Book picks similar to
Watch Dogs Collector's Edition: Prima Official Game Guide by Prima Games
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USA's Best Trips: 7 Amazing Road Trips
Lonely Planet - 2013
To kick-start your perfect Americana adventure, our FREE SAMPLER 'USA's Best Trips: 7 Amazing Road Trips (A Sampler)' features seven of our all-time favorite excursions, excerpted from each of our seven Best USA Trips guides. This sampler offers a taste of the iconic sights, awe-inspiring beauty, and hidden gems that awaits along each region's highways. Jump in the car, turn up the tunes, and hit the road! Inside USA's Best Trips: 7 Amazing Road Trips (A Sampler): Get inspired - highlights, expert recommendations, gorgeous photography Discover even more - detours, local secrets, walking routes, ways to link trips Get around easily - full-color maps of featured routes, detailed directions, practical tips Planning advice to help you design your ideal road trip
Covers:
Michigan's Gold Coast (From USA's Best Trips) Caribbean-blue lake vistas, surfing beaches, dunes, wineries, orchards, Dutch kitsch, French colonial outposts Zion & Bryce National Parks (From Southwest USA's Best Trips) Crimson monoliths, slot canyons, river walks, pioneer ruins, Old West kitsch, artisan galleries Hudson Valley (From New York & the Mid-Atlantic's Best Trips) Breathtaking nature just beyond Manhattan, forested parks, historical sites, lavish Gilded Age mansions Florida's Highway 1 (From Florida & the South's Best Trips) Fascinating history, dazzling white beaches, swamps and wildlife, colorful art-deco streets, Latin flavor Pacific Coast Highways (From California's Best Trips) Iconic beaches, stunning cliffs, redwood forests, seafood shacks, prime sunset-watching spots Highway 101 Oregon Coast (From Pacific Northwest's Best Trips) Quaint seaside towns, colorful tide pools, lighthouses, exhilarating ocean views Coastal New England (From New England's Best Trips) Fishing villages, historic mansions perched at ocean's edge, whale-watching, maritime museums
There's More in Store for You:
Once you pick the region you want to explore, check out the related Best Trips guide for additional itineraries, detailed recommendations, and in-depth, expert planning advice. Each guide features around 30 of regional routes, from 2-day escapes to 2-week adventures. Whether exploring your own backyard or somewhere entirely new, Lonely Planet's USA Best Trips guides will ensure you have an amazing time. Also, check out Lonely Planet's European Best Trips guides to Italy, France, and Ireland and our FREE SAMPLER 'Europe's Best Trips: 3 Amazing Road Trips' for more road trip inspiration.
The Cruise Control Diet: The 28-Day Plan for Automatic Weight Loss and Forever Fat-Burning
Jorge Cruise - 2019
Or, as #1 New York Times bestselling author and celebrity trainer Jorge Cruise explains: When we eat is as important as what we eat. Building on the scientifically proven but hard-to-sustain day-on, day-off technique known as "intermittent fasting," Cruise simplifies your calendar by dividing every day into two easy-to-remember nutritional zones: a 16-hour evening and overnight "burn zone" (semi-fasting) followed by an 8-hour "boost zone" (eating). To help you crush cravings throughout, he ingeniously introduces foods that can be consumed in either zone to keep you burning fat all around the clock. You'll never be hungry if you don't really ever have to fully fast! Putting the body on weight-loss autopilot, The Cruise Control Diet includes: * 50 recipes for deliciously unexpected boost-zone foods, such as Margherita pizza, spaghetti squash lasagna, and turmeric shrimp;* 15 high-fat, no-sugar burn-zone recipes for craving-quenching foods like chocolate coconut mousse and caramel chai latte;* Weekly menus and handy grocery lists to take guessing out of the equation;* Candid testimonials and amazing weight loss results from Cruise's clients;* An optional burn-zone exercise program with instructional photos.
