Best of
Cyberpunk

2010

Corruptor


Jason Córdova - 2010
    A virtual reality gaming system so advanced that the person inside wasn’t just in the game, but was the game. Within The Warp lay the most cunning of all games, the de facto king of online gaming, the one game which was reputedly unbeatable: Crisis. The Warp was flawless. The game was perfect. Until something went terribly wrong. Tori Adams and her group of friends are trapped within the game, unable to log off and free their minds. The uploaded virus was in their brains, a ticking time bomb ready to go off. With no other options presented to them, Tori must do the one thing that had never been done before, what was deemed couldn’t be done: beat Crisis. Armed with only their computer skills and whatever the game grants them, the group must battle through impossible odds and confront past demons if they want to survive. With an unseen enemy hot on their trail and tension running high, they will learn to trust each other more than they had ever thought. Even if one of them is a traitor…

Lack


Rob Boyle - 2010
    Two weeks. Gone. Completely wiped from my existence. Two weeks ago, there was another me, sleeved in another morph. There was a mission and it led to my death.Sava wakes from the dead with a new body and a new mission. This time, the job entails returning to a ruined Earth, avoiding the dangers left behind by an apocalyptic war between AIs and transhumanity, and putting their lives on the line for lost information. It is a mission they won't forget--and may not remember at all."Lack" takes place in the Eclipse Phase tabletop roleplaying game universe. This story originally appeared in the Eclipse Phase Core Rulebook.

Necrology


Gary J. Shipley - 2010
    Self-referring, auto-cannibalistic texts that hover and shimmer around the borders of the asemic, yet still retain a vivid relevance to the current post-human cultural landscape. A cyberpunk katabasis beyond Burroughs or Guyotat. Appendix by Reza Negarestani.

300 Nights


Kriss Perras - 2010
    The biological superpower, the Basic Protection Corporation, controls the key to human survival. Yet, the Company stands idly by while a deadly space-born virus hurled down to Earth during an apocalyptic meteor storm annihilates the human population above ground. Exiled to the Earth’s womb, humanity now faces the BPC-born threat of another race more powerful and genetically superior to the Homo sapien. Humanity hangs in the balance with their defenders Benner, caught in the Demon’s Hole of the next generation Mindbender, and Miranda only just discovering who she really is in a gritty new world.

Remember Tomorrow


Gregor Hutton - 2010
    Look at the world today, now flash it forward twenty minutes into the future. Sky Cars: Check. Memory Couriers: Check. Everything Else: Slightly Changed, huh, how about that?Remember Tomorrow is set in a place called Somewhere. Maybe it was once Glasgow, Milan, Reno, Auckland or Hong Kong. Everywhere in the world is Somewhere. Are you Ready, Willing and Able?It's a quick and dirty near-future “cyberpunk” game that features: easy character generation; an ensemble cast of PCs and Factions; goal-oriented stories built in play; GMless, scene-based resolution.

Tsutomu Nihei: Blame!, Biomega, Blame! Academy, Blame! , Digimortal, Noise, Abara, Nse: Net Sphere Engineer, Blame! and So On


Books LLC - 2010
    Chapters: Blame , Biomega, Blame Academy, Blame , Digimortal, Noise, Abara, Nse: Net Sphere Engineer, Blame and So On, Wolverine: Snikt , Gravitational Beam Emitter. Excerpt: Blame Buramu ), pronounced "blam", is a ten-volume cyberpunk manga by Tsutomu Nihei. The tagline for this manga is "Adventure-seeker Killy in the Cyber Dungeon quest " or "Maybe on Earth, Maybe in the Future". A six part original net animation was produced in 2003, with a seventh episode included on the DVD release. A full-length CGI render movie is in the works . Killy, a silent loner possessing an incredibly powerful weapon known as a Gravitational Beam Emitter, wanders a vast technological world known as "The City". He is searching for Net Terminal Genes, a (possibly) extinct genetic marker that allows humans to access the "Netsphere", a sort of computerized control network for The City. The City is an endless vertical space of artificially-constructed walls, stairways and caverns, separated into massive "floors" by nearly-impenetrable barriers known as "Megastructure". The City is inhabited by scattered human and transhuman tribes as well as hostile cyborgs known as Silicon Creatures. The Net Terminal Genes appear to be the key to halting the unhindered, chaotic expansion of the Megastructure, as well as a way of stopping the murderous horde known as the Safeguard from destroying all humanity. Along the way, Killy meets and joins forces with a resourceful engineer named Cibo and several groups such as a tribe of human warriors called the Electro-Fishers. Cibo and Killy are often pursued by the Safeguard, who view any human without Net Terminal Genes as a threat to be extinguished on sight. Because of the size and nature of The City and the violent lives lead by its inhabi... More: http://booksllc.net/?id=723377