Night's Black Agents


Kenneth Hite - 2012
    Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors E and pray you've got your vampire stories straight.

Mason's Rats: 3 Short Stories


Neal Asher - 1999
    But he soon learns that rats in suits are even worse. What do you do when rats invade your barn? Kill them or negotiate? Mason finds out the hard way that force does not always work! An allegory of war and violence? A statement on the arms race? Neal Asher’s work takes Orwell’s Animal Farm into a grimly humorous future where evolution is outrunning humanity. You may never trust a rat again! “I’ve never read anything like MASON’S RATS before … it’s sharp, funny and highly inventive. There’s more fun in this one slim volume than in many a full-length novel!” – Stephen Gallagher

Vornheim


Zak S. - 2011
    Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.

Starfinder: Core Rulebook


James L. SutterJason Keeley - 2017
    Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!Inside this book, you'll find:- All of the rules you need to play or run a game of Starfinder.- Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.- Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.- An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.- Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.- Complete rules for starships, including customization and starship combat.- Rules and tips on using Pathfinder RPG content with Starfinder.Cover art by Remko Troost

The Flash Book: How to fall hopelessly in love with your flash, and finally start taking the type of images you bought it for in the first place


Scott Kelby - 2017
    Once you own a flash, though, you'll have a lot of questions about how to get it to create the light you need—questions about camera and flash settings, questions about direction, quality, and quantity of light. And in addition to knowing how to use your flash, you need to know which modifiers and triggers you might need, and you need to learn use them quickly.That’s why this book was created: to quickly get you to the technique, the setting, or exactly the right thing you need to do right now to improve your work.Here’s how it works: When you need to know how to do a particular thing, you turn to the chapter where it would be found, find the thing you need to do (it’s easy, each page covers just one single topic), and Scott tells you exactly how to do it just like he was sitting there beside you, using the same casual style as if he were telling a friend. That way, you get back to shooting fast. This isn’t a book of theory, full of confusing jargon and detailed multi-step concepts. This is a book on which button to click, which setting to use, and exactly how and when to use it, so you’re never “stuck” wondering how to use your flash again. This will be your “go to” book that sits within reach any time you’re shooting with flash, and you are going to love having this type of help right at your fingertips.

The Monster in My Closet


NOT A BOOK - 2011
    A short story written for Halloween

The False Sun


R. Scott Bakker - 2012
    A story set in the far antiquity of Bakker's fictional world world of Eärwa, the setting for his Prince of Nothing and Aspect Emperor series.

Next Level Magic: A Guide to Mastering the Magic the Gathering™ Card Game


Patrick Chapin
    Next Level Magic is a comprehensive course on realizing your goals in playing Magic the Gathering.

Rick Steves Snapshot Naples & the Amalfi Coast: Including Pompeii


Rick Steves - 2009
    In this compact guide, Rick Steves covers the essentials of Naples and the Amalfi Coast, including Pompeii, Vesuvius, Positano, and Amalfi Town. Visit Naples' Archaeological Museum, the Pompeii Forum, or the cathedrals and beaches of the Amalfi coast. You'll get Rick's firsthand advice on the best sights, eating, sleeping, and nightlife, and the maps and self-guided tours will ensure you make the most of your experience. More than just reviews and directions, a Rick Steves Snapshot guide is a tour guide in your pocket.Rick Steves Snapshot guides consist of excerpted chapters from Rick Steves European country guidebooks. Snapshot guides are a great choice for travelers visiting a specific city or region, rather than multiple European destinations. These slim guides offer all of Rick's up-to-date advice on what sights are worth your time and money. They include good-value hotel and restaurant recommendations, with no introductory information (such as overall trip planning, when to go, and travel practicalities).

Ringworld Throne/Ringworld/The Ringworld Engineers (Ringworld #1-3)


Larry Niven - 1996
    

A Christmas at Pasidian Palace


S.L. Morgan - 2016
    With peace in their lands, Levi and Reece have been living a life of serenity and peace, raising their three young children at Oxley Manor. Everything seems perfect and well until Levi realizes something: a holiday he knows his wife as always loved on her home planet of Earth has never been celebrated in his realm. In fact, Reece hasn't had the privilege of enjoying her favorite holiday in over six years, and Levi vows to change that. But can he? With his sister's wedding at hand, his own daughter professing her love for another as well, and wanting to have a new holiday introduced to Pemdas...Levi is determined to find a way to make all of this work no matter the sacrifices he must make.

Unofficial Series List - Michael Connelly - In Order: Harry Bosch, Mickey Haller, and others


This Fangirl - 2014
    It also lists all of his books, including those about other characters, in order of publication date. Why the made-for-kindle reading list : Just a problem-solving tool so we don't have to have a printed list from the author's website lying around or navigate the tiny browser on our kindles to find which book was next in the series. The book # is usually cut off from the titles when browsing the store from the kindle. This is a title list only. In reading order. No portions of the books mentioned have been reproduced here. No copyright infringement is intended. Just to avoid any misunderstandings about copyright, according to the United States Copyright Office, “Copyright law does not protect names, titles, or short phrases or expressions.” (copyright.gov, circular 34). I hope you find this made-for-kindle list as helpful as I do in deciding which of Mr. Connelly's books to purchase and enjoy next.

Caesar: The Life Story of a Panda-Leopard


Patrick O'Brian - 1930
    When he was fourteen years old and beset by chronic ill health, Patrick O'Brian began creating his first fictional character. "I did it in my bedroom, and a little when I should have been doing my homework," he confessed in a note on the original dust-jacket. Caesar tells the picaresque, enchanting, and quite bloodthirsty story of a creature whose father is a giant panda and whose mother is a snow leopard. Through the eyes and voice of this fabulous creature, we learn of his life as a cub, his first hunting exploits, his first encounters with man, his capture and taming. Caesar was published in 1930, three months after O'Brian's fifteenth birthday, but the dry wit and unsentimental precision O'Brian readers savor in the Aubrey/Maturin series is already in evidence. The book combines Stephen Maturin's fascination and encyclopedic knowledge of natural history with the narrative charm of Rudyard Kipling's The Jungle Book. It was published in England and the United States, and in translation in Sweden, Norway, Denmark, and Japan. Reviews hailed the author as the "boy-Thoreau." "We can see here a true storyteller in the making....a gripping narrative, which holds the reader's attention and never flags."—The Spectator

Out of the Pit (Fighting Fantasy)


Marc Gascoigne - 1985
    Two hundred and fifty of these loathsome creatures from the wild and dangerous worlds of Fighting Fantasy are collected here - some are old adversaries, many you have yet to meet - each of them described in minute detail. An indispensable guide for Fighting Fantasy adventurers!Full monster statistics250 illustrations8 full pages in colourMapsTables and charts

Transformers: The Covenant of Primus


Justina Robson - 2013
    Little is known about Alpha Trion, and the rest of the Thirteen Primes have been shrouded in mystery—until now. Transformers: The Covenant of Primus reveals the stories of these ancient heroes for the first time. It chronicles the saga of Optimus Prime and Megatron and covers the full history of the Transformers. Never-before-seen illustrations depict battles, portraits of the Thirteen Primes, and detailed scenes of the Transformers’ world. Offering insight into their origins, the Golden Age of exploration, the great civil war between the Autobots and Decepticons, and much more, this book is the definitive in-world history of the Transformers.Product Features:Autobot shield case with three-part interlocking manual opening system and three classic Transformers audio effectsHardcover book with newly commissioned cover art, 20 newly commissioned illustrations, and many never-before-seen images from the Hasbro archive