The Course: Serious Hold 'Em Strategy For Smart Players
Ed Miller - 2015
It’s written for players who are smart and who know that to succeed, you have to be different. Because in poker, if you play and think like everyone else, you’ll also get results just like everyone else. There’s a saying in the golf world that you don’t worry about the other players. You just play the course. It doesn’t matter if you’re playing in a big tournament against a hundred other players or against just one. It doesn’t matter if you’re playing against Tiger Woods or against Woody the Woodpecker. You can’t control what they do, so they can only be a distraction. All that matters is the course. And the only thing you can control is how you play it. This is a powerful idea, and it applies just as well in poker. Poker is full of distractions, and most players get hung up worrying about all the wrong things. The things they can’t control. The things that ultimately don’t matter. The Course: Serious Hold ‘Em Strategy For Smart Players, cuts through all the noise. It’s a practical and effective, step-by-step guide to winning consistently at no-limit hold ’em. It teaches the game as a series of skills. The first skill is the most important, but also the most fundamental. Each subsequent skill builds upon the last. Master the first few skills, and you can win at the 1-2 or 1-3 level. Master the next few, and you can win at 2-5. And master the final skills, and you can hang at 5-10 among the best players at your local card room. The Course focuses on the most important concepts that determine who wins and moves up and who doesn’t. And it ignores the distractions. It doesn’t waste your time and attention with ideas that don’t apply to the games you play. Unlike many other books, this book is ruthlessly practical. The ideas in The Course transfer directly from the page to the felt. The book starts out by showing you where and how money is available to win. Everything after teaches you how to go get it. Skill by skill, you will learn to win more money and win it faster. The Course meets you where you are. If you’re just beginning to get serious about hold ‘em, the book starts you with a sound foundational strategy. If you’re an experienced player looking to get over the next hump, the book lays bare the challenge and teaches you what you need to do. Unless you’re already the boss player at your local card room, The Course is the perfect companion to help take you to where you want to go.
Battletech: Technical Readout 3050. Revised Edition.
Andrew Keith - 1994
It supplanted the original Technical Readout: 3050 (even keeping the same product number), dropping the Unseen designs and replacing them with newer (at the time) high technology weapons and equipment, which were available (at this title's printing) via some of the rulebooks. Thirty-one combat assets were included in this revised edition, most being Level 2 versions of the 'Mechs and combat vehicles introduced in Technical Readout: 2750.In-character, it purports to be a 3058 revision of the original 3052 document.Each 'Mech includes detailed technical illustrations, background information, and game rules.
Rapture: The Big Daddy
Dustin Brubaker - 2015
He intends to work hard and one day be wealthy just like Ryan promises everyone who moves to Rapture. He opens a small business. For a few years things are good, almost idyllic. The good life is shattered when one day his daughter mysteriously vanishes without trace. The police of Rapture don't seem to want to help. So Arthur sets out to find her himself. He is lead down into a seedy underworld that exists below the upmarket façade of Rapture. But can he find her in time? Would you kindly like to know more? Download now to find out for yourself. Scroll to the top of the page and select the buy now button. Product Tags: Rapture, The Big Daddy, Andrew Ryan, Rapture The Big Daddy,
Hobby Games: The 100 Best
James Lowder - 2007
Their essays cover the spectrum of the hobby market, from role-playing games to collectible card games, miniatures games to wargames to board games, with titles both familiar and esoteric. Writers include such legendary designers as Gary Gygax, co-creator of Dungeons & Dragons; Richard Garfield, creator of Magic: The Gathering and Larry Harris, creator of Axis and Allies; best-selling authors R. A. Salvatore, Tracy Hickman, Ed Greenwood, and Michael Stackpole; computer industry notables Bruce Shelley of Ensemble Studios (Age of Empires) and Jack Emmert of Cryptic Studios (City of Heroes); as well as dozens of other noteworthy and award-winning creators. Hobby Games: The 100 Best also features a foreword by board game legend Reiner Knizia and an afterword by wargame legend James F. Dunnigan.
Las Vegas Then and Now
Su Kim Chung - 2002
Part of the highly successful Then & Now series, each spread shows an image of Las Vegas as it was, and how it is currently.
Invasion of the Space Invaders
Martin Amis - 1982
Delving into the electric atmosphere of the arcades where he misspent his youth, he asks: Why did Space Invaders invade our hearts and minds? How much time, loose change and sex appeal did they cost us? And most importantly, which secret cheats and tactics must we master to reach the next level?Part cautionary tale, part celebration of a lifelong addiction, this is an essential manual for many a self-confessed cyber geek, computer nerd and joystick junkie.
