The Empyrean Odyssey


Thomas M. Reid - 2011
    But before she can complete a mission in that besieged city, Aliisza finds herself in the one place a demon would never want to go, no matter how sure she is of her wits and cunning: the very heart of Celestia. But Aliisza soon discovers that being held captive in Celestia is just a distraction for a far deeper and more deadly scheme. One that threatens all of the Forgotten Realms® world. One that, as much as she hates to admit it, the angels of Celestia really should know about. But how is she going to convince the angels that she, a demon, could have more in mind than destruction?The Empyrean Odyssey features the return of popular characters Alissza and Kaanyr Vhok, from Thomas Reid’s Insurrection, the first book in The New York Times bestselling series R.A. Salvatore’s The War of the Spider Queen. Forgotten Realms fans won’t want to miss the truly Realms-shaking events of this epic tale of two fiends struggling to escape the heart of a deeply troubled Celestia.

Wind of Truth


Ree Soesbee - 2003
    The Clans hover on the brink of ruinous war. Only one man, Toturi Sezaru, knows the true danger threatening the Empire. In a desperate attempt to stop chaos from destroying the world, he must travel beyond the mortal realms into the very heart of the universe.

Spells & Chrome


John HelfersKevin Killiany - 2010
    A world where magic and machines exist side-by-side. Where cybernetics can replace organs or entire limbs with ease, and arcane spells can make the impossible happen. Where the Matrix has become an artificial world of its own, filled with all kinds of pleasure, treasure, and trouble. Where dwarves, elves, orks and trolls walk alongside humans every day. Some work for mega-corporations whose invisible tentacles wrap around every aspect of modern life. Others choose a much less legal career, doing whatever dirty work the corp executives need done—-for a price.Featuring fifteen new stories about the men and women who make their living in the shadows of the Sixth World, Spells & Chrome takes you into the dark and dirty streets of the future. Whether risking their lives to execute a mission for an employer who might be planning to double-cross them anyway, or just doing whatever they need to do to survive another day, shadowrunners use everything they’ve got--cyberware, spells, or a very big gun--to get the job done.

The Halls Of Stormweather


Philip Athans - 2000
    The Halls of Stormweather, a novel in seven parts, is the first book in a series that explores the mean streets of a city where everything has its price and even the wealthiest families will do anything to survive!Ed Greenwood -- The creator of the Forgotten Realms begins the tale with the capable but embattled patriarch of the Uskevren family.Clayton Emery -- The heir to the family fortune is brought to life by the author of Star of Cursrah and the Netheril Trilogy.Lisa Smedman -- A veteran science fiction and fantasy author shows us a young woman who's more than just a maid.Dave Gross -- The author of An Opportunity for Profit tells the story of the youngest son who carries a horrifying curse.Voronica Whitney-Robinson -- The story of the willful daughter Thazienne is told by the co-author of Spectre of the Black Rose.Richard Lee Byers -- The author of Dark Kingdoms tells a tale of a wife with a past as long as it is dark.Paul Kemp -- A talented newcomer creates a servant with more secrets than his master could ever guess.

Dungeons & Dragons: Forgotten Realms Classics, Volume 1


Jeff Grubb - 2011
    The classic DC Comics "Forgotten Realms Series" returns to print for the first time! This action-packed volume collects the first eight issues of the fan-favorite series by writer Jeff Grubb and artist Rags Morales.

Complete Psionic: Mastering the Powers of the Mind


Bruce R. Cordell - 2006
    Whether you're playing a devoted psion or psionic warrior, or a member of a psionic race, or are just looking to expand your character's options, this sourcebook has something for you. Players and Dungeon Masters gain access to new combat options, powers, equipment, and prestige classes, as well as exciting new character classes. Complete Psionic also provides new information on psionic organizations, and Dungeon Masters will find material for incorporating psionics into their campaign worlds.

Depths of Madness


Erik Scott de Bie - 2007
    Now it's her turn. Eldritch and forgotten arcana wait within its vaults. Twisted accidents of magic prowl its halls. Sinister forces lure the unsuspecting deeper into death or madness. Its victims don't remember how they got there. No one remembers how to get out...

Unbroken Chain


Jaleigh Johnson - 2010
    Although he starts out eager to find the weaknesses in the strange city’s armor and return with them to his vicious enclave, Ashok finds himself drawn in by the city. As he struggles to find a balance for himself, his family finds the a way to bring down the city on the Shadowfell’s border.From the Paperback edition.

The Law of Nines


Terry Goodkind - 2009
    Inheriting a huge expanse of land should have made him a rich and happy man; but something about this birthday, his name, and the beautiful woman whose life he just saved, has suddenly made him-and everyone he loves-into a target. A target for extreme and uncompromising violence . . . In Alex, Terry Goodkind brings to life a modern hero in a whole new kind of high-octane thriller.

