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The Traditions Gathered 1: Songs of Science by Bill Bridges
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Star Wars: Scum and Villainy: A Star Wars Roleplaying Game Supplement
Wizards of the Coast - 2008
Take your ship on the dangerous Kessel run, or chase down a bounty and claim your reward. Watch out for the long arm of Imperial law, though, or you may find yourself on a one-way trip to the spice mines.This book provides extensive information on life on the fringe in the
Star Wars
universe. More than just information for players, this book gives Gamemasters a wide variety of information on bounty hunters, crime syndicates, smugglers, pirates, and criminals of all stripes throughout the
Star Wars
setting. Covering everything from vile Hutt gangsters to smooth-talking con artists, Scum and Villainy gives both players and Gamemasters everything they need to fit right in at Mos Eisley spaceport.Scum and Villainy brings the Saga Edition rules to the fringes of society, introducing new rules and information on smugglers, bounty hunters, crime lords, and anyone else that walks outside the law.
Volo's Guide to the North: Forgotten Realms Advanced Dungeons and Dragons Accessory
Ed Greenwood - 1993
Discworld Two-Book Set: Witches Abroad and Reaper Man
Terry Pratchett
The Tawny Man Trilogy Books 2 & 3: The Golden Fool / Fool's Fate
Robin Hobb - 2013
R. MartinFitz has succeeded in rescuing Prince Dutiful from the clutches of the Piebald rebels, and has returned with him to Buckkeep castle. With Dutiful safe again, Queen Kettricken can proceed with plans to marry him to the Outislander princess, Elliania.However, with tensions building among the peoples of the Six Duchies over Kettricken’s tolerance of the Wittted, even Buckkeep is no longer safe. A reluctant Fitz is assigned to protect the young prince, and also train him in the Skill, and in doing so he finally makes contact not only with his estranged daughter, Nettle, but with someone in Buckkeep who may possess a greater Skill talent even than Fitz. And who may represent a terrible threat to the Farseers.Continue the adventure with books two and three of Robin Hobb’s enchanting Tawny Man Trilogy.Bundle includes The Golden Fool (book two) and The Fool’s Fate (book three).
Arcana Unearthed: A Variant Player's Handbook
Monte Cook - 2003
IntroductionChapter 1 - AbilitiesChapter 2 - RacesChapter 3 - ClassesChapter 4 - SkillsChapter 5 - Feats and TalentsChapter 6 - EquipmentChapter 7 - Playing the GameChapter 8 - MagicChapter 9 - SpellsAppendix (Index)Intended as a full (drop-in) replacement for D&D 3.x PHB; published under the Open Game License.
The Kate Shugak Novels, Vol 2
Dana Stabenow - 2012
They've been having some serious problems with the white stuff—not snow, but cocaine—and their highly-paid, isolated, somewhat stir-crazy employees have been overdosing at an alarming rate. Kate's job is to identify the dealer and staunch the flow before more people die. It's never that simple, of course.In Play with Fire, Kate and friends stumble across a naked, decaying corpse in the woods. Judged death by misadventure by the Troopers, Kate's sense of justice demands that she launch her own investigation, leading her to ask some very uncomfortable questions of a frontier faith community. Questions that might drive someone to kill…again.In Blood Will Tell, Kate is forced to involve herself in Native politics, attending the annual Federation convention in Anchorage and investigating the deaths of several board members. Opposition to a new development project seems to have been the link tying the victims together, but when Kate poses the question that all detective work begins with—cui bono?—she finds there are more suspects on the list than not.Also included: the two Kate Shugak short stories, "Wreck Rights" and "Cherchez la Femme."
Daniel Silva's Gabriel Allon Collection, Books 11 - 13: Portrait of a Spy / The Fallen Angel / The English Girl
Daniel Silva - 2014
From #1 New York Times bestselling author Daniel Silva come books 11-13 in his beloved Gabriel Allon series: Portrait of a Spy, The Fallen Angel, and The English Girl.
Shadow Lords & Get of Fenris
Gherbod Fleming - 2001
In Shadow Lords, we see how the fractious Garou struggle for dominance over one another, and in Get of Fenris, at a Concolation - the largest gathering of Garou - we see them standing together in their endless war against the Wyrm. But how long can the Garou continue to fight this war? Their numbers are diminishing, and as this seven-book series will reveal, their past is being taken from them as well.
Eberron Campaign Guide: A 4th Edition D&D Supplement
James WyattScott Fitzgerald Gray - 2009
This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.
Levon Cade: The Complete Series
Chuck Dixon - 2019
He just wants to live an anonymous life and be a good dad to his daughter. But when a local girl vanishes, he’s asked to return to the skills that made him a mythic figure in the shadowy world of counterterrorism.Follow Levon and his daughter while they go on the run from the feds and a growing army of enemies that Levon makes along the way.
Age of Mortals
Margaret Weis - 2003
The gods who watched the world were absent for decades, mighty dragon overlords warred and conquered vast territories, and old magic had to be learned to replace the new. An epic War of Souls had to be fought to resotre some of what was lost ushering in a new and exciting era, full of possibilities for both good and evil.The Age of Mortals Campaign Book is designed as a companion volume to the DRAGONLANCE CAMPAIGN SETTING published by Wizards of the Coast. Designed and written by the same design team (under the guideance of author Margaret Weis), this volume gives players everything they need to play in any Fifth Age campaign including during and after the War of Souls itself
Complete Ninja's Handbook
Aaron Allston - 1995
This 128-page accessory gives you all the information you need to role-play exotic ninja, lone wolf operatives, and other character types - new character kits, special rules, and descriptions of the ninja's unique weapons and equipment. The Complete Ninja's Handbook brings life to these shadowy figures of myth and legend.
Aenarion
Gav Thorpe - 2011
Despite the warnings, Aenarion rides out upon his dragon Indraugnir to seek the prize in order to save his homeland of Ulthuan. The journey is fraught with danger, and Aenarion must confront daemons, spirits and the elemental forces of nature itself if he is to succeed. But in drawing the blade from the Black Anvil, he will unleash the ancient and malevolent force that will tear the elven race apart.The events in this story form the underpinnings of the entire Warhammer mythos. What Aenarion does here changes the face of the world in ways that won't be resolved until the End Times themselves...This story is also available in the anthology Age of Legend.
Rebirth
Chris Wraight - 2011
But he is in more danger than he can possibly imagine.READ IT BECAUSEIt's a look at the shattered ruins of Prospero and how it feels to lose your Legion, your world and your identity. And speaking of identity, the guest star will make your jaw drop...THE STORYCaptain Kalliston of the Thousand Sons, taken captive in the shattered ruins of his homeworld, is tortured and interrogated by an unseen foe. He is sure that he knows the nature of his captor, and plays a dangerous game to get him to reveal himself. But the truth is very different and far more dangerous than he thinks, and he is in more danger than he could possibly imagine... This story also appears in Age of Darkness, book XVI of the Horus Heresy.