Good Ideas: How to be Your Child's Best Teacher
Michael Rosen - 2014
But the way we've been taught often excludes all sorts of practical ways of finding out about ideas, knowledge and culture - anything from cooking to fixing loo cisterns, from dance to model making, from collecting leaves to playing 'Who am I?'. The great thing is that you really can use everything around you to learn more.Learning should be much more fun and former children's laureate, million-selling author, broadcaster, father of five and all-round national treasure, Michael Rosen wants to show you how. Forget lists, passing tests and ticking boxes, the world outside the classroom can't be contained within the limits of any kind of curriculum - and it's all the better for it. Long car journeys, poems about farting, cake baking, even shouting at the TV can teach lessons that will last a lifetime. Packed with enough practical tips, stories and games to inspire a legion of anxious parents and bored children, Good Ideas shows that the best kind of education really does start at home.
Stardew Valley Guidebook
Kari Fry - 2016
This handy farmer's almanac covers farming, crafting, foraging, combat, fishing and mining; it also includes detailed information of the residents of Stardew Valley, so you can truly make the most of your wonderful new life on the farm.
Star Realms: Rescue Run
Jon Del Arroz - 2016
When a new client’s mission goes sideways, Joan finds herself caught in the middle of dueling gambits between the Star Empire and the Trade Federation. Recruited to perform the heist of a lifetime, the fate of the Star Empire rests in her hands. On the opposite side of the galaxy, Regency BioTech manager Dario Anazao sees an unsustainable situation brewing that promises a full-scale revolution. The megacorporations of the Trade Federation have kept the population in horrible working conditions, violating their human rights. With no one else to help, Dario must take it upon himself to rescue the workers of Mars. Can two heroes from warring factions come together to make a difference in the galaxy? Star Realms: Rescue Run is the first novelization of the critically acclaimed Star Realms spaceship combat deckbuilding game. You can check out the game here: http://www.starrealms.com. “I’ve long been a big fan of epic science fiction and space opera. I think Jon’s entry into this realm is an excellent and compelling read. Fans of the Star Realms deckbuilding game will appreciate this look into the Star Realms universe, with its fast-paced story and intriguing characters. From his strong female lead to her amusing AI, I think Star Realms fans and sci-fi fans in general will be eager for Jon to write a sequel.” —Darwin Kastle, Star Realms creator “Jon Del Arroz is a promising new writer with a knack for story and an interesting voice.” —Jody Lynn Nye, author of the Wolfe Pack series “This game-related novel is a lively, action-filled tale that should appeal to those who want a space adventure romp with intrigue and a touch of romance. A disgraced ex-military thief, the thief’s snide former shipmate, a special operative who isn’t that good with guns, and the resentful son of an arrogant corporate executive attempt an impossible mission... and there’s a humorously glitched portable AI in the mix, too, breaking into song at odd moments.” —Elizabeth Moon, author of the Paksenarrion novels
The Legend of Zelda: Forgotten Goddess
N. Felts - 2012
Chronologically following the events of Twilight Princess, Forgotten Goddess tells of a young boy on a familiar journey. Through forests and deserts, into temples of fire and shadow he must overcome obstacles never imagined. Every evil ever faced through the darkest moments of Hyrule's history cannot compare to the grand plot now manifesting.
All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture
Harold Goldberg - 2011
But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth?Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium.Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!
Classic Battletech: Total Warfare
Randall N. Bills - 2006
As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact
Running: The Complete Guide to Building Your Running Program
John Stanton - 2010
It starts with those basic steps and soon becomes the adventure of a lifetime. Now, in the Running Room's Book on Running, veteran runner/author John Stanton offers expert advice to help you get the most from your running. This wonderfully illustrated book answers all your questions about running, including:- Getting started and keeping it fun- Building a program that works with your lifestyle- Picking the right gear- Running form, posture and breathing- Heart rate training made clear- Types of running—what to do and how to do it- Nutrition for the runner- Strength and cross-training—easy to manage exercise routines- Women's issues related to running and running during pregnancy- Avoiding and dealing with injuries- Mental preperation and the psychology of running- Tips for race day