Return of the Straight Dope


Cecil Adams - 1994
    You probably thought you couldn't stand any more genius in one lifetime. Well, fasten your intellectual seat belts! Inside you'll find 100% guaranteed top quality brilliance on every page, as he winsomely and wisely answers questions like these: Can people really hear radio broadcasts through their teeth? What does Queen Elizabeth carry in that purse, anyway? So how DO porcupines mate? And many more. When you hear the answers, you'll be glad someone asked the questions.

Star Wars: The Essential Guide to Characters


Andy Mangels - 1995
    This all-new Essential Guide features detailed profiles of more than one hundred and thirty characters from across the Star Wars galaxy, including all of your favorites–such as Luke Skywalker, Han Solo, Princess Leia, Darth Vader, and Mara Jade–as well as, from Episode II: • Jango Fett • Count Dooku • Anakin Skywalker • Zam WesellAnd the key players from Star Wars: Episode I The Phantom Menace:• Queen Amidala • Qui-Gon Jinn • Mace Windu • Darth MaulHere is complete, updated coverage of the novels from the incredible New Jedi Order and all of the classic movies, books, comics, TV specials, games, and the rest of the Star Wars universe.This must-have book describes the essential history and personal data for each character–with vital statistics, homeworlds, and political affiliations.More characters, more information, brilliant artwork–the Essential Guides are hotter than ever!

The Amateur's Mind: Turning Chess Misconceptions Into Chess Mastery


Jeremy Silman - 1995
    Most amateurs possess erroneous thinking processes that remain with them throughout their chess lives. These flaws in their mental armour result in stinging defeats and painful reversals. Books can be bought and studied, lessons can be taken -- but in the end, these elusive problems always prove to be extremely difficult to eradicate. Seeking a solution to this dilemma, the author wrote down the thoughts of his students while they played actual games, analysed them, and catalogued the most common misconceptions that arose. This second edition greatly expands on the information contained in the popular first edition.

GURPS Powers


Sean Punch - 2005
    . . or Destroy It!GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the fly—two crucial concepts for comic-book superheroics.GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardcover. If you've got a high-powered campaign—or high-powered players—you want GURPS Powers!

So You Think You Know Baseball?: A Fan's Guide to the Official Rules


Peter E. Meltzer - 2013
    In So You Think You Know Baseball?, lifelong baseball enthusiast Peter E. Meltzer catalogues every noteworthy baseball rule from the Major League rulebook and illustrates its application with actual plays, from the historical to the contemporary.You can read the book from start to finish or consult it while watching a game to understand the mechanics of a play or how it should be scored. Meltzer analyzes the entire Official Baseball Rules using hundreds of Major League plays involving both plays on the field situations and plays which have involved the official scorer. This is the first book ever written which analyzes the entire rulebook in this fashion and which is based on actual plays.With Meltzer’s unique and thoroughly entertaining guide in hand, which includes a foreword by baseball rules expert Rich Marazzi, you’ll never have to scratch your head over an umpire or scorekeeper’s call again.

Volo's Guide to Cormyr: Forgotten Realms Accessory


Ed Greenwood - 1995
    

Persona 4: Official Design Works


Atlus - 2008
    Featuring the character designs of Shigenori Soejima! Go behind the scenes of Persona 4, the final game of the landmark Persona series! Inside you'll find character designs, rough sketches, backgrounds and settings, an exclusive interview with the game's creators, and more!

Halo Mythos: A Guide to the Story of Halo


343 Industries - 2016
    The amazing illustrations come from a variety of renowned illustrators, including Jean-Sébastien Rossbach, Leonid Kozienko, Benjamin Carré, Isaac Hannaford, and 343's internal art team, too.For the first time ever, the timeline of the Halo universe is available in one place, charting humanity's battles against alien forces of the Covenant, Forerunners, and the Flood--making this book an absolute must-have for Halo fans.

Cryptozoology A to Z: The Encyclopedia of Loch Monsters, Sasquatch, Chupacabras & Other Authentic Mysteries of Nature


Loren L. Coleman - 1999
    Recently, tales of these "monsters" have been corroborated by an increase in sightings, and out of these legends a new science has been born: cryptozoology -- the study of hidden animals.Cryptozoology A to Z, the first encyclopedia of its kind, contains nearly two hundred entries, including cryptids (the name given to these unusual beasts), new animal finds, and the explorers and scientists who search for them. Loren Coleman, one of the world's leading cryptozoologists, teams up with Jerome Clark, editor and author of several encyclopedias, to provide these definitive descriptions and many never-before-published drawings and photographs from eyewitnesses' detailed accounts. Full of insights into the methods of these scientists, exciting tales of discovery, and the history and evolution of this field, Cryptozoology A to Z is the most complete reference ever of the newest zoological science.

Cityscape (Dungeons & Dragons Supplement, v 3.5)


Ari Marmell - 2006
    The game material is completely compatible with the D&D core rulebooks and includes timesaving tools and tips for any urban campaign. The material in this supplement is appropriate for both D&D players and Dungeon Masters and includes content that appeals to both

Dungeon Master's Guide II


Jesse Decker - 2005
    The "Dungeon Master's Guide II "builds upon existing materials in the"Dungeon Master's Guide." It is specifically designed to facilitate play, especiallywhen the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town. JESSE DECKER is the development manager for Wizards of the Coast, Inc.whose recent roleplaying game design credits include "Complete Adventurer"(TM), "Races of Stone"(TM), and "Unearthed Arcana"(TM). DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoring "Complete Divine"(TM) and co-authoring "Races of Stone "and "Unearthed Arcana." CHRIS THOMASSON previously served as Editor-in-Chief of "Dungeon"(R)Magazine. His design credits include "Fiend Folio"(TM) and "Monster Manual"(TM)"III," as well as "Bow and Blade "for Green Ronin Publishing. JAMES JACOBS is the associate editor of "Dungeon"(R) Magazine and has published numerous articles in "Dragon"(R) Magazine. His most recent credits with Wizards of the Coast, Inc. include co-authoring "The Book of Aberrations," "Races of Faerun"(TM), and "Frostburn"(TM). ROBIN D. LAWS, game designer and novelist, is best known for the roleplayinggames "Feng Shui," "Heroquest," and "Dying Earth," along with, "Robin's Laws ofGood Gamemastering."

Player's Handbook


Monte Cook - 2000
    Updates bard, druid, monk, paladin, and ranger, spell lists and levels, skills, more feats.

Learn Chess


John Nunn - 2000
    No prior knowledge is assumed. The reader learns step-by-step, with each new point illustrated by clear examples. By the end of the book, the reader will be fully ready to take on opponents across the board, or on the Internet, and start winning.

Pokémon Horizon: Sun & Moon, Vol. 1


Tenya Yabuno - 2018
    Together, Akira hopes they can achieve his newfound dream of becoming a Pokémon Trainer and master the amazing Z-Move. But first, Akira needs to pass a test to earn a Trainer Passport. This becomes more difficult when Rockruff gets kidnapped! And then Team Kings shows up with—you guessed it—evil plans for world domination!

The Grand History of the Realms


Brian R. James - 2007
    Although not a game supplement, it serves as a handy reference guide for players and Dungeon Masters seeking information on specific historical events. In addition, the book features an exclusive Forgotten Realms short story by best-selling author R.A. Salvatore and new revelations for Realmslore aficionados.