fun and wealthy ark-itect Adam. But fellow gardener and neighbor Zack plans to make his stand outside the arks. Dee needs to choose whether to protect herself, or risk it all to help others. Trying to have it both ways could be the riskiest gambit of all.Book 2: Project ReunionWhen Ebola strikes, the Calm Act surrounds New York City with armed borders. That assumes the rest of the Northeast is OK with letting millions die, in order to save themselves. Dee Baker and partner set out to prove otherwise and mobilize the Northeast to save New York, though the doing may tear them apart.Book 3: Martial LawlessWhen a martial law leader is murdered in Pittsburgh, Dee Baker and partner are dispatched to investigate. Plagued by tornados, and isolated under the Calm Act, Pittsburgh has gone rogue, its religious factions out of control, and it's up to Dee and crew what to do about it. But the forces afoot are darker than they imagined. And Dee's about to fall into their trap.If you enjoy vivid characters, compelling world-building, and page-turning action, you'll love Ginger Booth's day-after-tomorrow Calm Act series.

A Long Lonely Road, part two, Timberline


T.J. Reeder - 2012
    It’s a tale of the drive to get home come hell or high water.I’m writing it about the way I myself would get home after an event. I can only hope I would do as well in real life.I have the will , drive and know how but maybe the ol body is low on fuel. Time will tell.

Forsaken World: Homecoming (Book 5)


Thomas A. Watson - 2019
    Hoping they have learned enough before they lost their husbands they push on together. At the cabin Lance and Ian are expanding the coalition adding members to help fight the stinkers and even more dangerous people. With ingenious ideas the boys push ahead to secure just a small part of this forsaken world.

Warhammer 40,000


Games Workshop - 2017
    No forgiveness. No respite. There is only war.The Dark Millenium takes a horrific toll upon Mankind's realm, for the galaxy is beset by the flames of war. In this nightmare future, Humanity faces utter damnation. The galaxy has split along its length, torn by apocalyptic acts of violence to disgorge the horrors of the warp. Every one of the Imperium's million worlds is beset by Chaos incarnate. Scenting blood, warmongering alien races descend to conquer even as the enemy within rises up, utter disaster stayed only by the daily sacrifice of untold billions. Only the armies of the Immortal Emperor stand between Humanity and midnight-black oblivion. Foremost amongst them are the Space Marines of the Adeptus Astartes, dauntless champions forged anew as the ultimate protectors of Mankind.You can enter this universe of horrors, today, if you dare. But remember this is a a more terrible era than ever before, and there is no peace amongst the stars...The Games Workshop hobby allows you to collect, build, paint and play within worlds of boundless creativity and imagination. Warhammer 40,000 is a tabletop game for two or more players, where you control an army of Citadel Miniatures representing the Imperium of Man or one of its many enemies. As well as telling the story of the Dark Millenium, this books provides all the rules you need to fight a variety of battles in this dystopian setting, and has essential information about collecting, painting and gaming with Citadel Miniatures.(publisher's description)

Pathfinder Roleplaying Game Beginner Box


Jason Bulmahn - 2011
    Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!

GURPS Fantasy


William H. Stoddard - 2004
    It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books

Genesis


Steven Konkoly - 2014
    Reanimated ahead of schedule, Adam Hassler, former Delta Force officer, leads the first expedition out of David Pilcher's mountain superstructure. His mission is simple. Guide and protect a team of surveyors and scientists, while they study the surrounding area and collect data for the reconstruction of Wayward Pines. A few hours into the trek, Hassler suspects that the operation has been compromised--by the very people that ordered it.With daylight fading, Hassler's team faces an unknown threat, on unfamiliar ground--in front of an impatient audience.The GENESIS connection to Blake Crouch's bestselling Wayward Pines series:David Pilcher predicted mankind's fall. The world as he knew it would be gone when his "volunteers" emerged from suspension--and they would rebuild it.He'd reboot humanity in Wayward Pines, Idaho--a cozy, idyllic town situated deep inside a sheltered mountain valley. The residents of Wayward Pines would be protected: isolated from the dangers of the new world.Only one obstacle stood in the way. An enemy far deadlier than Pilcher ever imagined possible. A powerful, uncompromising adversary--immune to fear and devoid of mercy. Humankind's worst nightmare.With the odds overwhelmingly stacked against his project, and time running out, Pilcher takes a wild chance on an unpredictable member of his team. Adam Hassler, former Delta Force officer, is woken from suspension ahead of schedule and ordered to explore the valley. The task sounds simple to Hassler, but there's a catch. He is unaware of the danger lurking in the forest beyond the hatch--and nobody plans to warn him.The vicious struggle to build Wayward Pines unfolds in the definitive prequel to The Wayward Pines series.This ebook was published through an agreement with the author of Wayward Pines, Blake Crouch. Mr. Crouch has not necessarily read or endorsed this story.