Horns


Joe Hill - 2009
    He woke up the next morning with a thunderous hangover, a raging headache . . . and a pair of horns growing from his temples.At first Ig thought the horns were a hallucination, the product of a mind damaged by rage and grief. He had spent the last year in a lonely, private purgatory, following the death of his beloved, Merrin Williams, who was raped and murdered under inexplicable circumstances. A mental breakdown would have been the most natural thing in the world. But there was nothing natural about the horns, which were all too real.Once the righteous Ig had enjoyed the life of the blessed: born into privilege, the second son of a renowned musician and younger brother of a rising late-night TV star, he had security, wealth, and a place in his community. Ig had it all, and more—he had Merrin and a love founded on shared daydreams, mutual daring, and unlikely midsummer magic.But Merrin's death damned all that. The only suspect in the crime, Ig was never charged or tried. And he was never cleared. In the court of public opinion in Gideon, New Hampshire, Ig is and always will be guilty because his rich and connected parents pulled strings to make the investigation go away. Nothing Ig can do, nothing he can say, matters. Everyone, it seems, including God, has abandoned him. Everyone, that is, but the devil inside. . . .

The Lost Library of Cormanthyr


Mel Odom - 1998
    . . somewhere in the most ancient corners of Faerun? An intrepid human explorer sets out to find the truth and what starts as an archaeological expedition soon becomes a race against time as an undying avenger is determined to protect the secrets of the ancient, xenophobic elven empire of Cormanthyr. Lost Empires is a bold new series that uncovers the secrets of the lost, ancient Forgotten Realms world.

Critical Role – Vox Machina: Origins


Matthew Mercer - 2018
    Both the standard edition includes the complete collection of Critical Role: Vox Machina Origins #1–#6, as well as bonus content including annotated cover process pieces, preliminary character sketches, and character descriptions and stats. The standard edition features cover art by Stjepan Šejić with a spot gloss treatment.With over 160 pages of magical storytelling and bonus content, Vox Machina Origins brings together Critical Role: Vox Machina Origins #1–#6 in a single volume, following six would-be heroes as they uncover a plot to destroy the small coastal town of Stilben. The comic series is written by Matthew Colville (Evolve, Priest, Thief) with interior art by Olivia Samson, a member of the Critical Role fan community, and coloring and lettering by Chris Northrop.Critical Role: Vox Machina Origins #1–#6Annotated cover process pieces, preliminary character sketches, and character descriptions and statsCover art by Stjepan Šejić with spot gloss treatment.Published by Dark Horse Books, a division of Dark Horse Comics, Inc.

Neat


Russell Zimmerman - 2012
    Like so many people in the shadows of Seattle, he’s trying to get by with what he has. In his case, that includes a lively spirit, a sadly diminished magical talent, quick wits, and good knowledge of the twists and turns of Seattle’s dingy streets and back alleys. He puts all that to the service of whatever clients he can dig up, solving whatever cases they’re willing to pay him to take on. With any luck, he’ll scrape up enough nuyen to buy a few rounds of his favorite drink—whiskey, neat.His latest case seems simple enough—find a girl who’s gone missing. But throw in a couple of feuding megacorporations, a few organized crime families, and a full selection of the odd denizens of Seattle’s streets, and you’ve got a case that’s anything but easy. It’s up to Kincaid to see how many people he can keep alive—including (and especially) himself.Neat is a brand-new Shadowrun novella plunging readers into the cold, sharp environs of the Sixth World. Elves, trolls, orks, and dwarves mix with humans in the shadowy streets of a near-future world altered by magic, trying to survive on the crumbs dropped by the megacorporations that dominate the world. Whether you’re new to Shadowrun fiction or a longtime fan, Neat is your ticket back to the Sixth World in all its dark, desperate glory.

Blood of the City


Robin D. Laws - 2012
    Together, she and her siblings in the powerful Derexhi family form one of the most infamous and effective mercenary companies in the city, solving problems for the city's wealthy elite. Yet despite being the oldest child, Luma gets little respect—perhaps due to her half-elven heritage. When a job gone wrong lands Luma in the fearsome prison called the Hells, it's only the start of Luma's problems. For a new web of bloody power politics is growing in Magnimar, and it may be that those Luma trusts most have become her deadliest enemies...From visionary game designer and author Robin D. Laws comes a new urban fantasy adventure of murder, betrayal, and political intrigue set in the award-winning world of the Pathfinder Roleplaying Game.

Baldur's Gate: Descent into Avernus


James IntrocasoKate Welch - 2019
    You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur's Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells?- This heroic Dungeons & Dragons adventure book takes players from levels 1 to 13 as they journey through Baldur's Gate and into Avernus, the first layer of the Nine Hells.- Baldur's Gate is among the most iconic locations in fantasy culture. A mist-cloaked metropolis on the Sword Coast, it’s a place of history and a home to heroes.- The book introduces the infernal war machines to fifth edition D&D—battle-ready vehicles, which you can customize as you blast off into the Blood War.- Dungeon Masters will entice their heroes with devils' deals, designed to lure adventurers with the ultimate temptations of power and treasure.